ZombieHord/Saved/Logs/ZombieHord-backup-2024.11.29-01.10.13.log
2024-11-29 03:19:13 +01:00

2992 lines
362 KiB
Text

Log file open, 11/29/24 01:45:16
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=5564)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: ZombieHord
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\ZombieHord\ZombieHord.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.333817
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-3E5191E648718046D2AAC8A702D4E6B1
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
LogAssetRegistry: Display: Asset registry cache read as 38.3 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-37670630
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
LogInit: DeviceId=
LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.01ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.25ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.25ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.25ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MotionWarping' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.11.29-00.45.16:663][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.11.29-00.45.16:663][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.11.29-00.45.16:663][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.11.29-00.45.16:667][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.11.29-00.45.16:667][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.11.29-00.45.16:667][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.11.29-00.45.16:667][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.11.29-00.45.16:667][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.11.29-00.45.16:667][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.11.29-00.45.16:667][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.11.29-00.45.16:668][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.11.29-00.45.16:671][ 0]LogRHI: Using Default RHI: D3D12
[2024.11.29-00.45.16:671][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.11.29-00.45.16:671][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.11.29-00.45.16:675][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.11.29-00.45.16:675][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.11.29-00.45.16:846][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.11.29-00.45.16:847][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.11.29-00.45.16:847][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
[2024.11.29-00.45.16:847][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.29-00.45.16:847][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.11.29-00.45.16:851][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.11.29-00.45.16:851][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.11.29-00.45.16:851][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.11.29-00.45.16:967][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.11.29-00.45.16:967][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.11.29-00.45.16:967][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.11.29-00.45.16:967][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.11.29-00.45.16:968][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.11.29-00.45.16:968][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.29-00.45.16:968][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2024.11.29-00.45.16:968][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2024.11.29-00.45.16:968][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.29-00.45.16:969][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.11.29-00.45.16:969][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.11.29-00.45.16:969][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.11.29-00.45.16:969][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2024.11.29-00.45.16:969][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2024.11.29-00.45.16:969][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.29-00.45.16:969][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.11.29-00.45.16:969][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.11.29-00.45.16:969][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
[2024.11.29-00.45.16:969][ 0]LogInit: Computer: DESKTOP-D9U8INT
[2024.11.29-00.45.16:969][ 0]LogInit: User: Navanda
[2024.11.29-00.45.16:969][ 0]LogInit: CPU Page size=4096, Cores=12
[2024.11.29-00.45.16:969][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.11.29-00.45.17:102][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.11.29-00.45.17:102][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
[2024.11.29-00.45.17:102][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.11.29-00.45.17:102][ 0]LogMemory: Process Physical Memory: 619.45 MB used, 632.97 MB peak
[2024.11.29-00.45.17:102][ 0]LogMemory: Process Virtual Memory: 677.45 MB used, 677.45 MB peak
[2024.11.29-00.45.17:102][ 0]LogMemory: Physical Memory: 13022.75 MB used, 19654.73 MB free, 32677.48 MB total
[2024.11.29-00.45.17:102][ 0]LogMemory: Virtual Memory: 18265.86 MB used, 19275.61 MB free, 37541.48 MB total
[2024.11.29-00.45.17:102][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.11.29-00.45.17:105][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.11.29-00.45.17:111][ 0]LogChaosDD: Chaos Debug Draw Startup
[2024.11.29-00.45.17:111][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.11.29-00.45.17:112][ 0]LogInit: Using OS detected language (en-GB).
[2024.11.29-00.45.17:112][ 0]LogInit: Using OS detected locale (en-SE).
[2024.11.29-00.45.17:118][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2024.11.29-00.45.17:119][ 0]LogInit: Setting process to per monitor DPI aware
[2024.11.29-00.45.17:375][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.11.29-00.45.17:375][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2024.11.29-00.45.17:375][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.29-00.45.17:393][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.11.29-00.45.17:393][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.11.29-00.45.17:524][ 0]LogRHI: Using Default RHI: D3D12
[2024.11.29-00.45.17:524][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.11.29-00.45.17:524][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.11.29-00.45.17:524][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.11.29-00.45.17:524][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.11.29-00.45.17:524][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.11.29-00.45.17:525][ 0]LogWindows: Attached monitors:
[2024.11.29-00.45.17:525][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
[2024.11.29-00.45.17:525][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.11.29-00.45.17:525][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
[2024.11.29-00.45.17:525][ 0]LogWindows: Found 3 attached monitors.
[2024.11.29-00.45.17:525][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.11.29-00.45.17:525][ 0]LogRHI: RHI Adapter Info:
[2024.11.29-00.45.17:525][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2024.11.29-00.45.17:525][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.29-00.45.17:525][ 0]LogRHI: Driver Date: 11-6-2024
[2024.11.29-00.45.17:525][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.11.29-00.45.17:525][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.11.29-00.45.17:601][ 0]LogNvidiaAftermath: Aftermath initialized
[2024.11.29-00.45.17:602][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.11.29-00.45.17:649][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2024.11.29-00.45.17:649][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: Bindless resources are supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: Raster order views are supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.11.29-00.45.17:649][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.11.29-00.45.17:712][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000925D5A00B00)
[2024.11.29-00.45.17:712][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000925D5A00D80)
[2024.11.29-00.45.17:712][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000925D5A01000)
[2024.11.29-00.45.17:712][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.11.29-00.45.17:712][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.11.29-00.45.17:713][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
[2024.11.29-00.45.17:713][ 0]LogD3D12RHI: Async texture creation enabled
[2024.11.29-00.45.17:713][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.11.29-00.45.17:722][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2024.11.29-00.45.17:724][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.11.29-00.45.17:731][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
[2024.11.29-00.45.17:731][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
[2024.11.29-00.45.17:761][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.11.29-00.45.17:761][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.11.29-00.45.17:761][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.11.29-00.45.17:761][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.11.29-00.45.17:761][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.11.29-00.45.17:761][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.11.29-00.45.17:761][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.11.29-00.45.17:761][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.11.29-00.45.17:762][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.11.29-00.45.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.11.29-00.45.17:813][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.11.29-00.45.17:813][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.11.29-00.45.17:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.11.29-00.45.17:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.11.29-00.45.17:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.11.29-00.45.17:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.11.29-00.45.17:850][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.11.29-00.45.17:850][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.11.29-00.45.17:850][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.11.29-00.45.17:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.11.29-00.45.17:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.11.29-00.45.17:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.11.29-00.45.17:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.11.29-00.45.17:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.11.29-00.45.17:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.11.29-00.45.17:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.11.29-00.45.17:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.11.29-00.45.17:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.11.29-00.45.17:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.11.29-00.45.17:906][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.11.29-00.45.17:944][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: VVM_1_0
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.11.29-00.45.17:946][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.11.29-00.45.17:946][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2024.11.29-00.45.17:946][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2024.11.29-00.45.17:949][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.11.29-00.45.17:949][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.11.29-00.45.17:949][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.11.29-00.45.17:949][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.29-00.45.17:949][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.11.29-00.45.18:010][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
[2024.11.29-00.45.18:010][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.29-00.45.18:010][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.11.29-00.45.18:010][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.11.29-00.45.18:011][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.11.29-00.45.18:011][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.11.29-00.45.18:011][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.11.29-00.45.18:011][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 16952 --child-id Zen_16952_Startup'
[2024.11.29-00.45.18:153][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.11.29-00.45.18:153][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.142 seconds
[2024.11.29-00.45.18:154][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.11.29-00.45.18:161][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.11.29-00.45.18:161][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=958.74MBs, RandomWriteSpeed=184.54MBs. Assigned SpeedClass 'Local'
[2024.11.29-00.45.18:162][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.11.29-00.45.18:162][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.11.29-00.45.18:162][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.11.29-00.45.18:163][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.11.29-00.45.18:163][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.11.29-00.45.18:163][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.11.29-00.45.18:163][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.11.29-00.45.18:163][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/16952/).
[2024.11.29-00.45.18:164][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/5DEA690A499F23AFC330D3942625015D/'.
[2024.11.29-00.45.18:164][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.11.29-00.45.18:164][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
[2024.11.29-00.45.18:165][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.11.29-00.45.18:176][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.29-00.45.18:760][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.11.29-00.45.19:341][ 0]LogSlate: Using FreeType 2.10.0
[2024.11.29-00.45.19:342][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.11.29-00.45.19:343][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.11.29-00.45.19:343][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.11.29-00.45.19:344][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.11.29-00.45.19:344][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.11.29-00.45.19:344][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.11.29-00.45.19:344][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.11.29-00.45.19:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up
[2024.11.29-00.45.19:364][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.11.29-00.45.19:368][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
[2024.11.29-00.45.19:550][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.45.19:552][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.11.29-00.45.19:552][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.11.29-00.45.19:552][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.11.29-00.45.19:566][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.11.29-00.45.19:566][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.11.29-00.45.19:591][ 0]LogDeviceProfileManager: Active device profile: [00000925F2721200][00000925F275C000 66] WindowsEditor
[2024.11.29-00.45.19:591][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.11.29-00.45.19:591][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.11.29-00.45.19:594][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
[2024.11.29-00.45.19:594][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
[2024.11.29-00.45.19:640][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:641][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2024.11.29-00.45.19:641][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.29-00.45.19:641][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:641][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2024.11.29-00.45.19:641][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.29-00.45.19:641][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:642][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2024.11.29-00.45.19:642][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.29-00.45.19:642][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:642][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2024.11.29-00.45.19:642][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.29-00.45.19:642][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2024.11.29-00.45.19:644][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.29-00.45.19:645][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2024.11.29-00.45.19:646][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2024.11.29-00.45.19:647][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.29-00.45.19:648][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2024.11.29-00.45.19:648][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.29-00.45.19:648][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.29-00.45.19:648][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2024.11.29-00.45.19:648][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.29-00.45.19:829][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.11.29-00.45.19:829][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.11.29-00.45.19:829][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.11.29-00.45.19:829][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.11.29-00.45.19:829][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.11.29-00.45.20:169][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.95ms
[2024.11.29-00.45.20:192][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.95ms
[2024.11.29-00.45.20:206][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.92ms
[2024.11.29-00.45.20:209][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
[2024.11.29-00.45.20:385][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.11.29-00.45.20:385][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.11.29-00.45.20:389][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.11.29-00.45.20:389][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.11.29-00.45.20:390][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
[2024.11.29-00.45.20:404][ 0]LogLiveCoding: Display: Waiting for server
[2024.11.29-00.45.20:411][ 0]LogSlate: Border
[2024.11.29-00.45.20:411][ 0]LogSlate: BreadcrumbButton
[2024.11.29-00.45.20:411][ 0]LogSlate: Brushes.Title
[2024.11.29-00.45.20:411][ 0]LogSlate: Default
[2024.11.29-00.45.20:411][ 0]LogSlate: Icons.Save
[2024.11.29-00.45.20:411][ 0]LogSlate: Icons.Toolbar.Settings
[2024.11.29-00.45.20:411][ 0]LogSlate: ListView
[2024.11.29-00.45.20:411][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.11.29-00.45.20:411][ 0]LogSlate: SoftwareCursor_Grab
[2024.11.29-00.45.20:411][ 0]LogSlate: TableView.DarkRow
[2024.11.29-00.45.20:411][ 0]LogSlate: TableView.Row
[2024.11.29-00.45.20:411][ 0]LogSlate: TreeView
[2024.11.29-00.45.20:450][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.11.29-00.45.20:495][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.11.29-00.45.20:497][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.919 ms
[2024.11.29-00.45.20:508][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.22ms
[2024.11.29-00.45.20:523][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.11.29-00.45.20:523][ 0]LogInit: XR: MultiViewport is Disabled
[2024.11.29-00.45.20:523][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.11.29-00.45.20:523][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.11.29-00.45.20:576][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.90ms
[2024.11.29-00.45.20:720][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.11.29-00.45.20:724][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2024.11.29-00.45.20:724][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.11.29-00.45.20:724][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53239'.
