Log file open, 07/12/24 22:09:22 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=8588) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: ZombieHord LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-33871570" LogCsvProfiler: Display: Metadata set : engineversion="5.4.2-33871570+++UE5+Release-5.4" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4529] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" D:/Unreal/ZombieHord/ZombieHord.uproject"" LogCsvProfiler: Display: Metadata set : loginid="e05a60c74d1a9759c8865fb47b80a838" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.500002 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-D37F609943EFA5F62DD7FA8652E2C714 Session CrashGUID >==================================================== LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading Windows ini files took 0.05 seconds LogConfig: Display: Loading VisionOS ini files took 0.05 seconds LogConfig: No local boot hotfix file found at: [D:/Unreal/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAssetRegistry: Display: Asset registry cache read as 22.5 MiB from D:/Unreal/ZombieHord/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Found config from plugin[ChaosVD] Engine LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlHttpThread LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log] LogStudioTelemetry: Started StudioTelemetry Session LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.4-CL-33871570 LogInit: Platform=WindowsEditor LogInit: MachineId=e05a60c74d1a9759c8865fb47b80a838 LogInit: DeviceId= LogInit: Engine Version: 5.4.2-33871570+++UE5+Release-5.4 LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4 LogInit: Net CL: 33043543 LogInit: OS: Windows 10 (22H2) [10.0.19045.4529] (), CPU: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz, GPU: Intel(R) Iris(R) Xe Graphics LogInit: Compiled (64-bit): May 24 2024 01:30:00 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.4 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.07.12-20.09.23:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.07.12-20.09.23:372][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.07.12-20.09.23:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.07.12-20.09.23:372][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.07.12-20.09.23:373][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.07.12-20.09.23:375][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.12-20.09.23:375][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.12-20.09.23:376][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.07.12-20.09.23:376][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.12-20.09.23:376][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.07.12-20.09.23:376][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.07.12-20.09.23:379][ 0]LogRHI: Using Default RHI: D3D12 [2024.07.12-20.09.23:379][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.07.12-20.09.23:379][ 0]LogRHI: Loading RHI module D3D12RHI [2024.07.12-20.09.23:389][ 0]LogD3D12RHI: Aftermath initialized [2024.07.12-20.09.23:389][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.07.12-20.09.23:389][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.07.12-20.09.23:393][ 0]LogD3D12RHI: Failed to load Intel Extensions Library (App Discovery) [2024.07.12-20.09.23:461][ 0]LogD3D12RHI: Failed to load Intel Extensions Library [2024.07.12-20.09.23:461][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available. [2024.07.12-20.09.23:469][ 0]LogD3D12RHI: Found D3D12 adapter 0: Intel(R) Iris(R) Xe Graphics (VendorId: 8086, DeviceId: 9a49, SubSysId: 12621043, Revision: 0001 [2024.07.12-20.09.23:469][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported [2024.07.12-20.09.23:469][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8037MB of shared system memory, 1 output[s] [2024.07.12-20.09.23:470][ 0]LogD3D12RHI: Driver Version: 27.20.100.9268 (internal:27.20.100.9268, unified:100.9268) [2024.07.12-20.09.23:470][ 0]LogD3D12RHI: Driver Date: 2-5-2021 [2024.07.12-20.09.23:476][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.07.12-20.09.23:476][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.07.12-20.09.23:476][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8037MB of shared system memory, 0 output[s] [2024.07.12-20.09.23:476][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.07.12-20.09.23:476][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.07.12-20.09.23:476][ 0]LogD3D12RHI: Adapter only supports up to Feature Level 'SM5', requested Feature Level was 'SM6' [2024.07.12-20.09.23:476][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is not supported on your system, attempting to fall back to RHI D3D11 with Feature Level SM5 [2024.07.12-20.09.23:476][ 0]LogRHI: Loading RHI module D3D11RHI [2024.07.12-20.09.23:690][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.07.12-20.09.23:691][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: D3D11 adapters: [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: Description : Intel(R) Iris(R) Xe Graphics [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: DeviceId : 9a49 [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: SubSysId : 12621043 [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: Revision : 0001 [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: SharedSystemMemory : 8428175360 bytes [2024.07.12-20.09.23:692][ 0]LogD3D11RHI: AdapterLuid : 0 56417 [2024.07.12-20.09.23:883][ 0]LogD3D11RHI: 0. 'Intel(R) Iris(R) Xe Graphics' (Feature Level 11_1) [2024.07.12-20.09.23:883][ 0]LogD3D11RHI: 128/0/8037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: VendorId : 1414 [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: DeviceId : 008c [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: SubSysId : 0000 [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: Revision : 0000 [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: SharedSystemMemory : 8428175360 bytes [2024.07.12-20.09.23:885][ 0]LogD3D11RHI: AdapterLuid : 0 57011 [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: 0/0/8037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: Description : Intel(R) Iris(R) Xe Graphics [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: DeviceId : 9a49 [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: SubSysId : 12621043 [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: Revision : 0001 [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: SharedSystemMemory : 8428175360 bytes [2024.07.12-20.09.23:888][ 0]LogD3D11RHI: AdapterLuid : 0 56417 [2024.07.12-20.09.23:888][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. [2024.07.12-20.09.23:888][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.07.12-20.09.23:888][ 0]LogHAL: Display: Platform has ~ 16 GB [16856350720 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.07.12-20.09.23:888][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.07.12-20.09.23:888][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.07.12-20.09.23:888][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.07.12-20.09.23:889][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.07.12-20.09.23:889][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]] [2024.07.12-20.09.23:889][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.07.12-20.09.23:889][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.07.12-20.09.23:889][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.07.12-20.09.23:889][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.07.12-20.09.23:889][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.07.12-20.09.23:889][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/ZombieHord/Saved/Config/WindowsEditor/Editor.ini] [2024.07.12-20.09.23:889][ 0]LogInit: Computer: DESKTOP-5H28PMD [2024.07.12-20.09.23:889][ 0]LogInit: User: navanda [2024.07.12-20.09.23:889][ 0]LogInit: CPU Page size=4096, Cores=4 [2024.07.12-20.09.23:889][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.07.12-20.09.26:400][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2024.07.12-20.09.26:400][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) Virtual=18.1GB [2024.07.12-20.09.26:400][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.07.12-20.09.26:400][ 0]LogMemory: Process Physical Memory: 516.68 MB used, 538.61 MB peak [2024.07.12-20.09.26:400][ 0]LogMemory: Process Virtual Memory: 478.86 MB used, 478.86 MB peak [2024.07.12-20.09.26:400][ 0]LogMemory: Physical Memory: 11419.35 MB used, 4656.12 MB free, 16075.47 MB total [2024.07.12-20.09.26:400][ 0]LogMemory: Virtual Memory: 12451.74 MB used, 6055.73 MB free, 18507.47 MB total [2024.07.12-20.09.26:400][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.07.12-20.09.26:404][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.07.12-20.09.26:413][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.07.12-20.09.26:413][ 0]LogInit: Using OS detected language (en-GB). [2024.07.12-20.09.26:413][ 0]LogInit: Using OS detected locale (en-SE). [2024.07.12-20.09.26:421][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2024.07.12-20.09.26:421][ 0]LogInit: Setting process to per monitor DPI aware [2024.07.12-20.09.26:894][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.07.12-20.09.26:894][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2024.07.12-20.09.26:895][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.07.12-20.09.26:936][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.07.12-20.09.26:936][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.07.12-20.09.27:103][ 0]LogRHI: Using Default RHI: D3D12 [2024.07.12-20.09.27:103][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.07.12-20.09.27:103][ 0]LogRHI: Loading RHI module D3D12RHI [2024.07.12-20.09.27:103][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.07.12-20.09.27:103][ 0]LogD3D12RHI: Adapter only supports up to Feature Level 'SM5', requested Feature Level was 'SM6' [2024.07.12-20.09.27:103][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is not supported on your system, attempting to fall back to RHI D3D11 with Feature Level SM5 [2024.07.12-20.09.27:103][ 0]LogRHI: Loading RHI module D3D11RHI [2024.07.12-20.09.27:103][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. [2024.07.12-20.09.27:103][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. [2024.07.12-20.09.27:114][ 0]LogWindows: Attached monitors: [2024.07.12-20.09.27:114][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] [2024.07.12-20.09.27:114][ 0]LogWindows: Found 1 attached monitors. [2024.07.12-20.09.27:114][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.07.12-20.09.27:114][ 0]LogRHI: RHI Adapter Info: [2024.07.12-20.09.27:114][ 0]LogRHI: Name: Intel(R) Iris(R) Xe Graphics [2024.07.12-20.09.27:114][ 0]LogRHI: Driver Version: 27.20.100.9268 (internal:27.20.100.9268, unified:100.9268) [2024.07.12-20.09.27:114][ 0]LogRHI: Driver Date: 2-5-2021 [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: GPU DeviceId: 0x9a49 (for the marketing name, search the web for "GPU Device Id") [2024.07.12-20.09.27:114][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: Description : Intel(R) Iris(R) Xe Graphics [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: DeviceId : 9a49 [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: SubSysId : 12621043 [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: Revision : 0001 [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: SharedSystemMemory : 8428175360 bytes [2024.07.12-20.09.27:114][ 0]LogD3D11RHI: AdapterLuid : 0 56417 [2024.07.12-20.09.27:230][ 0]LogD3D11RHI: Failed to load Intel Extensions Library [2024.07.12-20.09.27:230][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.07.12-20.09.27:230][ 0]LogD3D11RHI: Async texture creation enabled [2024.07.12-20.09.27:230][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported [2024.07.12-20.09.27:230][ 0]LogD3D11RHI: Array index from any shader is supported [2024.07.12-20.09.27:247][ 0]LogVRS: Current RHI does not support Variable Rate Shading [2024.07.12-20.09.27:269][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.07.12-20.09.27:274][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.07.12-20.09.27:286][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/ZombieHord/ZombieHord.uproject" -platform=all' [2024.07.12-20.09.27:286][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/ZombieHord/ZombieHord.uproject" -platform=all" ] [2024.07.12-20.09.27:329][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.07.12-20.09.27:329][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.07.12-20.09.27:329][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.07.12-20.09.27:329][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.07.12-20.09.27:329][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.07.12-20.09.27:329][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.07.12-20.09.27:329][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.07.12-20.09.27:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.07.12-20.09.27:331][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.07.12-20.09.27:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.07.12-20.09.27:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.07.12-20.09.27:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.07.12-20.09.27:377][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.07.12-20.09.27:377][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.07.12-20.09.27:377][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.07.12-20.09.27:377][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.07.12-20.09.27:381][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.07.12-20.09.27:381][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.07.12-20.09.27:381][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.07.12-20.09.27:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.07.12-20.09.27:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.07.12-20.09.27:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.07.12-20.09.27:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.07.12-20.09.27:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.07.12-20.09.27:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.07.12-20.09.27:396][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.07.12-20.09.27:396][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.07.12-20.09.27:396][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.07.12-20.09.27:396][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.07.12-20.09.27:396][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.07.12-20.09.27:412][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.07.12-20.09.27:488][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: VVM_1_0 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.07.12-20.09.27:492][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.07.12-20.09.27:492][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2024.07.12-20.09.27:497][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.07.12-20.09.27:506][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.07.12-20.09.27:506][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.07.12-20.09.27:506][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.12-20.09.27:506][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.07.12-20.09.27:559][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2469 MiB) [2024.07.12-20.09.27:559][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.12-20.09.27:559][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.07.12-20.09.27:561][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/man13/AppData/Local/UnrealEngine/Common/Zen/Data [2024.07.12-20.09.27:562][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.3-202403282009-windows-x64-release-541dd1f' [2024.07.12-20.09.27:562][ 0]LogZenServiceInstance: Installed version at 'C:/Users/man13/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.3-202403282009-windows-x64-release-541dd1f' [2024.07.12-20.09.27:563][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed [2024.07.12-20.09.27:565][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.07.12-20.09.27:567][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.07.12-20.09.27:585][ 0]LogDerivedDataCache: C:/Users/man13/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds. [2024.07.12-20.09.27:585][ 0]LogDerivedDataCache: Display: C:/Users/man13/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=755.11MBs, RandomWriteSpeed=60.84MBs. Assigned SpeedClass 'Local' [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/man13/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.07.12-20.09.27:598][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.07.12-20.09.27:600][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (D:/Unreal/ZombieHord/Intermediate/Shaders/WorkingDirectory/3708/). [2024.07.12-20.09.27:600][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/man13/AppData/Local/Temp/UnrealShaderWorkingDir/70FB5D2540A0AD0E4617D89080D6B04C/'. [2024.07.12-20.09.27:600][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.07.12-20.09.27:600][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers. [2024.07.12-20.09.27:609][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2024.07.12-20.09.27:619][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.07.12-20.09.29:276][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.07.12-20.09.30:997][ 0]LogSlate: Using FreeType 2.10.0 [2024.07.12-20.09.30:997][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.07.12-20.09.30:999][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.07.12-20.09.30:999][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.07.12-20.09.31:001][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.07.12-20.09.31:001][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.07.12-20.09.31:001][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.07.12-20.09.31:001][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.07.12-20.09.31:020][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up [2024.07.12-20.09.31:026][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Unreal/ZombieHord/Intermediate/CachedAssetRegistry_*.bin. [2024.07.12-20.09.31:033][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.07.12-20.09.31:384][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.07.12-20.09.31:384][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.07.12-20.09.31:384][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.07.12-20.09.31:387][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.07.12-20.09.31:387][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.07.12-20.09.31:438][ 0]LogDeviceProfileManager: Active device profile: [00000BB83A300200][00000BB834565000 66] WindowsEditor [2024.07.12-20.09.31:438][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.07.12-20.09.31:438][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.07.12-20.09.31:447][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.07.12-20.09.31:448][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.07.12-20.09.31:452][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Unreal/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-5H28PMD' [2024.07.12-20.09.31:452][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-5H28PMD" -nocompile -nocompileuat ] [2024.07.12-20.09.31:719][ 0]LogMaterial: Display: WorldGridMaterial-SM5-Default: 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_MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_ [2024.07.12-20.09.31:781][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.07.12-20.09.31:782][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.07.12-20.09.31:782][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.07.12-20.09.31:782][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.07.12-20.09.31:782][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.07.12-20.09.32:650][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.07.12-20.09.32:650][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.07.12-20.09.32:665][ 0]LogUObjectArray: 22197 objects as part of root set at end of initial load. [2024.07.12-20.09.32:665][ 0]LogUObjectAllocator: 6106856 out of 0 bytes used by permanent object pool. [2024.07.12-20.09.32:665][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.07.12-20.09.32:672][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.07.12-20.09.32:672][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.07.12-20.09.32:677][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x8d07ef02", spawning console [2024.07.12-20.09.32:685][ 0]LogLiveCoding: Display: Waiting for server [2024.07.12-20.09.32:711][ 0]LogSlate: Border [2024.07.12-20.09.32:711][ 0]LogSlate: BreadcrumbButton [2024.07.12-20.09.32:711][ 0]LogSlate: Brushes.Title [2024.07.12-20.09.32:711][ 0]LogSlate: Default [2024.07.12-20.09.32:711][ 0]LogSlate: Icons.Save [2024.07.12-20.09.32:711][ 0]LogSlate: Icons.Toolbar.Settings [2024.07.12-20.09.32:711][ 0]LogSlate: ListView [2024.07.12-20.09.32:711][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.07.12-20.09.32:711][ 0]LogSlate: SoftwareCursor_Grab [2024.07.12-20.09.32:711][ 0]LogSlate: TableView.DarkRow [2024.07.12-20.09.32:711][ 0]LogSlate: TableView.Row [2024.07.12-20.09.32:711][ 0]LogSlate: TreeView [2024.07.12-20.09.32:905][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.07.12-20.09.32:908][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.921 ms [2024.07.12-20.09.32:935][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.07.12-20.09.32:935][ 0]LogInit: XR: MultiViewport is Disabled [2024.07.12-20.09.32:936][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.07.12-20.09.32:993][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.07.12-20.09.33:953][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.07.12-20.09.33:978][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2024.07.12-20.09.34:278][ 0]LogPython: Using Python 3.11.8 [2024.07.12-20.09.35:436][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping [2024.07.12-20.09.35:515][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9143A306F5804A028000000000002A00 | Instance: D2B0B9D6407EA3B026E86FBE877C3D02 (DESKTOP-5H28PMD-3708). [2024.07.12-20.09.35:749][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.07.12-20.09.35:754][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.07.12-20.09.35:754][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:63084'. [2024.07.12-20.09.35:758][ 0]LogUdpMessaging: Display: Added local interface '172.24.48.1' to multicast group '230.0.0.1:6666' [2024.07.12-20.09.35:758][ 0]LogUdpMessaging: Display: Added local interface '192.168.80.95' to multicast group '230.0.0.1:6666' [2024.07.12-20.09.36:005][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.07.12-20.09.36:028][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.12-20.09.36:028][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.12-20.09.36:330][ 0]LogOpenImageDenoise: OIDN starting up [2024.07.12-20.09.36:375][ 0]SourceControl: Revision control is disabled [2024.07.12-20.09.36:392][ 0]SourceControl: Revision control is disabled [2024.07.12-20.09.36:407][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.07.12-20.09.36:408][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.07.12-20.09.36:409][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.07.12-20.09.36:854][ 0]LogCollectionManager: Loaded 0 collections in 0.003529 seconds [2024.07.12-20.09.36:860][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/ZombieHord/Saved/Collections/' took 0.01s [2024.07.12-20.09.36:866][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/ZombieHord/Content/Developers/navanda/Collections/' took 0.01s [2024.07.12-20.09.36:887][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/ZombieHord/Content/Collections/' took 0.02s [2024.07.12-20.09.37:354][ 0]LogEngine: Initializing Engine... [2024.07.12-20.09.37:360][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.07.12-20.09.37:436][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.07.12-20.09.37:559][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.07.12-20.09.37:601][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.09.37:603][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Temp/Untitled_0.Untitled'. [2024.07.12-20.09.37:647][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.07.12-20.09.37:647][ 0]LogInit: Texture streaming: Enabled [2024.07.12-20.09.37:661][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.2-33871570+++UE5+Release-5.4 [2024.07.12-20.09.37:676][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.07.12-20.09.37:680][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.07.12-20.09.37:681][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.07.12-20.09.37:681][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2024.07.12-20.09.37:681][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2024.07.12-20.09.37:685][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2024.07.12-20.09.37:685][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2024.07.12-20.09.37:690][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2024.07.12-20.09.37:694][ 0]LogAudio: Display: AudioInfo: 'RADA' Registered [2024.07.12-20.09.37:695][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.07.12-20.09.37:695][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.09.37:695][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.09.37:695][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.09.37:695][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.09.37:696][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.09.37:696][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.09.37:704][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.09.37:924][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.09.37:927][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.09.37:935][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.09.37:935][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.09.37:936][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.07.12-20.09.37:936][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2024.07.12-20.09.37:941][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.07.12-20.09.37:941][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.07.12-20.09.37:941][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.07.12-20.09.37:945][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.07.12-20.09.37:945][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.07.12-20.09.37:952][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.07.12-20.09.37:958][ 0]LogInit: Undo buffer set to 32 MB [2024.07.12-20.09.37:959][ 0]LogInit: Transaction tracking system initialized [2024.07.12-20.09.37:992][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Unreal/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json [2024.07.12-20.09.38:108][ 0]LocalizationService: Localization service is disabled [2024.07.12-20.09.38:132][ 0]TimingProfiler: Initialize [2024.07.12-20.09.38:132][ 0]TimingProfiler: OnSessionChanged [2024.07.12-20.09.38:132][ 0]LoadingProfiler: Initialize [2024.07.12-20.09.38:132][ 0]LoadingProfiler: OnSessionChanged [2024.07.12-20.09.38:132][ 0]NetworkingProfiler: Initialize [2024.07.12-20.09.38:132][ 0]NetworkingProfiler: OnSessionChanged [2024.07.12-20.09.38:132][ 0]MemoryProfiler: Initialize [2024.07.12-20.09.38:132][ 0]MemoryProfiler: OnSessionChanged [2024.07.12-20.09.38:235][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.07.12-20.09.38:237][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.07.12-20.09.38:239][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.07.12-20.09.38:463][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/ZombieHord/Content/' took 0.02s [2024.07.12-20.09.38:540][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.07.12-20.09.38:727][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.07.12-20.09.38:751][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.07.12-20.09.38:754][ 0]SourceControl: Revision control is disabled [2024.07.12-20.09.38:754][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 17.703 [2024.07.12-20.09.38:766][ 0]Cmd: MAP LOAD FILE="D:/Unreal/ZombieHord/Content/FirstPerson/Maps/FirstPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.12-20.09.38:775][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.09.38:776][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.09.38:777][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.09.38:777][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.09.38:783][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.12-20.09.38:786][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.12-20.09.39:350][ 0]LogAssetRegistry: Display: Asset registry cache written as 25.1 MiB to D:/Unreal/ZombieHord/Intermediate/CachedAssetRegistry_*.bin [2024.07.12-20.09.41:247][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'FirstPersonMap'. [2024.07.12-20.09.41:247][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.09.41:248][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap'. [2024.07.12-20.09.41:254][ 0]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2024.07.12-20.09.41:254][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.09.41:254][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.09.41:258][ 0]LogStreaming: Display: FlushAsyncLoading(1): 62 QueuedPackages, 0 AsyncPackages [2024.07.12-20.09.41:733][ 0]LoadErrors: Error: BlendSpace BS_ZombieAnimantion has sample MM_Run_Fwd that is invalid due to being out of bounds. Recommend adjusting it. [2024.07.12-20.09.48:251][ 0]LoadErrors: Error: BlendSpace BS_ZombieAnimantion has sample MM_Run_Fwd that is invalid due to being out of bounds. Recommend adjusting it. [2024.07.12-20.09.48:347][ 0]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.09.48:347][ 0]LogWorldPartition: Display: WorldPartition initialize took 7.09 sec [2024.07.12-20.09.48:377][ 0]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn_Simple) ... [2024.07.12-20.09.48:417][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.12-20.09.48:443][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms [2024.07.12-20.09.48:444][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.12-20.09.48:445][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,874ms to complete. [2024.07.12-20.09.48:468][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 27.416 [2024.07.12-20.09.48:647][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.09.48:670][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.09.48:687][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.09.48:703][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.09.48:958][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:959][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.07.12-20.09.48:963][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:964][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.07.12-20.09.48:965][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:966][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.07.12-20.09.48:967][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:967][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.07.12-20.09.48:970][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:970][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.07.12-20.09.48:971][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:972][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.07.12-20.09.48:973][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:973][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.07.12-20.09.48:974][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:974][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.07.12-20.09.48:975][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:976][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.07.12-20.09.48:977][ 0]LogPakFile: Initializing PakPlatformFile [2024.07.12-20.09.48:978][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.07.12-20.09.49:224][ 0]LogSlate: Took 0.000354 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.07.12-20.09.49:233][ 0]LogSlate: Took 0.000929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.07.12-20.09.49:234][ 0]LogSlate: Took 0.000494 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.07.12-20.09.49:371][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. [2024.07.12-20.09.50:125][ 0]LogStall: Startup... [2024.07.12-20.09.50:127][ 0]LogStall: Startup complete. [2024.07.12-20.09.50:134][ 0]LogLoad: (Engine Initialization) Total time: 29.08 seconds [2024.07.12-20.09.50:248][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.07.12-20.09.50:248][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2024.07.12-20.09.50:356][ 0]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.07.12-20.09.50:497][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-5H28PMD: (Name=DESKTOP-5H28PMD, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.07.12-20.09.50:558][ 0]LogPython: registering [2024.07.12-20.09.50:610][ 0]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.106095 secs [2024.07.12-20.09.50:728][ 1]LogAssetRegistry: AssetRegistryGather time 0.7257s: AssetDataDiscovery 0.0871s, AssetDataGather 0.5782s, StoreResults 0.0604s. NumCachedDirectories 0. NumUncachedDirectories 1587. NumCachedFiles 7067. NumUncachedFiles 207. [2024.07.12-20.09.50:789][ 1]LogSourceControl: Uncontrolled asset enumeration started... [2024.07.12-20.09.50:791][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects) [2024.07.12-20.09.51:404][ 4]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Animations/SK_Mannequin_Wave.SK_Mannequin_Wave [2024.07.12-20.09.51:418][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.628908 seconds (Found 7248 uncontrolled assets) [2024.07.12-20.09.51:433][ 4]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_0'. [2024.07.12-20.09.51:460][ 4]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Sphere_inversenormals) ... [2024.07.12-20.09.51:488][ 4]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Floor_Mesh) ... [2024.07.12-20.09.51:519][ 4]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.12-20.09.52:095][ 4]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_1'. [2024.07.12-20.09.52:196][ 4]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.12-20.09.52:209][ 4]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/NewLevelSequence.NewLevelSequence [2024.07.12-20.09.52:710][ 5]LogSlate: Took 0.000615 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.07.12-20.09.52:858][ 5]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh' [2024.07.12-20.09.52:896][ 5]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_2'. [2024.07.12-20.09.53:224][ 5]LogContentBrowser: Verbose: The majority of assets in the view are of type: /Script/Engine.AnimSequence [2024.07.12-20.09.54:328][ 9]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_3'. [2024.07.12-20.09.54:879][ 12]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_4'. [2024.07.12-20.10.29:456][116]LogSlate: Window 'SK_Mannequin_Wave' being destroyed [2024.07.12-20.10.29:471][116]LogSlate: Window 'SK_Mannequin_Wave' being destroyed [2024.07.12-20.10.29:511][116]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.10.29:512][116]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.10.29:532][116]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.10.29:532][116]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.10.29:608][116]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.10.29:608][116]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.10.29:652][116]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.07.12-20.10.32:497][125]LogSlate: Window 'Message Log' being destroyed [2024.07.12-20.10.32:505][125]LogSlate: Window 'Message Log' being destroyed [2024.07.12-20.10.43:330][297]LogSlate: Took 0.001225 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.12-20.10.43:379][299]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_5'. [2024.07.12-20.11.09:073][683]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_6'. [2024.07.12-20.11.11:906][724]Cmd: DELETE [2024.07.12-20.11.11:906][724]Cmd: ACTOR DELETE [2024.07.12-20.11.18:003][724]LogSlate: Window 'Message' being destroyed [2024.07.12-20.11.18:014][724]Message dialog closed, result: Yes, title: Message, text: Actor MM_Idle is referenced by other Actors/Objects. Do you really want to delete it? This will break references. Reference List: (Soft) Object /Game/NewLevelSequence.NewLevelSequence [2024.07.12-20.11.18:020][724]LogEditorActor: Deleted Actor: SkeletalMeshActor [2024.07.12-20.11.18:046][724]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.07.12-20.11.18:055][724]LogEditorActor: Deleted 1 Actors (1.482 secs) [2024.07.12-20.11.27:606][850]LogDerivedDataCache: C:/Users/man13/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2024.07.12-20.11.28:568][861]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_7'. [2024.07.12-20.12.10:716][446]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_8'. [2024.07.12-20.12.10:911][447]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_9'. [2024.07.12-20.12.11:580][453]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_10'. [2024.07.12-20.12.12:168][457]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_11'. [2024.07.12-20.12.45:846][172]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.12.45:851][172]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_12'. [2024.07.12-20.12.49:415][172]LogSlate: Took 0.001031 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: ================================================ [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Total job queries 235, among them cache hits 44 (18.72%), DDC hits 180 (76.60%), Duplicates 5 (2.13%) [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Tracking 186 distinct input hashes that result in 162 distinct outputs (87.10%) [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: RAM used: 1,04 MiB of 819,20 MiB budget. Usage: 0.13% [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: === Shader Compilation stats === [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Shaders Compiled: 6 [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Jobs assigned 6, completed 6 (100%) [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Average time worker was idle: 1.19 s [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.09 s [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Job execution time: average 5.53 s, max 8.93 s [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Job life time (pending + execution): average 5.57 s, max 8.99 [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Shader code size: average 3,672 KiB, min 1,941 KiB, max 4,348 KiB [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.79 s [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Jobs were issued in 6 batches (only local compilation was used), average 1.00 jobs/batch [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Average processing rate: 0.44 jobs/sec [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Total thread time: 11,824 s [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Total thread preprocess time: 5,722 s [2024.07.12-20.12.50:174][188]LogShaderCompilers: Display: Percentage time preprocessing: 48.39% [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Effective parallelization: 0.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: FAnisotropyPS (compiled 2 times, average 2.17 sec, max 2.99 sec, min 1.36 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 1.31 sec, max 1.84 sec, min 0.78 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 1.31 sec, max 1.83 sec, min 0.78 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: FAnisotropyVS (compiled 2 times, average 1.12 sec, max 1.70 sec, min 0.54 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: FAnisotropyPS - 36.78% of total time (compiled 2 times, average 2.17 sec, max 2.99 sec, min 1.36 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: FLumenCardVS - 22.13% of total time (compiled 2 times, average 1.31 sec, max 1.84 sec, min 0.78 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 22.09% of total time (compiled 2 times, average 1.31 sec, max 1.83 sec, min 0.78 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: FAnisotropyVS - 19.00% of total time (compiled 2 times, average 1.12 sec, max 1.70 sec, min 0.54 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: === Material stats === [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Materials Cooked: 0 [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Materials Translated: 135 [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Material Total Translate Time: 0.17 s [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Material Translation Only: 0.07 s (41%) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: Material Cache Hits: 36 (27%) [2024.07.12-20.12.50:175][188]LogShaderCompilers: Display: ================================================ [2024.07.12-20.13.06:191][237]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.13.06:191][237]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.13.06:267][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.GM_ZombieHord:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.GM_ZombieHord_C' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.SKEL_GM_ZombieHord_C:ReceiveBeginPlay' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.SKEL_GM_ZombieHord_C:DecreasCount' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.SKEL_GM_ZombieHord_C:ShowEndScreen' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.SKEL_GM_ZombieHord_C:SpawnWave' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.SKEL_GM_ZombieHord_C:UserConstructionScript' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.SKEL_GM_ZombieHord_C' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.GM_ZombieHord_C:ReceiveBeginPlay' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:592][765]LogMetaData: Removing '/Game/HordGame/GM_ZombieHord.GM_ZombieHord_C:ShowEndScreen' ref from Metadata '/Game/FirstPerson/Blueprints/GM_ZombieHord.PackageMetaData' [2024.07.12-20.13.15:622][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.13.15:688][765]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.13.15:688][765]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.13.15:688][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.13.15:703][765]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.011334 seconds [2024.07.12-20.13.15:704][765]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/HordGame/GM_ZombieHord does not exist, will not scan. [2024.07.12-20.13.15:731][765]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.13.15:731][765]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHord0E208FF847C936936B1DE38EA14E0C4A.