Log file open, 11/29/24 02:34:09 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=27032) LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: ZombieHord LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Display Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\ZombieHord\ZombieHord.uproject"" LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.319008 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading IOS ini files took 0.06 seconds LogConfig: Display: Loading VisionOS ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds LogConfig: Display: Loading Unix ini files took 0.07 seconds LogAudio: Display: Pre-Initializing Audio Device Manager... LogConfig: Display: Loading Linux ini files took 0.07 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target LogAssetRegistry: Display: Asset registry cache read as 38.9 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin MotionWarping LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin USDCore LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin HoldoutComposite LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Started StudioTelemetry Session LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.5-CL-37670630 LogInit: Platform=WindowsEditor LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Net CL: 37670630 LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.5 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.09ms LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.18ms LogConfig: Branch 'AlembicImporter' had been unloaded. 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Reloading on-demand took 0.21ms LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.24ms LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.35ms LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.27ms LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.25ms LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.27ms LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.24ms LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.25ms LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.27ms LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.24ms LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.25ms LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.27ms LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.27ms LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.25ms LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.11.29-01.34.09:790][ 0]LogRHI: Using Default RHI: D3D12 [2024.11.29-01.34.09:790][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.11.29-01.34.09:790][ 0]LogRHI: Loading RHI module D3D12RHI [2024.11.29-01.34.09:794][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.11.29-01.34.09:794][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 [2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] [2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] [2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 [2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] [2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2024.11.29-01.34.10:094][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.11.29-01.34.10:094][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.11.29-01.34.10:094][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.11.29-01.34.10:094][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2024.11.29-01.34.10:094][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini] [2024.11.29-01.34.10:095][ 0]LogInit: Computer: DESKTOP-D9U8INT [2024.11.29-01.34.10:095][ 0]LogInit: User: Navanda [2024.11.29-01.34.10:095][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.11.29-01.34.10:095][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.11.29-01.34.10:235][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2024.11.29-01.34.10:235][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB [2024.11.29-01.34.10:235][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.11.29-01.34.10:235][ 0]LogMemory: Process Physical Memory: 614.94 MB used, 629.47 MB peak [2024.11.29-01.34.10:235][ 0]LogMemory: Process Virtual Memory: 665.88 MB used, 665.88 MB peak [2024.11.29-01.34.10:235][ 0]LogMemory: Physical Memory: 16762.73 MB used, 15914.74 MB free, 32677.48 MB total [2024.11.29-01.34.10:235][ 0]LogMemory: Virtual Memory: 29076.20 MB used, 8465.28 MB free, 37541.48 MB total [2024.11.29-01.34.10:235][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.11.29-01.34.10:239][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.11.29-01.34.10:245][ 0]LogChaosDD: Chaos Debug Draw Startup [2024.11.29-01.34.10:245][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected language (en-GB). [2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected locale (en-SE). [2024.11.29-01.34.10:251][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2024.11.29-01.34.10:252][ 0]LogInit: Setting process to per monitor DPI aware [2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.11.29-01.34.10:606][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.11.29-01.34.10:606][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.11.29-01.34.10:721][ 0]LogRHI: Using Default RHI: D3D12 [2024.11.29-01.34.10:721][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.11.29-01.34.10:721][ 0]LogRHI: Loading RHI module D3D12RHI [2024.11.29-01.34.10:721][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.11.29-01.34.10:721][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.11.29-01.34.10:721][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.11.29-01.34.10:721][ 0]LogWindows: Attached monitors: [2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' [2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] [2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' [2024.11.29-01.34.10:721][ 0]LogWindows: Found 3 attached monitors. [2024.11.29-01.34.10:722][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.11.29-01.34.10:722][ 0]LogRHI: RHI Adapter Info: [2024.11.29-01.34.10:722][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 [2024.11.29-01.34.10:722][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.11.29-01.34.10:722][ 0]LogRHI: Driver Date: 11-6-2024 [2024.11.29-01.34.10:722][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2024.11.29-01.34.10:722][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.11.29-01.34.10:802][ 0]LogNvidiaAftermath: Aftermath initialized [2024.11.29-01.34.10:802][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Bindless resources are supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Raster order views are supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0B00) [2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0D80) [2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C1000) [2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.11.29-01.34.10:914][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) [2024.11.29-01.34.10:914][ 0]LogD3D12RHI: Async texture creation enabled [2024.11.29-01.34.10:914][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.11.29-01.34.10:925][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2024.11.29-01.34.10:927][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.11.29-01.34.10:934][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all' [2024.11.29-01.34.10:934][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ] [2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.11.29-01.34.10:968][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.11.29-01.34.10:969][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.11.29-01.34.11:115][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.11.29-01.34.11:152][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: VVM_1_0 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing shaders are enabled. [2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) [2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data [2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.11.29-01.34.11:223][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed [2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds [2024.11.29-01.34.11:226][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=879.30MBs, RandomWriteSpeed=237.32MBs. Assigned SpeedClass 'Local' [2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/21400/). [2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/67557B2D42A8D6821F0EE1B57828B28E/'. [2024.11.29-01.34.11:234][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.11.29-01.34.11:235][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. [2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.11.29-01.34.12:034][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.11.29-01.34.12:383][ 0]LogSlate: Using FreeType 2.10.0 [2024.11.29-01.34.12:384][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.11.29-01.34.12:384][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.29-01.34.12:384][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.29-01.34.12:404][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up [2024.11.29-01.34.12:405][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.11.29-01.34.12:410][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin. [2024.11.29-01.34.12:589][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.11.29-01.34.12:605][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.11.29-01.34.12:606][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.11.29-01.34.12:630][ 0]LogDeviceProfileManager: Active device profile: [000006E359682E00][000006E3597BA000 66] WindowsEditor [2024.11.29-01.34.12:630][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.11.29-01.34.12:630][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.11.29-01.34.12:633][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT' [2024.11.29-01.34.12:633][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] [2024.11.29-01.34.12:676][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish [2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish [2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish [2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish [2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish [2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish [2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish [2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.11.29-01.34.12:836][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.11.29-01.34.13:125][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.93ms [2024.11.29-01.34.13:145][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.87ms [2024.11.29-01.34.13:158][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.11ms [2024.11.29-01.34.13:160][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.98ms [2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.11.29-01.34.13:332][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console [2024.11.29-01.34.13:350][ 0]LogLiveCoding: Display: Waiting for server [2024.11.29-01.34.13:351][ 0]LogSlate: Border [2024.11.29-01.34.13:351][ 0]LogSlate: BreadcrumbButton [2024.11.29-01.34.13:351][ 0]LogSlate: Brushes.Title [2024.11.29-01.34.13:351][ 0]LogSlate: Default [2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Save [2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Toolbar.Settings [2024.11.29-01.34.13:351][ 0]LogSlate: ListView [2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_Grab [2024.11.29-01.34.13:351][ 0]LogSlate: TableView.DarkRow [2024.11.29-01.34.13:351][ 0]LogSlate: TableView.Row [2024.11.29-01.34.13:351][ 0]LogSlate: TreeView [2024.11.29-01.34.13:423][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.11.29-01.34.13:424][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.780 ms [2024.11.29-01.34.13:433][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.11.29-01.34.13:436][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.17ms [2024.11.29-01.34.13:451][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.11.29-01.34.13:451][ 0]LogInit: XR: MultiViewport is Disabled [2024.11.29-01.34.13:451][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.11.29-01.34.13:452][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.11.29-01.34.13:477][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 20C25A07E14E4C7F8000000000000C00 | Instance: 9544CEC64A68F1E8365691B67EB59463 (DESKTOP-D9U8INT-21400). [2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) [2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) [2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: No NPU adapter found! [2024.11.29-01.34.13:774][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.11.29-01.34.13:777][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54530'. [2024.11.29-01.34.13:781][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' [2024.11.29-01.34.13:895][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.96ms [2024.11.29-01.34.14:092][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2024.11.29-01.34.14:092][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.11.29-01.34.14:106][ 0]LogMetaSound: MetaSound Engine Initialized [2024.11.29-01.34.14:268][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.11.29-01.34.14:269][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.11.29-01.34.14:275][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2024.11.29-01.34.14:339][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.11.29-01.34.14:359][ 0]SourceControl: Revision control is disabled [2024.11.29-01.34.14:367][ 0]SourceControl: Revision control is disabled [2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.29-01.34.14:375][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.29-01.34.14:386][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.94ms [2024.11.29-01.34.14:394][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms [2024.11.29-01.34.14:651][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' [2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' [2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' [2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' [2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' [2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' [2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' [2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' [2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' [2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' [2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' [2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' [2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' [2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' [2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' [2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' [2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' [2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' [2024.11.29-01.34.14:717][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' [2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' [2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' [2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' [2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' [2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' [2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' [2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' [2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' [2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' [2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' [2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' [2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' [2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' [2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' [2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' [2024.11.29-01.34.14:724][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' [2024.11.29-01.34.14:759][ 0]LogCollectionManager: Loaded 0 collections in 0.001921 seconds [2024.11.29-01.34.14:761][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s [2024.11.29-01.34.14:763][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s [2024.11.29-01.34.14:765][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s [2024.11.29-01.34.14:832][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.29-01.34.14:832][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.29-01.34.14:845][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.11.29-01.34.14:846][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-29T01:34:14.863Z using C [2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] [2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.11.29-01.34.14:864][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000049 [2024.11.29-01.34.14:868][ 0]LogFab: Display: Logging in using persist [2024.11.29-01.34.14:899][ 0]LogUObjectArray: 43660 objects as part of root set at end of initial load. [2024.11.29-01.34.14:899][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36352 public script object entries (985.57 KB) [2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false [2024.11.29-01.34.14:982][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.11.29-01.34.14:982][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties [2024.11.29-01.34.15:022][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.11.29-01.34.15:023][ 0]LogEngine: Initializing Engine... [2024.11.29-01.34.15:025][ 0]LogStylusInput: Initializing StylusInput subsystem. [2024.11.29-01.34.15:026][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.11.29-01.34.15:103][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.11.29-01.34.15:117][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2024.11.29-01.34.15:125][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.11.29-01.34.15:125][ 0]LogInit: Texture streaming: Enabled [2024.11.29-01.34.15:134][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 [2024.11.29-01.34.15:141][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.11.29-01.34.15:146][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.11.29-01.34.15:146][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.11.29-01.34.15:147][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-01.34.15:147][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-01.34.15:151][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-01.34.15:176][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.11.29-01.34.15:176][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 [2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.11.29-01.34.15:179][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.11.29-01.34.15:179][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.11.29-01.34.15:179][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.11.29-01.34.15:185][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.11.29-01.34.15:196][ 0]LogInit: Undo buffer set to 256 MB [2024.11.29-01.34.15:196][ 0]LogInit: Transaction tracking system initialized [2024.11.29-01.34.15:209][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json [2024.11.29-01.34.15:260][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.18ms [2024.11.29-01.34.15:263][ 0]LocalizationService: Localization service is disabled [2024.11.29-01.34.15:273][ 0]LogTimingProfiler: Initialize [2024.11.29-01.34.15:274][ 0]LogTimingProfiler: OnSessionChanged [2024.11.29-01.34.15:274][ 0]LoadingProfiler: Initialize [2024.11.29-01.34.15:274][ 0]LoadingProfiler: OnSessionChanged [2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: Initialize [2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: OnSessionChanged [2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: Initialize [2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: OnSessionChanged [2024.11.29-01.34.15:337][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.29-01.34.15:428][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s [2024.11.29-01.34.15:450][ 0]LogPython: Using Python 3.11.8 [2024.11.29-01.34.16:397][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping [2024.11.29-01.34.16:417][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). [2024.11.29-01.34.16:465][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. [2024.11.29-01.34.16:465][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png [2024.11.29-01.34.16:501][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.11.29-01.34.16:530][ 0]LogEditorDataStorage: Initializing [2024.11.29-01.34.16:531][ 0]LogEditorDataStorage: Initialized [2024.11.29-01.34.16:555][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.11.29-01.34.16:557][ 0]SourceControl: Revision control is disabled [2024.11.29-01.34.16:557][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.869 [2024.11.29-01.34.16:558][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.11.29-01.34.16:560][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.11.29-01.34.16:560][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-01.34.16:572][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.11.29-01.34.16:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.11.29-01.34.16:607][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. [2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure. [2024.11.29-01.34.16:865][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. [2024.11.29-01.34.16:865][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-01.34.16:867][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2024.11.29-01.34.16:867][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-01.34.16:867][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-01.34.16:896][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) - Skipping non mounted imported package /Game/Items/BP_ItemController_Geneic (0x8BE64A927B966A10) [2024.11.29-01.34.16:899][ 0]LogWorldPartition: Display: WorldPartition initialize took 31.645 ms [2024.11.29-01.34.16:902][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.11.29-01.34.16:919][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.11.29-01.34.16:920][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.11.29-01.34.16:920][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,56ms to complete. [2024.11.29-01.34.16:928][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.239 [2024.11.29-01.34.17:060][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.11.29-01.34.17:117][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-01.34.17:157][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-01.34.17:197][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-01.34.17:236][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-01.34.17:282][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:282][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.11.29-01.34.17:286][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.11.29-01.34.17:371][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin [2024.11.29-01.34.17:393][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.11.29-01.34.17:396][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.11.29-01.34.17:397][ 0]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.11.29-01.34.17:428][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 [2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha [2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha [2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... [2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha [2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha [2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.11.29-01.34.17:514][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.11.29-01.34.17:515][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... [2024.11.29-01.34.17:756][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 129.03 ms. Compile time 48.98 ms, link time 79.76 ms. [2024.11.29-01.34.18:014][ 0]LogStall: Startup... [2024.11.29-01.34.18:017][ 0]LogStall: Startup complete. [2024.11.29-01.34.18:021][ 0]LogLoad: (Engine Initialization) Total time: 9.33 seconds [2024.11.29-01.34.18:186][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.11.29-01.34.18:186][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2024.11.29-01.34.18:268][ 0]LogSlate: Took 0.000078 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.11.29-01.34.18:281][ 0]LogAutomationController: Ignoring very large delta of 16902097.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-01.34.18:281][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-01.34.18:283][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2024.11.29-01.34.18:309][ 0]LogPython: registering [2024.11.29-01.34.18:321][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.842 ms [2024.11.29-01.34.18:321][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.34.18:321][ 0]LoadErrors: Warning: While trying to load package /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND, a dependent package /Game/Items/BP_ItemController_Geneic was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Items/BP_ItemController_Geneic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.34.18:433][ 1]LogAssetRegistry: AssetRegistryGather time 0.1053s: AssetDataDiscovery 0.0240s, AssetDataGather 0.0170s, StoreResults 0.0643s. Wall time 6.0320s. NumCachedDirectories 0. NumUncachedDirectories 1712. NumCachedFiles 8218. NumUncachedFiles 14. BackgroundTickInterruptions 0. [2024.11.29-01.34.18:457][ 1]LogSourceControl: Uncontrolled asset enumeration started... [2024.11.29-01.34.18:457][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2024.11.29-01.34.18:740][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.282154 seconds (Found 8207 uncontrolled assets) [2024.11.29-01.34.18:817][ 6]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.945106 [2024.11.29-01.34.18:818][ 6]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2024.11.29-01.34.18:819][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.948961 [2024.11.29-01.34.18:999][ 28]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.11.29-01.34.19:228][ 35]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.310169 [2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 [2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.310169, Update Interval: 342.965179 [2024.11.29-01.34.19:530][ 41]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-03.34.39 Remaining: 7200.77] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15532561.66] State: Valid [2024.11.29-01.34.19:580][ 42]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken [2024.11.29-01.34.19:734][ 61]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success [2024.11.29-01.34.19:734][ 61]LogFab: Display: User logged in [2024.11.29-01.34.19:734][ 61]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 [2024.11.29-01.34.19:885][ 79]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-jqZ30PdOVUePNj3h16UZGA-UtTBlmP2qE2Fjcrf7_KbkA] [2024.11.29-01.34.21:116][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon [2024.11.29-01.34.21:218][179]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items [2024.11.29-01.34.21:273][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item [2024.11.29-01.34.21:273][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 [2024.11.29-01.34.21:306][179]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-01.34.22:009][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Items.S_Items [2024.11.29-01.34.22:064][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem [2024.11.29-01.34.22:064][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 [2024.11.29-01.34.22:150][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.11.29-01.34.22:150][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 [2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.34.22:438][179]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.11.29-01.34.22:792][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 [2024.11.29-01.34.23:121][185]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 [2024.11.29-01.34.23:187][186]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 [2024.11.29-01.34.25:750][372]LogSlate: Window 'DB_Items' being destroyed [2024.11.29-01.34.25:757][372]LogSlate: Window 'DB_Items' being destroyed [2024.11.29-01.34.29:472][756]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.11.29-01.34.29:602][771]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 [2024.11.29-01.34.29:608][771]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.34.29:609][771]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.34.36:458][527]LogContentBrowser: Deferred new asset file creation: BP_Item_Child [2024.11.29-01.34.36:467][527]LogContentBrowser: Creating deferred item: BP_Item_Child [2024.11.29-01.34.36:479][528]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Item_Child). [2024.11.29-01.34.39:642][908]LogContentBrowser: Attempting asset rename: BP_Item_Child -> BP_Item_Weapons [2024.11.29-01.34.39:647][908]LogContentBrowser: End creating deferred item BP_Item_Child [2024.11.29-01.34.40:827][ 47]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons [2024.11.29-01.34.40:828][ 47]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 [2024.11.29-01.34.43:433][204]LogSlate: Window 'BP_Item_Weapons' being destroyed [2024.11.29-01.34.44:525][315]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.11.29-01.34.44:530][315]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.34.44:588][315]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-01.34.44:588][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-01.34.44:588][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-01.34.44:591][315]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-01.34.44:591][315]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons56C35DE34D0218C412C4AD8EEC1BC325.