[2024.11.29-00.45.20:726][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
[2024.11.29-00.45.20:839][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: ABB65A078297477B8000000000008700 | Instance: AEA8A9714067A42041CD259364526076 (DESKTOP-D9U8INT-16952).
[2024.11.29-00.45.21:050][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2024.11.29-00.45.21:050][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
[2024.11.29-00.45.21:050][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2024.11.29-00.45.21:050][ 0]LogNNERuntimeORT: No NPU adapter found!
[2024.11.29-00.45.21:163][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2024.11.29-00.45.21:163][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.11.29-00.45.21:178][ 0]LogMetaSound: MetaSound Engine Initialized
[2024.11.29-00.45.21:367][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.11.29-00.45.21:596][ 0]SourceControl: Revision control is disabled
[2024.11.29-00.45.21:610][ 0]SourceControl: Revision control is disabled
[2024.11.29-00.45.21:613][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.29-00.45.21:614][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.29-00.45.21:614][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.29-00.45.21:627][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.93ms
[2024.11.29-00.45.21:648][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
[2024.11.29-00.45.21:742][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.11.29-00.45.21:742][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.11.29-00.45.21:749][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2024.11.29-00.45.21:759][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.11.29-00.45.21:767][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.29-00.45.21:767][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.29-00.45.21:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2024.11.29-00.45.21:828][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2024.11.29-00.45.21:828][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2024.11.29-00.45.21:829][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2024.11.29-00.45.21:829][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2024.11.29-00.45.21:829][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2024.11.29-00.45.21:830][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2024.11.29-00.45.21:830][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2024.11.29-00.45.21:830][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2024.11.29-00.45.21:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2024.11.29-00.45.21:832][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2024.11.29-00.45.21:833][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2024.11.29-00.45.21:833][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2024.11.29-00.45.21:834][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2024.11.29-00.45.21:834][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2024.11.29-00.45.21:834][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2024.11.29-00.45.21:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2024.11.29-00.45.21:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2024.11.29-00.45.21:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2024.11.29-00.45.21:836][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2024.11.29-00.45.21:836][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2024.11.29-00.45.21:837][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2024.11.29-00.45.21:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2024.11.29-00.45.21:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2024.11.29-00.45.21:839][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2024.11.29-00.45.21:839][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2024.11.29-00.45.21:839][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2024.11.29-00.45.21:840][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2024.11.29-00.45.21:840][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2024.11.29-00.45.21:841][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2024.11.29-00.45.21:841][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2024.11.29-00.45.21:841][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2024.11.29-00.45.21:842][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2024.11.29-00.45.21:842][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2024.11.29-00.45.21:848][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2024.11.29-00.45.21:894][ 0]LogCollectionManager: Loaded 0 collections in 0.001986 seconds
[2024.11.29-00.45.21:896][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
[2024.11.29-00.45.21:899][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
[2024.11.29-00.45.21:901][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
[2024.11.29-00.45.21:961][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.11.29-00.45.21:961][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.11.29-00.45.21:961][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.11.29-00.45.21:961][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.11.29-00.45.21:961][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.11.29-00.45.21:961][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.11.29-00.45.21:976][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.11.29-00.45.21:976][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.11.29-00.45.21:993][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-29T00:45:21.993Z using C
[2024.11.29-00.45.21:993][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
[2024.11.29-00.45.21:993][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.11.29-00.45.21:993][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2024.11.29-00.45.21:999][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2024.11.29-00.45.21:999][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2024.11.29-00.45.21:999][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2024.11.29-00.45.21:999][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000060
[2024.11.29-00.45.21:999][ 0]LogFab: Display: Logging in using persist
[2024.11.29-00.45.22:031][ 0]LogUObjectArray: 43659 objects as part of root set at end of initial load.
[2024.11.29-00.45.22:031][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.11.29-00.45.22:043][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36352 public script object entries (985.57 KB)
[2024.11.29-00.45.22:043][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2024.11.29-00.45.22:115][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.11.29-00.45.22:115][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.11.29-00.45.22:158][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.11.29-00.45.22:159][ 0]LogEngine: Initializing Engine...
[2024.11.29-00.45.22:161][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2024.11.29-00.45.22:162][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.11.29-00.45.22:234][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.11.29-00.45.22:248][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2024.11.29-00.45.22:257][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.11.29-00.45.22:257][ 0]LogInit: Texture streaming: Enabled
[2024.11.29-00.45.22:265][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
[2024.11.29-00.45.22:271][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.11.29-00.45.22:275][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.29-00.45.22:276][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.29-00.45.22:276][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.29-00.45.22:281][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.29-00.45.22:316][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.29-00.45.22:316][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.29-00.45.22:317][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.29-00.45.22:317][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.29-00.45.22:318][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.11.29-00.45.22:318][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.11.29-00.45.22:319][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.11.29-00.45.22:319][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.11.29-00.45.22:319][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.11.29-00.45.22:320][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.11.29-00.45.22:320][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.11.29-00.45.22:325][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.11.29-00.45.22:337][ 0]LogInit: Undo buffer set to 256 MB
[2024.11.29-00.45.22:337][ 0]LogInit: Transaction tracking system initialized
[2024.11.29-00.45.22:358][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
[2024.11.29-00.45.22:412][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.17ms
[2024.11.29-00.45.22:417][ 0]LocalizationService: Localization service is disabled
[2024.11.29-00.45.22:429][ 0]LogTimingProfiler: Initialize
[2024.11.29-00.45.22:429][ 0]LogTimingProfiler: OnSessionChanged
[2024.11.29-00.45.22:429][ 0]LoadingProfiler: Initialize
[2024.11.29-00.45.22:429][ 0]LoadingProfiler: OnSessionChanged
[2024.11.29-00.45.22:429][ 0]LogNetworkingProfiler: Initialize
[2024.11.29-00.45.22:430][ 0]LogNetworkingProfiler: OnSessionChanged
[2024.11.29-00.45.22:430][ 0]LogMemoryProfiler: Initialize
[2024.11.29-00.45.22:430][ 0]LogMemoryProfiler: OnSessionChanged
[2024.11.29-00.45.22:492][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.29-00.45.22:493][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.29-00.45.22:493][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.29-00.45.22:591][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s
[2024.11.29-00.45.22:677][ 0]LogPython: Using Python 3.11.8
[2024.11.29-00.45.23:617][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.11.29-00.45.23:635][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
[2024.11.29-00.45.23:713][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2024.11.29-00.45.23:713][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2024.11.29-00.45.23:727][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.11.29-00.45.23:754][ 0]LogEditorDataStorage: Initializing
[2024.11.29-00.45.23:754][ 0]LogEditorDataStorage: Initialized
[2024.11.29-00.45.23:779][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.11.29-00.45.23:781][ 0]SourceControl: Revision control is disabled
[2024.11.29-00.45.23:781][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.343
[2024.11.29-00.45.23:782][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.11.29-00.45.23:792][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.11.29-00.45.23:793][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.11.29-00.45.23:793][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.45.23:805][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.29-00.45.23:807][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.11.29-00.45.24:350][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.11.29-00.45.24:350][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.29-00.45.24:351][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.11.29-00.45.24:351][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.29-00.45.24:351][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.29-00.45.24:537][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.3 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
[2024.11.29-00.45.24:563][ 0]LogWorldPartition: Display: WorldPartition initialize took 211.778 ms
[2024.11.29-00.45.24:566][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.11.29-00.45.24:582][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.11.29-00.45.24:582][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.11.29-00.45.24:583][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,608ms to complete.
[2024.11.29-00.45.24:590][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.152
[2024.11.29-00.45.24:711][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.11.29-00.45.24:769][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-00.45.24:805][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-00.45.24:842][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-00.45.24:880][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-00.45.24:920][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:920][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.11.29-00.45.24:920][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:921][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.11.29-00.45.24:921][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:921][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.11.29-00.45.24:921][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:921][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.11.29-00.45.24:922][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:922][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.11.29-00.45.24:922][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:922][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.11.29-00.45.24:922][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:922][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.11.29-00.45.24:922][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:923][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.11.29-00.45.24:923][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:923][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.11.29-00.45.24:923][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.29-00.45.24:923][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.11.29-00.45.25:045][ 0]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.29-00.45.25:048][ 0]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.11.29-00.45.25:048][ 0]LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.11.29-00.45.25:081][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
[2024.11.29-00.45.25:084][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
[2024.11.29-00.45.25:084][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
[2024.11.29-00.45.25:084][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.11.29-00.45.25:128][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.11.29-00.45.25:128][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
[2024.11.29-00.45.25:129][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
[2024.11.29-00.45.25:129][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
[2024.11.29-00.45.25:129][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.11.29-00.45.25:171][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.11.29-00.45.25:171][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
[2024.11.29-00.45.25:423][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 133.21 ms. Compile time 69.17 ms, link time 63.82 ms.
[2024.11.29-00.45.25:615][ 0]LogStall: Startup...
[2024.11.29-00.45.25:618][ 0]LogStall: Startup complete.
[2024.11.29-00.45.25:622][ 0]LogLoad: (Engine Initialization) Total time: 10.18 seconds
[2024.11.29-00.45.25:787][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.11.29-00.45.25:787][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.11.29-00.45.25:853][ 0]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.11.29-00.45.25:866][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.45.25:868][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2024.11.29-00.45.25:897][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.11.29-00.45.25:905][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 36.707 ms
[2024.11.29-00.45.26:015][ 1]LogAssetRegistry: AssetRegistryGather time 0.1400s: AssetDataDiscovery 0.0352s, AssetDataGather 0.0408s, StoreResults 0.0639s. Wall time 6.6550s.
NumCachedDirectories 0. NumUncachedDirectories 1696. NumCachedFiles 8176. NumUncachedFiles 7.
BackgroundTickInterruptions 8.