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.13.15:741][765]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Blueprints/GM_ZombieHord] ([5] browsable assets)... [2024.07.12-20.13.15:741][765]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/GM_ZombieHord] [2024.07.12-20.13.15:741][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/FirstPerson/Blueprints/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.13.15:742][765]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/GM_ZombieHord [2024.07.12-20.13.15:742][765]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHord3FB5167C46CD8AA6BFF1E48B5075613D.tmp' to 'D:/Unreal/ZombieHord/Content/FirstPerson/Blueprints/GM_ZombieHord.uasset' [2024.07.12-20.13.15:775][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.099 ms [2024.07.12-20.13.15:789][765]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.12-20.13.15:789][765]LogContentValidation: Display: Starting to validate 4 assets [2024.07.12-20.13.15:789][765]LogContentValidation: Enabled validators: [2024.07.12-20.13.15:790][765]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.13.15:790][765]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.13.15:790][765]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.13.15:790][765]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.13.15:791][765]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.13.15:791][765]LogContentValidation: Display: Validating asset /Game/FirstPerson/Blueprints/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.13.15:791][765]AssetCheck: /Game/FirstPerson/Blueprints/GM_ZombieHord Validating asset [2024.07.12-20.13.15:791][765]LogContentValidation: Display: Validating asset /Game/FirstPerson/Blueprints/GM_ZombieHord.GM_ZombieHord_C [2024.07.12-20.13.15:791][765]AssetCheck: /Game/FirstPerson/Blueprints/GM_ZombieHord Validating asset [2024.07.12-20.13.15:791][765]LogContentValidation: Display: Validating asset /Game/FirstPerson/Blueprints/GM_ZombieHord.Default__GM_ZombieHord_C [2024.07.12-20.13.15:791][765]AssetCheck: /Game/FirstPerson/Blueprints/GM_ZombieHord Validating asset [2024.07.12-20.13.21:302][106]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.13.21:304][106]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_13'. [2024.07.12-20.13.27:465][189]LogSlate: Window 'GM_ZombieHord' being destroyed [2024.07.12-20.13.35:234][465]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms [2024.07.12-20.13.37:135][465]LogSlate: Window 'Save Content' being destroyed [2024.07.12-20.13.37:156][465]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.13.37:242][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.12-20.13.37:266][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.12-20.13.37:288][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.12-20.13.37:296][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Maps/FirstPersonMap" FILE="D:/Unreal/ZombieHord/Content/FirstPerson/Maps/FirstPersonMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.12-20.13.37:342][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.12-20.13.37:347][465]LogSavePackage: Moving output files for package: /Game/FirstPerson/Maps/FirstPersonMap [2024.07.12-20.13.37:348][465]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/FirstPersonMap70C70F1F416581BC347494B60CF9CB17.tmp' to 'D:/Unreal/ZombieHord/Content/FirstPerson/Maps/FirstPersonMap.umap' [2024.07.12-20.13.37:352][465]LogFileHelpers: All files are already saved. [2024.07.12-20.13.37:356][465]LogFileHelpers: Saving map 'FirstPersonMap' took 0.068 [2024.07.12-20.13.37:357][465]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewLevelSequence] ([1] browsable assets)... [2024.07.12-20.13.37:357][465]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewLevelSequence] [2024.07.12-20.13.37:357][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewLevelSequence" FILE="D:/Unreal/ZombieHord/Content/NewLevelSequence.uasset" SILENT=true [2024.07.12-20.13.37:368][465]LogSavePackage: Moving output files for package: /Game/NewLevelSequence [2024.07.12-20.13.37:369][465]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/NewLevelSequenceC3A08C1F43C858B1B6B9D1A81D32E025.tmp' to 'D:/Unreal/ZombieHord/Content/NewLevelSequence.uasset' [2024.07.12-20.13.37:396][465]LogFileHelpers: InternalPromptForCheckoutAndSave took 240.439 ms (total: 393.539 ms) [2024.07.12-20.13.37:454][465]LogContentValidation: Display: Starting to validate 2 assets [2024.07.12-20.13.37:454][465]LogContentValidation: Enabled validators: [2024.07.12-20.13.37:454][465]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.13.37:454][465]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.13.37:454][465]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.13.37:454][465]LogContentValidation: Display: Validating asset /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap [2024.07.12-20.13.37:454][465]AssetCheck: /Game/FirstPerson/Maps/FirstPersonMap Validating asset [2024.07.12-20.13.37:454][465]LogContentValidation: Display: Validating asset /Game/NewLevelSequence.NewLevelSequence [2024.07.12-20.13.37:454][465]AssetCheck: /Game/NewLevelSequence Validating asset [2024.07.12-20.14.24:966][496]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms [2024.07.12-20.14.25:000][496]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.14.25:046][496]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.14.25:046][496]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.14.25:046][496]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.14.25:064][496]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.14.25:065][496]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHordFC2361494A3B646460CF99900E5E221A.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.14.25:080][496]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.580 ms (total: 474.119 ms) [2024.07.12-20.14.25:129][496]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.14.25:129][496]LogContentValidation: Enabled validators: [2024.07.12-20.14.25:129][496]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.14.25:129][496]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.14.25:129][496]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.14.25:129][496]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.14.25:129][496]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.14.26:576][563]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.14.26:612][563]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.14.26:612][563]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.14.26:612][563]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.14.26:625][563]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.14.26:625][563]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHordE4E1504849435844F2D884B11B17CCC7.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.14.26:651][563]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.459 ms (total: 548.579 ms) [2024.07.12-20.14.26:697][563]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.14.26:697][563]LogContentValidation: Enabled validators: [2024.07.12-20.14.26:697][563]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.14.26:697][563]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.14.26:697][563]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.14.26:697][563]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.14.26:698][563]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.14.28:909][602]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.14.28:921][602]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.14.28:921][602]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.14.28:929][602]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.14.28:934][602]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 12.972 ms [2024.07.12-20.14.28:943][602]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.14.28:955][602]LogOnline: OSS: Created online subsystem instance for: NULL [2024.07.12-20.14.28:956][602]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.07.12-20.14.28:961][602]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.14.28:977][602]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015941s) [2024.07.12-20.14.28:978][602]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.016612s) [2024.07.12-20.14.29:016][602]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.07.12-20.14.29:019][602]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.14.29:020][602]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.14.29:021][602]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.14.29:021][602]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.14.29:021][602]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.14.29:021][602]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.14.29:024][602]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.14.29:024][602]LogWorldPartition: Display: WorldPartition initialize took 3.418 ms (total: 7.09 sec) [2024.07.12-20.14.29:024][602]LogPlayLevel: PIE: World Init took: (0.006161s) [2024.07.12-20.14.29:037][602]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.14.29:037][602]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.14.29:037][602]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.14.29:037][602]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.14.29:037][602]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.14.29:037][602]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.14.29:039][602]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.14.29:204][602]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.14.29:204][602]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.14.29:204][602]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.14.29:204][602]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.14.29:205][602]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.07.12-20.14.29:205][602]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2024.07.12-20.14.29:208][602]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.07.12-20.14.29:208][602]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.07.12-20.14.29:208][602]LogInit: FAudioDevice initialized with ID 2. [2024.07.12-20.14.29:208][602]LogAudio: Display: Audio Device (ID: 2) registered with world 'FirstPersonMap'. [2024.07.12-20.14.29:208][602]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.07.12-20.14.29:214][602]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.14.29:230][602]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.14.29 [2024.07.12-20.14.29:253][602]LogWorld: Bringing up level for play took: 0.036981 [2024.07.12-20.14.29:256][602]LogOnline: OSS: Created online subsystem instance for: :Context_15 [2024.07.12-20.14.29:296][602]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.14.29:344][602]PIE: Server logged in [2024.07.12-20.14.29:345][602]PIE: Play in editor total start time 0,428 seconds. [2024.07.12-20.14.42:097][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.14.42:097][776]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.14.42:101][776]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.14.42:104][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.14.42:105][776]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.14.42:105][776]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.14.42:106][776]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.14.42:106][776]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.14.42:190][776]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.14.42:201][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.14.42:233][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.14.42:235][776]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.07.12-20.14.42:240][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.07.12-20.14.42:243][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.07.12-20.14.42:277][776]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms [2024.07.12-20.14.42:400][777]LogPlayLevel: Display: Destroying online subsystem :Context_15 [2024.07.12-20.14.54:110][366]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_14'. [2024.07.12-20.15.01:566][683]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 [2024.07.12-20.15.01:588][683]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 [2024.07.12-20.15.01:615][684]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). [2024.07.12-20.15.03:442][781]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_ThirdPersonCharacter1 [2024.07.12-20.15.03:491][781]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.12-20.15.03:495][781]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1 does not exist, will not scan. [2024.07.12-20.15.03:513][781]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.15.03:557][781]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1] ([2] browsable assets)... [2024.07.12-20.15.03:559][781]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_15'. [2024.07.12-20.15.03:633][781]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.BP_ThirdPersonCharacter1] [2024.07.12-20.15.03:634][781]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_16'. [2024.07.12-20.15.03:680][781]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.BP_ThirdPersonCharacter1_C] [2024.07.12-20.15.03:680][781]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1] [2024.07.12-20.15.03:680][781]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1" FILE="D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.uasset" SILENT=true [2024.07.12-20.15.03:692][781]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1 [2024.07.12-20.15.03:692][781]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacter17F197AB94E7BC015E3C53581838124F4.tmp' to 'D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.uasset' [2024.07.12-20.15.03:713][781]LogFileHelpers: InternalPromptForCheckoutAndSave took 199.699 ms (total: 748.278 ms) [2024.07.12-20.15.03:716][781]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 [2024.07.12-20.15.03:757][781]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.15.03:757][781]LogContentValidation: Enabled validators: [2024.07.12-20.15.03:757][781]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.15.03:757][781]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.15.03:757][781]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.15.03:757][781]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.BP_ThirdPersonCharacter1 [2024.07.12-20.15.03:757][781]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1 Validating asset [2024.07.12-20.15.23:736][895]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_PlayerThirdPerson [2024.07.12-20.15.23:782][895]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.PackageMetaData' [2024.07.12-20.15.23:782][895]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.PackageMetaData' [2024.07.12-20.15.23:782][895]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.PackageMetaData' [2024.07.12-20.15.23:782][895]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.PackageMetaData' [2024.07.12-20.15.23:782][895]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter1.PackageMetaData' [2024.07.12-20.15.23:783][895]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.15.23:822][895]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.15.23:823][895]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_17'. [2024.07.12-20.15.23:896][895]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C] [2024.07.12-20.15.23:896][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson] [2024.07.12-20.15.23:896][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.15.23:907][895]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson [2024.07.12-20.15.23:908][895]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPerson27113D5D4E79207FB58222AD10B83E31.tmp' to 'D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_PlayerThirdPerson.uasset' [2024.07.12-20.15.23:929][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 146.161 ms (total: 894.440 ms) [2024.07.12-20.15.23:961][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.07.12-20.15.23:983][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.07.12-20.15.24:004][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.12-20.15.24:055][895]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.15.24:055][895]LogContentValidation: Enabled validators: [2024.07.12-20.15.24:055][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.15.24:055][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.15.24:055][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.15.24:055][895]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.15.24:055][895]AssetCheck: /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson Validating asset [2024.07.12-20.15.24:068][895]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_18'. [2024.07.12-20.15.35:703][404]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.15.35:704][404]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.15.35:704][404]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.15.35:704][404]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.15.35:704][404]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.15.35:704][404]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.15.35:753][404]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.15.35:799][404]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C] [2024.07.12-20.15.35:799][404]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_PlayerThirdPerson] [2024.07.12-20.15.35:799][404]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.15.35:810][404]LogSavePackage: Moving output files for package: /Game/HordGame/BP_PlayerThirdPerson [2024.07.12-20.15.35:810][404]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPerson578382974317B6EDFF6FF09563D579FD.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset' [2024.07.12-20.15.35:832][404]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.828 ms (total: 1.02 sec) [2024.07.12-20.15.35:866][404]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.07.12-20.15.35:887][404]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.12-20.15.35:910][404]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.12-20.15.35:923][404]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.12-20.15.35:923][404]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.15.35:923][404]LogContentValidation: Enabled validators: [2024.07.12-20.15.35:923][404]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.15.35:923][404]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.15.35:923][404]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.15.35:923][404]LogContentValidation: Display: Validating asset /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.15.35:923][404]AssetCheck: /Game/HordGame/BP_PlayerThirdPerson Validating asset [2024.07.12-20.15.37:249][450]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.15.37:250][450]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_19'. [2024.07.12-20.15.52:964][180]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 [2024.07.12-20.15.52:983][180]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 [2024.07.12-20.15.53:011][181]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). [2024.07.12-20.16.01:300][508]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_ThirdPersonCharacter1 [2024.07.12-20.16.01:300][508]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 [2024.07.12-20.16.04:067][610]Cmd: TRANSACTION UNDO [2024.07.12-20.16.04:068][610]LogEditorTransaction: Undo Edit Default Pawn Class [2024.07.12-20.16.06:666][703]Cmd: TRANSACTION UNDO [2024.07.12-20.16.06:666][703]LogEditorTransaction: Undo Clicking on Elements [2024.07.12-20.16.08:049][760]Cmd: TRANSACTION REDO [2024.07.12-20.16.08:049][760]LogEditorTransaction: Redo Clicking on Elements [2024.07.12-20.16.08:321][764]Cmd: TRANSACTION REDO [2024.07.12-20.16.08:321][764]LogEditorTransaction: Redo Edit Default Pawn Class [2024.07.12-20.16.59:606][990]LogMetaData: Removing '/Game/HordGame/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.PackageMetaData' [2024.07.12-20.16.59:606][990]LogMetaData: Removing '/Game/HordGame/BP_ThirdPersonGameMode.SKEL_BP_ThirdPersonGameMode_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.PackageMetaData' [2024.07.12-20.16.59:606][990]LogMetaData: Removing '/Game/HordGame/BP_ThirdPersonGameMode.SKEL_BP_ThirdPersonGameMode_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.PackageMetaData' [2024.07.12-20.16.59:609][990]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.16.59:660][990]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/BP_ThirdPersonGameMode] ([2] browsable assets)... [2024.07.12-20.16.59:660][990]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonGameMode] [2024.07.12-20.16.59:660][990]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonGameMode" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonGameMode.uasset" SILENT=true [2024.07.12-20.16.59:660][990]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/HordGame/BP_ThirdPersonGameMode does not exist, will not scan. [2024.07.12-20.16.59:662][990]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonGameMode [2024.07.12-20.16.59:662][990]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonGameMode1C4AB3474DE839DAC302D4A2C6AC1BAE.