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-01.34.44:605][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.898 ms [2024.11.29-01.34.44:652][315]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.34.44:652][315]LogContentValidation: Enabled validators: [2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.34.44:652][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.34.44:652][315]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-01.35.54:612][221]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2024.11.29-01.36.11:270][128]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.037 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. [2024.11.29-01.37.22:919][345]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon [2024.11.29-01.37.26:241][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_4' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_4' is empty [2024.11.29-01.37.26:254][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_5' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_5' is empty [2024.11.29-01.37.26:262][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_6' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_6' is empty [2024.11.29-01.37.26:269][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_7' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_7' is empty [2024.11.29-01.37.30:187][146]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.37.30:264][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_12' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_12' is empty [2024.11.29-01.37.30:278][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_13' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_13' is empty [2024.11.29-01.37.30:285][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_14' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_14' is empty [2024.11.29-01.37.30:291][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_15' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_15' is empty [2024.11.29-01.37.30:386][146]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)... [2024.11.29-01.37.30:386][146]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon] [2024.11.29-01.37.30:386][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true [2024.11.29-01.37.30:387][146]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon [2024.11.29-01.37.30:387][146]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Weapon2A11C80648CCF1FD6D2554B495B506A1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset' [2024.11.29-01.37.30:394][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.407 ms (total: 282.305 ms) [2024.11.29-01.37.30:451][146]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.37.30:451][146]LogContentValidation: Enabled validators: [2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.37.30:451][146]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.37.30:451][146]AssetCheck: /Game/Items/S_Weapon Validating asset [2024.11.29-01.37.31:145][223]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.11.29-01.37.31:151][223]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.37.31:203][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)... [2024.11.29-01.37.31:203][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item] [2024.11.29-01.37.31:203][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true [2024.11.29-01.37.31:207][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item [2024.11.29-01.37.31:207][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item15AB64FB4487E34728514DB6CDF9593F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset' [2024.11.29-01.37.31:208][223]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)... [2024.11.29-01.37.31:219][223]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment] [2024.11.29-01.37.31:220][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment] [2024.11.29-01.37.31:220][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true [2024.11.29-01.37.31:235][223]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment [2024.11.29-01.37.31:235][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment5572C2384220130FB3BF31BC22E16F23.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset' [2024.11.29-01.37.31:236][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)... [2024.11.29-01.37.31:236][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items] [2024.11.29-01.37.31:236][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true [2024.11.29-01.37.31:236][223]LogSavePackage: Moving output files for package: /Game/Items/DB_Items [2024.11.29-01.37.31:236][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsE28C8CF842B216F905CDCAA12E183686.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset' [2024.11.29-01.37.31:237][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)... [2024.11.29-01.37.31:237][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items] [2024.11.29-01.37.31:237][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true [2024.11.29-01.37.31:238][223]LogSavePackage: Moving output files for package: /Game/Items/S_Items [2024.11.29-01.37.31:238][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items346CCC394C8D8980FD377CAC6F8FE394.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset' [2024.11.29-01.37.31:239][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-01.37.31:239][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-01.37.31:239][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-01.37.31:244][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-01.37.31:244][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC6CC9F1C40CD1B3D57A7F59C2696AE39.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-01.37.31:252][223]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.376 ms (total: 382.681 ms) [2024.11.29-01.37.31:302][223]LogContentValidation: Display: Starting to validate 5 assets [2024.11.29-01.37.31:302][223]LogContentValidation: Enabled validators: [2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.37.31:302][223]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.37.31:302][223]AssetCheck: /Game/Items/BP_Item Validating asset [2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset [2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/DB_Items Validating asset [2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/S_Items Validating asset [2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-01.38.17:871][418]LogEditorTransaction: Undo Move Nodes [2024.11.29-01.38.18:264][425]LogEditorTransaction: Undo Move Nodes [2024.11.29-01.38.23:729][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-01.38.23:784][ 41]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-01.38.23:790][ 41]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-01.38.23:791][ 41]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC2DB54694500F176B9C452BE41E7FCBA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-01.38.23:798][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.067 ms (total: 451.749 ms) [2024.11.29-01.38.23:850][ 41]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.38.23:850][ 41]LogContentValidation: Enabled validators: [2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.38.23:850][ 41]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-01.38.24:787][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.11.29-01.39.40:461][731]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.11.29-01.39.41:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.11.29-01.39.41:179][808]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.39.41:238][808]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-01.39.41:238][808]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-01.39.41:238][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-01.39.41:247][808]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-01.39.41:247][808]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons5DC85F4B45AC3D846AE089A7D203D510.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-01.39.41:256][808]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.907 ms (total: 528.656 ms) [2024.11.29-01.39.41:317][808]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.39.41:317][808]LogContentValidation: Enabled validators: [2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.39.41:317][808]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.39.41:317][808]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-01.39.57:934][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.11.29-01.40.01:717][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.29-01.40.01:722][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-01.40.01:784][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsA4215B4D4603C8E640A6E79A7D625C0A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-01.40.01:798][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.681 ms (total: 604.337 ms) [2024.11.29-01.40.01:850][ 51]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.40.01:850][ 51]LogContentValidation: Enabled validators: [2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.40.01:850][ 51]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-01.40.02:153][ 86]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 347.283569 [2024.11.29-01.40.02:311][105]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-01.40.02:312][105]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 347.434052, Update Interval: 347.912842 [2024.11.29-01.42.49:862][340]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.42.49:917][340]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-01.42.49:917][340]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-01.42.49:917][340]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-01.42.49:933][340]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-01.42.49:933][340]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem2DF9E6CD45717CC339C38083CF93DEEE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-01.42.49:941][340]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.505 ms (total: 682.843 ms) [2024.11.29-01.42.49:999][340]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.42.49:999][340]LogContentValidation: Enabled validators: [2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.42.49:999][340]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.42.49:999][340]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-01.42.51:029][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.11.29-01.45.15:051][607]LogStreaming: Display: FlushAsyncLoading(585): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/AI/BP_AI (0xB7A196773849137A) [2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) [2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.45.15:094][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.45.15:109][607]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats [2024.11.29-01.45.15:109][607]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 [2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/AI/BP_AI which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/AI/BP_AI was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/AI/BP_AI has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.45.52:375][743]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 697.506958 [2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 697.672974, Update Interval: 326.697601 [2024.11.29-01.46.24:461][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.11.29-01.46.24:464][512]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.066 [2024.11.29-01.46.24:465][512]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-01.46.24:465][512]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-01.46.24:465][512]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true [2024.11.29-01.46.24:515][512]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1 [2024.11.29-01.46.24:515][512]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto140E326EE4890FADF96D1BF8B8353DDE2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset' [2024.11.29-01.46.24:516][512]LogFileHelpers: Auto-saving content packages took 0.051 [2024.11.29-01.51.23:731][221]LogEditorTransaction: Undo Move Nodes [2024.11.29-01.51.24:800][293]LogEditorTransaction: Undo Create Pin Link [2024.11.29-01.51.26:358][466]LogEditorTransaction: Undo Refresh Node(s) [2024.11.29-01.51.26:760][499]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1031.888794 [2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1032.029419, Update Interval: 335.626099 [2024.11.29-01.51.27:079][538]LogEditorTransaction: Undo Move Node [2024.11.29-01.51.27:617][588]LogEditorTransaction: Undo Delete current selection [2024.11.29-01.51.28:168][598]LogEditorTransaction: Undo Resize Node [2024.11.29-01.51.28:724][647]LogEditorTransaction: Undo Delete current selection [2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:254][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.51.30:287][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.11.29-01.52.30:692][547]LogStreaming: Display: FlushAsyncLoading(586): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) [2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) [2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) [2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) [2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) [2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) [2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:762][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.52.30:943][547]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy [2024.11.29-01.52.30:997][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 [2024.11.29-01.52.31:322][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 [2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.52.31:528][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.52.31:588][550]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 [2024.11.29-01.52.43:693][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.11.29-01.52.45:358][936]LogEditorTransaction: Undo Delete current selection [2024.11.29-01.52.48:028][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.11.29-01.52.52:089][570]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.11.29-01.52.52:096][570]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.52.52:146][570]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-01.52.52:146][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-01.52.52:146][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.11.29-01.52.52:186][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.11.29-01.52.52:186][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats952F6B074824055DE7A867BD2965AD24.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset' [2024.11.29-01.52.52:187][570]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)... [2024.11.29-01.52.52:248][570]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy] [2024.11.29-01.52.52:248][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy] [2024.11.29-01.52.52:249][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true [2024.11.29-01.52.52:263][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy [2024.11.29-01.52.52:264][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy31856B8040D54FC2DA7A8F9E36AA8414.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset' [2024.11.29-01.52.52:271][570]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.863 ms (total: 857.707 ms) [2024.11.29-01.52.52:330][570]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-01.52.52:330][570]LogContentValidation: Enabled validators: [2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.52.52:330][570]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset [2024.11.29-01.53.37:543][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.11.29-01.53.38:707][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.11.29-01.53.38:714][475]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.53.38:763][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-01.53.38:763][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-01.53.38:763][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.11.29-01.53.38:802][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.11.29-01.53.38:802][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats4A49C3EC439B2982F2BE4EBDF5CE589D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset' [2024.11.29-01.53.38:803][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)... [2024.11.29-01.53.38:860][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy] [2024.11.29-01.53.38:860][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy] [2024.11.29-01.53.38:860][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true [2024.11.29-01.53.38:874][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy [2024.11.29-01.53.38:874][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy46AB2EEF45A4B1969A0FE9BD1A27F1E1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset' [2024.11.29-01.53.38:882][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.416 ms (total: 1.02 sec) [2024.11.29-01.53.38:948][475]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-01.53.38:948][475]LogContentValidation: Enabled validators: [2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.53.38:948][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset [2024.11.29-01.53.48:395][566]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.11.29-01.53.49:331][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.53.49:413][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.54.29:888][194]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.11.29-01.54.43:900][619]LogSlate: Window 'Change Variable Type' being destroyed [2024.11.29-01.54.53:275][623]LogSlate: Window 'Find in Blueprints' being destroyed [2024.11.29-01.54.53:281][623]LogSlate: Window 'Find in Blueprints' being destroyed [2024.11.29-01.55.04:249][857]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) [2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) [2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) [2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) [2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF) [2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4) [2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464) [2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349) [2024.11.29-01.55.04:270][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space [2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space [2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target [2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.04:471][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 [2024.11.29-01.55.04:545][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:545][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? [2024.11.29-01.55.04:549][858]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 [2024.11.29-01.55.12:730][614]LogSlate: Window 'Change Variable Type' being destroyed [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.55.34:604][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.11.29-01.56.25:065][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.11.29-01.56.25:069][841]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.026 [2024.11.29-01.56.25:069][841]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-01.56.25:069][841]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-01.56.25:069][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.11.29-01.56.25:107][841]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2 [2024.11.29-01.56.25:107][841]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto26F94B562499284D41089E59926249EAE.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset' [2024.11.29-01.56.25:107][841]LogFileHelpers: Auto-saving content packages took 0.039 [2024.11.29-01.56.56:073][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.11.29-01.56.56:078][542]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.56.56:128][542]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-01.56.56:128][542]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-01.56.56:128][542]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.11.29-01.56.56:167][542]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.11.29-01.56.56:167][542]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStatsB31E11B74CC2565E270FD2BB8A12E641.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset' [2024.11.29-01.56.56:175][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 96.413 ms (total: 1.12 sec) [2024.11.29-01.56.56:228][542]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.56.56:228][542]LogContentValidation: Enabled validators: [2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.56.56:228][542]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.56.56:228][542]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.11.29-01.57.10:988][914]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1376.104370 [2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1376.257568, Update Interval: 338.074280 [2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.11.29-01.57.46:388][737]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-01.57.47:700][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-01.57.47:707][857]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.57.47:761][857]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-01.57.47:761][857]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-01.57.47:762][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.11.29-01.57.47:803][857]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.11.29-01.57.47:803][857]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats0ABB1EB44B62745B2DC3DBB33E880337.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset' [2024.11.29-01.57.47:810][857]LogFileHelpers: InternalPromptForCheckoutAndSave took 102.988 ms (total: 1.22 sec) [2024.11.29-01.57.47:861][857]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.57.47:861][857]LogContentValidation: Enabled validators: [2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.57.47:861][857]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.57.47:861][857]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.59.09:477][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.59.10:545][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.11.29-01.59.10:560][157]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-01.59.10:611][157]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-01.59.10:696][157]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-01.59.10:696][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-01.59.10:696][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-01.59.10:714][157]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-01.59.10:714][157]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter0BC8640B4566E548A7E00E95C07841FB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-01.59.10:724][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.503 ms (total: 1.38 sec) [2024.11.29-01.59.10:777][157]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-01.59.10:777][157]LogContentValidation: Enabled validators: [2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-01.59.10:777][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-01.59.10:777][157]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-01.59.12:977][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.11.29-01.59.14:154][505]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-01.59.37:030][979]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9 [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296 [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3 [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8 [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E [2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 [2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C [2024.11.29-01.59.46:368][ 4]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found [2024.11.29-01.59.46:430][ 5]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 [2024.11.29-01.59.46:490][ 6]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 [2024.11.29-01.59.46:524][ 7]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 [2024.11.29-01.59.46:561][ 8]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9 [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296 [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3 [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8 [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 [2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C [2024.11.29-01.59.46:673][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9 [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296 [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3 [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8 [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 [2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9 [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296 [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3 [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8 [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 [2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9 [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296 [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3 [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8 [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 [2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C [2024.11.29-01.59.48:238][ 76]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 [2024.11.29-02.00.28:225][680]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/Blueprints/E_CharacterTypes.E_CharacterTypes [2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: ================================================ [2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.11.29-02.01.18:420][ 95]LogShaderCompilers: Display: Total job queries 202, among them cache hits 16 (7.92%), DDC hits 174 (86.14%), Duplicates 2 (0.99%) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Tracking 184 distinct input hashes that result in 164 distinct outputs (89.13%) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: RAM used: 124,48 KiB of 1,60 GiB budget. Usage: 0.01% [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Shader Compilation stats === [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shaders Compiled: 10 [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs assigned 10, completed 10 (100%) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average time worker was idle: 0.71 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.04 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job execution time: average 1.11 s, max 2.11 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 1.15 s, max 2.15 [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shader code size: average 7,749 KiB, min 5,844 KiB, max 11,488 KiB [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.21 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs were issued in 10 batches (only local compilation was used), average 1.00 jobs/batch [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average processing rate: 3.11 jobs/sec [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread time: 5,06 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread preprocess time: 4,131 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Percentage time preprocessing: 81.64% [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Effective parallelization: 1.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 37.49% of total time (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.01% of total time (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS - 15.72% of total time (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.32% of total time (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS - 12.46% of total time (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Material stats === [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Cooked: 0 [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Translated: 140 [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Translation Only: 0.03 s (53%) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Cache Hits: 40 (29%) [2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: ================================================ [2024.11.29-02.01.35:523][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.11.29-02.01.36:282][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-02.01.36:291][945]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.01.36:343][945]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.11.29-02.01.36:343][945]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.11.29-02.01.36:343][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.11.29-02.01.36:384][945]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.11.29-02.01.36:384][945]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats908EAD5E4B2F05E6FF7886B87B4140CF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset' [2024.11.29-02.01.36:391][945]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.208 ms (total: 1.48 sec) [2024.11.29-02.01.36:443][945]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.01.36:443][945]LogContentValidation: Enabled validators: [2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.01.36:443][945]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.01.36:443][945]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.11.29-02.01.41:059][373]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.01.41:064][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.01.41:064][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.01.41:065][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.639 ms [2024.11.29-02.01.41:065][373]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: BP_AI [2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI [2024.11.29-02.01.43:109][373]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI [2024.11.29-02.01.43:109][373]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 [2024.11.29-02.01.43:235][373]LogSlate: Window 'Blueprint Compilation Errors' being destroyed [2024.11.29-02.01.43:657][373]LogAutomationController: Ignoring very large delta of 2.