[2024.11.29-00.45.26:038][ 1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.11.29-00.45.26:038][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2024.11.29-00.45.26:385][ 6]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.382513
[2024.11.29-00.45.26:386][ 6]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2024.11.29-00.45.26:387][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.386496
[2024.11.29-00.45.26:516][ 22]LogSourceControl: Uncontrolled asset enumeration finished in 0.477748 seconds (Found 8158 uncontrolled assets)
[2024.11.29-00.45.26:551][ 26]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.11.29-00.45.26:746][ 37]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.696929
[2024.11.29-00.45.26:748][ 37]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
[2024.11.29-00.45.26:748][ 37]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.696929, Update Interval: 330.987885
[2024.11.29-00.45.27:048][ 43]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-02.45.47 Remaining: 7200.27] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15535493.66] State: Valid
[2024.11.29-00.45.27:098][ 44]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2024.11.29-00.45.27:308][ 60]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2024.11.29-00.45.27:308][ 60]LogFab: Display: User logged in
[2024.11.29-00.45.27:308][ 60]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2024.11.29-00.45.27:451][ 77]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-fuZ8zDL1WU6MaSCd9hiNZA-Y-nc0I425EyunJMp-_a3LA]
[2024.11.29-00.45.49:001][655]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.29-00.45.55:516][143]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.45.55:598][143]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol
[2024.11.29-00.45.55:598][143]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
[2024.11.29-00.45.55:931][143]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
[2024.11.29-00.46.04:716][823]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol_C
[2024.11.29-00.46.04:716][823]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol_C
[2024.11.29-00.46.04:717][823]LogActorFactory: Actor Factory spawned Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol as actor: BP_ItemPickUp_Weapon_Pistol_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ItemPickUp_Weapon_Pistol_C_0
[2024.11.29-00.46.04:719][823]LogActorFactory: Actor Factory spawned Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol as actor: BP_ItemPickUp_Weapon_Pistol_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ItemPickUp_Weapon_Pistol_C_0
[2024.11.29-00.46.05:405][891]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.11.29-00.46.05:406][891]LogEditorActor: Deleted 0 Actors (0.057 secs)
[2024.11.29-00.46.05:412][891]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol_C
[2024.11.29-00.46.05:412][891]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol_C
[2024.11.29-00.46.05:417][891]LogActorFactory: Actor Factory spawned Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol as actor: BP_ItemPickUp_Weapon_Pistol_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ItemPickUp_Weapon_Pistol_C_UAID_1831BF2C80F2EA3302_1521958535
[2024.11.29-00.46.05:418][891]LogActorFactory: Actor Factory spawned Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol as actor: BP_ItemPickUp_Weapon_Pistol_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ItemPickUp_Weapon_Pistol_C_UAID_1831BF2C80F2EA3302_1521958535
[2024.11.29-00.46.17:949][702]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.29-00.46.17:953][702]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.29-00.46.17:953][702]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.29-00.46.17:955][702]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.104 ms
[2024.11.29-00.46.17:957][702]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.29-00.46.18:001][702]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.11.29-00.46.18:001][702]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.11.29-00.46.18:001][702]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-00.46.18:005][702]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004544s)
[2024.11.29-00.46.18:005][702]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004587s)
[2024.11.29-00.46.18:018][702]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2024.11.29-00.46.18:019][702]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.29-00.46.18:021][702]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.29-00.46.18:021][702]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.29-00.46.18:021][702]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.29-00.46.18:021][702]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.29-00.46.18:022][702]LogWorldPartition: Display: WorldPartition initialize took 1.172 ms (total: 212.950 ms)
[2024.11.29-00.46.18:022][702]LogPlayLevel: PIE: World Init took: (0.002649s)
[2024.11.29-00.46.18:022][702]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.11.29-00.46.18:022][702]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.29-00.46.18:022][702]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.29-00.46.18:022][702]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.29-00.46.18:022][702]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.29-00.46.18:022][702]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.29-00.46.18:022][702]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.29-00.46.18:023][702]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.29-00.46.18:023][702]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.29-00.46.18:023][702]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.29-00.46.18:023][702]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.29-00.46.18:023][702]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.29-00.46.18:024][702]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.29-00.46.18:036][702]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.29-00.46.18:036][702]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.29-00.46.18:036][702]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.29-00.46.18:036][702]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.29-00.46.18:036][702]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.11.29-00.46.18:036][702]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
[2024.11.29-00.46.18:038][702]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.11.29-00.46.18:038][702]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.11.29-00.46.18:038][702]LogInit: FAudioDevice initialized with ID 2.
[2024.11.29-00.46.18:038][702]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
[2024.11.29-00.46.18:038][702]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.11.29-00.46.18:041][702]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.29-00.46.18:043][702]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-01.46.18
[2024.11.29-00.46.18:043][702]LogWorld: Bringing up level for play took: 0.001724
[2024.11.29-00.46.18:045][702]LogOnline: OSS: Created online subsystem instance for: :Context_3
[2024.11.29-00.46.18:048][702]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.46.18:048][702]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.46.18:050][702]PIE: Server logged in
[2024.11.29-00.46.18:051][702]PIE: Play in editor total start time 0,098 seconds.
[2024.11.29-00.46.25:297][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-00.46.25:297][199]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-00.46.25:297][199]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.29-00.46.25:298][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.46.25:298][199]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.29-00.46.25:303][199]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.29-00.46.25:305][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.46.25:318][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-00.46.25:319][199]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.11.29-00.46.25:319][199]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.29-00.46.25:321][199]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.29-00.46.25:327][199]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.11.29-00.46.25:381][200]LogPlayLevel: Display: Destroying online subsystem :Context_3
[2024.11.29-00.46.29:693][500]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
[2024.11.29-00.46.29:700][500]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.46.29:700][500]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.46.30:651][552]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.29-00.46.30:652][552]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
[2024.11.29-00.46.30:680][552]LogStreaming: Display: FlushAsyncLoading(579): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.46.31:520][552]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.46.31:520][552]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.46.31:526][552]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.29-00.46.31:737][553]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
[2024.11.29-00.46.31:792][555]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
[2024.11.29-00.46.46:775][204]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2024.11.29-00.46.51:449][426]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1
[2024.11.29-00.46.51:449][426]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1
[2024.11.29-00.46.51:449][426]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1
[2024.11.29-00.46.51:458][427]LogAudioMixer: Display: StartRunningNullDevice() called, InstanceID=1
[2024.11.29-00.46.51:458][427]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=22020
[2024.11.29-00.46.51:475][428]LogAudioMixer: Display: StopRunningNullDevice() called, InstanceID=1
[2024.11.29-00.46.51:476][428]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=8, SampleRate=96000, DeviceID={0.0.0.00000000}.{ce0394b3-cc03-46bd-82fb-600bd7b209a3}, Name=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=10.93
[2024.11.29-00.46.51:477][428]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.11.29-00.46.51:479][428]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.11.29-00.47.18:223][191]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.061 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
[2024.11.29-00.50.57:694][465]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 335.695465
[2024.11.29-00.50.57:832][481]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.29-00.50.57:832][481]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 335.824799, Update Interval: 310.918915
[2024.11.29-00.54.18:350][541]LogStreaming: Display: FlushAsyncLoading(584): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.54.18:369][541]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Equipment_System/DB_Items.DB_Items
[2024.11.29-00.54.18:771][544]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
[2024.11.29-00.54.26:633][250]LogSlate: Window 'DB_Items' being destroyed
[2024.11.29-00.54.29:251][561]LogStreaming: Display: FlushAsyncLoading(585): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.54.29:494][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:494][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:494][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:494][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:494][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:494][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:501][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:501][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:503][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:503][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:503][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-00.54.29:512][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:512][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:512][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
[2024.11.29-00.54.29:518][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:518][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:518][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
[2024.11.29-00.54.29:523][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:523][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:523][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:523][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:523][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:523][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:524][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:524][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:524][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:524][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:524][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:552][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] Could not find a variable named "BPC_AttackSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_AttackSystem
[2024.11.29-00.54.29:559][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type
[2024.11.29-00.54.29:559][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type
[2024.11.29-00.54.29:559][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace
[2024.11.29-00.54.29:559][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point
[2024.11.29-00.54.29:559][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point
[2024.11.29-00.54.29:561][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] The property associated with BPC Attack System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:561][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:562][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:562][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:562][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:562][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:568][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] Could not find a variable named "BPC_AttackSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_AttackSystem
[2024.11.29-00.54.29:568][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] The property associated with BPC Attack System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:571][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Notify_SphereTrace.uasset: [Compiler] Could not find a variable named "BPC_AttackSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_AttackSystem
[2024.11.29-00.54.29:571][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Notify_SphereTrace.uasset: [Compiler] The property associated with BPC Attack System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:575][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Notify_SwordTraceLoop.uasset: [Compiler] Could not find a variable named "BPC_AttackSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_AttackSystem
[2024.11.29-00.54.29:576][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Notify_SwordTraceLoop.uasset: [Compiler] Could not find a variable named "BPC_AttackSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_AttackSystem
[2024.11.29-00.54.29:576][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Notify_SwordTraceLoop.uasset: [Compiler] The property associated with BPC Attack System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:576][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Notify_SwordTraceLoop.uasset: [Compiler] The property associated with BPC Attack System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:594][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] Could not find a variable named "BPC_AttackSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_AttackSystem
[2024.11.29-00.54.29:595][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Equip Arrmor . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Target no longer exists on node Equip Arrmor . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Item no longer exists on node Equip Arrmor . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] Could not find a function named "Equip Arrmor" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Arrmor
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Equip Shield . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Target no longer exists on node Equip Shield . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Item no longer exists on node Equip Shield . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] Could not find a function named "Equip Shield" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Shield
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Equip Bow . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Target no longer exists on node Equip Bow . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:598][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Item no longer exists on node Equip Bow . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:599][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] Could not find a function named "Equip Bow" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Bow
[2024.11.29-00.54.29:599][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Equip Item . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:599][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Target no longer exists on node Equip Item . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:599][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] In use pin Item no longer exists on node Equip Item . Please refresh node or break links to remove pin.
[2024.11.29-00.54.29:599][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] Could not find a function named "Equip Item" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Item
[2024.11.29-00.54.29:599][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] Could not find a variable named "BPC_EquipmentSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_EquipmentSystem
[2024.11.29-00.54.29:600][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WP_EquipableSlot.uasset: [Compiler] Could not find a variable named "BPC_EquipmentSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_EquipmentSystem
[2024.11.29-00.54.29:601][561]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WP_ItemSlot.uasset: [Compiler] Could not find a variable named "BPC_EquipmentSystem" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get BPC_EquipmentSystem
[2024.11.29-00.54.29:602][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] The property associated with BPC Attack System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:602][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:602][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WB_Equipment.uasset: [Compiler] The property associated with BPC Equipment System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:603][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WP_EquipableSlot.uasset: [Compiler] The property associated with BPC Equipment System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:604][561]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\UI\WP_ItemSlot.uasset: [Compiler] The property associated with BPC Equipment System could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.54.29:837][561]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick.Kick (Required Memory Estimate: 1.09 MB)
[2024.11.29-00.54.29:838][561]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3.Attack3 (Required Memory Estimate: 3.24 MB)
[2024.11.29-00.54.29:838][561]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2.Attack2 (Required Memory Estimate: 1.39 MB)
[2024.11.29-00.54.29:868][561]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Equipment_System/BPC_EquipmentSystem.BPC_EquipmentSystem
[2024.11.29-00.54.29:868][561]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
[2024.11.29-00.54.29:886][561]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3.Attack3, at AnimationSequence/a0614efeec63e28af3ec7838b791329aede8e715
[2024.11.29-00.54.29:893][561]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2.Attack2, at AnimationSequence/2d69f3c36b5836a170fc2dfbe7442625fa1c7aa7
[2024.11.29-00.54.30:308][567]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick.Kick, at AnimationSequence/33ff0d3218d56e38024aeaa29928c339585880a1
[2024.11.29-00.54.36:234][201]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.54.36:234][201]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.54.36:235][201]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.54.36:235][201]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.54.57:812][548]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2024.11.29-00.55.02:172][548]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.55.39:223][879]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type
[2024.11.29-00.55.39:224][879]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] This blueprint (self) is not a BPC_AttackSystem_C, therefore ' Target ' must have a connection.
[2024.11.29-00.55.39:224][879]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] This blueprint (self) is not a BPC_AttackSystem_C, therefore ' Target ' must have a connection.