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonGameMode.uasset' [2024.07.12-20.16.59:672][990]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode] ([5] browsable assets)... [2024.07.12-20.16.59:672][990]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode] [2024.07.12-20.16.59:672][990]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode" FILE="D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset" SILENT=true [2024.07.12-20.16.59:673][990]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode [2024.07.12-20.16.59:673][990]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonGameModeC44489F04157A6193049B4A1DA454500.tmp' to 'D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset' [2024.07.12-20.16.59:692][990]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.103 ms (total: 1.10 sec) [2024.07.12-20.16.59:703][990]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.12-20.16.59:704][990]LogContentValidation: Display: Starting to validate 4 assets [2024.07.12-20.16.59:704][990]LogContentValidation: Enabled validators: [2024.07.12-20.16.59:704][990]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.16.59:704][990]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.16.59:704][990]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.16.59:704][990]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode [2024.07.12-20.16.59:704][990]AssetCheck: /Game/HordGame/BP_ThirdPersonGameMode Validating asset [2024.07.12-20.16.59:704][990]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode [2024.07.12-20.16.59:704][990]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode Validating asset [2024.07.12-20.16.59:704][990]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C [2024.07.12-20.16.59:704][990]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode Validating asset [2024.07.12-20.16.59:704][990]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.Default__BP_ThirdPersonGameMode_C [2024.07.12-20.16.59:704][990]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode Validating asset [2024.07.12-20.17.27:532][958]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C' ref from Metadata '/Game/HordGame/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.17.27:532][958]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/HordGame/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.17.27:532][958]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C' ref from Metadata '/Game/HordGame/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.17.27:532][958]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/HordGame/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.17.27:532][958]LogMetaData: Removing '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:UserConstructionScript' ref from Metadata '/Game/HordGame/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.17.27:532][958]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.17.27:591][958]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.17.27:640][958]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C] [2024.07.12-20.17.27:640][958]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson] [2024.07.12-20.17.27:640][958]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.17.27:652][958]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson [2024.07.12-20.17.27:652][958]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPerson6896D5794D0606B7636A9C9153851943.tmp' to 'D:/Unreal/ZombieHord/Content/ThirdPerson/Blueprints/BP_PlayerThirdPerson.uasset' [2024.07.12-20.17.27:675][958]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.596 ms (total: 1.24 sec) [2024.07.12-20.17.27:716][958]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms [2024.07.12-20.17.27:736][958]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.12-20.17.27:758][958]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.07.12-20.17.27:769][958]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.12-20.17.27:769][958]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.17.27:769][958]LogContentValidation: Enabled validators: [2024.07.12-20.17.27:769][958]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.17.27:769][958]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.17.27:769][958]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.17.27:769][958]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.17.27:769][958]AssetCheck: /Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson Validating asset [2024.07.12-20.17.30:806][ 83]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode [2024.07.12-20.17.30:808][ 83]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_20'. [2024.07.12-20.17.32:626][255]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.17.32:626][255]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.17.32:702][255]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.12-20.17.38:873][956]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.12-20.17.38:873][956]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.17.38:873][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.17.38:923][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.07.12-20.17.43:775][192]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2024.07.12-20.17.49:764][192]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.17.49:820][192]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/HordGame/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode Asset Type: Blueprint [2024.07.12-20.17.50:285][192]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2024.07.12-20.17.50:307][192]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms [2024.07.12-20.17.50:327][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.12-20.17.56:111][498]Cmd: TRANSACTION UNDO [2024.07.12-20.17.56:111][498]LogEditorTransaction: Undo Edit Default Pawn Class [2024.07.12-20.17.56:686][507]Cmd: TRANSACTION UNDO [2024.07.12-20.17.56:686][507]LogEditorTransaction: Undo Clicking on Elements [2024.07.12-20.17.58:263][588]Cmd: TRANSACTION REDO [2024.07.12-20.17.58:263][588]LogEditorTransaction: Redo Clicking on Elements [2024.07.12-20.17.59:217][639]Cmd: TRANSACTION REDO [2024.07.12-20.17.59:218][639]LogEditorTransaction: Redo Edit Default Pawn Class [2024.07.12-20.17.59:929][672]Cmd: TRANSACTION UNDO [2024.07.12-20.17.59:929][672]LogEditorTransaction: Undo Edit Default Pawn Class [2024.07.12-20.18.08:474][ 24]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.18.08:474][ 24]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.18.08:474][ 24]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.18.08:474][ 24]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.18.08:474][ 24]LogMetaData: Removing '/Game/HordGame/BP_PlayerThirdPerson.SKEL_BP_PlayerThirdPerson_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_PlayerThirdPerson.PackageMetaData' [2024.07.12-20.18.08:475][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.18.08:517][ 24]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.18.08:563][ 24]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson_C] [2024.07.12-20.18.08:563][ 24]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_PlayerThirdPerson] [2024.07.12-20.18.08:563][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.18.08:573][ 24]LogSavePackage: Moving output files for package: /Game/HordGame/BP_PlayerThirdPerson [2024.07.12-20.18.08:573][ 24]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPerson18681E62450A13A0C7A4CEA4170097EE.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset' [2024.07.12-20.18.08:597][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.320 ms (total: 1.37 sec) [2024.07.12-20.18.08:632][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.07.12-20.18.08:657][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.07.12-20.18.08:680][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.12-20.18.08:691][ 24]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.12-20.18.08:691][ 24]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.18.08:691][ 24]LogContentValidation: Enabled validators: [2024.07.12-20.18.08:691][ 24]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.18.08:691][ 24]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.18.08:691][ 24]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.18.08:692][ 24]LogContentValidation: Display: Validating asset /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.18.08:692][ 24]AssetCheck: /Game/HordGame/BP_PlayerThirdPerson Validating asset [2024.07.12-20.18.11:739][140]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.18.11:741][140]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_21'. [2024.07.12-20.18.16:087][350]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms [2024.07.12-20.18.16:099][350]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.18.16:149][350]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.18.16:149][350]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.18.16:149][350]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.18.16:162][350]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.18.16:162][350]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHord2F5D9F6B49D80F664DD4228F2D83705A.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.18.16:175][350]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.490 ms (total: 1.44 sec) [2024.07.12-20.18.16:216][350]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.18.16:216][350]LogContentValidation: Enabled validators: [2024.07.12-20.18.16:216][350]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.18.16:216][350]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.18.16:216][350]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.18.16:216][350]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.18.16:217][350]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.18.26:459][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2024.07.12-20.18.26:470][874]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.18.26:497][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.18.26:497][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.18.26:497][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.18.26:510][874]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.18.26:510][874]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHordE025DBA445FE5B85ADAC56A8FC8AE533.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.18.26:523][874]LogFileHelpers: InternalPromptForCheckoutAndSave took 52.233 ms (total: 1.49 sec) [2024.07.12-20.18.26:580][874]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.18.26:580][874]LogContentValidation: Enabled validators: [2024.07.12-20.18.26:580][874]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.18.26:580][874]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.18.26:580][874]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.18.26:580][874]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.18.26:581][874]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.18.41:222][656]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.18.41:234][656]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.18.41:234][656]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.18.41:236][656]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.18.41:238][656]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 3.174 ms (total: 16.147 ms) [2024.07.12-20.18.41:239][656]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.18.41:241][656]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.18.41:249][656]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008705s) [2024.07.12-20.18.41:249][656]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.008866s) [2024.07.12-20.18.41:324][656]LogUObjectHash: Compacting FUObjectHashTables data took 3.64ms [2024.07.12-20.18.41:326][656]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.18.41:327][656]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.18.41:328][656]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.18.41:328][656]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.18.41:328][656]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.18.41:328][656]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.18.41:332][656]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.18.41:332][656]LogWorldPartition: Display: WorldPartition initialize took 3.811 ms (total: 7.10 sec) [2024.07.12-20.18.41:332][656]LogPlayLevel: PIE: World Init took: (0.006080s) [2024.07.12-20.18.41:349][656]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.18.41:349][656]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.18.41:349][656]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.18.41:349][656]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.18.41:349][656]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.18.41:349][656]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.18.41:352][656]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.18.41:521][656]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.18.41:522][656]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.18.41:522][656]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.18.41:522][656]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.18.41:523][656]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2024.07.12-20.18.41:523][656]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 [2024.07.12-20.18.41:525][656]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2024.07.12-20.18.41:525][656]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2024.07.12-20.18.41:525][656]LogInit: FAudioDevice initialized with ID 3. [2024.07.12-20.18.41:525][656]LogAudio: Display: Audio Device (ID: 3) registered with world 'FirstPersonMap'. [2024.07.12-20.18.41:525][656]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2024.07.12-20.18.41:527][656]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.18.41:531][656]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.18.41 [2024.07.12-20.18.41:532][656]LogWorld: Bringing up level for play took: 0.004166 [2024.07.12-20.18.41:534][656]LogOnline: OSS: Created online subsystem instance for: :Context_24 [2024.07.12-20.18.41:540][656]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.18.41:558][656]PIE: Server logged in [2024.07.12-20.18.41:559][656]PIE: Play in editor total start time 0,327 seconds. [2024.07.12-20.18.45:027][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.18.45:027][702]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.18.45:027][702]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.18.45:028][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.18.45:028][702]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.18.45:029][702]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.18.45:029][702]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.18.45:029][702]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.18.45:118][702]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.18.45:136][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.18.45:169][702]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.12-20.18.45:169][702]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2024.07.12-20.18.45:169][702]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.07.12-20.18.45:171][702]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.07.12-20.18.45:203][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.18.45:208][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.07.12-20.18.45:333][703]LogPlayLevel: Display: Destroying online subsystem :Context_24 [2024.07.12-20.19.13:799][964]LogEditorTransaction: Undo Modify Component(s) [2024.07.12-20.19.14:559][980]LogEditorTransaction: Undo Modify Component(s) [2024.07.12-20.19.33:290][784]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple [2024.07.12-20.19.33:302][784]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_22'. [2024.07.12-20.19.33:318][784]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.12-20.20.32:703][753]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_23'. [2024.07.12-20.21.55:211][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms [2024.07.12-20.21.55:246][666]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.21.55:307][666]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.21.55:358][666]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson] [2024.07.12-20.21.55:359][666]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_PlayerThirdPerson] [2024.07.12-20.21.55:359][666]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.21.55:370][666]LogSavePackage: Moving output files for package: /Game/HordGame/BP_PlayerThirdPerson [2024.07.12-20.21.55:370][666]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPerson58C8AB674D93F0FA683117BB7AD2A1F9.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset' [2024.07.12-20.21.55:387][666]LogFileHelpers: InternalPromptForCheckoutAndSave took 140.904 ms (total: 1.63 sec) [2024.07.12-20.21.55:461][666]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.21.55:461][666]LogContentValidation: Enabled validators: [2024.07.12-20.21.55:461][666]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.21.55:461][666]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.21.55:461][666]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.21.55:461][666]LogContentValidation: Display: Validating asset /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.21.55:461][666]AssetCheck: /Game/HordGame/BP_PlayerThirdPerson Validating asset [2024.07.12-20.22.08:007][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.07.12-20.22.08:043][277]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.22.08:106][277]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.22.08:157][277]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson] [2024.07.12-20.22.08:157][277]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_PlayerThirdPerson] [2024.07.12-20.22.08:157][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.22.08:168][277]LogSavePackage: Moving output files for package: /Game/HordGame/BP_PlayerThirdPerson [2024.07.12-20.22.08:169][277]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPersonFEC9284045A48A98A83400807E2C9DD1.