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target [2024.11.29-02.01.45:056][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-02.01.50:606][833]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-02.01.50:613][833]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.01.50:678][833]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... [2024.11.29-02.01.50:809][833]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] [2024.11.29-02.01.50:809][833]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] [2024.11.29-02.01.50:809][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true [2024.11.29-02.01.50:841][833]LogSavePackage: Moving output files for package: /Game/AI/BP_AI [2024.11.29-02.01.50:842][833]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI7F9DB755411A17A091E3FCAFC340B87F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset' [2024.11.29-02.01.50:852][833]LogFileHelpers: InternalPromptForCheckoutAndSave took 238.911 ms (total: 1.72 sec) [2024.11.29-02.01.50:943][833]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.01.50:943][833]LogContentValidation: Enabled validators: [2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.01.50:943][833]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.01.50:944][833]AssetCheck: /Game/AI/BP_AI Validating asset [2024.11.29-02.01.51:878][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.11.29-02.01.53:934][ 44]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.01.53:939][ 44]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.01.53:939][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.01.53:940][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.540 ms (total: 3.180 ms) [2024.11.29-02.01.53:941][ 44]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.01.53:941][ 44]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI [2024.11.29-02.01.55:515][ 44]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI [2024.11.29-02.01.55:517][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 [2024.11.29-02.01.55:529][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 [2024.11.29-02.01.55:536][ 44]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-02.01.55:571][ 44]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.11.29-02.01.55:865][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 [2024.11.29-02.01.55:970][ 44]LogSlate: Window 'Blueprint Compilation Errors' being destroyed [2024.11.29-02.01.55:994][ 44]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.11.29-02.01.56:127][ 44]LogAutomationController: Ignoring very large delta of 2.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-02.02.46:931][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.11.29-02.02.46:932][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-02.02.47:011][847]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.11.29-02.03.11:610][837]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1736.725586 [2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1736.895996, Update Interval: 349.174469 [2024.11.29-02.03.16:534][275]LogSlate: Window 'Message Log' being destroyed [2024.11.29-02.03.16:546][275]LogSlate: Window 'Message Log' being destroyed [2024.11.29-02.03.55:717][129]LogStreaming: Display: FlushAsyncLoading(594): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-02.03.56:013][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D [2024.11.29-02.03.56:018][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7 [2024.11.29-02.03.56:021][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891 [2024.11.29-02.03.56:025][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61 [2024.11.29-02.03.56:029][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452 [2024.11.29-02.03.56:033][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8 [2024.11.29-02.03.56:038][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30 [2024.11.29-02.03.56:042][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC [2024.11.29-02.03.56:045][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB [2024.11.29-02.03.56:050][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51 [2024.11.29-02.03.56:054][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8 [2024.11.29-02.03.56:058][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459 [2024.11.29-02.03.56:062][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5 [2024.11.29-02.03.56:067][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6 [2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB) [2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB) [2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB) [2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB) [2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB) [2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB) [2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB) [2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB) [2024.11.29-02.03.56:116][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/fcf1568b0098fe23a08494851c51f8265830b8b0 [2024.11.29-02.03.56:117][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB) [2024.11.29-02.03.56:120][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB) [2024.11.29-02.03.56:132][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/133b632f3ace1790ccd5e7ce642a35335c380d8e [2024.11.29-02.03.56:134][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/f9398ef25b8aa5dee51a2b2b4b1272c49d2ecc79 [2024.11.29-02.03.56:137][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/6cf93a06419f324e0c58d896f334f517031a191c [2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB) [2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB) [2024.11.29-02.03.56:146][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB) [2024.11.29-02.03.56:149][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c2e8be1f62f9f513926a093345056ba82560b0e8 [2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/2e292fc837462816fd6c65120c3a654b1c3eb3e1 [2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/1f5323797ab5a93a977d69582607c1c3ade047a6 [2024.11.29-02.03.56:163][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB) [2024.11.29-02.03.56:168][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/7785af6d8fde393a45b30f47c5dca3074c3ead51 [2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/d5d48fccbd7eda55dea3b28c15a1af6eecc73bf2 [2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/03c3ec1a0f96bd6cb22ea93a7b301c8dfc944b8e [2024.11.29-02.03.56:175][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/7ae8a08eca6821b1278e6134e310e15a5471c01a [2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/e04912f41c1203ee8c47ab54196c38c35764b851 [2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/ed6b7427d4600baf8cc9ed1615cb839ebc2d17ca [2024.11.29-02.03.56:181][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/447d4ad3fc08e6d855243b06e893d3e2b05c2813 [2024.11.29-02.03.56:202][129]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ... [2024.11.29-02.03.56:570][145]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages [2024.11.29-02.04.01:259][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.11.29-02.04.01:260][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. [2024.11.29-02.04.01:311][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.11.29-02.04.09:927][208]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle [2024.11.29-02.04.09:928][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 [2024.11.29-02.04.09:942][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.11.29-02.04.10:212][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 [2024.11.29-02.04.10:275][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.11.29-02.04.10:597][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 [2024.11.29-02.04.10:620][208]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh' [2024.11.29-02.04.10:628][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29 [2024.11.29-02.04.10:745][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30 [2024.11.29-02.04.13:624][379]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.13:624][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.13:636][379]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.13:636][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.13:689][379]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.13:689][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.13:755][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.29-02.04.18:739][792]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:862][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:863][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.20:128][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-02.04.20:136][890]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.04.20:193][890]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AI/ABP_AI] ([2] browsable assets)... [2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-02.04.20:210][890]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AI/ABP_AI.ABP_AI] [2024.11.29-02.04.20:210][890]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/ABP_AI] [2024.11.29-02.04.20:210][890]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/ABP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset" SILENT=true [2024.11.29-02.04.20:235][890]LogSavePackage: Moving output files for package: /Game/AI/ABP_AI [2024.11.29-02.04.20:235][890]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/ABP_AIB6BEF27640FE4C20E6A8968B9A104D33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset' [2024.11.29-02.04.20:244][890]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.642 ms (total: 1.83 sec) [2024.11.29-02.04.20:308][890]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.04.20:308][890]LogContentValidation: Enabled validators: [2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.04.20:308][890]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.04.20:308][890]AssetCheck: /Game/AI/ABP_AI Validating asset [2024.11.29-02.04.23:249][ 52]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.04.23:254][ 52]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.04.23:254][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.04.23:256][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.613 ms (total: 4.794 ms) [2024.11.29-02.04.23:256][ 52]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.04.23:260][ 52]LogOnline: OSS: Created online subsystem instance for: NULL [2024.11.29-02.04.23:260][ 52]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.11.29-02.04.23:260][ 52]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004873s) [2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004915s) [2024.11.29-02.04.23:285][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.11.29-02.04.23:288][ 52]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.04.23:289][ 52]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.04.23:289][ 52]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.04.23:290][ 52]LogWorldPartition: Display: WorldPartition initialize took 1.315 ms (total: 32.960 ms) [2024.11.29-02.04.23:290][ 52]LogPlayLevel: PIE: World Init took: (0.002821s) [2024.11.29-02.04.23:291][ 52]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.04.23:291][ 52]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.04.23:294][ 52]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.04.23:304][ 52]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.04.23:305][ 52]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 [2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.11.29-02.04.23:307][ 52]LogInit: FAudioDevice initialized with ID 2. [2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.11.29-02.04.23:307][ 52]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. [2024.11.29-02.04.23:307][ 52]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.11.29-02.04.23:310][ 52]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.04.23:312][ 52]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.04.23 [2024.11.29-02.04.23:312][ 52]LogWorld: Bringing up level for play took: 0.001538 [2024.11.29-02.04.23:314][ 52]LogOnline: OSS: Created online subsystem instance for: :Context_31 [2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.04.23:320][ 52]PIE: Server logged in [2024.11.29-02.04.23:321][ 52]PIE: Play in editor total start time 0,067 seconds. [2024.11.29-02.04.23:333][ 52]LogSlate: Last resort fallback font was requested. Font: '/Game/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)' [2024.11.29-02.04.23:338][ 52]LogSlate: Took 0.004126 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) [2024.11.29-02.04.23:708][ 54]LogSlate: Took 0.000268 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.11.29-02.04.28:300][199]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon). BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C [2024.11.29-02.04.28:300][199]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem [2024.11.29-02.04.28:943][238]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon). BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C [2024.11.29-02.04.28:943][238]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem [2024.11.29-02.04.29:240][256]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon). BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C [2024.11.29-02.04.29:240][256]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem [2024.11.29-02.04.31:857][414]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon). BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C [2024.11.29-02.04.31:857][414]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem [2024.11.29-02.04.32:057][426]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon). BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C [2024.11.29-02.04.32:057][426]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem [2024.11.29-02.04.33:017][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.04.33:017][482]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.04.33:017][482]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.33:018][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.33:018][482]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.04.33:021][482]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.04.33:027][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.33:051][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.04.33:051][482]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.11.29-02.04.33:052][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.11.29-02.04.33:056][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.11.29-02.04.33:064][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.11.29-02.04.33:196][483]LogPlayLevel: Display: Destroying online subsystem :Context_31 [2024.11.29-02.04.39:013][661]LogSlate: Window 'Message Log' being destroyed [2024.11.29-02.04.39:063][661]LogSlate: Window 'Message Log' being destroyed [2024.11.29-02.04.48:082][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2024.11.29-02.04.51:657][109]LogSlate: Window 'Delete Assets' being destroyed [2024.11.29-02.04.51:941][109]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.51:941][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:087][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.29-02.04.52:087][109]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:087][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:169][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.29-02.04.52:169][109]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:169][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:233][109]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:233][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:324][109]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:324][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:334][109]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:334][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:348][109]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:348][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:398][109]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:398][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:449][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.29-02.04.52:449][109]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:449][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:511][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.29-02.04.52:511][109]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.04.52:511][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.04.52:553][109]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/UI/WB_AssasinatePrompt.WB_AssasinatePrompt Asset Type: WidgetBlueprint [2024.11.29-02.04.53:286][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.11.29-02.04.53:346][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.11.29-02.04.53:368][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.11.29-02.04.53:398][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.11.29-02.04.53:405][109]LogAutomationController: Ignoring very large delta of 5.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-02.04.57:155][315]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/WP_HUD.WP_HUD [2024.11.29-02.04.57:156][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31 [2024.11.29-02.04.57:178][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32 [2024.11.29-02.04.57:185][315]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] [2024.11.29-02.04.57:538][315]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' [2024.11.29-02.05.10:270][718]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.05.10:275][718]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.05.10:275][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.05.10:280][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.946 ms (total: 9.740 ms) [2024.11.29-02.05.10:280][718]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.05.10:280][718]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005033s) [2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005070s) [2024.11.29-02.05.10:325][718]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.11.29-02.05.10:329][718]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.05.10:331][718]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.05.10:331][718]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.05.10:332][718]LogWorldPartition: Display: WorldPartition initialize took 1.329 ms (total: 34.290 ms) [2024.11.29-02.05.10:332][718]LogPlayLevel: PIE: World Init took: (0.003027s) [2024.11.29-02.05.10:333][718]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.05.10:333][718]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.05.10:336][718]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.05.10:345][718]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.05.10:346][718]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 [2024.11.29-02.05.10:348][718]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2024.11.29-02.05.10:349][718]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2024.11.29-02.05.10:349][718]LogInit: FAudioDevice initialized with ID 3. [2024.11.29-02.05.10:349][718]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. [2024.11.29-02.05.10:349][718]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2024.11.29-02.05.10:351][718]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.05.10:353][718]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.10 [2024.11.29-02.05.10:354][718]LogWorld: Bringing up level for play took: 0.001805 [2024.11.29-02.05.10:355][718]LogOnline: OSS: Created online subsystem instance for: :Context_34 [2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.05.10:360][718]PIE: Server logged in [2024.11.29-02.05.10:361][718]PIE: Play in editor total start time 0,086 seconds. [2024.11.29-02.05.13:492][798]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon). BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C [2024.11.29-02.05.13:492][798]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem [2024.11.29-02.05.14:188][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.05.14:189][834]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.05.14:189][834]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.05.14:189][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.05.14:189][834]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.05.14:193][834]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.05.14:199][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.05.14:220][834]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.11.29-02.05.14:220][834]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2024.11.29-02.05.14:220][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.11.29-02.05.14:222][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.11.29-02.05.14:227][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.05.14:229][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.11.29-02.05.14:360][835]LogPlayLevel: Display: Destroying online subsystem :Context_34 [2024.11.29-02.05.21:989][204]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem [2024.11.29-02.05.21:989][204]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33 [2024.11.29-02.05.47:688][133]LogEditorTransaction: Undo Move Nodes [2024.11.29-02.05.53:341][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.11.29-02.05.55:900][943]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.11.29-02.05.55:912][943]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.05.55:976][943]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.05.55:976][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.05.55:976][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.05.55:991][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.05.55:992][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemDFB20F9E454D1AE30435CE94EF05B137.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.05.55:992][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)... [2024.11.29-02.05.56:100][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy] [2024.11.29-02.05.56:100][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy] [2024.11.29-02.05.56:100][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true [2024.11.29-02.05.56:114][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy [2024.11.29-02.05.56:114][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_DummyCB9CEC6747F22B1DDADDD6B7CFC9E9A7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset' [2024.11.29-02.05.56:115][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... [2024.11.29-02.05.56:143][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] [2024.11.29-02.05.56:144][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] [2024.11.29-02.05.56:144][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true [2024.11.29-02.05.56:180][943]LogSavePackage: Moving output files for package: /Game/AI/BP_AI [2024.11.29-02.05.56:180][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI8089681B40EF3955324C399C1A64C07A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset' [2024.11.29-02.05.56:187][943]LogFileHelpers: InternalPromptForCheckoutAndSave took 275.163 ms (total: 2.10 sec) [2024.11.29-02.05.56:240][943]LogContentValidation: Display: Starting to validate 3 assets [2024.11.29-02.05.56:241][943]LogContentValidation: Enabled validators: [2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.05.56:241][943]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset [2024.11.29-02.05.56:241][943]AssetCheck: /Game/AI/BP_AI Validating asset [2024.11.29-02.05.56:690][971]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.05.56:695][971]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.05.56:695][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.05.56:697][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.957 ms (total: 11.697 ms) [2024.11.29-02.05.56:697][971]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.05.56:697][971]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004072s) [2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004119s) [2024.11.29-02.05.56:726][971]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-02.05.56:728][971]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.05.56:730][971]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.05.56:730][971]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.05.56:732][971]LogWorldPartition: Display: WorldPartition initialize took 1.669 ms (total: 35.960 ms) [2024.11.29-02.05.56:732][971]LogPlayLevel: PIE: World Init took: (0.003238s) [2024.11.29-02.05.56:732][971]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.05.56:732][971]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.05.56:735][971]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.05.56:745][971]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.05.56:746][971]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 [2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4 [2024.11.29-02.05.56:748][971]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2024.11.29-02.05.56:748][971]LogInit: FAudioDevice initialized with ID 4. [2024.11.29-02.05.56:748][971]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 [2024.11.29-02.05.56:748][971]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'. [2024.11.29-02.05.56:748][971]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2024.11.29-02.05.56:751][971]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.05.56:754][971]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.56 [2024.11.29-02.05.56:754][971]LogWorld: Bringing up level for play took: 0.001797 [2024.11.29-02.05.56:756][971]LogOnline: OSS: Created online subsystem instance for: :Context_36 [2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.05.56:761][971]PIE: Server logged in [2024.11.29-02.05.56:762][971]PIE: Play in editor total start time 0,067 seconds. [2024.11.29-02.05.59:619][ 36]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-02.06.01:508][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.06.01:508][ 95]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.06.01:509][ 95]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.06.01:509][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.06.01:509][ 95]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.06.01:547][ 95]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.06.01:552][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.06.01:576][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.06.01:576][ 95]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2024.11.29-02.06.01:576][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.11.29-02.06.01:578][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.11.29-02.06.01:585][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.11.29-02.06.01:617][ 96]LogPlayLevel: Display: Destroying online subsystem :Context_36 [2024.11.29-02.06.06:197][414]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.06.06:197][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.06.06:203][414]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.06.06:203][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.06.06:262][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.11.29-02.06.06:971][452]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.06.06:971][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.06.07:044][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.11.29-02.06.11:271][685]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.11.29-02.06.11:271][685]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34 [2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.17:592][287]LogSlate: Window 'Message Log' being destroyed [2024.11.29-02.06.17:601][287]LogSlate: Window 'Message Log' being destroyed [2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.36:755][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.36:756][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.01:881][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.15:586][114]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.07.16:758][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.11.29-02.07.16:773][211]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.07.16:824][211]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.07.16:837][211]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.07.16:837][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.07.16:837][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.07.16:855][211]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.07.16:855][211]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter532A6D5D4C60F2400C43C58E1F5C1ED5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.07.16:864][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.007 ms (total: 2.20 sec) [2024.11.29-02.07.16:924][211]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.07.16:924][211]LogContentValidation: Enabled validators: [2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.07.16:924][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.07.16:924][211]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.07.32:614][525]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem [2024.11.29-02.07.32:614][525]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35 [2024.11.29-02.09.45:363][645]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.09.45:424][645]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.09.45:424][645]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.09.45:424][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.09.45:441][645]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.09.45:442][645]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem0E5EC6C44A0F07127D29D098F33BE0CD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.09.45:451][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.003 ms (total: 2.28 sec) [2024.11.29-02.09.45:505][645]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.09.45:505][645]LogContentValidation: Enabled validators: [2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.09.45:505][645]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.09.45:505][645]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.09.54:553][694]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2139.664795 [2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2139.805908, Update Interval: 310.466614 [2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.36:184][420]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.10.36:240][420]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.10.36:321][420]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.10.36:321][420]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.10.36:321][420]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.10.36:339][420]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.10.36:340][420]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC92C7E404B11428FCF6040BA93AEF4A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.10.36:348][420]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.307 ms (total: 2.45 sec) [2024.11.29-02.10.36:407][420]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.10.36:407][420]LogContentValidation: Enabled validators: [2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.10.36:407][420]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.10.36:407][420]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.10.38:082][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:135][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.25:950][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms [2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:989][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.11.40:732][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.11.29-02.11.40:743][695]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.11.40:807][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.11.40:879][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.11.40:879][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.11.40:879][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.11.40:896][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.11.40:897][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBFF6D91C4A9BF3573A2263B31935AC1C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.11.40:898][695]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.11.40:898][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.11.40:898][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.11.40:913][695]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.11.40:914][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1DC8F9EF4771B8C84DFB579E4658FEDE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.11.40:921][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.992 ms (total: 2.63 sec) [2024.11.29-02.11.40:972][695]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.11.40:972][695]LogContentValidation: Enabled validators: [2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.11.40:972][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.11.40:972][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.11.40:973][695]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.11.42:690][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.11.29-02.12.11:598][145]LogEditorTransaction: Undo Move Node [2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.12.12:208][163]LogEditorTransaction: Undo Split Struct Pin [2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.13.54:718][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.13.55:914][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.11.29-02.13.55:923][139]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.13.56:003][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.13.56:072][139]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.13.56:072][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.13.56:072][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.13.56:099][139]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.13.56:099][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5B4150314169A8C10B3D90B2D6D07A7C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.13.56:100][139]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.13.56:100][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.13.56:100][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.13.56:123][139]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.13.56:123][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem8B18D9BB449F82FF0B46899E58EB33A9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.13.56:137][139]LogFileHelpers: InternalPromptForCheckoutAndSave took 213.681 ms (total: 2.84 sec) [2024.11.29-02.13.56:192][139]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.13.56:192][139]LogContentValidation: Enabled validators: [2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.13.56:192][139]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.13.56:193][139]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.13.56:193][139]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.13.57:548][228]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.13.57:553][228]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.13.57:553][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.13.57:556][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 3.017 ms (total: 14.715 ms) [2024.11.29-02.13.57:556][228]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.13.57:556][228]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004134s) [2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004183s) [2024.11.29-02.13.57:596][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2024.11.29-02.13.57:599][228]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.13.57:601][228]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.13.57:601][228]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.13.57:603][228]LogWorldPartition: Display: WorldPartition initialize took 1.804 ms (total: 37.764 ms) [2024.11.29-02.13.57:603][228]LogPlayLevel: PIE: World Init took: (0.003944s) [2024.11.29-02.13.57:604][228]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.13.57:604][228]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.13.57:607][228]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.13.57:620][228]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 [2024.11.29-02.13.57:620][228]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5 [2024.11.29-02.13.57:622][228]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2024.11.29-02.13.57:622][228]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 [2024.11.29-02.13.57:622][228]LogInit: FAudioDevice initialized with ID 5. [2024.11.29-02.13.57:622][228]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'. [2024.11.29-02.13.57:622][228]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2024.11.29-02.13.57:625][228]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.13.57:627][228]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.13.57 [2024.11.29-02.13.57:627][228]LogWorld: Bringing up level for play took: 0.002096 [2024.11.29-02.13.57:630][228]LogOnline: OSS: Created online subsystem instance for: :Context_39 [2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.13.57:635][228]PIE: Server logged in [2024.11.29-02.13.57:636][228]PIE: Play in editor total start time 0,083 seconds. [2024.11.29-02.14.00:246][282]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-02.14.01:908][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.14.01:908][325]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.14.01:908][325]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.14.01:909][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.14.01:909][325]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.14.01:942][325]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.14.01:948][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.14.01:973][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.14.01:973][325]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2024.11.29-02.14.01:973][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.11.29-02.14.01:975][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.11.29-02.14.01:983][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.11.29-02.14.02:016][326]LogPlayLevel: Display: Destroying online subsystem :Context_39 [2024.11.29-02.14.15:170][427]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.14.15:175][427]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.14.15:175][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.14.15:176][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.665 ms (total: 16.380 ms) [2024.11.29-02.14.15:177][427]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.14.15:226][427]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003601s) [2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003644s) [2024.11.29-02.14.15:251][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.11.29-02.14.15:255][427]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.14.15:257][427]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.14.15:257][427]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.14.15:258][427]LogWorldPartition: Display: WorldPartition initialize took 1.205 ms (total: 38.969 ms) [2024.11.29-02.14.15:258][427]LogPlayLevel: PIE: World Init took: (0.002706s) [2024.11.29-02.14.15:258][427]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.14.15:259][427]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.14.15:261][427]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.14.15:272][427]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 [2024.11.29-02.14.15:272][427]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6 [2024.11.29-02.14.15:274][427]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2024.11.29-02.14.15:274][427]LogInit: FAudioDevice initialized with ID 6. [2024.11.29-02.14.15:274][427]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 [2024.11.29-02.14.15:274][427]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'. [2024.11.29-02.14.15:274][427]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2024.11.29-02.14.15:277][427]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.14.15:279][427]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.14.15 [2024.11.29-02.14.15:279][427]LogWorld: Bringing up level for play took: 0.001803 [2024.11.29-02.14.15:281][427]LogOnline: OSS: Created online subsystem instance for: :Context_40 [2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.14.15:286][427]PIE: Server logged in [2024.11.29-02.14.15:287][427]PIE: Play in editor total start time 0,112 seconds. [2024.11.29-02.14.18:173][494]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 123 [2024.11.29-02.14.18:173][494]LogBlueprintDebug: Script call stack: Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0 Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon [2024.11.29-02.14.30:142][494]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-02.14.30:148][494]LogAutomationController: Ignoring very large delta of 12.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-02.14.30:416][499]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB [2024.11.29-02.14.32:187][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.14.32:187][595]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.14.32:187][595]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.14.32:188][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.14.32:188][595]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.14.32:191][595]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.14.32:197][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.14.32:220][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.14.32:220][595]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2024.11.29-02.14.32:220][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.11.29-02.14.32:223][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.11.29-02.14.32:231][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.11.29-02.14.32:255][596]LogPlayLevel: Display: Destroying online subsystem :Context_40 [2024.11.29-02.14.51:771][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed [2024.11.29-02.14.51:772][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed [2024.11.29-02.15.35:797][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.11.29-02.15.39:970][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.11.29-02.15.39:981][228]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.15.40:038][228]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.15.40:038][228]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.15.40:038][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.15.40:055][228]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.15.40:055][228]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB52F8AE54FDC5610B077D7B95E700417.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.15.40:064][228]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.599 ms (total: 2.92 sec) [2024.11.29-02.15.40:122][228]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.15.40:122][228]LogContentValidation: Enabled validators: [2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.15.40:122][228]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.15.40:122][228]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.15.40:445][251]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.15.40:451][251]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.15.40:451][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.15.40:452][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.621 ms (total: 18.001 ms) [2024.11.29-02.15.40:452][251]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.15.40:453][251]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003203s) [2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003232s) [2024.11.29-02.15.40:477][251]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.11.29-02.15.40:480][251]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.15.40:481][251]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.15.40:481][251]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.15.40:482][251]LogWorldPartition: Display: WorldPartition initialize took 1.231 ms (total: 40.200 ms) [2024.11.29-02.15.40:482][251]LogPlayLevel: PIE: World Init took: (0.002830s) [2024.11.29-02.15.40:484][251]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.15.40:484][251]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.15.40:486][251]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.15.40:496][251]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 [2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7 [2024.11.29-02.15.40:498][251]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2024.11.29-02.15.40:498][251]LogInit: FAudioDevice initialized with ID 7. [2024.11.29-02.15.40:498][251]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 [2024.11.29-02.15.40:498][251]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'. [2024.11.29-02.15.40:498][251]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 [2024.11.29-02.15.40:501][251]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.15.40:503][251]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.15.40 [2024.11.29-02.15.40:503][251]LogWorld: Bringing up level for play took: 0.001705 [2024.11.29-02.15.40:505][251]LogOnline: OSS: Created online subsystem instance for: :Context_41 [2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.15.40:509][251]PIE: Server logged in [2024.11.29-02.15.40:511][251]PIE: Play in editor total start time 0,06 seconds. [2024.11.29-02.15.42:919][306]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 145 [2024.11.29-02.15.42:919][306]LogBlueprintDebug: Script call stack: Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0 Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon [2024.11.29-02.16.00:721][306]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-02.16.00:726][306]LogAutomationController: Ignoring very large delta of 17.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-02.16.00:726][306]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2505.838867 [2024.11.29-02.16.00:831][311]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB [2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2506.076416, Update Interval: 340.028076 [2024.11.29-02.16.10:178][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.16.10:178][861]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.16.10:178][861]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.16.10:179][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.16.10:179][861]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.16.10:182][861]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.16.10:188][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.16.10:210][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.16.10:211][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 [2024.11.29-02.16.10:211][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.11.29-02.16.10:213][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.11.29-02.16.10:220][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.11.29-02.16.10:256][862]LogPlayLevel: Display: Destroying online subsystem :Context_41 [2024.11.29-02.17.56:040][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.17.56:943][616]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.17.57:002][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.17.57:136][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.17.57:136][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.17.57:136][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.17.57:156][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.17.57:157][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter71A18D7F4A5DDC6B6DD281AE9102B47A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.17.57:167][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.998 ms (total: 3.15 sec) [2024.11.29-02.17.57:219][616]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.17.57:219][616]LogContentValidation: Enabled validators: [2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.17.57:219][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.17.57:220][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.17.57:988][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.07:068][752]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.08:326][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.08:327][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.09:895][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.12:507][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.14:357][466]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.18.14:362][466]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.18.14:362][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.18.14:364][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.605 ms (total: 19.607 ms) [2024.11.29-02.18.14:364][466]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.18.14:364][466]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003469s) [2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003503s) [2024.11.29-02.18.14:394][466]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.11.29-02.18.14:404][466]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.18.14:405][466]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.18.14:405][466]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.18.14:407][466]LogWorldPartition: Display: WorldPartition initialize took 1.346 ms (total: 41.547 ms) [2024.11.29-02.18.14:407][466]LogPlayLevel: PIE: World Init took: (0.002981s) [2024.11.29-02.18.14:408][466]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.18.14:408][466]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.18.14:410][466]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.18.14:422][466]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 [2024.11.29-02.18.14:422][466]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8 [2024.11.29-02.18.14:423][466]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 [2024.11.29-02.18.14:423][466]LogInit: FAudioDevice initialized with ID 8. [2024.11.29-02.18.14:423][466]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 [2024.11.29-02.18.14:423][466]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'. [2024.11.29-02.18.14:423][466]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 [2024.11.29-02.18.14:427][466]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.18.14:429][466]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.18.14 [2024.11.29-02.18.14:429][466]LogWorld: Bringing up level for play took: 0.001869 [2024.11.29-02.18.14:431][466]LogOnline: OSS: Created online subsystem instance for: :Context_42 [2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.14:438][466]PIE: Server logged in [2024.11.29-02.18.14:439][466]PIE: Play in editor total start time 0,077 seconds. [2024.11.29-02.18.18:067][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.18.18:067][537]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.18.18:067][537]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.18.18:067][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.18.18:067][537]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.18.18:078][537]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.18.18:085][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.18.18:108][537]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.11.29-02.18.18:108][537]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 [2024.11.29-02.18.18:108][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 [2024.11.29-02.18.18:111][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 [2024.11.29-02.18.18:115][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.18.18:118][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.11.29-02.18.18:165][538]LogPlayLevel: Display: Destroying online subsystem :Context_42 [2024.11.29-02.18.19:525][560]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.11.29-02.18.19:532][560]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.18.19:608][560]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.18.19:675][560]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.18.19:675][560]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.18.19:675][560]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.18.19:695][560]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.18.19:695][560]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter77ADC64A4469E8CA7C6E40B60AB8D69F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.18.19:704][560]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.368 ms (total: 3.32 sec) [2024.11.29-02.18.19:753][560]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.18.19:753][560]LogContentValidation: Enabled validators: [2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.18.19:753][560]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.18.19:754][560]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.45:019][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.18.45:654][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-02.18.45:668][581]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.18.45:721][581]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.18.45:807][581]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.18.45:808][581]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.18.45:808][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.18.45:828][581]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.18.45:828][581]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterB83893A24CC3B9293E333FABE940C87E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.18.45:837][581]LogFileHelpers: InternalPromptForCheckoutAndSave took 169.429 ms (total: 3.49 sec) [2024.11.29-02.18.45:886][581]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.18.45:886][581]LogContentValidation: Enabled validators: [2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.18.45:886][581]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.18.45:886][581]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.18.48:593][893]LogSlate: Window 'Find in Blueprints' being destroyed [2024.11.29-02.18.48:606][893]LogSlate: Window 'Find in Blueprints' being destroyed [2024.11.29-02.19.58:357][463]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem [2024.11.29-02.19.58:358][463]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36 [2024.11.29-02.20.43:208][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.43:208][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.43:210][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.43:210][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.20.44:813][795]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.11.29-02.20.44:823][795]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.20.44:886][795]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.20.44:985][795]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.20.44:985][795]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.20.44:985][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.20.45:005][795]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.20.45:005][795]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter01D6A203451DF7001C066F9189AB533F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.20.45:017][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 193.790 ms (total: 3.68 sec) [2024.11.29-02.20.45:068][795]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.20.45:069][795]LogContentValidation: Enabled validators: [2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.20.45:069][795]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.20.45:069][795]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.20.46:235][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.11.29-02.20.46:256][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:256][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.46:257][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:257][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.46:258][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:258][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.20.46:316][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:316][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.46:317][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:317][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.20.46:318][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:318][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.20.46:319][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.20.46:319][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.20.46:859][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.11.29-02.22.19:740][315]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2884.856201 [2024.11.29-02.22.19:907][335]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.22.19:907][336]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2885.014404, Update Interval: 314.963837 [2024.11.29-02.23.39:164][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.39:164][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.39:167][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.39:167][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.23.46:023][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.46:023][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.46:026][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.46:026][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.46:028][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.46:028][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.23.46:029][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.46:029][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.23.48:245][462]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2024.11.29-02.23.48:270][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:270][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.48:272][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:272][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.48:274][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:274][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.23.48:334][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:334][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.48:335][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:335][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.24.02:148][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.11.29-02.24.02:161][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:161][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.24.02:162][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:162][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.24.02:165][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:165][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.24.02:226][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:226][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.24.02:228][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:228][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.24.02:912][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-02.24.02:919][ 10]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.24.02:968][ 10]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.24.03:034][ 10]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.24.03:034][ 10]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.24.03:034][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.24.03:056][ 10]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.24.03:056][ 10]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBBB404514332E7D9D605609D057385F3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.24.03:057][ 10]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)... [2024.11.29-02.24.03:057][ 10]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem] [2024.11.29-02.24.03:057][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true [2024.11.29-02.24.03:061][ 10]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem [2024.11.29-02.24.03:062][ 10]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemF3D8417540A7B96ED1EF59B828360C48.