[2024.11.29-00.55.39:232][879]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] Variable node Set canAttack? uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
[2024.11.29-00.55.39:232][879]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.55.39:232][879]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] Variable node Set canAttack? uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
[2024.11.29-00.55.39:286][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.29-00.55.39:303][879]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.55.39:303][879]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.55.39:304][879]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.55.39:304][879]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.55.39:305][879]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.55.39:305][879]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.55.39:325][879]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.55.39:325][879]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.55.39:326][879]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.55.39:326][879]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.55.46:708][698]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type
[2024.11.29-00.55.46:709][698]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Equipment_System\BPC_EquipmentSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.55.46:756][698]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.29-00.56.00:435][292]LogEditorTransaction: Undo Delete current selection
[2024.11.29-00.56.00:864][298]LogEditorTransaction: Undo Delete current selection
[2024.11.29-00.56.07:981][ 65]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.07:981][ 65]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.56.07:983][ 65]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.07:983][ 65]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.56.11:907][488]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 649.908447
[2024.11.29-00.56.12:049][502]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.29-00.56.12:050][502]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 650.041626, Update Interval: 329.546814
[2024.11.29-00.56.19:583][174]LogSlate: Window 'Delete Variable' being destroyed
[2024.11.29-00.56.22:402][466]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.22:402][466]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.56.22:405][466]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.22:405][466]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.56.23:805][609]LogStreaming: Display: FlushAsyncLoading(586): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.56.23:860][609]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-00.56.23:861][609]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-00.56.23:861][609]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-00.56.23:869][609]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-00.56.23:870][609]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-00.56.23:870][609]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-00.56.23:879][609]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Left and Right could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.56.23:879][609]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Up and Down could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.56.23:879][609]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Is Vaulting could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.56.23:946][609]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Climbing/ClimbUp.ClimbUp (Required Memory Estimate: 3.85 MB)
[2024.11.29-00.56.23:947][609]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Climbing/ClimbRight.ClimbRight (Required Memory Estimate: 2.31 MB)
[2024.11.29-00.56.23:947][609]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Climbing/ClimbLeft.ClimbLeft (Required Memory Estimate: 2.31 MB)
[2024.11.29-00.56.23:948][609]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Climbing/ClimbIdle.ClimbIdle (Required Memory Estimate: 4.46 MB)
[2024.11.29-00.56.23:948][609]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Climbing/ClimbDown.ClimbDown (Required Memory Estimate: 2.17 MB)
[2024.11.29-00.56.23:958][609]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.23:958][609]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.56.23:961][609]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.23:961][609]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.56.23:982][609]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Climbing/ClimbLeft.ClimbLeft, at AnimationSequence/5c965c1e439f14f69d2d060865ee2d7910f00a3b
[2024.11.29-00.56.23:986][609]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Climbing/ClimbRight.ClimbRight, at AnimationSequence/118d94c2ed99a45f78d32d2eaff9a30f2b015a90
[2024.11.29-00.56.23:998][609]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Climbing/ClimbDown.ClimbDown, at AnimationSequence/9170fda74a64c25b6bebfdc1ba0fa51880bbec51
[2024.11.29-00.56.24:000][609]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Climbing/ClimbUp.ClimbUp, at AnimationSequence/f8d8159efa325ec1daf4286783932556d6bd966e
[2024.11.29-00.56.24:021][609]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Climbing/ClimbIdle.ClimbIdle, at AnimationSequence/e30ab3ef148347afa8da922e459210420241323e
[2024.11.29-00.56.25:748][795]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-00.56.25:748][795]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-00.56.25:748][795]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-00.56.25:757][795]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-00.56.25:757][795]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-00.56.25:757][795]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-00.56.25:778][795]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Left and Right could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.56.25:779][795]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Up and Down could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.56.25:779][795]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Is Vaulting could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-00.56.25:846][795]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.29-00.56.25:875][795]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.25:875][795]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.56.25:876][795]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.25:876][795]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.56.25:877][795]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.25:877][795]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.56.25:908][795]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.25:908][795]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_3:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-00.56.25:909][795]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-00.56.25:909][795]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-00.56.28:914][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.29-00.56.28:926][101]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-00.56.28:986][101]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/56/RKSRV9J2D5P1RLUHWBVVGG
[2024.11.29-00.56.28:986][101]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/RKSRV9J2D5P1RLUHWBVVGGD61B6E554DFD3C348C28BB97FDA7D87A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/56/RKSRV9J2D5P1RLUHWBVVGG.uasset'
[2024.11.29-00.56.28:993][101]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.29-00.56.29:071][101]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.29-00.56.29:071][101]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.29-00.56.29:071][101]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.29-00.56.29:087][101]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.29-00.56.29:087][101]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter87F06C394A2988FD5DB3CBBAE3857915.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.29-00.56.29:088][101]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/DB_Items] ([1] browsable assets)...
[2024.11.29-00.56.29:088][101]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/DB_Items]
[2024.11.29-00.56.29:088][101]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/DB_Items.uasset" SILENT=true
[2024.11.29-00.56.29:088][101]LogSavePackage: Moving output files for package: /Game/Equipment_System/DB_Items
[2024.11.29-00.56.29:088][101]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items755FEE2B44B3DA077EFA4791BD7E1DF6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/DB_Items.uasset'
[2024.11.29-00.56.29:089][101]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/BPC_EquipmentSystem] ([2] browsable assets)...
[2024.11.29-00.56.29:089][101]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/BPC_EquipmentSystem]
[2024.11.29-00.56.29:089][101]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset" SILENT=true
[2024.11.29-00.56.29:103][101]LogSavePackage: Moving output files for package: /Game/Equipment_System/BPC_EquipmentSystem
[2024.11.29-00.56.29:103][101]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem2D3B2D43406E517D652AA8A5BAB7F830.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset'
[2024.11.29-00.56.29:113][101]LogFileHelpers: InternalPromptForCheckoutAndSave took 187.035 ms
[2024.11.29-00.56.29:166][101]LogContentValidation: Display: Starting to validate 4 assets
[2024.11.29-00.56.29:166][101]LogContentValidation: Enabled validators:
[2024.11.29-00.56.29:166][101]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-00.56.29:166][101]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-00.56.29:166][101]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-00.56.29:166][101]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-00.56.29:166][101]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-00.56.29:166][101]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-00.56.29:167][101]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.29-00.56.29:167][101]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.29-00.56.29:167][101]AssetCheck: /Game/Equipment_System/DB_Items Validating asset
[2024.11.29-00.56.29:167][101]AssetCheck: /Game/Equipment_System/BPC_EquipmentSystem Validating asset
[2024.11.29-00.56.33:040][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.29-00.56.35:167][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.29-00.56.35:177][730]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-00.56.35:234][730]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/BPC_EquipmentSystem] ([2] browsable assets)...
[2024.11.29-00.56.35:234][730]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/BPC_EquipmentSystem]
[2024.11.29-00.56.35:234][730]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset" SILENT=true
[2024.11.29-00.56.35:249][730]LogSavePackage: Moving output files for package: /Game/Equipment_System/BPC_EquipmentSystem
[2024.11.29-00.56.35:249][730]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemFF055BD44037AE4EEAA123A445017FAB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset'
[2024.11.29-00.56.35:258][730]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.308 ms (total: 268.344 ms)
[2024.11.29-00.56.35:315][730]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-00.56.35:315][730]LogContentValidation: Enabled validators:
[2024.11.29-00.56.35:315][730]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-00.56.35:315][730]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-00.56.35:315][730]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-00.56.35:315][730]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-00.56.35:315][730]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-00.56.35:315][730]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-00.56.35:315][730]AssetCheck: /Game/Equipment_System/BPC_EquipmentSystem Validating asset
[2024.11.29-00.56.58:775][470]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.29-00.56.58:781][470]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-00.56.58:835][470]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/BPC_EquipmentSystem] ([2] browsable assets)...
[2024.11.29-00.56.58:835][470]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/BPC_EquipmentSystem]
[2024.11.29-00.56.58:835][470]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset" SILENT=true
[2024.11.29-00.56.58:850][470]LogSavePackage: Moving output files for package: /Game/Equipment_System/BPC_EquipmentSystem
[2024.11.29-00.56.58:850][470]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemD3E399684AAAD562DA8BB8936FBF4E2D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset'
[2024.11.29-00.56.58:858][470]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.502 ms (total: 344.847 ms)
[2024.11.29-00.56.58:916][470]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-00.56.58:916][470]LogContentValidation: Enabled validators:
[2024.11.29-00.56.58:916][470]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-00.56.58:916][470]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-00.56.58:916][470]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-00.56.58:916][470]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-00.56.58:916][470]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-00.56.58:916][470]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-00.56.58:916][470]AssetCheck: /Game/Equipment_System/BPC_EquipmentSystem Validating asset
[2024.11.29-00.57.09:681][671]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.29-00.57.10:847][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.29-00.57.10:857][785]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-00.57.10:916][785]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/BPC_EquipmentSystem] ([2] browsable assets)...
[2024.11.29-00.57.10:916][785]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/BPC_EquipmentSystem]
[2024.11.29-00.57.10:916][785]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset" SILENT=true
[2024.11.29-00.57.10:930][785]LogSavePackage: Moving output files for package: /Game/Equipment_System/BPC_EquipmentSystem
[2024.11.29-00.57.10:930][785]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemA0B7CBEA4BE946BA56BB63B873C38345.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset'
[2024.11.29-00.57.10:938][785]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.399 ms (total: 425.246 ms)
[2024.11.29-00.57.11:000][785]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-00.57.11:000][785]LogContentValidation: Enabled validators:
[2024.11.29-00.57.11:000][785]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-00.57.11:000][785]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-00.57.11:000][785]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-00.57.11:000][785]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-00.57.11:000][785]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-00.57.11:000][785]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-00.57.11:000][785]AssetCheck: /Game/Equipment_System/BPC_EquipmentSystem Validating asset
[2024.11.29-00.57.26:553][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.11.29-00.57.26:562][539]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-00.57.26:617][539]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/BPC_EquipmentSystem] ([2] browsable assets)...
[2024.11.29-00.57.26:617][539]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/BPC_EquipmentSystem]
[2024.11.29-00.57.26:617][539]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset" SILENT=true
[2024.11.29-00.57.26:631][539]LogSavePackage: Moving output files for package: /Game/Equipment_System/BPC_EquipmentSystem
[2024.11.29-00.57.26:631][539]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem28708B30417D49CB8D726ABF8D6616F8.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/BPC_EquipmentSystem.uasset'
[2024.11.29-00.57.26:639][539]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.896 ms (total: 502.142 ms)
[2024.11.29-00.57.26:699][539]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-00.57.26:699][539]LogContentValidation: Enabled validators:
[2024.11.29-00.57.26:699][539]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-00.57.26:699][539]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-00.57.26:699][539]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-00.57.26:699][539]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-00.57.26:699][539]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-00.57.26:699][539]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-00.57.26:699][539]AssetCheck: /Game/Equipment_System/BPC_EquipmentSystem Validating asset
[2024.11.29-00.57.53:084][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.29-00.57.56:479][480]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.58.20:016][164]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.58.21:885][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.11.29-00.58.23:415][344]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.58.23:449][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.29-00.58.23:474][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.11.29-00.58.23:495][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.29-00.58.28:472][893]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.58.28:512][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[2024.11.29-00.58.29:648][893]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.58.29:682][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.29-00.58.29:709][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.29-00.58.29:737][893]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.29-00.58.31:502][ 92]LogStreaming: Display: FlushAsyncLoading(589): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.58.31:525][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.29-00.58.32:662][ 92]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.58.32:693][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.11.29-00.58.32:727][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.11.29-00.58.32:749][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.11.29-00.58.35:176][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.29-00.58.36:852][367]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.58.41:193][873]LogStreaming: Display: FlushAsyncLoading(590): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.58.41:225][873]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.29-00.58.42:614][873]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.58.42:649][873]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.29-00.58.42:672][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.11.29-00.58.42:693][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.11.29-00.58.45:043][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.29-00.58.47:730][453]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default
[2024.11.29-00.59.00:109][835]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Colors.Foreground'.'