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset' [2024.07.12-20.22.08:186][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 143.558 ms (total: 1.78 sec) [2024.07.12-20.22.08:259][277]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.22.08:259][277]LogContentValidation: Enabled validators: [2024.07.12-20.22.08:259][277]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.22.08:259][277]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.22.08:259][277]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.22.08:259][277]LogContentValidation: Display: Validating asset /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.22.08:259][277]AssetCheck: /Game/HordGame/BP_PlayerThirdPerson Validating asset [2024.07.12-20.22.10:450][306]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.22.10:459][306]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.22.10:459][306]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.22.10:463][306]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.22.10:464][306]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 4.450 ms (total: 20.598 ms) [2024.07.12-20.22.10:466][306]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.22.10:466][306]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.22.10:474][306]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008492s) [2024.07.12-20.22.10:474][306]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.008553s) [2024.07.12-20.22.10:532][306]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.07.12-20.22.10:535][306]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.22.10:536][306]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.22.10:536][306]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.22.10:537][306]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.22.10:537][306]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.22.10:537][306]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.22.10:539][306]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.22.10:539][306]LogWorldPartition: Display: WorldPartition initialize took 2.397 ms (total: 7.10 sec) [2024.07.12-20.22.10:539][306]LogPlayLevel: PIE: World Init took: (0.004011s) [2024.07.12-20.22.10:561][306]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.22.10:561][306]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.22.10:561][306]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.22.10:561][306]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.22.10:562][306]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.22.10:562][306]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.22.10:564][306]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.22.10:716][306]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.22.10:716][306]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.22.10:716][306]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.22.10:716][306]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.22.10:717][306]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 [2024.07.12-20.22.10:717][306]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 [2024.07.12-20.22.10:719][306]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2024.07.12-20.22.10:719][306]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 [2024.07.12-20.22.10:719][306]LogInit: FAudioDevice initialized with ID 4. [2024.07.12-20.22.10:719][306]LogAudio: Display: Audio Device (ID: 4) registered with world 'FirstPersonMap'. [2024.07.12-20.22.10:719][306]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2024.07.12-20.22.10:723][306]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.22.10:727][306]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.22.10 [2024.07.12-20.22.10:728][306]LogWorld: Bringing up level for play took: 0.004613 [2024.07.12-20.22.10:732][306]LogOnline: OSS: Created online subsystem instance for: :Context_27 [2024.07.12-20.22.10:737][306]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.22.10:759][306]PIE: Server logged in [2024.07.12-20.22.10:760][306]PIE: Play in editor total start time 0,303 seconds. [2024.07.12-20.23.00:479][ 26]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:481][ 26]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:481][ 26]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:547][ 27]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:619][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:620][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:620][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:620][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:620][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:620][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:620][ 28]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:690][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:691][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:691][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:691][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:691][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:691][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:691][ 29]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:761][ 30]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:831][ 31]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:906][ 32]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.00:976][ 33]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:049][ 34]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:133][ 35]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:194][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:195][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:195][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:195][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:195][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:195][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:195][ 36]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:259][ 37]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:261][ 37]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:261][ 37]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:261][ 37]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:261][ 37]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:261][ 37]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:331][ 38]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:401][ 39]LogBlueprintUserMessages: [GM_ZombieHord_C_0] Spawn Zombies [2024.07.12-20.23.01:450][ 39]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.23.01:451][ 39]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.23.01:451][ 39]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.23.01:452][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.23.01:452][ 39]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.23.01:452][ 39]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.23.01:453][ 39]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.23.01:453][ 39]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.23.01:541][ 39]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.23.01:551][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.23.01:584][ 39]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.23.01:586][ 39]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2024.07.12-20.23.01:586][ 39]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.07.12-20.23.01:587][ 39]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.07.12-20.23.01:620][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.12-20.23.01:731][ 40]LogPlayLevel: Display: Destroying online subsystem :Context_27 [2024.07.12-20.23.30:001][104]LogContentBrowser: Deferred new asset file creation: BP_PlayerThirdPerson1 [2024.07.12-20.23.30:023][104]LogContentBrowser: Creating deferred item: BP_PlayerThirdPerson1 [2024.07.12-20.23.30:046][105]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PlayerThirdPerson1). [2024.07.12-20.23.54:909][335]LogContentBrowser: Attempting asset rename: BP_PlayerThirdPerson1 -> BP_PlayerFirstPerson [2024.07.12-20.23.54:955][335]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.12-20.23.54:961][335]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/HordGame/BP_PlayerFirstPerson does not exist, will not scan. [2024.07.12-20.23.54:978][335]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.23.55:028][335]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/HordGame/BP_PlayerFirstPerson] ([2] browsable assets)... [2024.07.12-20.23.55:029][335]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_24'. [2024.07.12-20.23.55:097][335]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_PlayerFirstPerson.BP_PlayerFirstPerson] [2024.07.12-20.23.55:098][335]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_25'. [2024.07.12-20.23.55:145][335]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/HordGame/BP_PlayerFirstPerson.BP_PlayerFirstPerson_C] [2024.07.12-20.23.55:145][335]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_PlayerFirstPerson] [2024.07.12-20.23.55:145][335]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_PlayerFirstPerson" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerFirstPerson.uasset" SILENT=true [2024.07.12-20.23.55:152][335]LogSavePackage: Moving output files for package: /Game/HordGame/BP_PlayerFirstPerson [2024.07.12-20.23.55:152][335]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerFirstPersonE57405C9495BE03909BF46BE4FD549D8.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerFirstPerson.uasset' [2024.07.12-20.23.55:173][335]LogFileHelpers: InternalPromptForCheckoutAndSave took 194.791 ms (total: 1.97 sec) [2024.07.12-20.23.55:175][335]LogContentBrowser: End creating deferred item BP_PlayerThirdPerson1 [2024.07.12-20.23.55:230][335]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.23.55:230][335]LogContentValidation: Enabled validators: [2024.07.12-20.23.55:230][335]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.23.55:230][335]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.23.55:230][335]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.23.55:230][335]LogContentValidation: Display: Validating asset /Game/HordGame/BP_PlayerFirstPerson.BP_PlayerFirstPerson [2024.07.12-20.23.55:230][335]AssetCheck: /Game/HordGame/BP_PlayerFirstPerson Validating asset [2024.07.12-20.23.55:757][356]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/BP_PlayerFirstPerson.BP_PlayerFirstPerson [2024.07.12-20.23.55:759][356]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_26'. [2024.07.12-20.24.06:571][ 13]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.24.06:571][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.24.06:637][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.12-20.24.08:023][ 30]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.24.08:023][ 30]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.24.08:131][ 30]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.07.12-20.24.11:090][151]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.07.12-20.24.13:872][151]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.24.18:069][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2024.07.12-20.24.19:957][318]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.24.20:122][318]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.12-20.24.20:123][318]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.24.20:123][318]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.24.20:180][318]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.12-20.24.20:181][318]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.24.20:181][318]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.24.20:213][318]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/HordGame/BP_PlayerFirstPerson.BP_PlayerFirstPerson Asset Type: Blueprint [2024.07.12-20.24.20:574][318]LogWorldPartition: Actor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.SkeletalMeshActor_UAID_EC2E98E9F7E2910702_1560853415 is unreachable without properly detaching object /Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/F/29/F8NBQ7GB5FIW66OSYHX684.PackageMetaData in its package [2024.07.12-20.24.20:610][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.12-20.24.20:712][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.12-20.24.20:735][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.07.12-20.24.20:753][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.12-20.24.20:781][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.12-20.24.24:329][362]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.24.24:331][362]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_27'. [2024.07.12-20.25.09:649][659]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.25.09:669][659]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.25.09:669][659]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.25.09:672][659]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.25.09:672][659]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 3.604 ms (total: 24.202 ms) [2024.07.12-20.25.09:675][659]LogPlayLevel: [PlayLevel] Compiling BP_PlayerThirdPerson before play... [2024.07.12-20.25.09:767][659]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.25.09:818][659]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_PlayerThirdPerson] ([2] browsable assets)... [2024.07.12-20.25.09:868][659]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson] [2024.07.12-20.25.09:868][659]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_PlayerThirdPerson] [2024.07.12-20.25.09:868][659]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_PlayerThirdPerson" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset" SILENT=true [2024.07.12-20.25.09:880][659]LogSavePackage: Moving output files for package: /Game/HordGame/BP_PlayerThirdPerson [2024.07.12-20.25.09:881][659]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_PlayerThirdPerson25B0BF3645F7F677081503BCBE70BAAC.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_PlayerThirdPerson.uasset' [2024.07.12-20.25.09:895][659]LogFileHelpers: InternalPromptForCheckoutAndSave took 128.139 ms (total: 2.10 sec) [2024.07.12-20.25.09:920][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.07.12-20.25.09:925][659]LogPlayLevel: PlayLevel: Blueprint regeneration took 251 ms (1 blueprints) [2024.07.12-20.25.09:925][659]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.25.09:930][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005115s) [2024.07.12-20.25.09:930][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.005152s) [2024.07.12-20.25.09:948][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.07.12-20.25.09:949][659]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.25.09:949][659]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.25.09:950][659]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.25.09:950][659]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.25.09:950][659]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.25.09:950][659]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.25.09:952][659]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.25.09:952][659]LogWorldPartition: Display: WorldPartition initialize took 2.560 ms (total: 7.10 sec) [2024.07.12-20.25.09:953][659]LogPlayLevel: PIE: World Init took: (0.004096s) [2024.07.12-20.25.09:973][659]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.25.09:974][659]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.25.09:974][659]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.25.09:974][659]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.25.09:974][659]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.25.09:974][659]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.25.09:976][659]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.25.10:116][659]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.25.10:117][659]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.25.10:117][659]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.25.10:117][659]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.25.10:117][659]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 [2024.07.12-20.25.10:117][659]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 [2024.07.12-20.25.10:120][659]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2024.07.12-20.25.10:120][659]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 [2024.07.12-20.25.10:120][659]LogInit: FAudioDevice initialized with ID 5. [2024.07.12-20.25.10:120][659]LogAudio: Display: Audio Device (ID: 5) registered with world 'FirstPersonMap'. [2024.07.12-20.25.10:120][659]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2024.07.12-20.25.10:177][659]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.25.10:178][659]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.25.10:183][659]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.25.10 [2024.07.12-20.25.10:184][659]LogWorld: Bringing up level for play took: 0.005403 [2024.07.12-20.25.10:186][659]LogOnline: OSS: Created online subsystem instance for: :Context_32 [2024.07.12-20.25.10:192][659]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.25.10:211][659]PIE: Server logged in [2024.07.12-20.25.10:213][659]PIE: Play in editor total start time 0,552 seconds. [2024.07.12-20.25.10:295][660]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.25.10:295][660]LogContentValidation: Enabled validators: [2024.07.12-20.25.10:295][660]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.25.10:295][660]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.25.10:295][660]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.25.10:295][660]LogContentValidation: Display: Validating asset /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson [2024.07.12-20.25.10:295][660]AssetCheck: /Game/HordGame/BP_PlayerThirdPerson Validating asset [2024.07.12-20.25.18:107][757]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.25.18:107][757]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.25.18:108][757]LogSlate: Window 'ZombieHord Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5)' being destroyed [2024.07.12-20.25.18:277][757]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.25.18:278][757]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.25.18:278][757]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.25.18:279][757]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.25.18:279][757]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.25.18:279][757]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.25.18:281][757]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.25.18:290][757]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.25.18:310][757]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2024.07.12-20.25.18:310][757]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.07.12-20.25.18:312][757]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.07.12-20.25.18:341][757]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.12-20.25.18:418][758]LogPlayLevel: Display: Destroying online subsystem :Context_32 [2024.07.12-20.26.00:520][768]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple [2024.07.12-20.26.00:524][768]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_28'. [2024.07.12-20.26.00:542][768]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.12-20.26.00:825][768]LogToolMenus: Warning: Menu already registered : SkeletalMeshEditor.MeshContextMenu [2024.07.12-20.27.43:236][177]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.07.12-20.27.43:242][177]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.042 [2024.07.12-20.27.43:243][177]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode] ([3] browsable assets)... [2024.07.12-20.27.43:243][177]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode] [2024.07.12-20.27.43:244][177]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode_Auto1 [2024.07.12-20.27.43:244][177]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonGameMode_Auto1A6D2AADF47E381493A3FD496DD2245A7.tmp' to 'D:/Unreal/ZombieHord/Saved/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode_Auto1.uasset' [2024.07.12-20.27.43:244][177]LogFileHelpers: Auto-saving content packages took 0.002 [2024.07.12-20.31.31:586][859]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.31.31:588][859]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_29'. [2024.07.12-20.31.40:461][206]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.31.40:461][206]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.31.40:572][206]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2024.07.12-20.31.44:843][254]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.31.44:843][254]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.31.44:970][254]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.12-20.31.52:834][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.07.12-20.31.54:543][342]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.31.54:703][342]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.12-20.31.54:703][342]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.31.54:703][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.31.54:732][342]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/HordGame/BP_PlayerThirdPerson.BP_PlayerThirdPerson Asset Type: Blueprint [2024.07.12-20.31.55:127][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.12-20.31.55:189][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.07.12-20.31.55:212][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.12-20.31.55:230][342]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.12-20.31.55:261][342]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.12-20.32.11:299][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.12-20.32.11:305][506]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/HordGame/BP_ThirdPersonCharacter does not exist, will not scan. [2024.07.12-20.32.11:320][506]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.32.11:383][506]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.32.11:440][506]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.32.11:441][506]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_30'. [2024.07.12-20.32.11:490][506]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C] [2024.07.12-20.32.11:490][506]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.32.11:490][506]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.32.11:498][506]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.32.11:498][506]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacterC6DB1B5B4969E94AC44D06AF65175A20.