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset' [2024.11.29-02.24.03:069][ 10]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.091 ms (total: 3.83 sec) [2024.11.29-02.24.03:134][ 10]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.24.03:134][ 10]LogContentValidation: Enabled validators: [2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.24.03:134][ 10]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.24.03:134][ 10]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset [2024.11.29-02.25.33:625][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.11.29-02.25.33:630][475]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.028 [2024.11.29-02.25.33:630][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)... [2024.11.29-02.25.33:630][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem] [2024.11.29-02.25.33:630][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.11.29-02.25.33:634][475]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3 [2024.11.29-02.25.33:635][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem_Auto3FB40AA774537312EC5A17EB8B87F3FC2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset' [2024.11.29-02.25.33:635][475]LogFileHelpers: Auto-saving content packages took 0.005 [2024.11.29-02.26.10:530][750]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons [2024.11.29-02.26.10:530][750]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37 [2024.11.29-02.26.29:950][953]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items [2024.11.29-02.26.42:188][249]LogSlate: Window 'DB_Items' being destroyed [2024.11.29-02.26.45:825][681]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon [2024.11.29-02.26.47:572][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_20' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_20' is empty [2024.11.29-02.26.47:588][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_21' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_21' is empty [2024.11.29-02.26.47:594][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_22' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_22' is empty [2024.11.29-02.26.47:601][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_23' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_23' is empty [2024.11.29-02.26.47:619][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.47:619][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.26.47:622][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.47:622][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.26.47:623][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.47:623][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.26.47:624][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.47:624][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.26.58:461][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_28' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_28' is empty [2024.11.29-02.26.58:478][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_29' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_29' is empty [2024.11.29-02.26.58:485][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_30' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_30' is empty [2024.11.29-02.26.58:493][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_31' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_31' is empty [2024.11.29-02.26.58:505][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.58:505][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.26.58:507][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.58:507][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.27.04:138][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_36' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_36' is empty [2024.11.29-02.27.04:155][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_37' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_37' is empty [2024.11.29-02.27.04:162][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_38' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_38' is empty [2024.11.29-02.27.04:169][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_39' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_39' is empty [2024.11.29-02.27.04:181][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.27.04:181][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.27.04:183][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.27.04:183][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.27.04:184][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.27.04:184][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.27.04:185][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.27.04:185][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.27.09:285][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.11.29-02.27.09:292][331]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.27.09:352][331]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.27.09:431][331]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.27.09:431][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.27.09:431][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.27.09:452][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.27.09:453][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter820D6995450D1F2B90BAD89EFC8C7719.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.27.09:453][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)... [2024.11.29-02.27.09:453][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem] [2024.11.29-02.27.09:453][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true [2024.11.29-02.27.09:458][331]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem [2024.11.29-02.27.09:458][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemF55D64EA4F161E48AF302F80E732893C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset' [2024.11.29-02.27.09:459][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.27.09:459][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.27.09:459][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.27.09:475][331]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.27.09:476][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemBA92CB1F49E8CBB543EF448EE40FAE96.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.27.09:476][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)... [2024.11.29-02.27.09:476][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item] [2024.11.29-02.27.09:476][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true [2024.11.29-02.27.09:480][331]LogSavePackage: Moving output files for package: /Game/Items/BP_Item [2024.11.29-02.27.09:480][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item347C2BC24A5BBF80C1D9E09244FA18F9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset' [2024.11.29-02.27.09:481][331]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)... [2024.11.29-02.27.09:495][331]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment] [2024.11.29-02.27.09:495][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment] [2024.11.29-02.27.09:495][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true [2024.11.29-02.27.09:510][331]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment [2024.11.29-02.27.09:510][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment382F82294A929441BD68248EB3400B33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset' [2024.11.29-02.27.09:511][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)... [2024.11.29-02.27.09:511][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items] [2024.11.29-02.27.09:511][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true [2024.11.29-02.27.09:511][331]LogSavePackage: Moving output files for package: /Game/Items/DB_Items [2024.11.29-02.27.09:511][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsC0CAAC29458B025BE527E3A2C122C41A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset' [2024.11.29-02.27.09:512][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)... [2024.11.29-02.27.09:512][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items] [2024.11.29-02.27.09:512][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true [2024.11.29-02.27.09:513][331]LogSavePackage: Moving output files for package: /Game/Items/S_Items [2024.11.29-02.27.09:513][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items8458D95946F36CFA5CBE73A8450D0C1E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset' [2024.11.29-02.27.09:513][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)... [2024.11.29-02.27.09:513][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon] [2024.11.29-02.27.09:513][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true [2024.11.29-02.27.09:515][331]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon [2024.11.29-02.27.09:515][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponA052C1104EEC26D544209A9EBB71275A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset' [2024.11.29-02.27.09:515][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.27.09:515][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.27.09:515][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.27.09:521][331]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.27.09:521][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons4CEFEE184D3D535A303D5F89F23742B1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.27.09:529][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 236.805 ms (total: 4.07 sec) [2024.11.29-02.27.09:583][331]LogContentValidation: Display: Starting to validate 9 assets [2024.11.29-02.27.09:583][331]LogContentValidation: Enabled validators: [2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.27.09:583][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.27.09:583][331]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.27.09:583][331]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset [2024.11.29-02.27.09:583][331]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.27.09:583][331]AssetCheck: /Game/Items/BP_Item Validating asset [2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset [2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/DB_Items Validating asset [2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/S_Items Validating asset [2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/S_Weapon Validating asset [2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.28.02:687][981]LogSlate: Window 'Pick Parent Class' being destroyed [2024.11.29-02.28.02:697][981]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2024.11.29-02.28.02:709][981]LogContentBrowser: Creating deferred item: NewBlueprint [2024.11.29-02.28.02:711][981]LogAutomationController: Ignoring very large delta of 2.05 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-02.28.02:726][982]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2024.11.29-02.28.11:507][755]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3236.629883 [2024.11.29-02.28.12:507][758]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.28.12:507][758]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3237.295898, Update Interval: 338.310486 [2024.11.29-02.28.20:297][782]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint [2024.11.29-02.28.20:303][782]LogContentBrowser: End creating deferred item NewBlueprint [2024.11.29-02.28.28:209][655]LogContentBrowser: Attempting asset rename: NewBlueprint -> BPC_WeaponSystem [2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.SKEL_BPC_WeaponSystem_C' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData' [2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData' [2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData' [2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData' [2024.11.29-02.28.28:307][655]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.28.28:307][655]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.28.28:307][655]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.28.28:307][655]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.28.28:308][655]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.28.28:309][655]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemE152D7E5476B96CC99261097F0264268.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.28.28:313][655]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.856 ms (total: 4.08 sec) [2024.11.29-02.28.28:363][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.11.29-02.28.28:388][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.11.29-02.28.28:410][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.11.29-02.28.28:481][655]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.28.28:481][655]LogContentValidation: Enabled validators: [2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.28.28:481][655]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.28.28:481][655]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.28.56:552][686]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.11.29-02.28.56:572][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:572][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.28.56:573][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:573][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.28.56:574][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:574][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.28.56:583][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:583][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.28.56:584][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:584][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.28.57:096][735]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.11.29-02.28.57:104][735]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.28.57:166][735]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.28.57:166][735]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.28.57:166][735]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.28.57:174][735]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.28.57:174][735]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons27566B8242A3CF8CFA3D7F89477C69FD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.28.57:181][735]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.129 ms (total: 4.16 sec) [2024.11.29-02.28.57:231][735]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.28.57:231][735]LogContentValidation: Enabled validators: [2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.28.57:231][735]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.28.57:232][735]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.29.51:190][ 44]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem [2024.11.29-02.29.51:190][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39 [2024.11.29-02.29.58:699][860]LogEditorTransaction: Undo Move Nodes [2024.11.29-02.30.00:147][977]LogEditorTransaction: Redo Move Nodes [2024.11.29-02.30.04:341][452]LogEditorTransaction: Undo Delete current selection [2024.11.29-02.30.07:744][792]LogEditorTransaction: Undo Delete current selection [2024.11.29-02.30.44:793][ 74]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.11.29-02.30.45:323][128]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.11.29-02.30.45:330][128]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.30.45:382][128]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.30.45:382][128]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.30.45:382][128]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.30.45:386][128]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.30.45:387][128]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons1E047D864676C695418F97AFB78F3703.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.30.45:387][128]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.30.45:387][128]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.30.45:387][128]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.30.45:392][128]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.30.45:392][128]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemDFBD0BBB4710440C75AB1CA5E9EC0D48.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.30.45:400][128]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.491 ms (total: 4.23 sec) [2024.11.29-02.30.45:466][128]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.30.45:466][128]LogContentValidation: Enabled validators: [2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.30.45:466][128]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.30.45:466][128]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.30.45:467][128]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.32.25:835][598]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.11.29-02.33.41:796][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.11.29-02.33.42:180][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.11.29-02.33.42:186][378]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.33.42:248][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.33.42:248][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.33.42:248][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.33.42:251][378]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.33.42:251][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons0430D578478A91E8D3A8E4829E4DA235.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.33.42:252][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.33.42:252][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.33.42:252][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.33.42:257][378]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.33.42:257][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6D9DE3CA4F77A7C19C48DA8232D7788B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.33.42:264][378]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.608 ms (total: 4.30 sec) [2024.11.29-02.33.42:315][378]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.33.42:315][378]LogContentValidation: Enabled validators: [2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.33.42:315][378]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.33.42:315][378]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.33.42:315][378]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.33.48:748][944]LogSlate: Window 'Delete Function' being destroyed [2024.11.29-02.33.48:763][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.33.48:763][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.33.48:765][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.33.48:765][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.33.48:767][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.33.48:767][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.33.48:768][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.33.48:768][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.34.41:094][927]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3626.200684 [2024.11.29-02.34.41:486][969]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.34.41:486][969]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3626.583252, Update Interval: 332.817169 [2024.11.29-02.36.11:282][161]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.049 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. [2024.11.29-02.36.16:125][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_44' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_44' is empty [2024.11.29-02.36.16:141][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_45' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_45' is empty [2024.11.29-02.36.16:147][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_46' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_46' is empty [2024.11.29-02.36.16:154][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_47' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_47' is empty [2024.11.29-02.36.16:165][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.16:165][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.16:168][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.16:168][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.16:169][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.16:169][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.16:170][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.16:170][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.19:029][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_52' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_52' is empty [2024.11.29-02.36.19:045][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_53' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_53' is empty [2024.11.29-02.36.19:052][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_54' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_54' is empty [2024.11.29-02.36.19:058][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_55' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_55' is empty [2024.11.29-02.36.19:069][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.19:069][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.19:072][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.19:072][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.19:073][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.19:073][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.19:074][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.19:074][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.23:685][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_60' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_60' is empty [2024.11.29-02.36.23:701][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_61' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_61' is empty [2024.11.29-02.36.23:708][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_62' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_62' is empty [2024.11.29-02.36.23:714][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_63' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_63' is empty [2024.11.29-02.36.23:726][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.23:727][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.23:729][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.23:729][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.25:009][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_68' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_68' is empty [2024.11.29-02.36.25:026][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_69' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_69' is empty [2024.11.29-02.36.25:033][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_70' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_70' is empty [2024.11.29-02.36.25:041][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_71' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_71' is empty [2024.11.29-02.36.25:054][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.25:054][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.25:056][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.25:056][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.28:901][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_76' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_76' is empty [2024.11.29-02.36.28:916][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_77' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_77' is empty [2024.11.29-02.36.28:923][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_78' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_78' is empty [2024.11.29-02.36.28:930][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_79' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_79' is empty [2024.11.29-02.36.28:941][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.28:941][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.28:943][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.28:944][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.36.28:945][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.28:945][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.28:946][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.36.28:946][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.36.31:386][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms [2024.11.29-02.36.31:394][394]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.36.31:446][394]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.36.31:544][394]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.36.31:544][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.36.31:544][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.36.31:564][394]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.36.31:564][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter2250B2C749DCAF38A49032AF9D2C3574.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.36.31:565][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)... [2024.11.29-02.36.31:565][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem] [2024.11.29-02.36.31:565][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true [2024.11.29-02.36.31:569][394]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem [2024.11.29-02.36.31:569][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemB65F501B400CD0ABA9AB0A8E89C250C1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset' [2024.11.29-02.36.31:570][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.36.31:570][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.36.31:570][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.36.31:586][394]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.36.31:586][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1165D46F45186BD6E7760AB89FD8DAB8.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.36.31:587][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)... [2024.11.29-02.36.31:587][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item] [2024.11.29-02.36.31:587][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true [2024.11.29-02.36.31:591][394]LogSavePackage: Moving output files for package: /Game/Items/BP_Item [2024.11.29-02.36.31:592][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemD0050B3142D28B57BA874CA313FC5B1A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset' [2024.11.29-02.36.31:592][394]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)... [2024.11.29-02.36.31:595][394]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment] [2024.11.29-02.36.31:595][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment] [2024.11.29-02.36.31:595][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true [2024.11.29-02.36.31:610][394]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment [2024.11.29-02.36.31:610][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment293BBAC64B7F498C4D0689B1DC5069C2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset' [2024.11.29-02.36.31:610][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)... [2024.11.29-02.36.31:610][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items] [2024.11.29-02.36.31:610][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true [2024.11.29-02.36.31:611][394]LogSavePackage: Moving output files for package: /Game/Items/DB_Items [2024.11.29-02.36.31:611][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items409260BE4A422E31062F11B0577DF195.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset' [2024.11.29-02.36.31:612][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)... [2024.11.29-02.36.31:612][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items] [2024.11.29-02.36.31:612][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true [2024.11.29-02.36.31:613][394]LogSavePackage: Moving output files for package: /Game/Items/S_Items [2024.11.29-02.36.31:613][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items7F102AC441E3837B2F910D9561F11928.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset' [2024.11.29-02.36.31:613][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)... [2024.11.29-02.36.31:613][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon] [2024.11.29-02.36.31:613][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true [2024.11.29-02.36.31:614][394]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon [2024.11.29-02.36.31:614][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponB88AE1B94E53FE651DD2A0A7ED1CF80A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset' [2024.11.29-02.36.31:615][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.36.31:615][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.36.31:615][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.36.31:617][394]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.36.31:618][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons695C3D664EB36AD4211178ABC4F37A50.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.36.31:618][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.36.31:618][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.36.31:618][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.36.31:624][394]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.36.31:624][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem22327D1B407921D3F70A538DDB626F10.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.36.31:632][394]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.670 ms (total: 4.54 sec) [2024.11.29-02.36.31:696][394]LogContentValidation: Display: Starting to validate 10 assets [2024.11.29-02.36.31:696][394]LogContentValidation: Enabled validators: [2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.36.31:696][394]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.36.31:696][394]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.36.31:697][394]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset [2024.11.29-02.36.31:697][394]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.36.31:697][394]AssetCheck: /Game/Items/BP_Item Validating asset [2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset [2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/DB_Items Validating asset [2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/S_Items Validating asset [2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/S_Weapon Validating asset [2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.40.35:322][947]LogSlate: Window 'Delete Variable' being destroyed [2024.11.29-02.41.07:533][530]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4012.628418 [2024.11.29-02.41.07:675][547]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.41.07:676][547]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4012.762207, Update Interval: 301.550964 [2024.11.29-02.41.53:525][744]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.11.29-02.41.53:530][744]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.035 [2024.11.29-02.41.53:530][744]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.41.53:530][744]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.41.53:530][744]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset" SILENT=false AUTOSAVING=true [2024.11.29-02.41.53:538][744]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Items/BPC_WeaponSystem_Auto4 [2024.11.29-02.41.53:538][744]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem_Auto41D6EC54A42A6EDD4C12993AC9373BE1C.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset' [2024.11.29-02.41.53:538][744]LogFileHelpers: Auto-saving content packages took 0.009 [2024.11.29-02.42.57:321][878]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item [2024.11.29-02.42.57:323][878]LogChaosDD: Creating Chaos Debug Draw Scene for world World_41 [2024.11.29-02.43.16:075][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_84' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_84' is empty [2024.11.29-02.43.16:092][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_85' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_85' is empty [2024.11.29-02.43.16:099][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_86' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_86' is empty [2024.11.29-02.43.16:106][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_87' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_87' is empty [2024.11.29-02.43.16:120][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.43.16:120][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.43.16:122][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.43.16:122][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.43.17:637][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.11.29-02.43.17:646][127]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.43.17:713][127]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.43.17:954][127]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.43.17:954][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.43.17:954][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.43.17:976][127]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.43.17:976][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5BE6764148926DED7157E8BE5777F206.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.43.17:977][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)... [2024.11.29-02.43.17:977][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem] [2024.11.29-02.43.17:977][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true [2024.11.29-02.43.17:982][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem [2024.11.29-02.43.17:982][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemB4548ECA443B97A13E6008A98EBF60D7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset' [2024.11.29-02.43.17:982][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.43.17:982][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.43.17:982][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.43.17:999][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.43.17:999][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemCFFBB955476A775A661E18A6B70487BE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.43.18:000][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)... [2024.11.29-02.43.18:000][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item] [2024.11.29-02.43.18:000][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true [2024.11.29-02.43.18:004][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item [2024.11.29-02.43.18:004][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item1BE986B347F4732C9A6C02A1ABF0D24A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset' [2024.11.29-02.43.18:005][127]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)... [2024.11.29-02.43.18:014][127]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment] [2024.11.29-02.43.18:014][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment] [2024.11.29-02.43.18:014][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true [2024.11.29-02.43.18:029][127]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment [2024.11.29-02.43.18:029][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment7124F4174915AD785C7E1CA0250C94C3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset' [2024.11.29-02.43.18:029][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)... [2024.11.29-02.43.18:029][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items] [2024.11.29-02.43.18:029][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true [2024.11.29-02.43.18:030][127]LogSavePackage: Moving output files for package: /Game/Items/DB_Items [2024.11.29-02.43.18:030][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items33CA0BEC405573F28083FE967FB1C40F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset' [2024.11.29-02.43.18:030][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)... [2024.11.29-02.43.18:030][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items] [2024.11.29-02.43.18:030][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true [2024.11.29-02.43.18:032][127]LogSavePackage: Moving output files for package: /Game/Items/S_Items [2024.11.29-02.43.18:032][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items6942141F4203C818DF92F6BBF18392D1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset' [2024.11.29-02.43.18:032][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)... [2024.11.29-02.43.18:032][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon] [2024.11.29-02.43.18:032][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true [2024.11.29-02.43.18:033][127]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon [2024.11.29-02.43.18:033][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponEC5591944598C7FBDA650EB9835B631D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset' [2024.11.29-02.43.18:034][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.43.18:034][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.43.18:034][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.43.18:037][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.43.18:037][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons95E8EFAF411307DC41BFACA7B211F0BF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.43.18:037][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.43.18:037][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.43.18:037][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.43.18:044][127]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.43.18:044][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemD43255A74BEF5A8A61075B85132A2841.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.43.18:053][127]LogFileHelpers: InternalPromptForCheckoutAndSave took 406.679 ms (total: 4.95 sec) [2024.11.29-02.43.18:111][127]LogContentValidation: Display: Starting to validate 10 assets [2024.11.29-02.43.18:111][127]LogContentValidation: Enabled validators: [2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.43.18:111][127]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.43.18:111][127]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.43.18:111][127]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset [2024.11.29-02.43.18:111][127]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.43.18:111][127]AssetCheck: /Game/Items/BP_Item Validating asset [2024.11.29-02.43.18:112][127]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset [2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/DB_Items Validating asset [2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/S_Items Validating asset [2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/S_Weapon Validating asset [2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.43.37:146][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.11.29-02.43.38:501][421]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.11.29-02.43.38:509][421]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.43.38:560][421]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.43.38:560][421]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.43.38:560][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.43.38:564][421]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.43.38:564][421]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons9BDBED5240387D6D8C46959360B7E393.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.43.38:564][421]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.43.38:564][421]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.43.38:564][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.43.38:571][421]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.43.38:571][421]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemDB6EA9F2491F158F8AA9149EEE3AE0E0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.43.38:579][421]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.096 ms (total: 5.02 sec) [2024.11.29-02.43.38:648][421]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.43.38:648][421]LogContentValidation: Enabled validators: [2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.43.38:648][421]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.43.38:648][421]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.43.38:648][421]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.47.01:238][ 85]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4366.293457 [2024.11.29-02.47.01:371][101]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.47.01:371][101]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4366.417969, Update Interval: 351.750854 [2024.11.29-02.47.23:084][600]LogEditorTransaction: Undo Move Node [2024.11.29-02.47.40:507][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms [2024.11.29-02.47.41:003][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.29-02.47.41:011][639]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.47.41:058][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.47.41:058][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.47.41:058][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.47.41:066][639]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.47.41:066][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsFA2E1DA04355CC2FB501C084612964C6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.47.41:067][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.47.41:067][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.47.41:067][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.47.41:073][639]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.47.41:073][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6EE9BD304B6D2F133FD5F083F16FFDF6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.47.41:080][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.800 ms (total: 5.09 sec) [2024.11.29-02.47.41:141][639]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.47.41:141][639]LogContentValidation: Enabled validators: [2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.47.41:141][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.47.41:142][639]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.47.41:142][639]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.49.23:870][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.11.29-02.53.52:903][223]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4777.973145 [2024.11.29-02.53.53:069][243]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.53.53:069][243]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4778.129395, Update Interval: 320.261230 [2024.11.29-02.53.54:845][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms [2024.11.29-02.53.57:057][637]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.11.29-02.53.57:067][637]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.53.57:124][637]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.53.57:124][637]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.53.57:124][637]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.53.57:133][637]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.53.57:133][637]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC8B19B794C286B84738432A45D11250F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.53.57:140][637]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.316 ms (total: 5.16 sec) [2024.11.29-02.53.57:190][637]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.53.57:190][637]LogContentValidation: Enabled validators: [2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.53.57:190][637]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.53.57:191][637]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.53.59:530][773]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.53.59:536][773]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.53.59:536][773]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.53.59:538][773]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.785 ms (total: 21.392 ms) [2024.11.29-02.53.59:543][773]LogPlayLevel: [PlayLevel] Compiling ABP_ZombieHordCharacter before play... [2024.11.29-02.53.59:544][773]LogPlayLevel: [PlayLevel] Compiling BPC_EquipmentSystem as a dependent... [2024.11.29-02.53.59:558][773]LogPlayLevel: [PlayLevel] Compiling BP_ThirdPersonCharacter as a dependent... [2024.11.29-02.53.59:559][773]LogPlayLevel: [PlayLevel] Compiling WB_Equipment as a dependent... [2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin. [2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin Target no longer exists on node Equip Weapon . Please refresh node or break links to remove pin. [2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin Item no longer exists on node Equip Weapon . Please refresh node or break links to remove pin. [2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] Could not find a function named "Equip_Weapon" in 'BP_ThirdPersonCharacter_C'. Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Weapon [2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin. [2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin. [2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Item no longer exists on node Equip Weapon . Please refresh node or break links to remove pin. [2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Could not find a function named "Equip_Weapon" in 'BP_ThirdPersonCharacter_C'. Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Weapon [2024.11.29-02.53.59:686][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.53.59:686][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.53.59:704][773]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play... [2024.11.29-02.53.59:713][773]LogPlayLevel: [PlayLevel] Compiling BPC_WeaponSystem before play... [2024.11.29-02.53.59:782][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.11.29-02.53.59:789][773]LogPlayLevel: PlayLevel: Blueprint regeneration took 250 ms (6 blueprints) [2024.11.29-02.53.59:789][773]BlueprintLog: Warning: Blueprint failed to compile: BPC_EquipmentSystem [2024.11.29-02.53.59:789][773]BlueprintLog: Warning: Blueprint failed to compile: BP_ThirdPersonCharacter [2024.11.29-02.54.01:206][773]LogSlate: Window 'Blueprint Compilation Errors' being destroyed [2024.11.29-02.54.20:991][ 85]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed [2024.11.29-02.54.20:991][ 85]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed [2024.11.29-02.54.28:100][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.29-02.54.28:117][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.54.28:117][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.54.28:118][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.54.28:118][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.54.28:123][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.54.28:123][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.54.28:124][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.54.28:124][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.54.32:094][312]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.54.32:099][312]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.54.32:099][312]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.54.32:101][312]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.672 ms (total: 23.065 ms) [2024.11.29-02.54.32:101][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.54.32:101][312]BlueprintLog: Warning: Blueprint failed to compile: BP_ThirdPersonCharacter [2024.11.29-02.54.33:402][312]LogSlate: Window 'Blueprint Compilation Errors' being destroyed [2024.11.29-02.54.43:604][411]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.54.43:604][411]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.54.43:606][411]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.54.43:606][411]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.55.08:790][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.11.29-02.55.08:818][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:818][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.55.08:819][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:820][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.55.08:822][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:822][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.55.08:916][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:916][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.55.08:917][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:917][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.55.08:918][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:918][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.55.08:919][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.08:919][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.55.09:576][218]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.11.29-02.55.09:586][218]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.55.09:640][218]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.55.09:826][218]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.55.09:827][218]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.55.09:827][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.55.09:850][218]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.55.09:850][218]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC7041F484000F51DA0D37288BDE8B54F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.55.09:851][218]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.55.09:851][218]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.55.09:851][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.55.09:868][218]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.55.09:868][218]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB5E731884799854931F1E6B0E7A8FA4A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.55.09:877][218]LogFileHelpers: InternalPromptForCheckoutAndSave took 290.745 ms (total: 5.45 sec) [2024.11.29-02.55.09:941][218]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-02.55.09:941][218]LogContentValidation: Enabled validators: [2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.55.09:941][218]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.55.09:942][218]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.55.09:942][218]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.55.14:859][750]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-02.55.14:865][750]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-02.55.14:865][750]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-02.55.14:870][750]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.858 ms (total: 27.923 ms) [2024.11.29-02.55.14:870][750]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-02.55.14:897][750]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.55.14:900][750]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003606s) [2024.11.29-02.55.14:900][750]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003660s) [2024.11.29-02.55.14:923][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.11.29-02.55.14:928][750]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-02.55.14:929][750]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-02.55.14:929][750]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-02.55.14:929][750]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-02.55.14:929][750]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-02.55.14:930][750]LogWorldPartition: Display: WorldPartition initialize took 1.234 ms (total: 42.782 ms) [2024.11.29-02.55.14:931][750]LogPlayLevel: PIE: World Init took: (0.003201s) [2024.11.29-02.55.14:931][750]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-02.55.14:932][750]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-02.55.14:932][750]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-02.55.14:935][750]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-02.55.14:945][750]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-02.55.14:947][750]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 [2024.11.29-02.55.14:947][750]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=9 [2024.11.29-02.55.14:948][750]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 [2024.11.29-02.55.14:948][750]LogInit: FAudioDevice initialized with ID 9. [2024.11.29-02.55.14:948][750]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'. [2024.11.29-02.55.14:948][750]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 [2024.11.29-02.55.14:948][750]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 [2024.11.29-02.55.14:952][750]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-02.55.14:954][750]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.55.14 [2024.11.29-02.55.14:954][750]LogWorld: Bringing up level for play took: 0.001778 [2024.11.29-02.55.14:956][750]LogOnline: OSS: Created online subsystem instance for: :Context_47 [2024.11.29-02.55.14:957][750]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.55.14:957][750]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.55.14:965][750]PIE: Server logged in [2024.11.29-02.55.14:966][750]PIE: Play in editor total start time 0,101 seconds. [2024.11.29-02.55.14:969][750]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid. BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:00AF [2024.11.29-02.55.14:969][750]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem [2024.11.29-02.55.19:108][854]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-02.55.22:377][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.55.22:377][ 47]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-02.55.22:377][ 47]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-02.55.22:378][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.55.22:378][ 47]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-02.55.22:384][ 47]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-02.55.22:390][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-02.55.22:418][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-02.55.22:418][ 47]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 [2024.11.29-02.55.22:418][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 [2024.11.29-02.55.22:421][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 [2024.11.29-02.55.22:428][ 47]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2024.11.29-02.55.22:542][ 48]LogPlayLevel: Display: Destroying online subsystem :Context_47 [2024.11.29-02.57.01:728][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_92' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_92' is empty [2024.11.29-02.57.01:743][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_93' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_93' is empty [2024.11.29-02.57.01:750][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_94' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_94' is empty [2024.11.29-02.57.01:757][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_95' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_95' is empty [2024.11.29-02.57.01:778][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.01:778][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.01:781][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.01:781][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.01:782][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.01:782][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.01:783][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.01:783][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.12:637][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_100' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_100' is empty [2024.11.29-02.57.12:654][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_101' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_101' is empty [2024.11.29-02.57.12:663][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_102' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_102' is empty [2024.11.29-02.57.12:670][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_103' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_103' is empty [2024.11.29-02.57.12:683][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.12:683][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.12:686][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.12:686][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.24:937][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_108' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_108' is empty [2024.11.29-02.57.24:954][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_109' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_109' is empty [2024.11.29-02.57.24:961][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_110' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_110' is empty [2024.11.29-02.57.24:968][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_111' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_111' is empty [2024.11.29-02.57.24:982][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.24:982][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.24:984][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.24:984][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.27:962][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_116' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_116' is empty [2024.11.29-02.57.27:979][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_117' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_117' is empty [2024.11.29-02.57.27:986][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_118' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_118' is empty [2024.11.29-02.57.27:992][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_119' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_119' is empty [2024.11.29-02.57.28:005][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.28:005][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.28:008][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.28:008][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-02.57.28:009][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.28:009][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.28:010][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-02.57.28:010][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-02.57.29:204][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.11.29-02.57.29:216][127]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.57.29:273][127]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-02.57.29:401][127]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-02.57.29:401][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-02.57.29:401][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-02.57.29:422][127]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-02.57.29:422][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter67E28D334DD66B0CAE88228BC13AC966.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-02.57.29:422][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)... [2024.11.29-02.57.29:422][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem] [2024.11.29-02.57.29:422][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true [2024.11.29-02.57.29:426][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem [2024.11.29-02.57.29:427][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem4C9BB04749C1BD140E8A91981C06AC35.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset' [2024.11.29-02.57.29:428][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-02.57.29:428][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-02.57.29:428][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-02.57.29:445][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-02.57.29:445][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemEF0273FA4AE3F730DBEFF5A8207C0C8D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-02.57.29:445][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)... [2024.11.29-02.57.29:445][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item] [2024.11.29-02.57.29:445][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true [2024.11.29-02.57.29:449][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item [2024.11.29-02.57.29:449][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemEBA1001241D35F873A83E3B7462F587E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset' [2024.11.29-02.57.29:450][127]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)... [2024.11.29-02.57.29:457][127]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment] [2024.11.29-02.57.29:457][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment] [2024.11.29-02.57.29:457][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true [2024.11.29-02.57.29:474][127]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment [2024.11.29-02.57.29:475][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment7A6F01A748AC90DAE49EAF9E74CDAEFE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset' [2024.11.29-02.57.29:475][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)... [2024.11.29-02.57.29:475][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items] [2024.11.29-02.57.29:475][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true [2024.11.29-02.57.29:476][127]LogSavePackage: Moving output files for package: /Game/Items/DB_Items [2024.11.29-02.57.29:476][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items593D7A9F48182791CEF29ABC108A32BD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset' [2024.11.29-02.57.29:476][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)... [2024.11.29-02.57.29:476][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items] [2024.11.29-02.57.29:476][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true [2024.11.29-02.57.29:477][127]LogSavePackage: Moving output files for package: /Game/Items/S_Items [2024.11.29-02.57.29:478][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_ItemsB7FA506C462C89DD19CF3185B59D0AFC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset' [2024.11.29-02.57.29:479][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)... [2024.11.29-02.57.29:479][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon] [2024.11.29-02.57.29:479][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true [2024.11.29-02.57.29:480][127]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon [2024.11.29-02.57.29:480][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponF9DDAB93403C5B7FEB70E6A5E5EE375A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset' [2024.11.29-02.57.29:480][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.57.29:480][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.57.29:480][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.57.29:488][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.57.29:488][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC891A29B4581EEAB5F74DFA6C85DD3AE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.57.29:489][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-02.57.29:489][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-02.57.29:489][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-02.57.29:496][127]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-02.57.29:496][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem134D03434EC47C8804F1F1989374CA6D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-02.57.29:504][127]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.446 ms (total: 5.74 sec) [2024.11.29-02.57.29:556][127]LogContentValidation: Display: Starting to validate 10 assets [2024.11.29-02.57.29:556][127]LogContentValidation: Enabled validators: [2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.57.29:556][127]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.57.29:556][127]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-02.57.29:556][127]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset [2024.11.29-02.57.29:556][127]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-02.57.29:556][127]AssetCheck: /Game/Items/BP_Item Validating asset [2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset [2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/DB_Items Validating asset [2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/S_Items Validating asset [2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/S_Weapon Validating asset [2024.11.29-02.57.29:558][127]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.57.29:558][127]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-02.57.48:918][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms [2024.11.29-02.58.18:603][781]LogEditorTransaction: Undo Delete current selection [2024.11.29-02.58.24:192][367]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-02.58.24:256][367]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)... [2024.11.29-02.58.24:256][367]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons] [2024.11.29-02.58.24:256][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true [2024.11.29-02.58.24:260][367]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons [2024.11.29-02.58.24:261][367]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons13F540B9417CEEA404E3BE8B20CC5E7A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset' [2024.11.29-02.58.24:269][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.913 ms (total: 5.82 sec) [2024.11.29-02.58.24:322][367]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-02.58.24:322][367]LogContentValidation: Enabled validators: [2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-02.58.24:322][367]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-02.58.24:322][367]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset [2024.11.29-02.59.59:593][181]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5144.671875 [2024.11.29-02.59.59:753][200]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-02.59.59:753][200]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5144.825195, Update Interval: 306.421692 [2024.11.29-03.00.54:438][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "NeedsReload" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'. Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set NeedsReload [2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Penetration" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'. Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Penetration [2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Damage" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'. Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Damage [2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Uppgrade Level" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'. Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Uppgrade Level [2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Uppgrade Level could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' [2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Needs Reload could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' [2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Penetration could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' [2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Damage could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' [2024.11.29-03.00.54:547][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.11.29-03.00.54:650][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:650][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.00.54:652][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:652][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.00.54:654][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:654][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.00.54:663][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:663][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.01.05:018][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.11.29-03.01.05:055][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:055][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.01.05:057][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:057][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.01.05:058][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:058][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.01.05:059][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:059][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.01.05:064][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:064][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.01.05:065][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:065][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.05.13:409][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.13:409][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.05.13:411][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.13:411][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.05.13:413][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.05.19:262][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.19:262][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.05.19:265][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.19:265][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.06.05:818][629]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5510.906738 [2024.11.29-03.06.05:974][644]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-03.06.05:974][644]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5511.047363, Update Interval: 327.622314 [2024.11.29-03.06.14:729][591]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2024.11.29-03.06.14:755][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:755][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.06.14:756][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:756][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.06.14:757][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:757][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.06.14:758][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:758][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.06.14:759][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:759][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.06.14:764][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:764][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.06.14:765][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:765][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.06.15:081][616]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.29-03.06.15:090][616]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.06.15:154][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-03.06.15:220][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-03.06.15:220][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-03.06.15:220][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-03.06.15:241][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-03.06.15:241][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter7ED0B9CB4BEA23C8EC50C2B8DB2C6B3E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-03.06.15:242][616]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.06.15:242][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.06.15:242][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.06.15:253][616]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.06.15:253][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem71006B244A4A8239D179F3A8F061F3E3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.06.15:262][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.420 ms (total: 5.99 sec) [2024.11.29-03.06.15:319][616]LogContentValidation: Display: Starting to validate 2 assets [2024.11.29-03.06.15:319][616]LogContentValidation: Enabled validators: [2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.06.15:319][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.06.15:319][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-03.06.15:319][616]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.08.07:662][579]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.08.07:718][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.08.07:718][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.08.07:718][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.08.07:730][579]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.08.07:730][579]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem670FCF3C42E91BC0BC758C9672495802.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.08.07:739][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.571 ms (total: 6.07 sec) [2024.11.29-03.08.07:802][579]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.08.07:802][579]LogContentValidation: Enabled validators: [2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.08.07:802][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.08.07:802][579]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.08.08:767][680]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.11.29-03.08.08:795][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:795][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.08.08:797][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:797][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.08.08:803][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:803][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.08.08:804][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:804][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.08.08:805][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:805][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.08.08:806][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.08.08:806][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.08.31:037][130]LogWindows: LaunchURL https://docs.unrealengine.com/5.5/en/Engine/Blueprints?utm_source=editor&utm_medium=docs&utm_campaign=help_menu_asset [2024.11.29-03.09.14:867][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.11.29-03.09.14:899][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:899][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.14:900][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:900][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.14:901][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:901][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.14:902][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:902][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.14:907][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:907][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.14:908][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:908][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.14:909][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:909][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.14:910][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.14:910][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.32:529][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.11.29-03.09.32:562][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:562][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.32:563][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:564][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.32:570][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:570][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.32:571][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:571][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.09.32:572][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:572][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.32:573][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.09.32:573][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.09.33:094][870]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.11.29-03.09.33:102][870]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.09.33:168][870]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.09.33:168][870]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.09.33:168][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.09.33:181][870]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.09.33:181][870]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemFD92BCC744DA652CE469BDA759A4ECCA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.09.33:190][870]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.431 ms (total: 6.15 sec) [2024.11.29-03.09.33:252][870]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.09.33:252][870]LogContentValidation: Enabled validators: [2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.09.33:252][870]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.09.33:252][870]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.10.13:950][437]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.11.29-03.10.14:010][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:010][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.10.14:012][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:012][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.10.14:013][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:013][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.10.14:014][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:014][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.10.14:537][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.11.29-03.10.14:547][485]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.10.14:601][485]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.10.14:601][485]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.10.14:601][485]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.10.14:615][485]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.10.14:615][485]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem136CEA80410DF4AA6C5A788284847AD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.10.14:624][485]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.920 ms (total: 6.23 sec) [2024.11.29-03.10.14:684][485]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.10.14:684][485]LogContentValidation: Enabled validators: [2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.10.14:684][485]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.10.14:684][485]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.12.22:616][843]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms [2024.11.29-03.12.22:658][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:658][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.22:660][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:660][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.22:666][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:666][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.22:667][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:667][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.22:668][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:668][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.22:669][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.22:669][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.24:063][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.11.29-03.12.24:072][998]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.12.24:135][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.12.24:135][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.12.24:135][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.12.24:149][998]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.12.24:149][998]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem48CD175842862F20E0097297964426A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.12.24:157][998]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.810 ms (total: 6.32 sec) [2024.11.29-03.12.24:217][998]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.12.24:217][998]LogContentValidation: Enabled validators: [2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.12.24:217][998]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.12.24:217][998]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.12.32:814][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5897.886719 [2024.11.29-03.12.32:964][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-03.12.32:964][ 25]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5898.027344, Update Interval: 324.969025 [2024.11.29-03.12.41:575][822]LogUObjectHash: Compacting FUObjectHashTables data took 3.91ms [2024.11.29-03.12.41:625][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:625][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.41:627][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:627][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.41:634][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:634][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.41:635][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:635][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.12.41:636][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:636][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.41:637][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.41:637][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.42:514][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.11.29-03.12.42:525][881]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.12.42:585][881]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.12.42:585][881]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.12.42:585][881]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.12.42:599][881]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.12.42:599][881]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem85A465CD494323DAA56178A5AC3ACC2B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.12.42:609][881]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.218 ms (total: 6.40 sec) [2024.11.29-03.12.42:666][881]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.12.42:666][881]LogContentValidation: Enabled validators: [2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.12.42:666][881]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.12.42:666][881]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.12.43:779][946]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-03.12.43:784][946]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-03.12.43:784][946]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-03.12.43:786][946]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.789 ms (total: 29.713 ms) [2024.11.29-03.12.43:787][946]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play... [2024.11.29-03.12.43:835][946]LogPlayLevel: [PlayLevel] Compiling BP_Item_Weapons before play... [2024.11.29-03.12.43:902][946]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.11.29-03.12.43:907][946]LogPlayLevel: PlayLevel: Blueprint regeneration took 121 ms (2 blueprints) [2024.11.29-03.12.43:936][946]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.12.43:940][946]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003500s) [2024.11.29-03.12.43:940][946]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003540s) [2024.11.29-03.12.43:963][946]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.11.29-03.12.43:966][946]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-03.12.43:968][946]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-03.12.43:968][946]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-03.12.43:968][946]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-03.12.43:968][946]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-03.12.43:969][946]LogWorldPartition: Display: WorldPartition initialize took 1.200 ms (total: 43.983 ms) [2024.11.29-03.12.43:969][946]LogPlayLevel: PIE: World Init took: (0.002779s) [2024.11.29-03.12.43:970][946]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-03.12.43:970][946]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-03.12.43:973][946]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-03.12.43:986][946]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 [2024.11.29-03.12.43:986][946]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=10 [2024.11.29-03.12.43:988][946]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 [2024.11.29-03.12.43:988][946]LogInit: FAudioDevice initialized with ID 10. [2024.11.29-03.12.43:988][946]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 [2024.11.29-03.12.43:988][946]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'. [2024.11.29-03.12.43:988][946]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 [2024.11.29-03.12.43:991][946]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-03.12.43:993][946]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.12.43 [2024.11.29-03.12.43:993][946]LogWorld: Bringing up level for play took: 0.001698 [2024.11.29-03.12.43:996][946]LogOnline: OSS: Created online subsystem instance for: :Context_48 [2024.11.29-03.12.43:997][946]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.12.43:997][946]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.12.44:003][946]PIE: Server logged in [2024.11.29-03.12.44:005][946]PIE: Play in editor total start time 0,22 seconds. [2024.11.29-03.12.44:008][946]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid. BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F [2024.11.29-03.12.44:008][946]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem [2024.11.29-03.12.46:626][ 6]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-03.12.48:708][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.12.48:708][ 87]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.12.48:708][ 87]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-03.12.48:708][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.12.48:708][ 87]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-03.12.48:714][ 87]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-03.12.48:720][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.12.48:746][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.12.48:746][ 87]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 [2024.11.29-03.12.48:746][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 [2024.11.29-03.12.48:748][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 [2024.11.29-03.12.48:756][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms [2024.11.29-03.12.48:868][ 88]LogPlayLevel: Display: Destroying online subsystem :Context_48 [2024.11.29-03.13.02:928][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.02:928][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.02:930][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.02:930][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.02:931][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.02:931][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.02:932][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.02:932][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.07:925][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.07:925][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.07:928][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.07:928][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.09:343][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.09:343][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.09:345][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.09:345][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.09:346][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.09:346][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.09:347][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.09:347][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.10:988][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.11.29-03.13.11:093][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:093][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.11:094][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:094][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.11:095][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:095][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.11:194][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:194][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.11:195][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:195][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.12:498][154]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.11.29-03.13.12:507][154]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.13.12:568][154]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.29-03.13.12:667][154]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.29-03.13.12:667][154]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.29-03.13.12:667][154]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.29-03.13.12:688][154]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.29-03.13.12:688][154]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterEDF15AA3436BA1078CDF439A1FC80390.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.29-03.13.12:698][154]LogFileHelpers: InternalPromptForCheckoutAndSave took 190.919 ms (total: 6.59 sec) [2024.11.29-03.13.12:749][154]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.13.12:749][154]LogContentValidation: Enabled validators: [2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.13.12:749][154]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.13.12:749][154]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.11.29-03.13.12:971][169]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-03.13.12:977][169]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-03.13.12:977][169]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-03.13.12:978][169]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.698 ms (total: 31.411 ms) [2024.11.29-03.13.12:978][169]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-03.13.13:017][169]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.13.13:020][169]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003201s) [2024.11.29-03.13.13:020][169]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003241s) [2024.11.29-03.13.13:044][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.11.29-03.13.13:049][169]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-03.13.13:050][169]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-03.13.13:050][169]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-03.13.13:050][169]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-03.13.13:050][169]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-03.13.13:051][169]LogWorldPartition: Display: WorldPartition initialize took 1.185 ms (total: 45.168 ms) [2024.11.29-03.13.13:051][169]LogPlayLevel: PIE: World Init took: (0.002689s) [2024.11.29-03.13.13:052][169]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-03.13.13:052][169]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-03.13.13:054][169]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-03.13.13:065][169]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 [2024.11.29-03.13.13:065][169]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=11 [2024.11.29-03.13.13:067][169]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 [2024.11.29-03.13.13:067][169]LogInit: FAudioDevice initialized with ID 11. [2024.11.29-03.13.13:067][169]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 [2024.11.29-03.13.13:067][169]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'. [2024.11.29-03.13.13:067][169]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 [2024.11.29-03.13.13:069][169]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-03.13.13:071][169]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.13.13 [2024.11.29-03.13.13:071][169]LogWorld: Bringing up level for play took: 0.001735 [2024.11.29-03.13.13:074][169]LogOnline: OSS: Created online subsystem instance for: :Context_49 [2024.11.29-03.13.13:075][169]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.13.13:075][169]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.13.13:082][169]PIE: Server logged in [2024.11.29-03.13.13:083][169]PIE: Play in editor total start time 0,106 seconds. [2024.11.29-03.13.13:085][169]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid. BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F [2024.11.29-03.13.13:086][169]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem [2024.11.29-03.13.15:604][226]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-03.13.17:427][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.13.17:427][316]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.13.17:428][316]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-03.13.17:428][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.13.17:428][316]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-03.13.17:438][316]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-03.13.17:446][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.13.17:475][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.13.17:475][316]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 [2024.11.29-03.13.17:476][316]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 [2024.11.29-03.13.17:478][316]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 [2024.11.29-03.13.17:485][316]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.11.29-03.13.17:588][317]LogPlayLevel: Display: Destroying online subsystem :Context_49 [2024.11.29-03.14.45:385][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.11.29-03.14.45:467][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:467][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.14.45:468][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:468][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.14.45:469][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:469][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.14.45:470][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:470][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.14.45:476][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:476][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.14.45:477][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:477][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.14.46:400][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.11.29-03.14.46:411][120]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.14.46:466][120]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)... [2024.11.29-03.14.46:466][120]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem] [2024.11.29-03.14.46:466][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true [2024.11.29-03.14.46:483][120]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem [2024.11.29-03.14.46:484][120]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemF55EAF364CA5521C24B6F0B005D9A04F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset' [2024.11.29-03.14.46:493][120]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.810 ms (total: 6.67 sec) [2024.11.29-03.14.46:550][120]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.14.46:550][120]LogContentValidation: Enabled validators: [2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.14.46:550][120]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.14.46:550][120]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset [2024.11.29-03.14.47:977][205]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-03.14.47:981][205]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-03.14.47:981][205]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-03.14.47:983][205]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.609 ms (total: 33.020 ms) [2024.11.29-03.14.47:984][205]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-03.14.47:984][205]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.14.47:987][205]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003481s) [2024.11.29-03.14.47:987][205]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003522s) [2024.11.29-03.14.48:013][205]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.11.29-03.14.48:017][205]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-03.14.48:019][205]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-03.14.48:019][205]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-03.14.48:019][205]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-03.14.48:019][205]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-03.14.48:020][205]LogWorldPartition: Display: WorldPartition initialize took 1.269 ms (total: 46.438 ms) [2024.11.29-03.14.48:020][205]LogPlayLevel: PIE: World Init took: (0.002906s) [2024.11.29-03.14.48:021][205]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-03.14.48:021][205]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-03.14.48:023][205]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-03.14.48:035][205]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 [2024.11.29-03.14.48:035][205]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12 [2024.11.29-03.14.48:036][205]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 [2024.11.29-03.14.48:036][205]LogInit: FAudioDevice initialized with ID 12. [2024.11.29-03.14.48:036][205]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 [2024.11.29-03.14.48:036][205]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'. [2024.11.29-03.14.48:037][205]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 [2024.11.29-03.14.48:039][205]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-03.14.48:042][205]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.14.48 [2024.11.29-03.14.48:042][205]LogWorld: Bringing up level for play took: 0.001711 [2024.11.29-03.14.48:044][205]LogOnline: OSS: Created online subsystem instance for: :Context_50 [2024.11.29-03.14.48:045][205]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.14.48:045][205]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.14.48:051][205]PIE: Server logged in [2024.11.29-03.14.48:052][205]PIE: Play in editor total start time 0,071 seconds. [2024.11.29-03.14.48:055][205]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid. BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F [2024.11.29-03.14.48:055][205]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem [2024.11.29-03.14.50:792][265]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered [2024.11.29-03.14.55:078][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.14.55:078][479]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.14.55:078][479]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-03.14.55:079][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.14.55:079][479]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-03.14.55:085][479]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-03.14.55:092][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.14.55:118][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.14.55:118][479]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 [2024.11.29-03.14.55:118][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 [2024.11.29-03.14.55:120][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 [2024.11.29-03.14.55:128][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.11.29-03.14.55:234][480]LogPlayLevel: Display: Destroying online subsystem :Context_50 [2024.11.29-03.15.06:376][326]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.29-03.15.06:381][326]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.29-03.15.06:381][326]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.29-03.15.06:382][326]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.547 ms (total: 34.567 ms) [2024.11.29-03.15.06:382][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.29-03.15.06:427][326]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.15.06:430][326]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003340s) [2024.11.29-03.15.06:430][326]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003387s) [2024.11.29-03.15.06:457][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.11.29-03.15.06:462][326]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.29-03.15.06:464][326]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.29-03.15.06:464][326]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.29-03.15.06:464][326]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.29-03.15.06:464][326]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.29-03.15.06:465][326]LogWorldPartition: Display: WorldPartition initialize took 1.191 ms (total: 47.629 ms) [2024.11.29-03.15.06:465][326]LogPlayLevel: PIE: World Init took: (0.002749s) [2024.11.29-03.15.06:466][326]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.29-03.15.06:466][326]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.29-03.15.06:468][326]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.29-03.15.06:479][326]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 [2024.11.29-03.15.06:479][326]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=13 [2024.11.29-03.15.06:481][326]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 [2024.11.29-03.15.06:481][326]LogInit: FAudioDevice initialized with ID 13. [2024.11.29-03.15.06:481][326]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 [2024.11.29-03.15.06:481][326]LogAudio: Display: Audio Device (ID: 13) registered with world 'ThirdPersonMap'. [2024.11.29-03.15.06:481][326]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 [2024.11.29-03.15.06:484][326]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.29-03.15.06:485][326]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.15.06 [2024.11.29-03.15.06:485][326]LogWorld: Bringing up level for play took: 0.001660 [2024.11.29-03.15.06:487][326]LogOnline: OSS: Created online subsystem instance for: :Context_51 [2024.11.29-03.15.06:488][326]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.15.06:489][326]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.15.06:495][326]PIE: Server logged in [2024.11.29-03.15.06:496][326]PIE: Play in editor total start time 0,116 seconds. [2024.11.29-03.15.06:499][326]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_GetDataTableRow', from offset 1717 [2024.11.29-03.15.06:499][326]LogBlueprintDebug: Script call stack: Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem [2024.11.29-03.15.12:352][326]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid. BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F [2024.11.29-03.15.12:352][326]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem [2024.11.29-03.15.12:388][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.15.12:388][326]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.29-03.15.12:389][326]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.29-03.15.12:389][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.15.12:389][326]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.29-03.15.12:642][326]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.29-03.15.12:649][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.29-03.15.12:679][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.29-03.15.12:680][326]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 [2024.11.29-03.15.12:680][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 [2024.11.29-03.15.12:683][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 [2024.11.29-03.15.12:692][326]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2024.11.29-03.15.12:880][326]LogAutomationController: Ignoring very large delta of 6.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.29-03.15.12:904][327]LogPlayLevel: Display: Destroying online subsystem :Context_51 [2024.11.29-03.17.02:511][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2024.11.29-03.17.02:570][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:570][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.17.02:572][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:572][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.17.02:573][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:573][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.17.02:574][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:574][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.17.02:580][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:580][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.17.02:581][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:581][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.17.04:493][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.11.29-03.17.04:504][576]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.17.04:566][576]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.17.04:566][576]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.17.04:566][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.17.04:581][576]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.17.04:581][576]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem00608AD548E9DC07DEB63AA1D61A0B00.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.17.04:590][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.784 ms (total: 6.76 sec) [2024.11.29-03.17.04:648][576]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.17.04:648][576]LogContentValidation: Enabled validators: [2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.17.04:648][576]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.17.04:648][576]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.18.35:888][243]LogSlate: Window 'Change Variable Type' being destroyed [2024.11.29-03.18.56:762][388]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6281.858887 [2024.11.29-03.18.56:913][405]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-03.18.56:913][405]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6282.000000, Update Interval: 303.552368 [2024.11.29-03.19.28:705][920]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Item Data Table no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-03.19.28:705][920]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Item Row Name no longer exists on node Get . Please refresh node or break links to remove pin. [2024.11.29-03.19.28:709][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. [2024.11.29-03.19.28:718][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. [2024.11.29-03.19.28:718][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. [2024.11.29-03.19.28:780][920]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.11.29-03.19.28:818][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:818][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.19.28:819][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:819][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.19.28:820][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:820][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.19.28:821][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:821][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.19.28:827][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:827][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.19.28:828][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:828][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.19.28:830][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.19.29:263][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.11.29-03.19.29:273][959]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.19.29:331][959]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.19.29:331][959]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.19.29:331][959]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.19.29:345][959]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.19.29:345][959]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem0CA896C048ED518762F3798AAEA3242A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.19.29:354][959]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.189 ms (total: 6.84 sec) [2024.11.29-03.19.29:413][959]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.19.29:414][959]LogContentValidation: Enabled validators: [2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.19.29:414][959]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.19.29:414][959]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.20.12:314][653]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.12:576][655]LogEditorTransaction: Undo Change Object Pin Value [2024.11.29-03.20.12:792][657]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.20.13:257][694]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.20.13:669][729]LogEditorTransaction: Undo Split Struct Pin [2024.11.29-03.20.14:086][765]LogEditorTransaction: Undo Add Node [2024.11.29-03.20.14:593][812]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.20.15:387][893]LogEditorTransaction: Undo Move Nodes [2024.11.29-03.20.20:505][455]LogEditorTransaction: Undo Straighten Connection(s) [2024.11.29-03.20.20:842][459]LogEditorTransaction: Undo Move Nodes [2024.11.29-03.20.21:076][464]LogEditorTransaction: Undo Straighten Connection(s) [2024.11.29-03.20.21:292][479]LogEditorTransaction: Undo Straighten Connection(s) [2024.11.29-03.20.21:501][493]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.20.21:729][509]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.20.21:904][519]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.20.22:297][555]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.22:597][580]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.20.22:898][605]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.20.23:182][628]LogEditorTransaction: Undo Break Pin Links [2024.11.29-03.20.23:378][640]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.23:574][652]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.20.23:787][666]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.24:038][684]LogEditorTransaction: Undo Add Node [2024.11.29-03.20.24:292][687]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.24:542][690]LogEditorTransaction: Undo Remove Variable [2024.11.29-03.20.24:884][710]LogEditorTransaction: Undo Change Parameter Type [2024.11.29-03.20.25:164][732]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.20.25:466][757]LogEditorTransaction: Undo Promote To Variable [2024.11.29-03.20.26:084][820]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.20.26:527][862]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.26:928][899]LogEditorTransaction: Undo Move Node [2024.11.29-03.20.27:219][923]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.02:090][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.02:090][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.21.02:092][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.02:092][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.02:095][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.21.38:063][700]LogEditorTransaction: Undo Move Nodes [2024.11.29-03.21.38:442][705]LogEditorTransaction: Undo Split Struct Pin [2024.11.29-03.21.38:842][731]LogEditorTransaction: Undo Split Struct Pin [2024.11.29-03.21.39:141][756]LogEditorTransaction: Undo Move Node [2024.11.29-03.21.39:846][830]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.21.40:237][866]LogEditorTransaction: Undo Change Parameter Type [2024.11.29-03.21.40:242][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.40:242][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.21.40:244][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.40:244][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.21.40:276][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.40:276][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.21.40:277][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.40:277][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.21.40:278][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.40:278][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.21.40:279][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.21.40:279][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.21.40:733][912]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.41:598][ 0]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.21.43:392][159]LogEditorTransaction: Undo Create Pin Link [2024.11.29-03.21.44:079][230]LogEditorTransaction: Undo Move Node [2024.11.29-03.21.44:554][276]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.44:962][314]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.45:390][354]LogEditorTransaction: Undo Move Node [2024.11.29-03.21.45:891][362]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.46:370][402]LogEditorTransaction: Undo Move Node [2024.11.29-03.21.46:807][443]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.47:219][481]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.47:695][527]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.48:145][570]LogEditorTransaction: Undo Move Node [2024.11.29-03.21.48:612][615]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.49:049][656]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.49:491][663]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.49:975][703]LogEditorTransaction: Undo Move Node [2024.11.29-03.21.50:618][769]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.51:107][817]LogEditorTransaction: Undo Delete current selection [2024.11.29-03.21.51:527][856]LogEditorTransaction: Undo Add Node [2024.11.29-03.21.51:945][895]LogEditorTransaction: Undo Recombine Struct Pin [2024.11.29-03.21.52:394][938]LogEditorTransaction: Undo Break Pin Links [2024.11.29-03.21.53:108][ 12]LogEditorTransaction: Undo Break Pin Links [2024.11.29-03.21.55:265][207]LogEditorTransaction: Redo Break Pin Links [2024.11.29-03.21.55:553][231]LogEditorTransaction: Redo Break Pin Links [2024.11.29-03.21.55:778][247]LogEditorTransaction: Redo Recombine Struct Pin [2024.11.29-03.21.55:974][260]LogEditorTransaction: Redo Add Node [2024.11.29-03.21.56:258][283]LogEditorTransaction: Redo Delete current selection [2024.11.29-03.21.56:613][315]LogEditorTransaction: Redo Add Node [2024.11.29-03.21.57:007][321]LogEditorTransaction: Redo Move Node [2024.11.29-03.22.08:262][385]LogSlate: Window 'Change Variable Type' being destroyed [2024.11.29-03.22.33:406][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.11.29-03.22.33:417][976]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.22.33:481][976]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.22.33:481][976]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.22.33:481][976]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.22.33:495][976]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.22.33:496][976]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem5866B83C421BAA0FBD7D15BC233EA367.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.22.33:505][976]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.414 ms (total: 6.93 sec) [2024.11.29-03.22.33:564][976]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.22.33:564][976]LogContentValidation: Enabled validators: [2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.22.33:564][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.22.33:564][976]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.22.38:694][545]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed [2024.11.29-03.22.38:694][545]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed [2024.11.29-03.24.17:108][ 52]LogEditorTransaction: Undo Move Node [2024.11.29-03.24.38:683][504]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6623.799805 [2024.11.29-03.24.38:842][523]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-03.24.38:843][523]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6623.951172, Update Interval: 310.660736 [2024.11.29-03.24.58:566][756]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2024.11.29-03.24.58:578][756]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.29-03.24.58:629][756]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)... [2024.11.29-03.24.58:629][756]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem] [2024.11.29-03.24.58:629][756]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true [2024.11.29-03.24.58:643][756]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem [2024.11.29-03.24.58:644][756]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem3E2A14604A6A9EC632CF4986EAE0AFD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset' [2024.11.29-03.24.58:652][756]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.550 ms (total: 7.00 sec) [2024.11.29-03.24.58:714][756]LogContentValidation: Display: Starting to validate 1 assets [2024.11.29-03.24.58:714][756]LogContentValidation: Enabled validators: [2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.29-03.24.58:714][756]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.29-03.24.58:714][756]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset [2024.11.29-03.25.10:547][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.11.29-03.25.10:585][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:585][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.25.10:586][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:586][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.25.10:587][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:587][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.25.10:588][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:588][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.25.10:589][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:589][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.25.10:595][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:595][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1 [2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.25.10:598][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.25.10:598][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0 [2024.11.29-03.27.01:175][247]LogSlate: Window 'Change Variable Type' being destroyed [2024.11.29-03.27.08:109][ 23]LogSlate: Window 'Find in Blueprints' being destroyed [2024.11.29-03.27.08:117][ 23]LogSlate: Window 'Find in Blueprints' being destroyed [2024.11.29-03.29.17:584][619]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44 [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9 [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296 [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3 [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8 [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E [2024.11.29-03.29.17:687][620]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble [2024.11.29-03.29.17:687][620]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 [2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5 Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C [2024.11.29-03.29.17:844][625]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_3 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9 [2024.11.29-03.29.17:844][625]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_3 Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266 [2024.11.29-03.30.41:575][952]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6986.643066 [2024.11.29-03.30.41:708][968]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.29-03.30.41:708][968]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6986.767578, Update Interval: 301.979431 [2024.11.29-03.32.40:242][239]LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: No RefreshRequired: Yes VerifyRequired: No UserId: ebf...3af [2024.11.29-03.32.40:242][239]LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: 99.99 RefreshExpires: 1.553e+07 [2024.11.29-03.32.40:435][262]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-05.33.00 Remaining: 7200.82] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15525460.66] State: Valid [2024.11.29-03.34.24:922][828]LogEditorTransaction: Undo Move Nodes [2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).' [2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).' [2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).' [2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).' [2024.11.29-03.34.32:761][694]LogClass: Warning: Type mismatch in Weapons of BPC_WeaponSystem_C - Previous (StructProperty) Current(ArrayProperty) in package: FObjectReader