[2024.11.29-00.59.02:635][127]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
[2024.11.29-00.59.09:272][909]LogSlate: Window 'BPC_AttackSystem' being destroyed
[2024.11.29-00.59.09:299][909]LogSlate: Window 'BPC_AttackSystem' being destroyed
[2024.11.29-00.59.11:818][196]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
[2024.11.29-00.59.38:675][628]LogStreaming: Display: FlushAsyncLoading(593): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-00.59.38:692][628]LogTexture: Display: Building textures: /Game/StarterContent/Textures/T_Detail_Rocky_N.T_Detail_Rocky_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
[2024.11.29-00.59.38:713][628]LogTexture: Display: Building textures: /Game/StarterContent/Textures/T_RockMesh_M.T_RockMesh_M (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast
[2024.11.29-00.59.38:720][628]LogTexture: Display: Building textures: /Game/StarterContent/Textures/T_RockMesh_N.T_RockMesh_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.29-00.59.38:760][628]LogTexture: Display: Building textures: /Game/StarterContent/Textures/T_Rock_Basalt_D.T_Rock_Basalt_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.29-00.59.38:792][628]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
[2024.11.29-00.59.39:599][628]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
[2024.11.29-00.59.39:703][628]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
[2024.11.29-00.59.41:390][628]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-00.59.41:878][628]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.11.29-00.59.41:878][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.59.41:947][628]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.11.29-00.59.41:947][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.59.41:993][628]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.29-00.59.41:993][628]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.11.29-00.59.41:993][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-00.59.42:021][628]LogUObjectGlobals: Force Deleting 5 Package(s):
Asset Name: /Game/Blueprints/BP_Notify_SphereTrace.BP_Notify_SphereTrace
Asset Type: Blueprint
Asset Name: /Game/Blueprints/BP_Notify_SwordTraceLoop.BP_Notify_SwordTraceLoop
Asset Type: Blueprint
Asset Name: /Game/Blueprints/BP_SwordHitCameraShake.BP_SwordHitCameraShake
Asset Type: Blueprint
Asset Name: /Game/Blueprints/BPI_Assasination.BPI_Assasination
Asset Type: Blueprint
Asset Name: /Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject
Asset Type: Blueprint
[2024.11.29-00.59.42:306][628]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.29-00.59.42:345][628]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2024.11.29-00.59.42:422][628]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.077 s
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: === Handled ensure: ===
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error:
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3649]
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error:
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: Stack:
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe0a7626d2 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe09a17781 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe09f2f613 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe09f236aa UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23d4145c UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23d5f332 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23aea7eb UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23ad54a4 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b2f23f UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b1d5c6 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b11f9c UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279caaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279b5786 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279cd85e UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279b05b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279ce1d9 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b3704f UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23af0122 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe0a079117 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe0a756324 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe0a755602 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x000001e8cbd4c8e7 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x000001e8cbd2cc77 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffdf8d9112e UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffdf901f0ce UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffdf8ff2a3b UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23ba73a5 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b8afd7 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23befb2b UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffdf904733e UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23ad1ed4 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b1b5f5 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe23b0fcd2 UnrealEditor-Slate.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279ca625 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279b5786 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279cd85e UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279b05b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffe279ebb26 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ff65865632d UnrealEditor.exe!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ff6586757ac UnrealEditor.exe!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ff65867589a UnrealEditor.exe!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ff658679114 UnrealEditor.exe!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ff65868bd04 UnrealEditor.exe!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ff65868f0ba UnrealEditor.exe!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction []
[2024.11.29-00.59.42:423][628]LogOutputDevice: Error:
[2024.11.29-00.59.42:429][628]LogStats: SubmitErrorReport - 0.000 s
[2024.11.29-00.59.43:715][628]LogStats: SendNewReport - 1.286 s
[2024.11.29-00.59.43:715][628]LogStats: FDebug::EnsureFailed - 1.370 s
[2024.11.29-00.59.43:955][628]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.29-00.59.43:978][628]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.29-00.59.44:000][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.11.29-00.59.44:029][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.11.29-00.59.46:634][881]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
[2024.11.29-00.59.46:644][881]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_AI_C /Engine/Transient.World_12:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_0
Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:024E
[2024.11.29-00.59.46:644][881]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_AI_C /Engine/Transient.World_12:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_0
Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:02FB
[2024.11.29-00.59.54:601][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.29-01.00.01:259][820]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-01.00.01:694][820]LogUObjectGlobals: Force Deleting 15 Package(s):
Asset Name: /Game/AI/BPI_AI_BehaviorTrees.BPI_AI_BehaviorTrees
Asset Type: Blueprint
Asset Name: /Game/AI/WB_InvestogateIcon.WB_InvestogateIcon
Asset Type: WidgetBlueprint
Asset Name: /Game/AI/ABP_AI.ABP_AI
Asset Type: AnimBlueprint
Asset Name: /Game/AI/BD_AI.BD_AI
Asset Type: BlackboardData
Asset Name: /Game/AI/Services/BT_Service_GetDistanceToTarget.BT_Service_GetDistanceToTarget
Asset Type: Blueprint
Asset Name: /Game/AI/Tasks/BT_Task_AttackTarget.BT_Task_AttackTarget
Asset Type: Blueprint
Asset Name: /Game/AI/Tasks/BT_Task_ChaseTarget.BT_Task_ChaseTarget
Asset Type: Blueprint
Asset Name: /Game/AI/Tasks/BT_Task_PatrolRandomPoint.BT_Task_PatrolRandomPoint
Asset Type: Blueprint
Asset Name: /Game/AI/BT_AI.BT_AI
Asset Type: BehaviorTree
Asset Name: /Game/AI/Boss/BD_AI_Boss.BD_AI_Boss
Asset Type: BlackboardData
[2024.11.29-01.00.01:979][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.29-01.00.02:709][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.29-01.00.02:738][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.29-01.00.02:758][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.11.29-01.00.02:948][820]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.29-01.00.03:072][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
[2024.11.29-01.00.03:164][831]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
[2024.11.29-01.00.03:291][839]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None trying to read property Character
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None trying to read property Character
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None trying to read property Character
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
[2024.11.29-01.00.03:297][839]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.00.03:297][839]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.00.03:297][839]LogScript: Warning: Accessed None trying to read property Character
ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
[2024.11.29-01.00.03:311][840]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
[2024.11.29-01.00.03:344][842]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
[2024.11.29-01.00.08:490][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.29-01.00.11:564][433]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-01.00.11:986][433]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Blueprints/BP_Dummy.BP_Dummy
Asset Type: Blueprint
[2024.11.29-01.00.12:255][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.29-01.00.12:327][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.11.29-01.00.12:349][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.29-01.00.12:370][433]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.11.29-01.00.14:408][671]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem
[2024.11.29-01.00.14:408][671]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
[2024.11.29-01.00.18:185][ 70]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace
[2024.11.29-01.00.18:186][ 70]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point
[2024.11.29-01.00.18:186][ 70]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point
[2024.11.29-01.00.18:188][ 70]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.00.18:188][ 70]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.00.18:189][ 70]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.00.18:231][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.29-01.00.55:269][295]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.29-01.00.55:999][369]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.29-01.00.56:005][369]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.00.56:066][369]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
[2024.11.29-01.00.56:066][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
[2024.11.29-01.00.56:066][369]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
[2024.11.29-01.00.56:070][369]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
[2024.11.29-01.00.56:071][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemA6D37FBD43B563C592E35C9D655D1321.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
[2024.11.29-01.00.56:071][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage] ([1] browsable assets)...
[2024.11.29-01.00.56:159][369]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.Attack1_Montage]
[2024.11.29-01.00.56:159][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage]
[2024.11.29-01.00.56:160][369]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage
[2024.11.29-01.00.56:161][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Attack1_MontageAFB637894D86906B3EDB13B31FCFE13B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'
[2024.11.29-01.00.56:161][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage] ([1] browsable assets)...
[2024.11.29-01.00.56:170][369]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.Attack2_Montage]
[2024.11.29-01.00.56:170][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage]
[2024.11.29-01.00.56:173][369]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage
[2024.11.29-01.00.56:173][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Attack2_Montage4CC10C4A4628103230FDE2BEDCD0F28C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'
[2024.11.29-01.00.56:174][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage] ([1] browsable assets)...
[2024.11.29-01.00.56:183][369]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.Attack3_Montage]
[2024.11.29-01.00.56:183][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage]
[2024.11.29-01.00.56:184][369]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage
[2024.11.29-01.00.56:184][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Attack3_Montage31D8878E497A46C4FA916DB10237429A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'
[2024.11.29-01.00.56:185][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage] ([1] browsable assets)...
[2024.11.29-01.00.56:198][369]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.Kick_Montage]
[2024.11.29-01.00.56:198][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage]
[2024.11.29-01.00.56:200][369]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage
[2024.11.29-01.00.56:200][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Kick_MontageB40850B840A773D0A0F3C4B22A143FEE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset'
[2024.11.29-01.00.56:200][369]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboEnd] ([2] browsable assets)...
[2024.11.29-01.00.56:200][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboEnd]
[2024.11.29-01.00.56:203][369]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboEnd
[2024.11.29-01.00.56:203][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/AnimNotify_SwordComboEndA09968634652C30C40289698C5AFEF46.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboEnd.uasset'
[2024.11.29-01.00.56:203][369]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboNext] ([2] browsable assets)...