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.32.11:518][506]LogFileHelpers: InternalPromptForCheckoutAndSave took 197.534 ms (total: 2.30 sec) [2024.07.12-20.32.11:527][506]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.12-20.32.11:527][506]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.32.11:527][506]LogContentValidation: Enabled validators: [2024.07.12-20.32.11:527][506]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.32.11:527][506]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.32.11:527][506]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.32.11:527][506]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.32.11:528][506]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.32.14:110][535]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.32.14:111][535]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_31'. [2024.07.12-20.32.17:882][576]LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed [2024.07.12-20.32.32:344][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.07.12-20.32.32:381][ 78]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.32.32:426][ 78]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.32.32:478][ 78]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.32.32:478][ 78]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.32.32:478][ 78]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.32.32:489][ 78]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.32.32:490][ 78]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacterF09EE8914D2BD04BE0FC0C9BAAF6009D.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.32.32:503][ 78]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.251 ms (total: 2.42 sec) [2024.07.12-20.32.32:580][ 78]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.32.32:580][ 78]LogContentValidation: Enabled validators: [2024.07.12-20.32.32:580][ 78]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.32.32:581][ 78]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.32.32:581][ 78]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.32.32:581][ 78]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.32.32:581][ 78]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.33.30:976][523]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms [2024.07.12-20.33.32:037][523]LogSlate: Window 'Save Content' being destroyed [2024.07.12-20.33.32:057][523]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.33.32:135][523]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.07.12-20.33.32:136][523]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.33.32:200][523]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.33.32:200][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.33.32:200][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.33.32:215][523]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.33.32:215][523]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacter3955ADE540A6F15EA442E0A15D80DA31.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.33.32:216][523]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.33.32:216][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.33.32:216][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.33.32:230][523]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.33.32:230][523]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHord9C9F031E42A3B0FF833581922A3EE2FA.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.33.32:248][523]LogFileHelpers: InternalPromptForCheckoutAndSave took 191.629 ms (total: 2.61 sec) [2024.07.12-20.33.32:286][523]LogContentValidation: Display: Starting to validate 2 assets [2024.07.12-20.33.32:286][523]LogContentValidation: Enabled validators: [2024.07.12-20.33.32:286][523]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.33.32:286][523]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.33.32:286][523]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.33.32:286][523]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.33.32:286][523]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.33.32:286][523]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.33.32:286][523]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.35.13:543][912]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2024.07.12-20.35.13:582][912]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.35.13:620][912]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.35.13:673][912]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.35.13:673][912]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.35.13:673][912]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.35.13:684][912]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.35.13:684][912]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacter086E821B4008AEC42CC79FB53E4AAE06.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.35.13:701][912]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.691 ms (total: 2.73 sec) [2024.07.12-20.35.13:774][912]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.35.13:774][912]LogContentValidation: Enabled validators: [2024.07.12-20.35.13:774][912]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.35.13:774][912]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.35.13:774][912]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.35.13:774][912]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.35.13:775][912]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.35.20:284][173]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.35.20:285][173]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_32'. [2024.07.12-20.35.34:231][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.12-20.35.34:255][ 50]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.35.34:307][ 50]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/GM_ZombieHord] ([2] browsable assets)... [2024.07.12-20.35.34:308][ 50]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/GM_ZombieHord] [2024.07.12-20.35.34:308][ 50]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/GM_ZombieHord" FILE="D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset" SILENT=true [2024.07.12-20.35.34:320][ 50]LogSavePackage: Moving output files for package: /Game/HordGame/GM_ZombieHord [2024.07.12-20.35.34:320][ 50]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/GM_ZombieHord1A361DE54BEB9422E4372C8DB84F3B4C.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/GM_ZombieHord.uasset' [2024.07.12-20.35.34:338][ 50]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.673 ms (total: 2.81 sec) [2024.07.12-20.35.34:404][ 50]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.35.34:405][ 50]LogContentValidation: Enabled validators: [2024.07.12-20.35.34:405][ 50]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.35.34:405][ 50]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.35.34:405][ 50]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.35.34:405][ 50]LogContentValidation: Display: Validating asset /Game/HordGame/GM_ZombieHord.GM_ZombieHord [2024.07.12-20.35.34:405][ 50]AssetCheck: /Game/HordGame/GM_ZombieHord Validating asset [2024.07.12-20.35.37:358][ 92]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.35.37:367][ 92]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.35.37:367][ 92]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.35.37:368][ 92]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.35.37:369][ 92]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 2.270 ms (total: 26.472 ms) [2024.07.12-20.35.37:370][ 92]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.35.37:371][ 92]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.35.37:377][ 92]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006520s) [2024.07.12-20.35.37:377][ 92]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.006571s) [2024.07.12-20.35.37:412][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms [2024.07.12-20.35.37:419][ 92]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.35.37:420][ 92]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.35.37:420][ 92]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.35.37:421][ 92]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.35.37:421][ 92]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.35.37:421][ 92]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.35.37:423][ 92]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.35.37:423][ 92]LogWorldPartition: Display: WorldPartition initialize took 2.667 ms (total: 7.10 sec) [2024.07.12-20.35.37:423][ 92]LogPlayLevel: PIE: World Init took: (0.004547s) [2024.07.12-20.35.37:445][ 92]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.35.37:445][ 92]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.35.37:445][ 92]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.35.37:445][ 92]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.35.37:445][ 92]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.35.37:445][ 92]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.35.37:447][ 92]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.35.37:589][ 92]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.35.37:589][ 92]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.35.37:589][ 92]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.35.37:589][ 92]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.35.37:590][ 92]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 [2024.07.12-20.35.37:590][ 92]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 [2024.07.12-20.35.37:592][ 92]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2024.07.12-20.35.37:592][ 92]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 [2024.07.12-20.35.37:592][ 92]LogInit: FAudioDevice initialized with ID 6. [2024.07.12-20.35.37:592][ 92]LogAudio: Display: Audio Device (ID: 6) registered with world 'FirstPersonMap'. [2024.07.12-20.35.37:592][ 92]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2024.07.12-20.35.37:595][ 92]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.35.37:600][ 92]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.35.37 [2024.07.12-20.35.37:601][ 92]LogWorld: Bringing up level for play took: 0.005169 [2024.07.12-20.35.37:604][ 92]LogOnline: OSS: Created online subsystem instance for: :Context_38 [2024.07.12-20.35.37:609][ 92]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.35.37:630][ 92]PIE: Server logged in [2024.07.12-20.35.37:631][ 92]PIE: Play in editor total start time 0,266 seconds. [2024.07.12-20.35.49:547][255]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.35.49:547][255]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.35.49:548][255]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.35.49:548][255]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.35.49:548][255]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.35.49:549][255]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.35.49:549][255]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.35.49:549][255]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.35.49:659][255]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.35.49:669][255]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.35.49:703][255]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.35.49:703][255]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2024.07.12-20.35.49:703][255]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.07.12-20.35.49:705][255]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.07.12-20.35.49:735][255]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.12-20.35.49:849][256]LogPlayLevel: Display: Destroying online subsystem :Context_38 [2024.07.12-20.36.29:346][382]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.36.29:358][382]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.36.29:358][382]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.36.29:361][382]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.36.29:362][382]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 3.679 ms (total: 30.152 ms) [2024.07.12-20.36.29:363][382]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.36.29:363][382]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.36.29:373][382]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009287s) [2024.07.12-20.36.29:373][382]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.009402s) [2024.07.12-20.36.29:407][382]LogUObjectHash: Compacting FUObjectHashTables data took 6.80ms [2024.07.12-20.36.29:415][382]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.36.29:415][382]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.36.29:416][382]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.36.29:416][382]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.36.29:416][382]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.36.29:416][382]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.36.29:418][382]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.36.29:418][382]LogWorldPartition: Display: WorldPartition initialize took 2.556 ms (total: 7.11 sec) [2024.07.12-20.36.29:418][382]LogPlayLevel: PIE: World Init took: (0.004057s) [2024.07.12-20.36.29:439][382]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.36.29:439][382]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.36.29:439][382]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.36.29:439][382]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.36.29:439][382]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.36.29:439][382]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.36.29:442][382]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.36.29:598][382]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.36.29:598][382]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.36.29:598][382]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.36.29:598][382]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.36.29:599][382]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 [2024.07.12-20.36.29:600][382]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 [2024.07.12-20.36.29:601][382]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2024.07.12-20.36.29:601][382]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 [2024.07.12-20.36.29:601][382]LogInit: FAudioDevice initialized with ID 7. [2024.07.12-20.36.29:601][382]LogAudio: Display: Audio Device (ID: 7) registered with world 'FirstPersonMap'. [2024.07.12-20.36.29:601][382]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 [2024.07.12-20.36.29:608][382]LogLoad: Game class is 'BP_FirstPersonGameMode_C' [2024.07.12-20.36.29:613][382]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.36.29 [2024.07.12-20.36.29:614][382]LogWorld: Bringing up level for play took: 0.006148 [2024.07.12-20.36.29:617][382]LogOnline: OSS: Created online subsystem instance for: :Context_39 [2024.07.12-20.36.29:648][382]PIE: Server logged in [2024.07.12-20.36.29:649][382]PIE: Play in editor total start time 0,296 seconds. [2024.07.12-20.36.35:041][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.36.35:041][450]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.36.35:042][450]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.36.35:043][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.36.35:043][450]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.36.35:043][450]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.36.35:043][450]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.36.35:043][450]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.36.35:137][450]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.36.35:147][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.36.35:179][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.36.35:179][450]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 [2024.07.12-20.36.35:179][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.07.12-20.36.35:181][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.07.12-20.36.35:215][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.07.12-20.36.35:334][451]LogPlayLevel: Display: Destroying online subsystem :Context_39 [2024.07.12-20.36.42:464][536]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.36.42:474][536]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.36.42:474][536]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.36.42:478][536]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.36.42:478][536]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 4.307 ms (total: 34.460 ms) [2024.07.12-20.36.42:480][536]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.36.42:480][536]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.36.42:491][536]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009543s) [2024.07.12-20.36.42:491][536]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.009607s) [2024.07.12-20.36.42:512][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.07.12-20.36.42:516][536]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.36.42:517][536]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.36.42:518][536]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.36.42:518][536]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.36.42:518][536]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.36.42:518][536]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.36.42:520][536]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.36.42:521][536]LogWorldPartition: Display: WorldPartition initialize took 2.544 ms (total: 7.11 sec) [2024.07.12-20.36.42:521][536]LogPlayLevel: PIE: World Init took: (0.004368s) [2024.07.12-20.36.42:544][536]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.36.42:544][536]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.36.42:544][536]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.36.42:544][536]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.36.42:544][536]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.36.42:544][536]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.36.42:546][536]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.36.42:711][536]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.36.42:711][536]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.36.42:712][536]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.36.42:712][536]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.36.42:712][536]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 [2024.07.12-20.36.42:712][536]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 [2024.07.12-20.36.42:714][536]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 [2024.07.12-20.36.42:714][536]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 [2024.07.12-20.36.42:714][536]LogInit: FAudioDevice initialized with ID 8. [2024.07.12-20.36.42:714][536]LogAudio: Display: Audio Device (ID: 8) registered with world 'FirstPersonMap'. [2024.07.12-20.36.42:714][536]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 [2024.07.12-20.36.42:717][536]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.36.42:721][536]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.36.42 [2024.07.12-20.36.42:722][536]LogWorld: Bringing up level for play took: 0.004429 [2024.07.12-20.36.42:725][536]LogOnline: OSS: Created online subsystem instance for: :Context_40 [2024.07.12-20.36.42:729][536]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.36.42:748][536]PIE: Server logged in [2024.07.12-20.36.42:748][536]PIE: Play in editor total start time 0,276 seconds. [2024.07.12-20.36.51:571][657]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.36.51:571][657]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.36.51:571][657]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.36.51:572][657]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.36.51:572][657]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.36.51:572][657]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.36.51:572][657]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.36.51:572][657]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.36.51:661][657]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.36.51:672][657]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.36.51:704][657]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.36.51:705][657]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 [2024.07.12-20.36.51:705][657]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 [2024.07.12-20.36.51:707][657]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 [2024.07.12-20.36.51:736][657]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.12-20.36.51:846][658]LogPlayLevel: Display: Destroying online subsystem :Context_40 [2024.07.12-20.38.03:444][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.07.12-20.38.03:495][794]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.38.03:553][794]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.38.03:614][794]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.38.03:614][794]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.38.03:614][794]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.38.03:628][794]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.38.03:629][794]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacter7EC76A124B1930D0BC265081D4E3D7B8.