[2024.11.29-01.00.56:203][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboNext]
[2024.11.29-01.00.56:206][369]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboNext
[2024.11.29-01.00.56:206][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/AnimNotify_SwordComboNextC04AFC884926048AA514E2A8565506DA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboNext.uasset'
[2024.11.29-01.00.56:206][369]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
[2024.11.29-01.00.56:206][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
[2024.11.29-01.00.56:206][369]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
[2024.11.29-01.00.56:247][369]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
[2024.11.29-01.00.56:247][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStatsF6894C69431EBF042F8232BBE5758D99.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
[2024.11.29-01.00.56:309][369]LogFileHelpers: InternalPromptForCheckoutAndSave took 303.385 ms (total: 805.528 ms)
[2024.11.29-01.00.56:364][369]LogContentValidation: Display: Starting to validate 8 assets
[2024.11.29-01.00.56:364][369]LogContentValidation: Enabled validators:
[2024.11.29-01.00.56:364][369]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.00.56:364][369]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.00.56:364][369]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.00.56:364][369]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.00.56:364][369]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.00.56:364][369]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboEnd Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboNext Validating asset
[2024.11.29-01.00.56:365][369]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
[2024.11.29-01.01.03:545][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.29-01.01.03:546][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
[2024.11.29-01.01.03:788][179]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.03:788][179]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.11:444][971]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.11:444][971]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.11:446][971]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.11:446][971]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.14:796][257]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.14:796][257]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.14:797][257]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.14:797][257]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.24:461][163]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-01.01.24:461][163]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-01.01.24:461][163]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-01.01.24:470][163]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-01.01.24:470][163]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-01.01.24:470][163]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-01.01.24:491][163]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Left and Right could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.24:491][163]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Up and Down could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.24:491][163]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Is Vaulting could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.24:573][163]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.29-01.01.24:587][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.24:587][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.24:589][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.24:589][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.24:590][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.24:590][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.24:618][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.24:618][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.24:620][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.24:620][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.26:269][264]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.29-01.01.26:279][264]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.01.26:332][264]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.29-01.01.26:552][264]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.29-01.01.26:552][264]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.29-01.01.26:552][264]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.29-01.01.26:571][264]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.29-01.01.26:571][264]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterCD6E42BB4071AFA426E3669C3A79DEB5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.29-01.01.26:579][264]LogFileHelpers: InternalPromptForCheckoutAndSave took 300.461 ms (total: 1.10 sec)
[2024.11.29-01.01.26:633][264]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-01.01.26:633][264]LogContentValidation: Enabled validators:
[2024.11.29-01.01.26:633][264]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.01.26:633][264]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.01.26:633][264]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.01.26:633][264]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.01.26:633][264]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.01.26:633][264]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.01.26:633][264]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.29-01.01.27:062][293]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.29-01.01.27:067][293]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.29-01.01.27:067][293]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.29-01.01.27:068][293]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.866 ms (total: 3.971 ms)
[2024.11.29-01.01.27:070][293]BlueprintLog: Warning: Blueprint failed to compile: ABP_RPGCharacter
[2024.11.29-01.01.27:070][293]BlueprintLog: Warning: Blueprint failed to compile: WP_EquipableSlot
[2024.11.29-01.01.27:070][293]BlueprintLog: Warning: Blueprint failed to compile: WP_ItemSlot
[2024.11.29-01.01.27:070][293]BlueprintLog: Warning: Blueprint failed to compile: WB_Equipment
[2024.11.29-01.01.27:071][293]LogPlayLevel: [PlayLevel] Compiling AnimNotify_SwordComboNext before play...
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Sword Attack Combo . Please refresh node or break links to remove pin.
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Sword Attack Combo . Please refresh node or break links to remove pin.
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] In use pin Target no longer exists on node Sword Attack Combo . Please refresh node or break links to remove pin.
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] Could not find a function named "Sword Attack Combo" in 'BPC_AttackSystem_C'.
Make sure 'BPC_AttackSystem_C' has been compiled for Sword Attack Combo
[2024.11.29-01.01.27:072][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboNext.uasset: [Compiler] Could not find a function named "Sword Attack Combo" in 'AnimNotify_SwordComboNext'.
Make sure 'AnimNotify_SwordComboNext' has been compiled for Sword Attack Combo
[2024.11.29-01.01.27:088][293]LogPlayLevel: [PlayLevel] Compiling BPC_PlayerStats before play...
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.11.29-01.01.27:092][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.11.29-01.01.27:092][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:093][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:093][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:093][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:093][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:093][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:100][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:100][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:102][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:102][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:102][293]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
[2024.11.29-01.01.27:103][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:103][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:103][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin As BP AI
[2024.11.29-01.01.27:103][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin Dummy
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin Dummy
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin Dummy
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin Dummy
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin As BP AI
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin As BP AI
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Failed to find class for pin As BP AI
[2024.11.29-01.01.27:104][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.11.29-01.01.27:105][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:105][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:105][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:106][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:106][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.27:144][293]LogPlayLevel: [PlayLevel] Compiling BPC_EquipmentSystem before play...
[2024.11.29-01.01.27:174][293]LogPlayLevel: [PlayLevel] Compiling AnimNotify_SwordComboEnd before play...
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Stop Combo . Please refresh node or break links to remove pin.
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Stop Combo . Please refresh node or break links to remove pin.
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] In use pin Target no longer exists on node Stop Combo . Please refresh node or break links to remove pin.
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] Could not find a function named "Stop Combo" in 'BPC_AttackSystem_C'.
Make sure 'BPC_AttackSystem_C' has been compiled for Stop Combo
[2024.11.29-01.01.27:175][293]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\Animations\SwordAttacks\AnimNotify_SwordComboEnd.uasset: [Compiler] Could not find a function named "Stop Combo" in 'AnimNotify_SwordComboEnd'.
Make sure 'AnimNotify_SwordComboEnd' has been compiled for Stop Combo
[2024.11.29-01.01.27:220][293]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.29-01.01.27:229][293]LogPlayLevel: PlayLevel: Blueprint regeneration took 159 ms (4 blueprints)
[2024.11.29-01.01.27:229][293]BlueprintLog: Warning: Blueprint failed to compile: AnimNotify_SwordComboNext
[2024.11.29-01.01.27:229][293]BlueprintLog: Warning: Blueprint failed to compile: BPC_PlayerStats
[2024.11.29-01.01.27:229][293]BlueprintLog: Warning: Blueprint failed to compile: AnimNotify_SwordComboEnd
[2024.11.29-01.01.28:948][293]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
[2024.11.29-01.01.29:006][293]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-01.01.29:010][293]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003628s)
[2024.11.29-01.01.29:010][293]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003679s)
[2024.11.29-01.01.29:031][293]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.29-01.01.29:032][293]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.29-01.01.29:034][293]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.29-01.01.29:034][293]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.29-01.01.29:034][293]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.29-01.01.29:034][293]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.29-01.01.29:035][293]LogWorldPartition: Display: WorldPartition initialize took 1.244 ms (total: 214.194 ms)
[2024.11.29-01.01.29:035][293]LogPlayLevel: PIE: World Init took: (0.002916s)
[2024.11.29-01.01.29:036][293]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.29-01.01.29:036][293]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.29-01.01.29:036][293]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.29-01.01.29:036][293]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.29-01.01.29:036][293]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.29-01.01.29:036][293]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.29-01.01.29:038][293]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.29-01.01.29:049][293]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.29-01.01.29:050][293]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.29-01.01.29:050][293]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.29-01.01.29:050][293]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.29-01.01.29:050][293]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.11.29-01.01.29:050][293]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
[2024.11.29-01.01.29:053][293]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.11.29-01.01.29:053][293]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.11.29-01.01.29:053][293]LogInit: FAudioDevice initialized with ID 3.
[2024.11.29-01.01.29:053][293]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
[2024.11.29-01.01.29:053][293]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.11.29-01.01.29:056][293]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.29-01.01.29:058][293]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-02.01.29
[2024.11.29-01.01.29:058][293]LogWorld: Bringing up level for play took: 0.001910
[2024.11.29-01.01.29:060][293]LogOnline: OSS: Created online subsystem instance for: :Context_22
[2024.11.29-01.01.29:061][293]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.29:061][293]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.29:064][293]PIE: Server logged in
[2024.11.29-01.01.29:065][293]PIE: Play in editor total start time 1,998 seconds.
[2024.11.29-01.01.29:957][297]LogSlate: Took 0.000193 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.29-01.01.31:117][321]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-01.01.31:117][321]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-01.01.31:117][321]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.01.31:118][321]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.01.31:118][321]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.29-01.01.31:142][321]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.29-01.01.31:148][321]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.01.31:172][321]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-01.01.31:172][321]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.11.29-01.01.31:173][321]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.29-01.01.31:175][321]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.29-01.01.31:182][321]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.29-01.01.31:212][322]LogPlayLevel: Display: Destroying online subsystem :Context_22
[2024.11.29-01.01.32:913][383]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.29-01.01.32:919][383]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.29-01.01.32:919][383]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.29-01.01.32:920][383]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.822 ms (total: 5.793 ms)
[2024.11.29-01.01.32:921][383]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.29-01.01.32:921][383]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-01.01.32:925][383]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003671s)
[2024.11.29-01.01.32:925][383]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003712s)
[2024.11.29-01.01.32:949][383]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.29-01.01.32:951][383]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.29-01.01.32:952][383]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.29-01.01.32:952][383]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.29-01.01.32:952][383]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.29-01.01.32:952][383]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.29-01.01.32:953][383]LogWorldPartition: Display: WorldPartition initialize took 1.304 ms (total: 215.499 ms)
[2024.11.29-01.01.32:954][383]LogPlayLevel: PIE: World Init took: (0.003048s)
[2024.11.29-01.01.32:955][383]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.29-01.01.32:955][383]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.29-01.01.32:955][383]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.29-01.01.32:955][383]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.29-01.01.32:955][383]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.29-01.01.32:955][383]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.29-01.01.32:958][383]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.29-01.01.32:968][383]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.29-01.01.32:968][383]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.29-01.01.32:968][383]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.29-01.01.32:968][383]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.29-01.01.32:969][383]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.11.29-01.01.32:969][383]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
[2024.11.29-01.01.32:971][383]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.11.29-01.01.32:971][383]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.11.29-01.01.32:971][383]LogInit: FAudioDevice initialized with ID 4.
[2024.11.29-01.01.32:971][383]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
[2024.11.29-01.01.32:971][383]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.11.29-01.01.32:974][383]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.29-01.01.32:976][383]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-02.01.32
[2024.11.29-01.01.32:976][383]LogWorld: Bringing up level for play took: 0.001805
[2024.11.29-01.01.32:978][383]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2024.11.29-01.01.32:980][383]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.32:980][383]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.32:982][383]PIE: Server logged in
[2024.11.29-01.01.32:983][383]PIE: Play in editor total start time 0,064 seconds.
[2024.11.29-01.01.34:697][414]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-01.01.34:697][414]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-01.01.34:697][414]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.01.34:697][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.01.34:697][414]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.29-01.01.34:722][414]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.29-01.01.34:728][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.01.34:751][414]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-01.01.34:751][414]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.11.29-01.01.34:751][414]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.29-01.01.34:753][414]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.29-01.01.34:767][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.29-01.01.34:797][415]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2024.11.29-01.01.39:157][707]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-01.01.39:158][707]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-01.01.39:158][707]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-01.01.39:167][707]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "isVaulting" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get isVaulting
[2024.11.29-01.01.39:167][707]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbLeftAndRight" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbLeftAndRight
[2024.11.29-01.01.39:167][707]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] Could not find a variable named "ClimbUpAndDown" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get ClimbUpAndDown
[2024.11.29-01.01.39:188][707]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Left and Right could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.39:188][707]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Climb Up and Down could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.39:189][707]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Characters\RPG_Character\ABP_RPGCharacter.uasset: [Compiler] The property associated with Is Vaulting could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.11.29-01.01.39:262][707]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.29-01.01.39:278][707]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.39:278][707]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.39:279][707]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.39:279][707]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.39:280][707]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.39:280][707]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.39:308][707]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.39:308][707]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.39:310][707]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.39:310][707]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.01.46:566][504]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.01.46:566][504]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.01.47:682][594]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 985.682861
[2024.11.29-01.01.47:840][613]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.29-01.01.47:840][613]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 985.832947, Update Interval: 319.572754
[2024.11.29-01.02.04:355][241]LogSlate: Window 'Delete Variable' being destroyed
[2024.11.29-01.02.10:832][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.29-01.02.11:814][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.11.29-01.02.11:819][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.02.11:883][ 64]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
[2024.11.29-01.02.11:883][ 64]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
[2024.11.29-01.02.11:883][ 64]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
[2024.11.29-01.02.11:887][ 64]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
[2024.11.29-01.02.11:887][ 64]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem0CE633864B9D7AABC25956AB71362200.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
[2024.11.29-01.02.11:897][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.752 ms (total: 1.18 sec)
[2024.11.29-01.02.11:947][ 64]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-01.02.11:947][ 64]LogContentValidation: Enabled validators:
[2024.11.29-01.02.11:947][ 64]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.02.11:947][ 64]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.02.11:947][ 64]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.02.11:947][ 64]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.02.11:947][ 64]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.02.11:947][ 64]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.02.11:947][ 64]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
[2024.11.29-01.02.14:706][318]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.29-01.02.14:710][318]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.29-01.02.14:710][318]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.29-01.02.14:712][318]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.779 ms (total: 7.573 ms)
[2024.11.29-01.02.14:712][318]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.29-01.02.14:712][318]BlueprintLog: Warning: Blueprint failed to compile: ABP_RPGCharacter
[2024.11.29-01.02.16:132][318]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter
[2024.11.29-01.02.16:133][318]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
[2024.11.29-01.02.16:142][318]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
[2024.11.29-01.02.16:148][318]LogStreaming: Display: FlushAsyncLoading(594): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-01.02.16:185][318]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.29-01.02.16:481][318]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
[2024.11.29-01.02.16:551][318]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
[2024.11.29-01.02.16:644][318]LogSlate: Took 0.000215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.11.29-01.02.34:450][765]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.02.34:471][765]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.02.34:534][766]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.02.34:564][767]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.02.34:564][767]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_RPGCharacter_C_0
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.02.35:209][814]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.29-01.02.35:217][814]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.02.35:265][814]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/RPG_Character/ABP_RPGCharacter] ([2] browsable assets)...