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.38.03:644][794]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.001 ms (total: 2.96 sec) [2024.07.12-20.38.03:767][794]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.38.03:768][794]LogContentValidation: Enabled validators: [2024.07.12-20.38.03:768][794]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.38.03:768][794]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.38.03:768][794]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.38.03:768][794]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.38.03:768][794]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.38.06:243][835]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.38.06:251][835]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.38.06:251][835]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.38.06:253][835]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.38.06:255][835]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 3.341 ms (total: 37.802 ms) [2024.07.12-20.38.06:257][835]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.38.06:258][835]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.38.06:267][835]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009229s) [2024.07.12-20.38.06:267][835]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.009319s) [2024.07.12-20.38.06:329][835]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2024.07.12-20.38.06:332][835]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.38.06:332][835]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.38.06:333][835]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.38.06:333][835]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.38.06:333][835]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.38.06:333][835]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.38.06:335][835]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.38.06:335][835]LogWorldPartition: Display: WorldPartition initialize took 2.073 ms (total: 7.11 sec) [2024.07.12-20.38.06:335][835]LogPlayLevel: PIE: World Init took: (0.003514s) [2024.07.12-20.38.06:354][835]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.38.06:354][835]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.38.06:354][835]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.38.06:354][835]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.38.06:354][835]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.38.06:355][835]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.38.06:357][835]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.38.06:511][835]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.38.06:511][835]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.38.06:511][835]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.38.06:511][835]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.38.06:513][835]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 [2024.07.12-20.38.06:513][835]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 [2024.07.12-20.38.06:515][835]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 [2024.07.12-20.38.06:515][835]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 [2024.07.12-20.38.06:515][835]LogInit: FAudioDevice initialized with ID 9. [2024.07.12-20.38.06:515][835]LogAudio: Display: Audio Device (ID: 9) registered with world 'FirstPersonMap'. [2024.07.12-20.38.06:515][835]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 [2024.07.12-20.38.06:520][835]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.38.06:524][835]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.38.06 [2024.07.12-20.38.06:525][835]LogWorld: Bringing up level for play took: 0.005044 [2024.07.12-20.38.06:529][835]LogOnline: OSS: Created online subsystem instance for: :Context_41 [2024.07.12-20.38.06:538][835]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.38.06:561][835]PIE: Server logged in [2024.07.12-20.38.06:562][835]PIE: Play in editor total start time 0,312 seconds. [2024.07.12-20.38.42:271][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.38.42:271][330]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.38.42:272][330]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.38.42:273][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.38.42:273][330]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.38.42:273][330]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.38.42:273][330]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.38.42:273][330]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.38.42:372][330]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.38.42:384][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.38.42:421][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.38.42:421][330]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 [2024.07.12-20.38.42:421][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 [2024.07.12-20.38.42:425][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 [2024.07.12-20.38.42:457][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms [2024.07.12-20.38.42:597][331]LogPlayLevel: Display: Destroying online subsystem :Context_41 [2024.07.12-20.39.11:534][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2024.07.12-20.39.11:543][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Maps/FirstPersonMap" FILE="D:/Unreal/ZombieHord/Saved/Autosaves/Game/FirstPerson/Maps/FirstPersonMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.07.12-20.39.11:547][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/FirstPerson/Maps/FirstPersonMap_Auto2 [2024.07.12-20.39.11:547][879]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/FirstPersonMap_Auto286CD90814AB91111C5D4B790D3AFB2B1.tmp' to 'D:/Unreal/ZombieHord/Saved/Autosaves/Game/FirstPerson/Maps/FirstPersonMap_Auto2.umap' [2024.07.12-20.39.11:547][879]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Unreal/ZombieHord/Saved/Autosaves/Game/FirstPerson/Maps/FirstPersonMap_Auto2.umap is in the /Temp path, will not scan. [2024.07.12-20.39.11:548][879]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/FirstPerson/Maps/FirstPersonMap_Auto2 is in the /Temp path, will not scan. [2024.07.12-20.39.11:548][879]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/FirstPerson/Maps/FirstPersonMap_Auto2 is in the /Temp path, will not scan. [2024.07.12-20.39.11:549][879]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.037 [2024.07.12-20.39.11:549][879]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.037 [2024.07.12-20.39.11:550][879]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.39.11:550][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.39.11:550][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Saved/Autosaves/Game/HordGame/BP_ThirdPersonCharacter_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.12-20.39.11:560][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/HordGame/BP_ThirdPersonCharacter_Auto2 [2024.07.12-20.39.11:560][879]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacter_Auto27F29927241BED2E256B14BA32D4D635B.tmp' to 'D:/Unreal/ZombieHord/Saved/Autosaves/Game/HordGame/BP_ThirdPersonCharacter_Auto2.uasset' [2024.07.12-20.39.11:560][879]LogFileHelpers: Auto-saving content packages took 0.012 [2024.07.12-20.39.13:116][942]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.07.12-20.39.13:162][942]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.39.13:221][942]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.39.13:275][942]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.39.13:275][942]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.39.13:275][942]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.39.13:288][942]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.39.13:288][942]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacterAC1F042049B0A9B5085CFCABABDF263F.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.39.13:304][942]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.319 ms (total: 3.11 sec) [2024.07.12-20.39.13:443][942]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.39.13:443][942]LogContentValidation: Enabled validators: [2024.07.12-20.39.13:443][942]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.39.13:443][942]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.39.13:443][942]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.39.13:443][942]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.39.13:443][942]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.39.15:847][996]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.39.15:855][996]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.39.15:855][996]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.39.15:859][996]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.39.15:859][996]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 4.788 ms (total: 42.590 ms) [2024.07.12-20.39.15:861][996]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.39.15:862][996]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.39.15:871][996]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008734s) [2024.07.12-20.39.15:871][996]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.008821s) [2024.07.12-20.39.15:933][996]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms [2024.07.12-20.39.15:935][996]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.39.15:935][996]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.39.15:936][996]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.39.15:936][996]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.39.15:936][996]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.39.15:936][996]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.39.15:938][996]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.39.15:938][996]LogWorldPartition: Display: WorldPartition initialize took 2.113 ms (total: 7.11 sec) [2024.07.12-20.39.15:938][996]LogPlayLevel: PIE: World Init took: (0.003603s) [2024.07.12-20.39.15:960][996]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.39.15:961][996]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.39.15:961][996]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.39.15:961][996]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.39.15:961][996]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.39.15:961][996]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.39.15:964][996]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.39.16:113][996]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.39.16:113][996]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.39.16:113][996]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.39.16:113][996]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.39.16:114][996]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 [2024.07.12-20.39.16:114][996]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 [2024.07.12-20.39.16:116][996]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 [2024.07.12-20.39.16:117][996]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 [2024.07.12-20.39.16:117][996]LogInit: FAudioDevice initialized with ID 10. [2024.07.12-20.39.16:117][996]LogAudio: Display: Audio Device (ID: 10) registered with world 'FirstPersonMap'. [2024.07.12-20.39.16:117][996]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 [2024.07.12-20.39.16:120][996]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.39.16:124][996]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.39.16 [2024.07.12-20.39.16:125][996]LogWorld: Bringing up level for play took: 0.004538 [2024.07.12-20.39.16:128][996]LogOnline: OSS: Created online subsystem instance for: :Context_42 [2024.07.12-20.39.16:132][996]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.39.16:150][996]PIE: Server logged in [2024.07.12-20.39.16:151][996]PIE: Play in editor total start time 0,298 seconds. [2024.07.12-20.39.32:901][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.39.32:901][219]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.39.32:902][219]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.39.32:903][219]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.39.32:903][219]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.39.32:903][219]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.39.32:903][219]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.39.32:903][219]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.39.33:008][219]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.39.33:020][219]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.39.33:060][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.39.33:061][219]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 [2024.07.12-20.39.33:061][219]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 [2024.07.12-20.39.33:063][219]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 [2024.07.12-20.39.33:094][219]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.12-20.39.33:219][220]LogPlayLevel: Display: Destroying online subsystem :Context_42 [2024.07.12-20.40.10:213][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.07.12-20.40.10:251][999]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.07.12-20.40.10:300][999]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.07.12-20.40.10:350][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.07.12-20.40.10:350][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter] [2024.07.12-20.40.10:351][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.07.12-20.40.10:362][999]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter [2024.07.12-20.40.10:363][999]LogSavePackage: Moving 'D:/Unreal/ZombieHord/Saved/BP_ThirdPersonCharacterFA7D255845ED79378B4AFA8AA7114E29.tmp' to 'D:/Unreal/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset' [2024.07.12-20.40.10:376][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 125.569 ms (total: 3.23 sec) [2024.07.12-20.40.10:523][999]LogContentValidation: Display: Starting to validate 1 assets [2024.07.12-20.40.10:523][999]LogContentValidation: Enabled validators: [2024.07.12-20.40.10:523][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.07.12-20.40.10:523][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.07.12-20.40.10:523][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.07.12-20.40.10:523][999]LogContentValidation: Display: Validating asset /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.07.12-20.40.10:523][999]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset [2024.07.12-20.40.12:250][ 19]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.07.12-20.40.12:265][ 19]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.07.12-20.40.12:265][ 19]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... [2024.07.12-20.40.12:268][ 19]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1 [2024.07.12-20.40.12:269][ 19]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 3.280 ms (total: 45.870 ms) [2024.07.12-20.40.12:270][ 19]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.12-20.40.12:271][ 19]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.40.12:279][ 19]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008595s) [2024.07.12-20.40.12:279][ 19]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.008670s) [2024.07.12-20.40.12:335][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.07.12-20.40.12:340][ 19]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.07.12-20.40.12:340][ 19]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap'. [2024.07.12-20.40.12:341][ 19]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.07.12-20.40.12:341][ 19]LogWorldPartition: Display: WorldPartition initialize started... [2024.07.12-20.40.12:341][ 19]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.07.12-20.40.12:341][ 19]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.07.12-20.40.12:343][ 19]LogContentBundle: [FirstPersonMap(Standalone)] Creating new container. [2024.07.12-20.40.12:343][ 19]LogWorldPartition: Display: WorldPartition initialize took 2.119 ms (total: 7.11 sec) [2024.07.12-20.40.12:343][ 19]LogPlayLevel: PIE: World Init took: (0.003709s) [2024.07.12-20.40.12:369][ 19]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.12-20.40.12:369][ 19]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.12-20.40.12:369][ 19]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.12-20.40.12:369][ 19]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.12-20.40.12:369][ 19]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.12-20.40.12:369][ 19]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.12-20.40.12:372][ 19]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.07.12-20.40.12:522][ 19]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.07.12-20.40.12:522][ 19]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.12-20.40.12:522][ 19]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.12-20.40.12:522][ 19]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.12-20.40.12:524][ 19]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 [2024.07.12-20.40.12:524][ 19]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 [2024.07.12-20.40.12:525][ 19]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 [2024.07.12-20.40.12:526][ 19]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 [2024.07.12-20.40.12:526][ 19]LogInit: FAudioDevice initialized with ID 11. [2024.07.12-20.40.12:526][ 19]LogAudio: Display: Audio Device (ID: 11) registered with world 'FirstPersonMap'. [2024.07.12-20.40.12:526][ 19]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 [2024.07.12-20.40.12:529][ 19]LogLoad: Game class is 'GM_ZombieHord_C' [2024.07.12-20.40.12:533][ 19]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.07.12-22.40.12 [2024.07.12-20.40.12:534][ 19]LogWorld: Bringing up level for play took: 0.004913 [2024.07.12-20.40.12:536][ 19]LogOnline: OSS: Created online subsystem instance for: :Context_43 [2024.07.12-20.40.12:541][ 19]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2024.07.12-20.40.12:558][ 19]PIE: Server logged in [2024.07.12-20.40.12:558][ 19]PIE: Play in editor total start time 0,303 seconds. [2024.07.12-20.40.29:367][242]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.40.29:367][242]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap [2024.07.12-20.40.29:367][242]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.40.29:369][242]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.40.29:369][242]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap [2024.07.12-20.40.29:369][242]LogContentBundle: [FirstPersonMap(Standalone)] Deleting container. [2024.07.12-20.40.29:369][242]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.07.12-20.40.29:369][242]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.07.12-20.40.29:467][242]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.12-20.40.29:477][242]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.40.29:510][242]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.12-20.40.29:510][242]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 [2024.07.12-20.40.29:511][242]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 [2024.07.12-20.40.29:513][242]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 [2024.07.12-20.40.29:545][242]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.07.12-20.40.29:663][243]LogPlayLevel: Display: Destroying online subsystem :Context_43 [2024.07.12-20.44.03:437][902]LogDirectoryWatcher: Display: A directory notification failed for 'D:/Unreal/ZombieHord/Content/Collections/' because it could not be accessed. Aborting watch request... [2024.07.12-20.44.03:437][902]LogDirectoryWatcher: Display: A directory notification failed for 'D:/Unreal/ZombieHord/Saved/Collections/' because it could not be accessed. Aborting watch request... [2024.07.12-20.44.03:437][902]LogDirectoryWatcher: Display: A directory notification failed for 'D:/Unreal/ZombieHord/Content/Developers/navanda/Collections/' because it could not be accessed. Aborting watch