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.02.35:266][814]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.02.35:266][814]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
[2024.11.29-01.02.35:266][814]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_1
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.02.35:279][814]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter]
[2024.11.29-01.02.35:279][814]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/RPG_Character/ABP_RPGCharacter]
[2024.11.29-01.02.35:279][814]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/RPG_Character/ABP_RPGCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/ABP_RPGCharacter.uasset" SILENT=true
[2024.11.29-01.02.35:320][814]LogSavePackage: Moving output files for package: /Game/Characters/RPG_Character/ABP_RPGCharacter
[2024.11.29-01.02.35:320][814]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/ABP_RPGCharacter9595BAE1434F1BEEA180699CDD82E397.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/ABP_RPGCharacter.uasset'
[2024.11.29-01.02.35:329][814]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.527 ms (total: 1.29 sec)
[2024.11.29-01.02.35:381][814]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-01.02.35:381][814]LogContentValidation: Enabled validators:
[2024.11.29-01.02.35:381][814]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.02.35:381][814]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.02.35:381][814]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.02.35:381][814]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.02.35:381][814]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.02.35:381][814]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.02.35:382][814]AssetCheck: /Game/Characters/RPG_Character/ABP_RPGCharacter Validating asset
[2024.11.29-01.02.36:690][880]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.29-01.02.36:695][880]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.29-01.02.36:695][880]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.29-01.02.36:697][880]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.077 ms (total: 9.650 ms)
[2024.11.29-01.02.36:697][880]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.29-01.02.36:697][880]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-01.02.36:701][880]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004364s)
[2024.11.29-01.02.36:701][880]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004402s)
[2024.11.29-01.02.36:727][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.29-01.02.36:729][880]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.29-01.02.36:730][880]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.29-01.02.36:730][880]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.29-01.02.36:730][880]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.29-01.02.36:730][880]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.29-01.02.36:731][880]LogWorldPartition: Display: WorldPartition initialize took 1.247 ms (total: 216.746 ms)
[2024.11.29-01.02.36:731][880]LogPlayLevel: PIE: World Init took: (0.002823s)
[2024.11.29-01.02.36:732][880]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.29-01.02.36:732][880]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.29-01.02.36:732][880]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.29-01.02.36:732][880]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.29-01.02.36:732][880]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.29-01.02.36:732][880]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.29-01.02.36:735][880]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.29-01.02.36:746][880]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.29-01.02.36:746][880]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.29-01.02.36:746][880]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.29-01.02.36:746][880]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.29-01.02.36:746][880]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.11.29-01.02.36:746][880]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
[2024.11.29-01.02.36:748][880]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.11.29-01.02.36:748][880]LogInit: FAudioDevice initialized with ID 5.
[2024.11.29-01.02.36:749][880]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.11.29-01.02.36:749][880]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
[2024.11.29-01.02.36:749][880]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.11.29-01.02.36:751][880]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.29-01.02.36:753][880]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-02.02.36
[2024.11.29-01.02.36:753][880]LogWorld: Bringing up level for play took: 0.001666
[2024.11.29-01.02.36:755][880]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2024.11.29-01.02.36:756][880]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.02.36:756][880]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.02.36:759][880]PIE: Server logged in
[2024.11.29-01.02.36:760][880]PIE: Play in editor total start time 0,065 seconds.
[2024.11.29-01.02.45:817][252]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-01.02.45:818][252]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.29-01.02.45:818][252]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.02.45:818][252]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.02.45:818][252]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.29-01.02.45:823][252]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.29-01.02.45:828][252]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.02.45:851][252]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.29-01.02.45:851][252]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.11.29-01.02.45:851][252]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.11.29-01.02.45:853][252]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.11.29-01.02.45:869][252]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.29-01.02.45:900][253]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2024.11.29-01.02.52:371][854]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.29-01.02.57:422][432]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.29-01.02.57:428][432]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.02.57:482][432]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)...
[2024.11.29-01.02.57:482][432]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default]
[2024.11.29-01.02.57:482][432]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true
[2024.11.29-01.02.57:483][432]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default
[2024.11.29-01.02.57:484][432]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/IMC_Default77B7C3A34A486E6A09F1DC8C7BA40DEC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/IMC_Default.uasset'
[2024.11.29-01.02.57:496][432]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.103 ms (total: 1.36 sec)
[2024.11.29-01.02.57:550][432]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-01.02.57:550][432]LogContentValidation: Enabled validators:
[2024.11.29-01.02.57:550][432]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.02.57:550][432]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.02.57:550][432]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.02.57:550][432]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.02.57:550][432]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.02.57:550][432]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.02.57:550][432]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset
[2024.11.29-01.03.02:453][ 8]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.03.02:453][ 8]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_19:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
[2024.11.29-01.03.06:700][345]LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed
[2024.11.29-01.03.31:132][216]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Equipment_System/S_Items.S_Items
[2024.11.29-01.04.05:968][329]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.05:968][329]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.05:968][329]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.05:968][329]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.05:968][329]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.05:968][329]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.05:969][329]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.05:969][329]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
[2024.11.29-01.04.05:969][329]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_2
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.06:585][395]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.06:585][395]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
[2024.11.29-01.04.06:585][395]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_3
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.06:656][396]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.06:656][396]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
[2024.11.29-01.04.06:656][396]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_4
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.06:668][397]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.06:668][397]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
[2024.11.29-01.04.06:668][397]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_5
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.06:679][398]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.06:679][398]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.06:680][398]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.06:680][398]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.06:680][398]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.06:680][398]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.06:680][398]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.06:680][398]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
[2024.11.29-01.04.06:680][398]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_6
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.06:691][399]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.06:691][399]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
[2024.11.29-01.04.06:691][399]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_7
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.06:702][400]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.06:702][400]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
[2024.11.29-01.04.06:702][400]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_8
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:033D
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:03EA
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0437
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:044C
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0490
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:04C2
[2024.11.29-01.04.08:744][626]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.08:744][626]LogScript: Warning: Script Msg called by: ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
[2024.11.29-01.04.08:744][626]LogScript: Warning: Accessed None trying to read property Character
ABP_RPGCharacter_C /Engine/Transient.World_16:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_RPGCharacter_C_9
Function /Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter_C:ExecuteUbergraph_ABP_RPGCharacter:0660
[2024.11.29-01.04.11:776][974]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2024.11.29-01.04.11:776][974]LogStreaming: Display: FlushAsyncLoading(599): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-01.04.11:784][974]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Interactions/ThrowObject.ThrowObject (Required Memory Estimate: 1.06 MB)
[2024.11.29-01.04.11:801][974]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Climbing/MantleLedge.MantleLedge (Required Memory Estimate: 1.49 MB)
[2024.11.29-01.04.11:801][974]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Interactions/ThrowObject.ThrowObject, at AnimationSequence/5b49dd421ecf8a80b72e5c8044b74ebdcf0f9e27
[2024.11.29-01.04.11:809][974]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/RPG_Character/Animations/Dodge_Roll/Dodge_Small_Forward_Roll.Dodge_Small_Forward_Roll (Required Memory Estimate: 0.78 MB)
[2024.11.29-01.04.11:820][974]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Dodge_Roll/Dodge_Small_Forward_Roll.Dodge_Small_Forward_Roll, at AnimationSequence/7b688b90422c54ffefc3418c98c830bdb1a363c5
[2024.11.29-01.04.11:836][974]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/RPG_Character/Animations/Climbing/MantleLedge.MantleLedge, at AnimationSequence/7150b20755158ca9631a2ec327f77908e7d46a30
[2024.11.29-01.04.11:850][974]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.29-01.04.19:071][974]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.29-01.04.19:309][974]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.04.19:309][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.04.19:319][974]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.04.19:319][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.04.19:333][974]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.04.19:333][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.04.19:379][974]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.04.19:379][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.04.19:429][974]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.04.19:429][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.04.19:459][974]LogUObjectGlobals: Force Deleting 42 Package(s):
Asset Name: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1.Attack1
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2.Attack2
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3.Attack3
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick.Kick
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.Paired_Knife_Stealth_KidneyAndNeck_Att
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.Paired_Knife_Stealth_KidneyAndNeck_Vic
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1
Asset Type: AnimMontage
Asset Name: /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break.Idle_Break
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.Walk_Stop
Asset Type: AnimSequence
Asset Name: /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left.HitReact_Left
Asset Type: AnimSequence
[2024.11.29-01.04.28:302][974]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.29-01.04.28:350][974]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.29-01.04.28:373][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.11.29-01.04.28:484][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.11.29-01.04.31:571][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.11.29-01.04.31:573][308]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.026
[2024.11.29-01.04.31:574][308]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
[2024.11.29-01.04.31:574][308]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
[2024.11.29-01.04.31:574][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto1.uasset" SILENT=false AUTOSAVING=true
[2024.11.29-01.04.31:577][308]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto1
[2024.11.29-01.04.31:577][308]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem_Auto1A55CDAE444A0FE415B170FB3FD663F41.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto1.uasset'
[2024.11.29-01.04.31:577][308]LogFileHelpers: Auto-saving content packages took 0.004
[2024.11.29-01.04.32:796][440]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
[2024.11.29-01.04.32:813][441]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
[2024.11.29-01.04.37:634][955]LogStreaming: Display: FlushAsyncLoading(606): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-01.04.37:941][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
[2024.11.29-01.04.37:944][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
[2024.11.29-01.04.37:948][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
[2024.11.29-01.04.37:952][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
[2024.11.29-01.04.37:956][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
[2024.11.29-01.04.37:960][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
[2024.11.29-01.04.37:964][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
[2024.11.29-01.04.37:968][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
[2024.11.29-01.04.37:972][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
[2024.11.29-01.04.37:976][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
[2024.11.29-01.04.37:981][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
[2024.11.29-01.04.37:985][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
[2024.11.29-01.04.37:989][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
[2024.11.29-01.04.37:992][955]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
[2024.11.29-01.04.38:068][955]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny
[2024.11.29-01.04.38:086][955]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny) ...
[2024.11.29-01.04.38:098][955]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
[2024.11.29-01.04.38:109][955]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_25:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.29-01.04.38:584][955]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
[2024.11.29-01.04.49:049][683]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.29-01.04.49:050][683]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
[2024.11.29-01.04.49:482][683]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
[2024.11.29-01.04.49:482][683]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_27:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
[2024.11.29-01.04.56:394][227]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple
[2024.11.29-01.04.56:395][227]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
[2024.11.29-01.04.56:403][227]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.29-01.04.58:447][324]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.04.58:447][324]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.04.58:566][324]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.29-01.06.03:104][628]LogStreaming: Display: FlushAsyncLoading(607): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-01.06.50:199][135]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2024.11.29-01.06.50:212][135]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.06.50:264][135]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.29-01.06.50:265][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.29-01.06.50:265][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/ZombieHord/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.29-01.06.50:273][135]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.29-01.06.50:274][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_MannequinCCC009F948B9C670260E0E83B0B1DC6C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.29-01.06.50:274][135]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/DB_Items] ([1] browsable assets)...
[2024.11.29-01.06.50:274][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/DB_Items]
[2024.11.29-01.06.50:274][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/DB_Items.uasset" SILENT=true
[2024.11.29-01.06.50:275][135]LogSavePackage: Moving output files for package: /Game/Equipment_System/DB_Items
[2024.11.29-01.06.50:275][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsF4CD0B2842463E54A5264EAF3FBEEB86.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/DB_Items.uasset'
[2024.11.29-01.06.50:275][135]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/S_Items] ([1] browsable assets)...
[2024.11.29-01.06.50:275][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/S_Items]
[2024.11.29-01.06.50:275][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/S_Items.uasset" SILENT=true
[2024.11.29-01.06.50:277][135]LogSavePackage: Moving output files for package: /Game/Equipment_System/S_Items
[2024.11.29-01.06.50:277][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_ItemsAB0F517D47E123E6C16BCBB56DBBE84F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/S_Items.uasset'
[2024.11.29-01.06.50:278][135]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
[2024.11.29-01.06.50:278][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
[2024.11.29-01.06.50:278][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
[2024.11.29-01.06.50:281][135]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
[2024.11.29-01.06.50:281][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem4B102FE946972C8152D72EA6D51E93B5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
[2024.11.29-01.06.50:282][135]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/BP_Item] ([2] browsable assets)...
[2024.11.29-01.06.50:282][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/BP_Item]
[2024.11.29-01.06.50:282][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/BP_Item.uasset" SILENT=true
[2024.11.29-01.06.50:286][135]LogSavePackage: Moving output files for package: /Game/Equipment_System/BP_Item
[2024.11.29-01.06.50:286][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemF1E0DA284361FE48B877D4B390DEDFB3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/BP_Item.uasset'
[2024.11.29-01.06.50:286][135]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Equipment_System/UI/WB_Equipment] ([2] browsable assets)...
[2024.11.29-01.06.50:294][135]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Equipment_System/UI/WB_Equipment.WB_Equipment]
[2024.11.29-01.06.50:294][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/UI/WB_Equipment]
[2024.11.29-01.06.50:294][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/UI/WB_Equipment.uasset" SILENT=true
[2024.11.29-01.06.50:310][135]LogSavePackage: Moving output files for package: /Game/Equipment_System/UI/WB_Equipment
[2024.11.29-01.06.50:310][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment59C53EBC49B3CD393B8375B607E766B4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/UI/WB_Equipment.uasset'
[2024.11.29-01.06.50:318][135]LogFileHelpers: InternalPromptForCheckoutAndSave took 105.399 ms (total: 1.46 sec)
[2024.11.29-01.06.50:380][135]LogContentValidation: Display: Starting to validate 6 assets
[2024.11.29-01.06.50:380][135]LogContentValidation: Enabled validators:
[2024.11.29-01.06.50:380][135]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.06.50:380][135]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.06.50:380][135]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.06.50:380][135]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.06.50:380][135]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.06.50:380][135]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.06.50:381][135]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.29-01.06.50:381][135]AssetCheck: /Game/Equipment_System/DB_Items Validating asset
[2024.11.29-01.06.50:381][135]AssetCheck: /Game/Equipment_System/S_Items Validating asset
[2024.11.29-01.06.50:381][135]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
[2024.11.29-01.06.50:381][135]AssetCheck: /Game/Equipment_System/BP_Item Validating asset
[2024.11.29-01.06.50:382][135]AssetCheck: /Game/Equipment_System/UI/WB_Equipment Validating asset
[2024.11.29-01.07.09:545][806]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Equipment_System/BPC_EquipmentSystem.BPC_EquipmentSystem
[2024.11.29-01.07.09:545][806]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
[2024.11.29-01.07.16:147][538]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1314.154541
[2024.11.29-01.07.16:314][558]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.29-01.07.16:314][558]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1314.313354, Update Interval: 341.655945
[2024.11.29-01.07.58:079][116]LogSlate: Window 'Message' being destroyed
[2024.11.29-01.07.58:086][116]Message dialog closed, result: Cancel, title: Message, text: 'Pistol A' is not a valid row name
[2024.11.29-01.08.42:388][204]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/Equipment_System/E_Weapon_Types.E_Weapon_Types
[2024.11.29-01.09.19:003][554]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.09.19:062][554]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/E_Weapon_Types] ([1] browsable assets)...
[2024.11.29-01.09.19:062][554]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/E_Weapon_Types]
[2024.11.29-01.09.19:062][554]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/E_Weapon_Types" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/E_Weapon_Types.uasset" SILENT=true
[2024.11.29-01.09.19:063][554]LogSavePackage: Moving output files for package: /Game/Equipment_System/E_Weapon_Types
[2024.11.29-01.09.19:063][554]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/E_Weapon_Types5F45F00749609656AAEDB5AEB369DB23.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/E_Weapon_Types.uasset'
[2024.11.29-01.09.19:070][554]LogFileHelpers: InternalPromptForCheckoutAndSave took 66.799 ms (total: 1.53 sec)
[2024.11.29-01.09.19:129][554]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.29-01.09.19:129][554]LogContentValidation: Enabled validators:
[2024.11.29-01.09.19:129][554]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.09.19:129][554]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.09.19:129][554]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.09.19:129][554]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.09.19:129][554]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.09.19:129][554]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.09.19:129][554]AssetCheck: /Game/Equipment_System/E_Weapon_Types Validating asset
[2024.11.29-01.09.29:554][777]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
[2024.11.29-01.09.29:563][777]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.29-01.09.29:618][777]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Equipment_System/DB_Items] ([1] browsable assets)...
[2024.11.29-01.09.29:618][777]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/DB_Items]
[2024.11.29-01.09.29:618][777]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/DB_Items.uasset" SILENT=true
[2024.11.29-01.09.29:619][777]LogSavePackage: Moving output files for package: /Game/Equipment_System/DB_Items
[2024.11.29-01.09.29:619][777]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items5BACF6924F2424DEDA866895A05ADA46.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/DB_Items.uasset'
[2024.11.29-01.09.29:620][777]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Equipment_System/UI/WB_Equipment] ([2] browsable assets)...
[2024.11.29-01.09.29:623][777]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Equipment_System/UI/WB_Equipment.WB_Equipment]
[2024.11.29-01.09.29:623][777]OBJ SavePackage: Finished generating thumbnails for package [/Game/Equipment_System/UI/WB_Equipment]
[2024.11.29-01.09.29:623][777]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Equipment_System/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Equipment_System/UI/WB_Equipment.uasset" SILENT=true
[2024.11.29-01.09.29:639][777]LogSavePackage: Moving output files for package: /Game/Equipment_System/UI/WB_Equipment
[2024.11.29-01.09.29:639][777]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_EquipmentAFF7A5094AA7A3935A7E7A96FEBE0444.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Equipment_System/UI/WB_Equipment.uasset'
[2024.11.29-01.09.29:645][777]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.319 ms (total: 1.61 sec)
[2024.11.29-01.09.29:694][777]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.29-01.09.29:694][777]LogContentValidation: Enabled validators:
[2024.11.29-01.09.29:694][777]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.29-01.09.29:694][777]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.29-01.09.29:694][777]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.29-01.09.29:694][777]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.29-01.09.29:695][777]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.29-01.09.29:695][777]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.29-01.09.29:695][777]AssetCheck: /Game/Equipment_System/DB_Items Validating asset
[2024.11.29-01.09.29:696][777]AssetCheck: /Game/Equipment_System/UI/WB_Equipment Validating asset
[2024.11.29-01.09.36:155][513]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol
[2024.11.29-01.09.36:155][513]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
[2024.11.29-01.09.40:604][971]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon.BP_ItemPickUp_Weapon
[2024.11.29-01.09.40:604][971]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
[2024.11.29-01.09.42:639][175]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
[2024.11.29-01.09.42:639][175]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.29-01.09.42:661][175]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/Pickup/BP_ItemPickUp_Weapon.BP_ItemPickUp_Weapon
[2024.11.29-01.09.42:661][175]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
[2024.11.29-01.09.43:049][175]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.29-01.09.53:970][421]LogStreaming: Display: FlushAsyncLoading(608): 1 QueuedPackages, 0 AsyncPackages
[2024.11.29-01.09.53:970][421]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Items/Pickup/BP_ItemPickUp_Weapon.BP_ItemPickUp_Weapon'
[2024.11.29-01.10.07:467][981]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2024.11.29-01.10.07:480][981]LogWindows: Error: appError called: Assertion failed: (ArrayIndex >= 0) && (ArrayIndex < ArrayDim) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 686]
Array index out of bounds: 0 from an array of size 0
[2024.11.29-01.10.07:480][981]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2024.11.29-01.10.08:445][981]LogThreadingWindows: Error: Runnable thread Background Worker #11 crashed.
[2024.11.29-01.10.08:446][981]LogWindows: Error: === Critical error: ===
[2024.11.29-01.10.08:446][981]LogWindows: Error:
[2024.11.29-01.10.08:446][981]LogWindows: Error: Assertion failed: (ArrayIndex >= 0) && (ArrayIndex < ArrayDim) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 686]
[2024.11.29-01.10.08:446][981]LogWindows: Error: Array index out of bounds: 0 from an array of size 0
[2024.11.29-01.10.08:446][981]LogWindows: Error:
[2024.11.29-01.10.08:446][981]LogWindows: Error:
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24baaa0e UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24baab0b UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24bb01ec UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe0c671dec UnrealEditor-Engine.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24b78945 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24b48585 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24a03ec4 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe24a09dd1 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe2518ee35 UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe2518eb6f UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe251b61ad UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe2517b0d6 UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe25387e23 UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe257dc0ad UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffe257d35cf UnrealEditor-Core.dll!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction []
[2024.11.29-01.10.08:446][981]LogWindows: Error:
[2024.11.29-01.10.08:446][981]LogWindows: Error: Crash in runnable thread Background Worker #11
[2024.11.29-01.10.13:456][981]LogExit: Executing StaticShutdownAfterError
[2024.11.29-01.10.13:472][981]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.11.29-01.10.13:472][981]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.11.29-01.10.13:472][981]LogCore: Engine exit requested (reason: Win RequestExit)