request... [2024.07.12-20.48.12:464][810]LogBlueprint: Warning: [AssetLog] D:\Unreal\ZombieHord\Content\AnimStarterPack\Ue4ASP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch [2024.07.12-20.48.12:464][810]LogBlueprint: Warning: [AssetLog] D:\Unreal\ZombieHord\Content\AnimStarterPack\Ue4ASP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward [2024.07.12-20.48.12:465][810]LogBlueprint: Warning: [AssetLog] D:\Unreal\ZombieHord\Content\AnimStarterPack\Ue4ASP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp [2024.07.12-20.48.12:465][810]LogBlueprint: Warning: [AssetLog] D:\Unreal\ZombieHord\Content\AnimStarterPack\Ue4ASP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'Turn' for InputAxis Turn [2024.07.12-20.48.12:465][810]LogBlueprint: Warning: [AssetLog] D:\Unreal\ZombieHord\Content\AnimStarterPack\Ue4ASP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight [2024.07.12-20.48.12:533][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip.Crouch_Idle_Rifle_Hip (Required Memory Estimate: 2.32 MB) [2024.07.12-20.48.12:557][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Hip.Idle_Rifle_Hip (Required Memory Estimate: 2.32 MB) [2024.07.12-20.48.12:577][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jump_From_Jog.Jump_From_Jog (Required Memory Estimate: 0.39 MB) [2024.07.12-20.48.12:588][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jump_From_Jog.Jump_From_Jog, at AnimationSequence/21aa5012a8740f28d4bbee57abd883d468aa761c [2024.07.12-20.48.12:590][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jump_From_Stand.Jump_From_Stand (Required Memory Estimate: 0.57 MB) [2024.07.12-20.48.12:598][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip.Crouch_Idle_Rifle_Hip, at AnimationSequence/844caf1ece5454727bf45214405a314ade8937e8 [2024.07.12-20.48.12:604][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jump_From_Stand.Jump_From_Stand, at AnimationSequence/651d90e1d3963ac2b21841ba5a19375fc86fae28 [2024.07.12-20.48.12:606][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.Crouch_Walk_Bwd_Rifle_Hip (Required Memory Estimate: 0.79 MB) [2024.07.12-20.48.12:619][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Hip.Idle_Rifle_Hip, at AnimationSequence/33b9fdc4470b404962d2caedac8ad90fcc0bba7d [2024.07.12-20.48.12:620][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.Crouch_Walk_Fwd_Rifle_Hip (Required Memory Estimate: 0.79 MB) [2024.07.12-20.48.12:626][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.Crouch_Walk_Bwd_Rifle_Hip, at AnimationSequence/0293a5988f67b7d5193572e1ffa658c982553513 [2024.07.12-20.48.12:636][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.Crouch_Walk_Lt_Rifle_Hip (Required Memory Estimate: 0.79 MB) [2024.07.12-20.48.12:638][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.Crouch_Walk_Fwd_Rifle_Hip, at AnimationSequence/17fa36708b5fb0591bfd452b815cedf771b19d2a [2024.07.12-20.48.12:655][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.Crouch_Walk_Rt_Rifle_Hip (Required Memory Estimate: 0.79 MB) [2024.07.12-20.48.12:657][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.Crouch_Walk_Lt_Rifle_Hip, at AnimationSequence/063cdcbd69f0a4cbfb735208150fec052fbf9e8c [2024.07.12-20.48.12:671][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Bwd_Rifle.Jog_Bwd_Rifle (Required Memory Estimate: 0.64 MB) [2024.07.12-20.48.12:674][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.Crouch_Walk_Rt_Rifle_Hip, at AnimationSequence/a8342f10429e4bcb1b3716e48e9c86497d61fcf7 [2024.07.12-20.48.12:687][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Bwd_Rifle.Jog_Bwd_Rifle, at AnimationSequence/c1912f25e07d107fb0a525eda6a14a407e867204 [2024.07.12-20.48.12:689][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Fwd_Rifle.Jog_Fwd_Rifle (Required Memory Estimate: 0.64 MB) [2024.07.12-20.48.12:703][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Lt_Rifle.Jog_Lt_Rifle (Required Memory Estimate: 0.59 MB) [2024.07.12-20.48.12:705][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Fwd_Rifle.Jog_Fwd_Rifle, at AnimationSequence/c0d684589cd72de1d193f110956c90af488d80a9 [2024.07.12-20.48.12:715][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Lt_Rifle.Jog_Lt_Rifle, at AnimationSequence/0a41b8a5cb2593decaaa11fd8dedb3877c525c14 [2024.07.12-20.48.12:720][810]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Rt_Rifle.Jog_Rt_Rifle (Required Memory Estimate: 0.64 MB) [2024.07.12-20.48.12:736][810]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Rt_Rifle.Jog_Rt_Rifle, at AnimationSequence/3f661e4f048643dc4889fbac1e16dee5f35809c4 [2024.07.12-20.48.12:751][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 29.89575 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:751][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:751][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 29.89575 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:811][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:825][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.UE4_Mannequin_MAT_MASKA (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 79.145823 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:847][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.UE4_Mannequin_occlusion_Mobile (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 29.89575 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:898][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.UE4Man_Logo_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Fast [2024.07.12-20.48.12:966][810]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Mannequin) ... [2024.07.12-20.48.12:987][810]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.UE4_Mannequin__normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 291.562488 MB), EncodeSpeed: Fast [2024.07.12-20.48.13:133][810]LogSkeletalMesh: Building Skeletal Mesh SK_Mannequin... [2024.07.12-20.48.13:607][810]LogSkeletalMesh: Built Skeletal Mesh [0.47s] /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.SK_Mannequin [2024.07.12-20.48.13:651][810]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms [2024.07.12-20.48.14:292][810]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_33'. [2024.07.12-20.48.20:819][810]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.48.38:416][978]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_34'. [2024.07.12-20.48.40:109][996]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_35'. [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: ================================================ [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Total job queries 309, among them cache hits 75 (24.27%), DDC hits 201 (65.05%), Duplicates 5 (1.62%) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Tracking 229 distinct input hashes that result in 190 distinct outputs (82.97%) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: RAM used: 1,10 MiB of 819,20 MiB budget. Usage: 0.13% [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: === Shader Compilation stats === [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Shaders Compiled: 28 [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Average time worker was idle: 278.72 s [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Time job spent in pending queue: average 5.30 s, longest 17.57 s [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Job execution time: average 4.52 s, max 15.96 s [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Job life time (pending + execution): average 9.82 s, max 18.74 [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Shader code size: average 4,343 KiB, min 280 B, max 11,727 KiB [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 39.30 s [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Average processing rate: 0.71 jobs/sec [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Total thread time: 65,672 s [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Total thread preprocess time: 7,525 s [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Percentage time preprocessing: 11.46% [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Effective parallelization: 1.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: FVelocityPS (compiled 3 times, average 3.54 sec, max 3.90 sec, min 3.12 sec) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: FDepthOnlyPS (compiled 1 times, average 2.81 sec, max 2.81 sec, min 2.81 sec) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 2.59 sec, max 2.70 sec, min 2.43 sec) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: FAnisotropyPS (compiled 2 times, average 2.17 sec, max 2.99 sec, min 1.36 sec) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: FVelocityVS (compiled 3 times, average 1.99 sec, max 2.61 sec, min 1.47 sec) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: FVelocityPS - 16.15% of total time (compiled 3 times, average 3.54 sec, max 3.90 sec, min 3.12 sec) [2024.07.12-20.48.51:225][106]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.52% of total time (compiled 5 times, average 1.64 sec, max 1.99 sec, min 0.78 sec) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.84% of total time (compiled 3 times, average 2.59 sec, max 2.70 sec, min 2.43 sec) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: FVelocityVS - 9.10% of total time (compiled 3 times, average 1.99 sec, max 2.61 sec, min 1.47 sec) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth - 8.17% of total time (compiled 3 times, average 1.79 sec, max 1.86 sec, min 1.71 sec) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: === Material stats === [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: Materials Cooked: 0 [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: Materials Translated: 137 [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: Material Total Translate Time: 0.17 s [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: Material Translation Only: 0.07 s (41%) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: Material Cache Hits: 36 (26%) [2024.07.12-20.48.51:226][106]LogShaderCompilers: Display: ================================================ [2024.07.12-20.49.29:312][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.Crouch_Idle_Rifle_Ironsights (Required Memory Estimate: 2.32 MB) [2024.07.12-20.49.29:332][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.Crouch_Walk_Fwd_Rifle_Ironsights (Required Memory Estimate: 0.79 MB) [2024.07.12-20.49.29:346][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Equip_Pistol_Standing.Equip_Pistol_Standing (Required Memory Estimate: 0.73 MB) [2024.07.12-20.49.29:351][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.Crouch_Walk_Fwd_Rifle_Ironsights, at AnimationSequence/a5a933eba9b4341631006d3c904cdd6a3e2cf5cc [2024.07.12-20.49.29:361][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Fire_Rifle_Ironsights.Fire_Rifle_Ironsights (Required Memory Estimate: 0.20 MB) [2024.07.12-20.49.29:364][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Fire_Rifle_Ironsights.Fire_Rifle_Ironsights, at AnimationSequence/efcf5b268658913ae19d909a5e03a8dacc8ec456 [2024.07.12-20.49.29:366][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Equip_Pistol_Standing.Equip_Pistol_Standing, at AnimationSequence/fd481563efdc5645284564adfb6f94d61ecc10d5 [2024.07.12-20.49.29:374][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.Crouch_Idle_Rifle_Ironsights, at AnimationSequence/3b57d4393fab4c264fb6c473686ddcc9497996a8 [2024.07.12-20.49.29:376][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_1.Hit_React_1 (Required Memory Estimate: 0.46 MB) [2024.07.12-20.49.29:387][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_1.Hit_React_1, at AnimationSequence/752b2b25c16405feeef3498ae463d783d48a06df [2024.07.12-20.49.29:396][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_2.Hit_React_2 (Required Memory Estimate: 0.46 MB) [2024.07.12-20.49.29:407][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_2.Hit_React_2, at AnimationSequence/6f1c262518a1fee7fafa4032e02ae333160b50a2 [2024.07.12-20.49.29:410][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_3.Hit_React_3 (Required Memory Estimate: 0.46 MB) [2024.07.12-20.49.29:420][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_3.Hit_React_3, at AnimationSequence/926880ba02c5de9aeff78dff508ec79199187a21 [2024.07.12-20.49.29:431][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Hip_Break1.Idle_Rifle_Hip_Break1 (Required Memory Estimate: 1.87 MB) [2024.07.12-20.49.29:448][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Hip_Break2.Idle_Rifle_Hip_Break2 (Required Memory Estimate: 1.58 MB) [2024.07.12-20.49.29:463][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Reload_Rifle_Hip.Reload_Rifle_Hip (Required Memory Estimate: 0.88 MB) [2024.07.12-20.49.29:479][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Hip_Break1.Idle_Rifle_Hip_Break1, at AnimationSequence/3be7d055141844ba155d700b8b21e341d29cc074 [2024.07.12-20.49.29:480][357]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.Walk_Fwd_Rifle_Ironsights (Required Memory Estimate: 0.76 MB) [2024.07.12-20.49.29:485][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Reload_Rifle_Hip.Reload_Rifle_Hip, at AnimationSequence/98156bb15ef5336d3ef365178a5c6562707b0d36 [2024.07.12-20.49.29:497][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Hip_Break2.Idle_Rifle_Hip_Break2, at AnimationSequence/fe70f691efb88fe38468061f3896f525161bac9a [2024.07.12-20.49.29:499][357]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.Walk_Fwd_Rifle_Ironsights, at AnimationSequence/13eab0ec6103832e4c137ea08e107cf7e09e3113 [2024.07.12-20.49.29:506][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.HQ_Lightmap1_2 (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.713502 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:508][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.LQ_Lightmap_1_2 (TFO_DXT1, 64x64 x1x1x1) (Required Memory Estimate: 0.533824 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:509][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.LQ_Lightmap_0_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:509][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.HQ_Lightmap0_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:512][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.SkyOcclusion0_1 (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 20.895758 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:523][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.SkyOcclusion1_2 (TFO_AutoDXT, 64x32 x1x1x1) (Required Memory Estimate: 0.387945 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:524][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.ShadowMapTexture2D_2 (BGRA8, 64x32 x1x1x1) (Required Memory Estimate: 0.124989 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:526][357]LogTexture: Display: Building textures: /Game/AnimStarterPack/Showcase.ShadowMapTexture2D_0 (BGRA8, 512x256 x1x1x1) (Required Memory Estimate: 4.062489 MB), EncodeSpeed: Fast [2024.07.12-20.49.29:529][357]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/AnimStarterPack/Showcase.Showcase'. [2024.07.12-20.49.29:543][357]LogObjectTools: Deleting 1 worlds: /Game/AnimStarterPack/Showcase.Showcase [2024.07.12-20.49.29:543][357]LogObjectTools: Currently 24 active worlds: /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, /Engine/Transient.World_3, /Engine/Transient.World_4, /Engine/Transient.World_5, /Engine/Transient.World_6, /Engine/Transient.World_7, /Engine/Transient.World_8, /Engine/Transient.World_9, /Engine/Transient.World_10, /Engine/Transient.World_11, /Engine/Transient.World_14, /Engine/Transient.World_15, /Engine/Transient.World_16, /Engine/Transient.World_17, /Engine/Transient.World_18, /Engine/Transient.World_23, /Engine/Transient.World_24, /Engine/Transient.World_25, /Engine/Transient.World_30, /Engine/Transient.World_31, /Engine/Transient.World_32, /Engine/Transient.World_33, /Engine/Transient.World_34, /Engine/Transient.World_35 [2024.07.12-20.49.29:576][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.12-20.49.31:062][357]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.49.31:078][357]LogWorld: UWorld::CleanupWorld for Showcase, bSessionEnded=true, bCleanupResources=true [2024.07.12-20.49.31:080][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.12-20.49.31:132][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2024.07.12-20.49.31:186][357]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms [2024.07.12-20.49.31:238][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.12-20.49.44:926][497]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms [2024.07.12-20.49.46:535][497]LogSlate: Window 'Delete Assets' being destroyed [2024.07.12-20.49.46:618][497]LogUObjectGlobals: Force Deleting 2 Package(s): Asset Name: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint Asset Type: AnimBlueprint Asset Name: /Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character Asset Type: Blueprint [2024.07.12-20.49.47:141][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms [2024.07.12-20.49.47:157][497]LogOutputDevice: Warning: Script Stack (0 frames) : [2024.07.12-20.49.47:230][497]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.073 s [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: === Handled ensure: === [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3636] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: Stack: [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb4a4e9b16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb4971d988 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb49c85495 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb49c79a0a UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55c3a05c UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55c58368 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb559c3975 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a21187 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a0e8f1 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a01aa6 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4dd54f UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4c6f16 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4dff93 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4c0e51 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffc09eeef5c USER32.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffc09eee684 USER32.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4e0989 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a29a40 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb559df326 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb49ddaedf UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb4a4de75f UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb4a4ddb32 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x000002242be89a3b UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x000002242be67d17 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb3900387f UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb3926bfcb UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb3924be2b UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a9d0f5 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a7e7b8 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55ae50cb UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb3928ba9e UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb559c0211 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb55a0bc44 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffb559ff8b2 UnrealEditor-Slate.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4dd279 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4c6f16 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4dff93 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4c0e51 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffc09eeef5c USER32.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffc09eee684 USER32.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ffbbb4e0a96 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ff6d7fb780a UnrealEditor.exe!UnknownFunction [] [2024.07.12-20.49.47:230][497]LogOutputDevice: Error: [Callstack] 0x00007ff6d7fde33c UnrealEditor.exe!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: [Callstack] 0x00007ff6d7fde42a UnrealEditor.exe!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: [Callstack] 0x00007ff6d7fe18a4 UnrealEditor.exe!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: [Callstack] 0x00007ff6d7ff70c4 UnrealEditor.exe!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: [Callstack] 0x00007ff6d7ffa37a UnrealEditor.exe!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: [Callstack] 0x00007ffc084e7344 KERNEL32.DLL!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: [Callstack] 0x00007ffc0a23cc91 ntdll.dll!UnknownFunction [] [2024.07.12-20.49.47:231][497]LogOutputDevice: Error: