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diff --git a/Content/Blueprints/BPC_EquipmentSystem.uasset b/Content/Blueprints/BPC_EquipmentSystem.uasset
index 5c83086..946a20c 100644
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diff --git a/Content/Items/BPC_WeaponSystem.uasset b/Content/Items/BPC_WeaponSystem.uasset
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diff --git a/Content/Items/BP_Item.uasset b/Content/Items/BP_Item.uasset
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diff --git a/Content/Items/BP_Item_Weapons.uasset b/Content/Items/BP_Item_Weapons.uasset
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diff --git a/Content/Items/DB_Items.uasset b/Content/Items/DB_Items.uasset
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diff --git a/Content/Items/S_Items.uasset b/Content/Items/S_Items.uasset
index 5f014e1..aa0be71 100644
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diff --git a/Content/Items/S_Weapon.uasset b/Content/Items/S_Weapon.uasset
index 5ad8f98..500e505 100644
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diff --git a/Content/Items/UI/WB_Equipment.uasset b/Content/Items/UI/WB_Equipment.uasset
index fcf48d7..27765c2 100644
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diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset
index c13ce02..d6986da 100644
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diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND.uasset
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diff --git a/Intermediate/CachedAssetRegistry_0.bin b/Intermediate/CachedAssetRegistry_0.bin
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diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png
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diff --git a/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset b/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset
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index 0000000..6a1a80b
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diff --git a/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset b/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset
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index 0000000..003809d
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diff --git a/Saved/Autosaves/PackageRestoreData.json b/Saved/Autosaves/PackageRestoreData.json
index c036c07..59996c2 100644
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diff --git a/Saved/Config/CrashReportClient/UECC-Windows-3690C5BD40F2CED6F9D5C58ED6D8B73C/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-3690C5BD40F2CED6F9D5C58ED6D8B73C/CrashReportClient.ini
new file mode 100644
index 0000000..e6a72c5
--- /dev/null
+++ b/Saved/Config/CrashReportClient/UECC-Windows-3690C5BD40F2CED6F9D5C58ED6D8B73C/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index 9990c7a..6b3046e 100644
--- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -158,7 +158,7 @@ SplineTangentScale=0.500000
LastInViewportMenuLocation=(X=0.000000,Y=0.000000)
MaterialForDroppedTextures=None
MaterialParamsForDroppedTextures=()
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+EditorViews=(("/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", (LevelViewportsInfo=((CamPosition=(X=-681.405572,Y=1682.036544,Z=1367.392154),CamOrthoZoom=4504.619629),(CamPosition=(X=-681.405572,Y=1682.036544,Z=1367.392154),CamOrthoZoom=4504.619629),(CamPosition=(X=-681.405572,Y=1682.036544,Z=1367.392154),CamOrthoZoom=4504.619629),(CamPosition=(X=2065.698047,Y=1317.686017,Z=313.655385),CamRotation=(Pitch=-32.200001,Yaw=-139.650002,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))))
PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255)
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PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettings=(ViewportType=LVT_Perspective,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=1,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=True,bShowOnScreenStats=False,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True))
@@ -229,35 +229,44 @@ AnimGraphNode_BlendSpaceGraph=AnimGraphNode_BlendSpaceGraph.Blend Space.None
BlendSpace1D=AnimGraphNode_BlendSpaceGraph.Blend Space.None
BlendSpaceGraph=AnimGraphNode_BlendSpaceGraph.Blend Space.None
AnimGraphNode_Base=AnimGraphNode_BlendSpaceGraph.Blend Space.None
-SkeletalMeshComponent=SkeletalMeshComponent.Physics.ConstraintsGroup
-BP_ThirdPersonCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup
-K2Node_VariableGet=SkeletalMeshComponent.Physics.ConstraintsGroup
+SkeletalMeshComponent=
+BP_ThirdPersonCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableSet.DefaultValueCategory.itemData
+K2Node_VariableGet=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
K2Node_EnhancedInputAction=SkeletalMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Crouch.IA_Crouch,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
ABP_ZombieHordCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup
-PropertyWrapper=SkeletalMeshComponent.Physics.ConstraintsGroup
-K2Node=SkeletalMeshComponent.Physics.ConstraintsGroup
+PropertyWrapper=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
+K2Node=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableSet.DefaultValueCategory.itemData
BP_ItemController_Geneic_C=SkeletalMeshComponent.Physics.ConstraintsGroup
SphereComponent=SphereComponent.Physics.ConstraintsGroup
BP_ItemPickUp_C=SkeletalMeshComponent.Physics.ConstraintsGroup
-StaticMeshComponent=
+StaticMeshComponent=SkeletalMeshComponent.Physics.ConstraintsGroup
K2Node_FunctionResult=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_ItemPickUp_Weapon_Pistol_C=
BPC_EquipmentSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup
-K2Node_VariableSet=SkeletalMeshComponent.Physics.ConstraintsGroup
+K2Node_VariableSet=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
BPC_AttackSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_Item_C=
UserDefinedStruct=
-BP_Item_Weapons_C=SkeletalMeshComponent.Physics.ConstraintsGroup
+BP_Item_Weapons_C=
Pawn=SkeletalMeshComponent.Physics.ConstraintsGroup
-BPC_PlayerStats_C=SkeletalMeshComponent.Physics.ConstraintsGroup
+BPC_PlayerStats_C=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableSet.DefaultValueCategory.itemData
EdGraphNode_Comment=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_Dummy_C=SkeletalMeshComponent.Physics.ConstraintsGroup
EdGraphNode=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_AI_C=SkeletalMeshComponent.Physics.ConstraintsGroup
WB_DummyHealth_C=SkeletalMeshComponent.Physics.ConstraintsGroup
-K2Node_BreakStruct=SkeletalMeshComponent.Physics.ConstraintsGroup
+K2Node_BreakStruct=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableSet.DefaultValueCategory.itemData
+K2Node_MacroInstance=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
+BPC_WeaponSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
+K2Node_Variable=SkeletalMeshComponent.Physics.ConstraintsGroup
+K2Node_SetFieldsInStruct=SkeletalMeshComponent.Physics.ConstraintsGroup
+K2Node_FormatText=SkeletalMeshComponent.Physics.ConstraintsGroup
+EdGraph=SkeletalMeshComponent.Physics.ConstraintsGroup
+K2Node_FunctionEntry=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
+CapsuleComponent=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
+K2Node_SwitchInteger=SkeletalMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.itemData,PropertyWrapper.DefaultValueCategory.Weapons,K2Node_VariableGet.DefaultValueCategory.itemData,K2Node_VariableGet.DefaultValueCategory.Weapons,K2Node_VariableSet.DefaultValueCategory.itemData
[/Script/AssetManagerEditor.ReferenceViewerSettings]
bIsShowSearchableNames=True
@@ -268,7 +277,7 @@ bIsShowExternalReferencers=False
bFindPathEnabled=False
[ContentBrowser]
-ContentBrowserDrawer.SelectedPaths=/Game/Blueprints
+ContentBrowserDrawer.SelectedPaths=/Game/Items
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@@ -290,18 +299,18 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
+ContentBrowserDrawer.JumpMRU=/All/Game/Items
+ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
+ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
+ContentBrowserDrawer.JumpMRU=/All/Game/UI
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Locomotion
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations
-ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/BookHeadMonster
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character
-ContentBrowserDrawer.JumpMRU=/All/Game/UI
ContentBrowserDrawer.JumpMRU=/All/Game/UI/Icons
ContentBrowserDrawer.JumpMRU=/All/Game/AI
ContentBrowserDrawer.JumpMRU=/All/Game/Audio
-ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
-ContentBrowserDrawer.JumpMRU=/All/Game/Items
ContentBrowserDrawer.JumpMRU=/All/Game/Items/Pickup
ContentBrowserDrawer.JumpMRU=/All/Game/Items/UI
ContentBrowserDrawer.JumpMRU=/Game
@@ -355,11 +364,16 @@ SequenceBrowser.HiddenColumns=Class
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
-CleanShutdown=False
+CleanShutdown=True
DebuggerAttached=False
+RecentAssetEditors=DataTableEditor
+RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=UserDefinedStructureEditor
+RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=BlueprintEditor
@@ -368,15 +382,11 @@ RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=UserDefinedStructureEditor
RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=UserDefinedStructureEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=DataTableEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=SkeletalMeshEditor
-RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
@@ -385,8 +395,11 @@ RecentAssetEditors=AnimationEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=GenericAssetEditor
+OpenAssetsAtExit=/Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+OpenAssetsAtExit=/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem
+OpenAssetsAtExit=/Game/Items/BP_Item.BP_Item
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@@ -1709,40 +1722,47 @@ PhysicsAssetEditor.TimeStamp=2024.11.15-22.20.05
PhysicsAssetEditor.LastCompileMethod=Unknown
HierarchicalLODUtilities.TimeStamp=2024.11.15-22.20.01
HierarchicalLODUtilities.LastCompileMethod=Unknown
+DataTableEditor.TimeStamp=2024.11.15-22.19.57
+DataTableEditor.LastCompileMethod=Unknown
+Voice.TimeStamp=2024.11.15-22.20.12
+Voice.LastCompileMethod=Unknown
+MovieSceneCapture.TimeStamp=2024.11.15-22.20.04
+MovieSceneCapture.LastCompileMethod=Unknown
[Python]
LastDirectory=
RecentsFiles=C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[AssetEditorSubsystemRecents]
-MRUItem0=/Game/Blueprints/BPC_EquipmentSystem
-MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-MRUItem2=/Game/UI/WP_HUD
-MRUItem3=/Game/Characters/Mannequins/Animations/Quinn/MF_Idle
-MRUItem4=/Game/AI/ABP_AI
-MRUItem5=/Game/AI/BP_AI
-MRUItem6=/Game/Blueprints/E_CharacterTypes
-MRUItem7=/Game/Blueprints/BP_Dummy
-MRUItem8=/Game/Blueprints/BPC_PlayerStats
-MRUItem9=/Game/Items/S_Weapon
-MRUItem10=/Game/Items/BP_Item_Weapons
-MRUItem11=/Game/Items/S_Items
-MRUItem12=/Game/Items/BP_Item
-MRUItem13=/Game/Items/DB_Items
-MRUItem14=/Game/Items/S_Slots
-MRUItem15=/Game/Items/UI/WB_Equipment
-MRUItem16=/Game/Items/E_Weapon_Types
-MRUItem17=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
-MRUItem18=/Game/Characters/Mannequins/Meshes/SKM_Manny
-MRUItem19=/Game/Blueprints/BPC_AttackSystem
-MRUItem20=/Game/ThirdPerson/Input/IMC_Default
-MRUItem21=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
-MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A
-MRUItem23=/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset
-MRUItem24=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
-MRUItem25=/Game/Items/Enum_ItemType
-MRUItem26=/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter
-MRUItem27=/Game/ThirdPerson/Input/Actions/IA_Crouch
+MRUItem0=/Game/Items/DB_Items
+MRUItem1=/Game/Items/BP_Item
+MRUItem2=/Game/Items/BPC_WeaponSystem
+MRUItem3=/Game/Items/BP_Item_Weapons
+MRUItem4=/Game/Items/S_Weapon
+MRUItem5=/Game/Blueprints/BPC_EquipmentSystem
+MRUItem6=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+MRUItem7=/Game/Blueprints/BPC_AttackSystem
+MRUItem8=/Game/UI/WP_HUD
+MRUItem9=/Game/Characters/Mannequins/Animations/Quinn/MF_Idle
+MRUItem10=/Game/AI/ABP_AI
+MRUItem11=/Game/AI/BP_AI
+MRUItem12=/Game/Blueprints/E_CharacterTypes
+MRUItem13=/Game/Blueprints/BP_Dummy
+MRUItem14=/Game/Blueprints/BPC_PlayerStats
+MRUItem15=/Game/Items/S_Items
+MRUItem16=/Game/Items/S_Slots
+MRUItem17=/Game/Items/UI/WB_Equipment
+MRUItem18=/Game/Items/E_Weapon_Types
+MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
+MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Manny
+MRUItem21=/Game/ThirdPerson/Input/IMC_Default
+MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
+MRUItem23=/Game/MilitaryWeapSilver/Weapons/Pistols_A
+MRUItem24=/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset
+MRUItem25=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
+MRUItem26=/Game/Items/Enum_ItemType
+MRUItem27=/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter
+MRUItem28=/Game/ThirdPerson/Input/Actions/IA_Crouch
[DetailCategories]
BP_ThirdPersonCharacter_C.TransformCommon=True
@@ -2363,6 +2383,34 @@ Widget.Layout=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
+BPC_WeaponSystem_C.Variable=True
+BPC_WeaponSystem_C.Sockets=True
+BPC_WeaponSystem_C.Tags=True
+BPC_WeaponSystem_C.ComponentTick=True
+BPC_WeaponSystem_C.ComponentReplication=True
+BPC_WeaponSystem_C.Activation=True
+BPC_WeaponSystem_C.Cooking=True
+BPC_WeaponSystem_C.Events=True
+BPC_WeaponSystem_C.Default=True
+K2Node_SetFieldsInStruct.PinOptions=True
+K2Node_MakeStruct.PinOptions=True
+K2Node_CallParentFunction.Graph=True
+K2Node_FormatText.Arguments=True
+BP_ThirdPersonCharacter_C.Networking=True
+BPC_EquipmentSystem_C.AssetUserData=True
+K2Node_SwitchInteger.PinOptions=True
+ArrowComponent.Variable=True
+ArrowComponent.TransformCommon=True
+ArrowComponent.Sockets=True
+ArrowComponent.ArrowComponent=True
+ArrowComponent.HLOD=True
+ArrowComponent.Rendering=True
+ArrowComponent.ComponentTick=True
+ArrowComponent.Navigation=True
+ArrowComponent.Tags=True
+ArrowComponent.ComponentReplication=True
+ArrowComponent.Cooking=True
+ArrowComponent.Events=True
[/Script/AudioEditor.AudioEditorSettings]
bUseAudioAttenuation=True
@@ -2374,7 +2422,7 @@ bPinSoundConcurrencyInAssetMenu=True
[DetailPropertyExpansion]
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
DataAsset="\"Object\" \"Object.SkeletalMeshes\" "
-Object="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
+Object="\"Object\" "
BlendSpace1D="\"Object\" "
BlendSpace="\"Object\" "
AnimationAsset="\"Object\" "
@@ -2400,9 +2448,9 @@ AnimGraphNode_StateMachineBase="\"Object\" "
AnimStateAliasNode="\"Object\" "
SpringArmComponent="\"Object\" "
SceneComponent="\"Object\" "
-ActorComponent="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
-SkeletalMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
-SkinnedMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
+ActorComponent="\"Object\" "
+SkeletalMeshComponent="\"Object\" "
+SkinnedMeshComponent="\"Object\" "
MeshComponent="\"Object\" "
PrimitiveComponent="\"Object\" "
InputAction="\"Object\" "
@@ -2420,7 +2468,7 @@ BP_ItemController_Geneic_C="\"Object\" "
Blueprint="\"Object\" "
BlueprintCore="\"Object\" "
SphereComponent="\"Object\" \"Object.Collision.BodyInstance\" "
-ShapeComponent="\"Object\" \"Object.Collision.BodyInstance\" "
+ShapeComponent="\"Object\" "
ABP_Pistols_A_C="\"Object\" "
PhysicsAssetGenerationSettings="\"Object\" "
PhysicsAsset="\"Object\" "
@@ -2437,12 +2485,12 @@ AnimSequence="\"Object\" "
AnimSequenceBase="\"Object\" "
EditorNotifyObject="\"Object\" "
EditorAnimBaseObj="\"Object\" "
-BP_ThirdPersonCharacter_C=
-Character=
-Pawn=
+BP_ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
+Character="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
+Pawn="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
StaticMesh="\"Object\" "
DataTable="\"Object\" "
-BPC_EquipmentSystem_C="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
+BPC_EquipmentSystem_C="\"Object\" "
CharacterMovementComponent="\"Object\" "
PawnMovementComponent="\"Object\" "
NavMovementComponent="\"Object\" "
@@ -2462,7 +2510,7 @@ K2Node_BreakStruct="\"Object\" "
K2Node_StructMemberGet="\"Object\" "
K2Node_StructOperation="\"Object\" "
K2Node_Variable="\"Object\" "
-BP_Item_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
+BP_Item_C=
S_Items="\"Struct.Weapon_28_30F75B6D4CD46E7CD6B8AD8AFE2E0496\" "
BillboardComponent="\"Object\" "
BP_Item_Weapons_C=
@@ -2477,6 +2525,14 @@ CanvasPanel="\"Object\" "
PanelWidget="\"Object\" "
TextBlock="\"Object\" "
TextLayoutWidget="\"Object\" "
+BPC_WeaponSystem_C="\"Object\" \"Object.itemData\" "
+K2Node_SetFieldsInStruct="\"Object\" "
+K2Node_MakeStruct="\"Object\" "
+K2Node_StructMemberSet="\"Object\" "
+CapsuleComponent="\"Object\" "
+K2Node_SwitchInteger="\"Object\" "
+K2Node_Switch="\"Object\" "
+ArrowComponent="\"Object\" "
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -2500,8 +2556,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
-TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
+TypePromotionPinDenyList=string
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
@@ -2525,7 +2581,7 @@ bShowParentClassInOverrides=True
bShowEmptySections=True
bShowAccessSpecifier=False
Bookmarks=()
-PerBlueprintSettings=(("/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem", (Breakpoints=((bEnabled=True,Node="/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem:Add Weapon.K2Node_VariableGet_5")))))
+PerBlueprintSettings=()
bIncludeCommentNodesInBookmarksTab=True
bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
@@ -2563,6 +2619,7 @@ GraphEditorQuickJumps=()
/Game/AI/ABP_AI.ABP_AI=0
/Game/Items/BP_Item_Weapons.BP_Item_Weapons=0
/Game/UI/WP_HUD.WP_HUD=0
+/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem=0
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
@@ -2592,8 +2649,9 @@ RecentlyPlaced=/Game/Items/BP_Item.BP_Item;
RecentlyPlaced=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol;
[SuppressableDialogs]
-DeleteConfirmationVariable_Warning=False
+DeleteConfirmationVariable_Warning=True
ChangeVariableType_Warning=False
+DeleteConfirmationFunction_Warning=False
[MessageLog]
LastLogListing=PIE
diff --git a/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/CrashContext.runtime-xml
new file mode 100644
index 0000000..8cade6b
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/CrashContext.runtime-xml
@@ -0,0 +1,4373 @@
+
+
+
+ 3
+ 978FDA9441920557D705B5A0B4385957
+ UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000
+ false
+ false
+ false
+ Crash
+ Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
+
+ Attended
+ 21400
+ 7224
+ false
+ false
+ true
+ false
+ UE-ZombieHord
+ UnrealEditor
+ Development
+
+ WindowsEditor
+ Win64 [Windows 10 (22H2) [10.0.19045.5198] 64b]
+ Windows
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+ 5.5.0-37670630+++UE5+Release-5.5
+ 5.5.0-37670630+++UE5+Release-5.5
+ CommandLineRemoved
+ 9
+ en-SE
+ ++UE5+Release-5.5-CL-37670630
+ **UE5*Release-5.5-CL-37670630-Win64-Development
+ true
+ false
+
+ C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+ C:/Program Files/Epic Games/UE_5.5/
+ 8F1C2B9B40E84FA4BA0840A6D7EFB492
+ 8f1c2b9b40e84fa4ba0840a6d7efb492
+ ebf097b77f0f47d291e2c7af5ba5e3af
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+ Layout="Document" Label="Equip_Weapon" Content=SGraphEditor
+ 0
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+ AuthenticAMD
+ AMD Ryzen 9 5900X 12-Core Processor
+ NVIDIA GeForce RTX 2060
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+"VersionName": "1.0",
+"FriendlyName": "HoldoutComposite"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "SQLite"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "XInput Device"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "BaseCharacterFXEditor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Skeletal Mesh Editing Tools"
+}
+ {
+"Version": 1,
+"VersionName": "0.2",
+"FriendlyName": "Concert Sync - Client"
+}
+ {
+"Version": 1,
+"VersionName": "0.2",
+"FriendlyName": "Concert Sync Core"
+}
+
+
diff --git a/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/CrashReportClient.ini
new file mode 100644
index 0000000..e6a72c5
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/UEMinidump.dmp
new file mode 100644
index 0000000..8e2a5f2
Binary files /dev/null and b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/UEMinidump.dmp differ
diff --git a/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/ZombieHord.log b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/ZombieHord.log
new file mode 100644
index 0000000..a01fec6
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18_0000/ZombieHord.log
@@ -0,0 +1,5672 @@
+Log file open, 11/29/24 02:34:09
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=27032)
+LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: ZombieHord
+LogCore: UTS: Unreal Trace Server launched successfully
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Display: Display Control listening on port 1985
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
+LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\ZombieHord\ZombieHord.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.319008
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18
+ Session CrashGUID >====================================================
+LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
+LogConfig: Display: Loading Mac ini files took 0.06 seconds
+LogConfig: Display: Loading IOS ini files took 0.06 seconds
+LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.07 seconds
+LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading Unix ini files took 0.07 seconds
+LogAudio: Display: Pre-Initializing Audio Device Manager...
+LogConfig: Display: Loading Linux ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogAudio: Display: AudioInfo: 'OPUS' Registered
+LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+LogAudio: Display: AudioInfo: 'OGG' Registered
+LogAudio: Display: AudioInfo: 'ADPCM' Registered
+LogAudio: Display: AudioInfo: 'PCM' Registered
+LogAudio: Display: AudioInfo: 'BINKA' Registered
+LogAudio: Display: AudioInfo: 'RADA' Registered
+LogAudio: Display: Audio Device Manager Pre-Initialized
+LogPluginManager: Looking for build plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
+LogAssetRegistry: Display: Asset registry cache read as 38.9 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Looking for enabled plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosVD
+LogPluginManager: Mounting Engine plugin CmdLinkServer
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Mounting Engine plugin Fab
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin RenderGraphInsights
+LogPluginManager: Mounting Engine plugin UbaController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin WorldMetrics
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin NiagaraSimCaching
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin InterchangeAssets
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin NNEDenoiser
+LogPluginManager: Mounting Engine plugin NNERuntimeORT
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin EOSShared
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigModules
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin DeformerGraph
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin MotionWarping
+LogPluginManager: Mounting Engine plugin RigLogic
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin EngineCameras
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin ColorGrading
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin UMGWidgetPreview
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin AdvancedRenamer
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin EditorDataStorage
+LogPluginManager: Mounting Engine plugin EditorPerformance
+LogPluginManager: Mounting Engine plugin EditorTelemetry
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin LowLevelNetTrace
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin NFORDenoise
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StudioTelemetry
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin ComputeFramework
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin USDCore
+LogPluginManager: Mounting Engine plugin StateTree
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ConcertMain
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin MetaHumanSDK
+LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin XInputDevice
+LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
+LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin ConcertSyncCore
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
+LogInit: Using libcurl 8.4.0
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1t
+LogInit: - supports HTTP deflate (compression) using libz 1.3
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_HTTP2
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
+LogInit: Creating http thread with maximum 2147483647 concurrent requests
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogNFORDenoise: NFORDenoise function starting up
+LogStudioTelemetry: Display: Starting StudioTelemetry Module
+LogStudioTelemetry: Started StudioTelemetry Session
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.5-CL-37670630
+LogInit: Platform=WindowsEditor
+LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
+LogInit: DeviceId=
+LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Net CL: 37670630
+LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.38.33130.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.5
+LogInit: Command Line:
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
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+LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'MotionWarping' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.24ms
+LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.35ms
+LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.24ms
+LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.24ms
+LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
+LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
+LogStreaming: Display: AsyncLoading2 - Initialized
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
+LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
+LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
+LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
+LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
+LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
+LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
+LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
+[2024.11.29-01.34.09:790][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.29-01.34.09:790][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.29-01.34.09:790][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.29-01.34.09:794][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.11.29-01.34.09:794][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
+[2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.11.29-01.34.10:094][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.29-01.34.10:094][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.11.29-01.34.10:094][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
+[2024.11.29-01.34.10:094][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
+[2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
+[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
+[2024.11.29-01.34.10:095][ 0]LogInit: Computer: DESKTOP-D9U8INT
+[2024.11.29-01.34.10:095][ 0]LogInit: User: Navanda
+[2024.11.29-01.34.10:095][ 0]LogInit: CPU Page size=4096, Cores=12
+[2024.11.29-01.34.10:095][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.11.29-01.34.10:235][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
+[2024.11.29-01.34.10:235][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
+[2024.11.29-01.34.10:235][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.11.29-01.34.10:235][ 0]LogMemory: Process Physical Memory: 614.94 MB used, 629.47 MB peak
+[2024.11.29-01.34.10:235][ 0]LogMemory: Process Virtual Memory: 665.88 MB used, 665.88 MB peak
+[2024.11.29-01.34.10:235][ 0]LogMemory: Physical Memory: 16762.73 MB used, 15914.74 MB free, 32677.48 MB total
+[2024.11.29-01.34.10:235][ 0]LogMemory: Virtual Memory: 29076.20 MB used, 8465.28 MB free, 37541.48 MB total
+[2024.11.29-01.34.10:235][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.11.29-01.34.10:239][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2024.11.29-01.34.10:245][ 0]LogChaosDD: Chaos Debug Draw Startup
+[2024.11.29-01.34.10:245][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected language (en-GB).
+[2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected locale (en-SE).
+[2024.11.29-01.34.10:251][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
+[2024.11.29-01.34.10:252][ 0]LogInit: Setting process to per monitor DPI aware
+[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
+[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.29-01.34.10:606][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.11.29-01.34.10:606][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2024.11.29-01.34.10:721][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.29-01.34.10:721][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.29-01.34.10:721][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.29-01.34.10:721][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.29-01.34.10:721][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.29-01.34.10:721][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.11.29-01.34.10:721][ 0]LogWindows: Attached monitors:
+[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
+[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
+[2024.11.29-01.34.10:721][ 0]LogWindows: Found 3 attached monitors.
+[2024.11.29-01.34.10:722][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2024.11.29-01.34.10:722][ 0]LogRHI: RHI Adapter Info:
+[2024.11.29-01.34.10:722][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
+[2024.11.29-01.34.10:722][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-01.34.10:722][ 0]LogRHI: Driver Date: 11-6-2024
+[2024.11.29-01.34.10:722][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2024.11.29-01.34.10:722][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.11.29-01.34.10:802][ 0]LogNvidiaAftermath: Aftermath initialized
+[2024.11.29-01.34.10:802][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
+[2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Bindless resources are supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Raster order views are supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0B00)
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0D80)
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C1000)
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.11.29-01.34.10:914][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
+[2024.11.29-01.34.10:914][ 0]LogD3D12RHI: Async texture creation enabled
+[2024.11.29-01.34.10:914][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.11.29-01.34.10:925][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
+[2024.11.29-01.34.10:927][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2024.11.29-01.34.10:934][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
+[2024.11.29-01.34.10:934][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
+[2024.11.29-01.34.10:968][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.11.29-01.34.10:969][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.11.29-01.34.11:115][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.11.29-01.34.11:152][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM6
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SIM
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: VVM_1_0
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
+[2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
+[2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing shaders are enabled.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
+[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
+[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.29-01.34.11:223][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
+[2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
+[2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
+[2024.11.29-01.34.11:226][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
+[2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
+[2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=879.30MBs, RandomWriteSpeed=237.32MBs. Assigned SpeedClass 'Local'
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/21400/).
+[2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/67557B2D42A8D6821F0EE1B57828B28E/'.
+[2024.11.29-01.34.11:234][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.11.29-01.34.11:235][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.11.29-01.34.12:034][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.11.29-01.34.12:383][ 0]LogSlate: Using FreeType 2.10.0
+[2024.11.29-01.34.12:384][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.11.29-01.34.12:384][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.29-01.34.12:384][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.29-01.34.12:404][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
+[2024.11.29-01.34.12:405][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.11.29-01.34.12:410][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
+[2024.11.29-01.34.12:589][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.11.29-01.34.12:605][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.11.29-01.34.12:606][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.11.29-01.34.12:630][ 0]LogDeviceProfileManager: Active device profile: [000006E359682E00][000006E3597BA000 66] WindowsEditor
+[2024.11.29-01.34.12:630][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.11.29-01.34.12:630][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.11.29-01.34.12:633][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
+[2024.11.29-01.34.12:633][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
+[2024.11.29-01.34.12:676][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
+[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.11.29-01.34.12:836][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.11.29-01.34.13:125][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.93ms
+[2024.11.29-01.34.13:145][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.87ms
+[2024.11.29-01.34.13:158][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.11ms
+[2024.11.29-01.34.13:160][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.98ms
+[2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.11.29-01.34.13:332][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
+[2024.11.29-01.34.13:350][ 0]LogLiveCoding: Display: Waiting for server
+[2024.11.29-01.34.13:351][ 0]LogSlate: Border
+[2024.11.29-01.34.13:351][ 0]LogSlate: BreadcrumbButton
+[2024.11.29-01.34.13:351][ 0]LogSlate: Brushes.Title
+[2024.11.29-01.34.13:351][ 0]LogSlate: Default
+[2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Save
+[2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Toolbar.Settings
+[2024.11.29-01.34.13:351][ 0]LogSlate: ListView
+[2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_Grab
+[2024.11.29-01.34.13:351][ 0]LogSlate: TableView.DarkRow
+[2024.11.29-01.34.13:351][ 0]LogSlate: TableView.Row
+[2024.11.29-01.34.13:351][ 0]LogSlate: TreeView
+[2024.11.29-01.34.13:423][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.11.29-01.34.13:424][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.780 ms
+[2024.11.29-01.34.13:433][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.11.29-01.34.13:436][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.17ms
+[2024.11.29-01.34.13:451][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.11.29-01.34.13:451][ 0]LogInit: XR: MultiViewport is Disabled
+[2024.11.29-01.34.13:451][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2024.11.29-01.34.13:452][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2024.11.29-01.34.13:477][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 20C25A07E14E4C7F8000000000000C00 | Instance: 9544CEC64A68F1E8365691B67EB59463 (DESKTOP-D9U8INT-21400).
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: No NPU adapter found!
+[2024.11.29-01.34.13:774][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.11.29-01.34.13:777][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
+[2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54530'.
+[2024.11.29-01.34.13:781][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
+[2024.11.29-01.34.13:895][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.96ms
+[2024.11.29-01.34.14:092][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
+[2024.11.29-01.34.14:092][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.11.29-01.34.14:106][ 0]LogMetaSound: MetaSound Engine Initialized
+[2024.11.29-01.34.14:268][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.29-01.34.14:269][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.29-01.34.14:275][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
+[2024.11.29-01.34.14:339][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.11.29-01.34.14:359][ 0]SourceControl: Revision control is disabled
+[2024.11.29-01.34.14:367][ 0]SourceControl: Revision control is disabled
+[2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.14:375][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.14:386][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.94ms
+[2024.11.29-01.34.14:394][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms
+[2024.11.29-01.34.14:651][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
+[2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
+[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
+[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
+[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
+[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
+[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
+[2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
+[2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
+[2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
+[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
+[2024.11.29-01.34.14:717][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
+[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
+[2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
+[2024.11.29-01.34.14:724][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2024.11.29-01.34.14:759][ 0]LogCollectionManager: Loaded 0 collections in 0.001921 seconds
+[2024.11.29-01.34.14:761][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
+[2024.11.29-01.34.14:763][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
+[2024.11.29-01.34.14:765][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
+[2024.11.29-01.34.14:832][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.29-01.34.14:832][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.29-01.34.14:845][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.29-01.34.14:846][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-29T01:34:14.863Z using C
+[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
+[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.29-01.34.14:864][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000049
+[2024.11.29-01.34.14:868][ 0]LogFab: Display: Logging in using persist
+[2024.11.29-01.34.14:899][ 0]LogUObjectArray: 43660 objects as part of root set at end of initial load.
+[2024.11.29-01.34.14:899][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36352 public script object entries (985.57 KB)
+[2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
+[2024.11.29-01.34.14:982][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.29-01.34.14:982][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
+[2024.11.29-01.34.15:022][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.29-01.34.15:023][ 0]LogEngine: Initializing Engine...
+[2024.11.29-01.34.15:025][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2024.11.29-01.34.15:026][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2024.11.29-01.34.15:103][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
+[2024.11.29-01.34.15:117][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
+[2024.11.29-01.34.15:125][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.11.29-01.34.15:125][ 0]LogInit: Texture streaming: Enabled
+[2024.11.29-01.34.15:134][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
+[2024.11.29-01.34.15:141][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.11.29-01.34.15:146][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.11.29-01.34.15:146][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-01.34.15:151][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-01.34.15:176][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.11.29-01.34.15:176][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.11.29-01.34.15:179][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2024.11.29-01.34.15:179][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.11.29-01.34.15:185][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.11.29-01.34.15:196][ 0]LogInit: Undo buffer set to 256 MB
+[2024.11.29-01.34.15:196][ 0]LogInit: Transaction tracking system initialized
+[2024.11.29-01.34.15:209][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
+[2024.11.29-01.34.15:260][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.18ms
+[2024.11.29-01.34.15:263][ 0]LocalizationService: Localization service is disabled
+[2024.11.29-01.34.15:273][ 0]LogTimingProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LogTimingProfiler: OnSessionChanged
+[2024.11.29-01.34.15:274][ 0]LoadingProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LoadingProfiler: OnSessionChanged
+[2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: OnSessionChanged
+[2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: OnSessionChanged
+[2024.11.29-01.34.15:337][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.15:428][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s
+[2024.11.29-01.34.15:450][ 0]LogPython: Using Python 3.11.8
+[2024.11.29-01.34.16:397][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
+[2024.11.29-01.34.16:417][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
+[2024.11.29-01.34.16:465][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
+[2024.11.29-01.34.16:465][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
+[2024.11.29-01.34.16:501][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.11.29-01.34.16:530][ 0]LogEditorDataStorage: Initializing
+[2024.11.29-01.34.16:531][ 0]LogEditorDataStorage: Initialized
+[2024.11.29-01.34.16:555][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.11.29-01.34.16:557][ 0]SourceControl: Revision control is disabled
+[2024.11.29-01.34.16:557][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.869
+[2024.11.29-01.34.16:558][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.11.29-01.34.16:560][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-01.34.16:560][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-01.34.16:572][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-01.34.16:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2024.11.29-01.34.16:607][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
+[2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
+[2024.11.29-01.34.16:865][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
+[2024.11.29-01.34.16:865][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-01.34.16:867][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
+[2024.11.29-01.34.16:867][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-01.34.16:867][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-01.34.16:896][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) - Skipping non mounted imported package /Game/Items/BP_ItemController_Geneic (0x8BE64A927B966A10)
+[2024.11.29-01.34.16:899][ 0]LogWorldPartition: Display: WorldPartition initialize took 31.645 ms
+[2024.11.29-01.34.16:902][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.11.29-01.34.16:919][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.29-01.34.16:920][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.11.29-01.34.16:920][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,56ms to complete.
+[2024.11.29-01.34.16:928][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.239
+[2024.11.29-01.34.17:060][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.29-01.34.17:117][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:157][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:197][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:236][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:282][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:282][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:286][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:371][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
+[2024.11.29-01.34.17:393][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-01.34.17:396][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-01.34.17:397][ 0]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-01.34.17:428][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
+[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
+[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
+[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
+[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
+[2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
+[2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.29-01.34.17:514][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.29-01.34.17:515][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
+[2024.11.29-01.34.17:756][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 129.03 ms. Compile time 48.98 ms, link time 79.76 ms.
+[2024.11.29-01.34.18:014][ 0]LogStall: Startup...
+[2024.11.29-01.34.18:017][ 0]LogStall: Startup complete.
+[2024.11.29-01.34.18:021][ 0]LogLoad: (Engine Initialization) Total time: 9.33 seconds
+[2024.11.29-01.34.18:186][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.11.29-01.34.18:186][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
+[2024.11.29-01.34.18:268][ 0]LogSlate: Took 0.000078 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-01.34.18:281][ 0]LogAutomationController: Ignoring very large delta of 16902097.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-01.34.18:281][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-01.34.18:283][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
+[2024.11.29-01.34.18:309][ 0]LogPython: registering
+
+[2024.11.29-01.34.18:321][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.842 ms
+[2024.11.29-01.34.18:321][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.34.18:321][ 0]LoadErrors: Warning: While trying to load package /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND, a dependent package /Game/Items/BP_ItemController_Geneic was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Items/BP_ItemController_Geneic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.34.18:433][ 1]LogAssetRegistry: AssetRegistryGather time 0.1053s: AssetDataDiscovery 0.0240s, AssetDataGather 0.0170s, StoreResults 0.0643s. Wall time 6.0320s.
+ NumCachedDirectories 0. NumUncachedDirectories 1712. NumCachedFiles 8218. NumUncachedFiles 14.
+ BackgroundTickInterruptions 0.
+[2024.11.29-01.34.18:457][ 1]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.11.29-01.34.18:457][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
+[2024.11.29-01.34.18:740][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.282154 seconds (Found 8207 uncontrolled assets)
+[2024.11.29-01.34.18:817][ 6]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.945106
+[2024.11.29-01.34.18:818][ 6]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
+[2024.11.29-01.34.18:819][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.948961
+[2024.11.29-01.34.18:999][ 28]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.29-01.34.19:228][ 35]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.310169
+[2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
+[2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.310169, Update Interval: 342.965179
+[2024.11.29-01.34.19:530][ 41]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-03.34.39 Remaining: 7200.77] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15532561.66] State: Valid
+[2024.11.29-01.34.19:580][ 42]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
+[2024.11.29-01.34.19:734][ 61]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
+[2024.11.29-01.34.19:734][ 61]LogFab: Display: User logged in
+[2024.11.29-01.34.19:734][ 61]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
+[2024.11.29-01.34.19:885][ 79]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-jqZ30PdOVUePNj3h16UZGA-UtTBlmP2qE2Fjcrf7_KbkA]
+[2024.11.29-01.34.21:116][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-01.34.21:218][179]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items
+[2024.11.29-01.34.21:273][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item
+[2024.11.29-01.34.21:273][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
+[2024.11.29-01.34.21:306][179]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.34.22:009][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Items.S_Items
+[2024.11.29-01.34.22:064][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-01.34.22:064][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
+[2024.11.29-01.34.22:150][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.29-01.34.22:150][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
+[2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.34.22:438][179]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-01.34.22:792][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
+[2024.11.29-01.34.23:121][185]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
+[2024.11.29-01.34.23:187][186]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
+[2024.11.29-01.34.25:750][372]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-01.34.25:757][372]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-01.34.29:472][756]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.29-01.34.29:602][771]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
+[2024.11.29-01.34.29:608][771]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.34.29:609][771]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.34.36:458][527]LogContentBrowser: Deferred new asset file creation: BP_Item_Child
+[2024.11.29-01.34.36:467][527]LogContentBrowser: Creating deferred item: BP_Item_Child
+[2024.11.29-01.34.36:479][528]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Item_Child).
+[2024.11.29-01.34.39:642][908]LogContentBrowser: Attempting asset rename: BP_Item_Child -> BP_Item_Weapons
+[2024.11.29-01.34.39:647][908]LogContentBrowser: End creating deferred item BP_Item_Child
+[2024.11.29-01.34.40:827][ 47]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons
+[2024.11.29-01.34.40:828][ 47]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
+[2024.11.29-01.34.43:433][204]LogSlate: Window 'BP_Item_Weapons' being destroyed
+[2024.11.29-01.34.44:525][315]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-01.34.44:530][315]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.34.44:588][315]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.34.44:588][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.34.44:588][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.34.44:591][315]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.34.44:591][315]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons56C35DE34D0218C412C4AD8EEC1BC325.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.34.44:605][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.898 ms
+[2024.11.29-01.34.44:652][315]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.34.44:652][315]LogContentValidation: Enabled validators:
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.34.44:652][315]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.35.54:612][221]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
+[2024.11.29-01.36.11:270][128]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.037 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.29-01.37.22:919][345]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-01.37.26:241][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_4' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_4' is empty
+[2024.11.29-01.37.26:254][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_5' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_5' is empty
+[2024.11.29-01.37.26:262][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_6' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_6' is empty
+[2024.11.29-01.37.26:269][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_7' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_7' is empty
+[2024.11.29-01.37.30:187][146]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.37.30:264][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_12' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_12' is empty
+[2024.11.29-01.37.30:278][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_13' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_13' is empty
+[2024.11.29-01.37.30:285][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_14' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_14' is empty
+[2024.11.29-01.37.30:291][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_15' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_15' is empty
+[2024.11.29-01.37.30:386][146]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-01.37.30:386][146]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-01.37.30:386][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-01.37.30:387][146]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-01.37.30:387][146]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Weapon2A11C80648CCF1FD6D2554B495B506A1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-01.37.30:394][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.407 ms (total: 282.305 ms)
+[2024.11.29-01.37.30:451][146]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.37.30:451][146]LogContentValidation: Enabled validators:
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.37.30:451][146]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-01.37.31:145][223]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-01.37.31:151][223]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.37.31:203][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-01.37.31:203][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-01.37.31:203][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-01.37.31:207][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-01.37.31:207][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item15AB64FB4487E34728514DB6CDF9593F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-01.37.31:208][223]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-01.37.31:219][223]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-01.37.31:220][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-01.37.31:220][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-01.37.31:235][223]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-01.37.31:235][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment5572C2384220130FB3BF31BC22E16F23.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-01.37.31:236][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-01.37.31:236][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-01.37.31:236][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-01.37.31:236][223]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-01.37.31:236][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsE28C8CF842B216F905CDCAA12E183686.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-01.37.31:237][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-01.37.31:237][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-01.37.31:237][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-01.37.31:238][223]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-01.37.31:238][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items346CCC394C8D8980FD377CAC6F8FE394.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-01.37.31:239][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.37.31:239][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.37.31:239][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.37.31:244][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.37.31:244][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC6CC9F1C40CD1B3D57A7F59C2696AE39.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.37.31:252][223]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.376 ms (total: 382.681 ms)
+[2024.11.29-01.37.31:302][223]LogContentValidation: Display: Starting to validate 5 assets
+[2024.11.29-01.37.31:302][223]LogContentValidation: Enabled validators:
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.37.31:302][223]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.38.17:871][418]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-01.38.18:264][425]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-01.38.23:729][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.38.23:784][ 41]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.38.23:790][ 41]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.38.23:791][ 41]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC2DB54694500F176B9C452BE41E7FCBA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.38.23:798][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.067 ms (total: 451.749 ms)
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: Enabled validators:
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.38.23:850][ 41]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.38.24:787][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-01.39.40:461][731]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.29-01.39.41:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-01.39.41:179][808]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.39.41:238][808]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.39.41:238][808]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.39.41:238][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.39.41:247][808]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.39.41:247][808]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons5DC85F4B45AC3D846AE089A7D203D510.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.39.41:256][808]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.907 ms (total: 528.656 ms)
+[2024.11.29-01.39.41:317][808]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.39.41:317][808]LogContentValidation: Enabled validators:
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.39.41:317][808]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.39.57:934][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.29-01.40.01:717][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-01.40.01:722][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.40.01:784][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsA4215B4D4603C8E640A6E79A7D625C0A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.40.01:798][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.681 ms (total: 604.337 ms)
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: Enabled validators:
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.40.01:850][ 51]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.40.02:153][ 86]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 347.283569
+[2024.11.29-01.40.02:311][105]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.40.02:312][105]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 347.434052, Update Interval: 347.912842
+[2024.11.29-01.42.49:862][340]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.42.49:917][340]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-01.42.49:917][340]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-01.42.49:917][340]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-01.42.49:933][340]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-01.42.49:933][340]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem2DF9E6CD45717CC339C38083CF93DEEE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-01.42.49:941][340]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.505 ms (total: 682.843 ms)
+[2024.11.29-01.42.49:999][340]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.42.49:999][340]LogContentValidation: Enabled validators:
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.42.49:999][340]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-01.42.51:029][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
+[2024.11.29-01.45.15:051][607]LogStreaming: Display: FlushAsyncLoading(585): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/AI/BP_AI (0xB7A196773849137A)
+[2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB)
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:094][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:109][607]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats
+[2024.11.29-01.45.15:109][607]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
+[2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/AI/BP_AI which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/AI/BP_AI was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/AI/BP_AI has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.45.52:375][743]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 697.506958
+[2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 697.672974, Update Interval: 326.697601
+[2024.11.29-01.46.24:461][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
+[2024.11.29-01.46.24:464][512]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.066
+[2024.11.29-01.46.24:465][512]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.46.24:465][512]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.46.24:465][512]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-01.46.24:515][512]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1
+[2024.11.29-01.46.24:515][512]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto140E326EE4890FADF96D1BF8B8353DDE2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset'
+[2024.11.29-01.46.24:516][512]LogFileHelpers: Auto-saving content packages took 0.051
+[2024.11.29-01.51.23:731][221]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-01.51.24:800][293]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-01.51.26:358][466]LogEditorTransaction: Undo Refresh Node(s)
+[2024.11.29-01.51.26:760][499]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1031.888794
+[2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1032.029419, Update Interval: 335.626099
+[2024.11.29-01.51.27:079][538]LogEditorTransaction: Undo Move Node
+[2024.11.29-01.51.27:617][588]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-01.51.28:168][598]LogEditorTransaction: Undo Resize Node
+[2024.11.29-01.51.28:724][647]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:254][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:287][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
+[2024.11.29-01.52.30:692][547]LogStreaming: Display: FlushAsyncLoading(586): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689)
+[2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:762][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:943][547]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy
+[2024.11.29-01.52.30:997][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
+[2024.11.29-01.52.31:322][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:528][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:588][550]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
+[2024.11.29-01.52.43:693][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-01.52.45:358][936]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-01.52.48:028][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.29-01.52.52:089][570]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-01.52.52:096][570]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.52.52:146][570]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.52.52:146][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.52.52:146][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.52.52:186][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.52.52:186][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats952F6B074824055DE7A867BD2965AD24.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.52.52:187][570]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
+[2024.11.29-01.52.52:248][570]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
+[2024.11.29-01.52.52:248][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
+[2024.11.29-01.52.52:249][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
+[2024.11.29-01.52.52:263][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
+[2024.11.29-01.52.52:264][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy31856B8040D54FC2DA7A8F9E36AA8414.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
+[2024.11.29-01.52.52:271][570]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.863 ms (total: 857.707 ms)
+[2024.11.29-01.52.52:330][570]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-01.52.52:330][570]LogContentValidation: Enabled validators:
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
+[2024.11.29-01.53.37:543][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.29-01.53.38:707][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.29-01.53.38:714][475]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.53.38:763][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.53.38:763][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.53.38:763][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.53.38:802][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.53.38:802][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats4A49C3EC439B2982F2BE4EBDF5CE589D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.53.38:803][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
+[2024.11.29-01.53.38:860][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
+[2024.11.29-01.53.38:860][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
+[2024.11.29-01.53.38:860][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
+[2024.11.29-01.53.38:874][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
+[2024.11.29-01.53.38:874][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy46AB2EEF45A4B1969A0FE9BD1A27F1E1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
+[2024.11.29-01.53.38:882][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.416 ms (total: 1.02 sec)
+[2024.11.29-01.53.38:948][475]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-01.53.38:948][475]LogContentValidation: Enabled validators:
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
+[2024.11.29-01.53.48:395][566]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
+[2024.11.29-01.53.49:331][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:413][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:888][194]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-01.54.43:900][619]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-01.54.53:275][623]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-01.54.53:281][623]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-01.55.04:249][857]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC)
+[2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE)
+[2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349)
+[2024.11.29-01.55.04:270][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space
+[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space
+[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
+[2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:471][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
+[2024.11.29-01.55.04:545][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:545][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:549][858]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
+[2024.11.29-01.55.12:730][614]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:604][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-01.56.25:065][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.29-01.56.25:069][841]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.026
+[2024.11.29-01.56.25:069][841]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.56.25:069][841]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.56.25:069][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-01.56.25:107][841]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2
+[2024.11.29-01.56.25:107][841]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto26F94B562499284D41089E59926249EAE.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset'
+[2024.11.29-01.56.25:107][841]LogFileHelpers: Auto-saving content packages took 0.039
+[2024.11.29-01.56.56:073][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
+[2024.11.29-01.56.56:078][542]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.56.56:128][542]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.56.56:128][542]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.56.56:128][542]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.56.56:167][542]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.56.56:167][542]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStatsB31E11B74CC2565E270FD2BB8A12E641.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.56.56:175][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 96.413 ms (total: 1.12 sec)
+[2024.11.29-01.56.56:228][542]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.56.56:228][542]LogContentValidation: Enabled validators:
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.56.56:228][542]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.57.10:988][914]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1376.104370
+[2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1376.257568, Update Interval: 338.074280
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:388][737]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-01.57.47:700][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-01.57.47:707][857]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.57.47:761][857]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.57.47:761][857]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.57.47:762][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.57.47:803][857]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.57.47:803][857]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats0ABB1EB44B62745B2DC3DBB33E880337.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.57.47:810][857]LogFileHelpers: InternalPromptForCheckoutAndSave took 102.988 ms (total: 1.22 sec)
+[2024.11.29-01.57.47:861][857]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.57.47:861][857]LogContentValidation: Enabled validators:
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.57.47:861][857]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.09:477][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.10:545][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.29-01.59.10:560][157]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.59.10:611][157]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-01.59.10:696][157]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-01.59.10:696][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-01.59.10:696][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-01.59.10:714][157]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-01.59.10:714][157]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter0BC8640B4566E548A7E00E95C07841FB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-01.59.10:724][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.503 ms (total: 1.38 sec)
+[2024.11.29-01.59.10:777][157]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.59.10:777][157]LogContentValidation: Enabled validators:
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.59.10:777][157]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-01.59.12:977][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2024.11.29-01.59.14:154][505]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-01.59.37:030][979]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.46:368][ 4]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
+[2024.11.29-01.59.46:430][ 5]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
+[2024.11.29-01.59.46:490][ 6]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
+[2024.11.29-01.59.46:524][ 7]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
+[2024.11.29-01.59.46:561][ 8]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.46:673][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.48:238][ 76]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
+[2024.11.29-02.00.28:225][680]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/Blueprints/E_CharacterTypes.E_CharacterTypes
+[2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: ================================================
+[2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.11.29-02.01.18:420][ 95]LogShaderCompilers: Display: Total job queries 202, among them cache hits 16 (7.92%), DDC hits 174 (86.14%), Duplicates 2 (0.99%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Tracking 184 distinct input hashes that result in 164 distinct outputs (89.13%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: RAM used: 124,48 KiB of 1,60 GiB budget. Usage: 0.01%
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shaders Compiled: 10
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs assigned 10, completed 10 (100%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average time worker was idle: 0.71 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.04 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job execution time: average 1.11 s, max 2.11 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 1.15 s, max 2.15
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shader code size: average 7,749 KiB, min 5,844 KiB, max 11,488 KiB
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.21 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00%
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs were issued in 10 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average processing rate: 3.11 jobs/sec
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread time: 5,06 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread preprocess time: 4,131 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Percentage time preprocessing: 81.64%
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Effective parallelization: 1.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 37.49% of total time (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.01% of total time (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS - 15.72% of total time (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.32% of total time (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS - 12.46% of total time (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Material stats ===
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Cooked: 0
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Translated: 140
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Translation Only: 0.03 s (53%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Cache Hits: 40 (29%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: ================================================
+[2024.11.29-02.01.35:523][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
+[2024.11.29-02.01.36:282][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.01.36:291][945]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.01.36:343][945]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-02.01.36:343][945]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-02.01.36:343][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-02.01.36:384][945]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-02.01.36:384][945]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats908EAD5E4B2F05E6FF7886B87B4140CF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-02.01.36:391][945]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.208 ms (total: 1.48 sec)
+[2024.11.29-02.01.36:443][945]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.01.36:443][945]LogContentValidation: Enabled validators:
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.01.36:443][945]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-02.01.41:059][373]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.01.41:064][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.01.41:064][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.01.41:065][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.639 ms
+[2024.11.29-02.01.41:065][373]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: BP_AI
+[2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI
+[2024.11.29-02.01.43:109][373]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI
+[2024.11.29-02.01.43:109][373]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
+[2024.11.29-02.01.43:235][373]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.01.43:657][373]LogAutomationController: Ignoring very large delta of 2.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
+[2024.11.29-02.01.45:056][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.01.50:606][833]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.01.50:613][833]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.01.50:678][833]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)...
+[2024.11.29-02.01.50:809][833]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI]
+[2024.11.29-02.01.50:809][833]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI]
+[2024.11.29-02.01.50:809][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true
+[2024.11.29-02.01.50:841][833]LogSavePackage: Moving output files for package: /Game/AI/BP_AI
+[2024.11.29-02.01.50:842][833]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI7F9DB755411A17A091E3FCAFC340B87F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'
+[2024.11.29-02.01.50:852][833]LogFileHelpers: InternalPromptForCheckoutAndSave took 238.911 ms (total: 1.72 sec)
+[2024.11.29-02.01.50:943][833]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.01.50:943][833]LogContentValidation: Enabled validators:
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.01.50:944][833]AssetCheck: /Game/AI/BP_AI Validating asset
+[2024.11.29-02.01.51:878][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.01.53:934][ 44]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.01.53:939][ 44]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.01.53:939][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.01.53:940][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.540 ms (total: 3.180 ms)
+[2024.11.29-02.01.53:941][ 44]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.01.53:941][ 44]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI
+[2024.11.29-02.01.55:515][ 44]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI
+[2024.11.29-02.01.55:517][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
+[2024.11.29-02.01.55:529][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
+[2024.11.29-02.01.55:536][ 44]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-02.01.55:571][ 44]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.29-02.01.55:865][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
+[2024.11.29-02.01.55:970][ 44]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.01.55:994][ 44]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2024.11.29-02.01.56:127][ 44]LogAutomationController: Ignoring very large delta of 2.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.02.46:931][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-02.02.46:932][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-02.02.47:011][847]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-02.03.11:610][837]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1736.725586
+[2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1736.895996, Update Interval: 349.174469
+[2024.11.29-02.03.16:534][275]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.03.16:546][275]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.03.55:717][129]LogStreaming: Display: FlushAsyncLoading(594): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-02.03.56:013][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
+[2024.11.29-02.03.56:018][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
+[2024.11.29-02.03.56:021][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
+[2024.11.29-02.03.56:025][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
+[2024.11.29-02.03.56:029][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
+[2024.11.29-02.03.56:033][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
+[2024.11.29-02.03.56:038][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
+[2024.11.29-02.03.56:042][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
+[2024.11.29-02.03.56:045][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
+[2024.11.29-02.03.56:050][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
+[2024.11.29-02.03.56:054][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
+[2024.11.29-02.03.56:058][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
+[2024.11.29-02.03.56:062][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
+[2024.11.29-02.03.56:067][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
+[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB)
+[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB)
+[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB)
+[2024.11.29-02.03.56:116][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/fcf1568b0098fe23a08494851c51f8265830b8b0
+[2024.11.29-02.03.56:117][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB)
+[2024.11.29-02.03.56:120][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB)
+[2024.11.29-02.03.56:132][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/133b632f3ace1790ccd5e7ce642a35335c380d8e
+[2024.11.29-02.03.56:134][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/f9398ef25b8aa5dee51a2b2b4b1272c49d2ecc79
+[2024.11.29-02.03.56:137][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/6cf93a06419f324e0c58d896f334f517031a191c
+[2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB)
+[2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB)
+[2024.11.29-02.03.56:146][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB)
+[2024.11.29-02.03.56:149][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c2e8be1f62f9f513926a093345056ba82560b0e8
+[2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/2e292fc837462816fd6c65120c3a654b1c3eb3e1
+[2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/1f5323797ab5a93a977d69582607c1c3ade047a6
+[2024.11.29-02.03.56:163][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB)
+[2024.11.29-02.03.56:168][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/7785af6d8fde393a45b30f47c5dca3074c3ead51
+[2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/d5d48fccbd7eda55dea3b28c15a1af6eecc73bf2
+[2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/03c3ec1a0f96bd6cb22ea93a7b301c8dfc944b8e
+[2024.11.29-02.03.56:175][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/7ae8a08eca6821b1278e6134e310e15a5471c01a
+[2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/e04912f41c1203ee8c47ab54196c38c35764b851
+[2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/ed6b7427d4600baf8cc9ed1615cb839ebc2d17ca
+[2024.11.29-02.03.56:181][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/447d4ad3fc08e6d855243b06e893d3e2b05c2813
+[2024.11.29-02.03.56:202][129]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
+[2024.11.29-02.03.56:570][145]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-02.04.01:259][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-02.04.01:260][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-02.04.01:311][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.04.09:927][208]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
+[2024.11.29-02.04.09:928][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
+[2024.11.29-02.04.09:942][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.29-02.04.10:212][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
+[2024.11.29-02.04.10:275][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.29-02.04.10:597][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
+[2024.11.29-02.04.10:620][208]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh'
+[2024.11.29-02.04.10:628][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29
+[2024.11.29-02.04.10:745][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
+[2024.11.29-02.04.13:624][379]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.13:624][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.13:636][379]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.13:636][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.13:689][379]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.13:689][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.13:755][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.04.18:739][792]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:862][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:863][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.20:128][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.04.20:136][890]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.04.20:193][890]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AI/ABP_AI] ([2] browsable assets)...
+[2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.20:210][890]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AI/ABP_AI.ABP_AI]
+[2024.11.29-02.04.20:210][890]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/ABP_AI]
+[2024.11.29-02.04.20:210][890]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/ABP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset" SILENT=true
+[2024.11.29-02.04.20:235][890]LogSavePackage: Moving output files for package: /Game/AI/ABP_AI
+[2024.11.29-02.04.20:235][890]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/ABP_AIB6BEF27640FE4C20E6A8968B9A104D33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset'
+[2024.11.29-02.04.20:244][890]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.642 ms (total: 1.83 sec)
+[2024.11.29-02.04.20:308][890]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.04.20:308][890]LogContentValidation: Enabled validators:
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.04.20:308][890]AssetCheck: /Game/AI/ABP_AI Validating asset
+[2024.11.29-02.04.23:249][ 52]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.04.23:254][ 52]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.04.23:254][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.04.23:256][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.613 ms (total: 4.794 ms)
+[2024.11.29-02.04.23:256][ 52]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.04.23:260][ 52]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.11.29-02.04.23:260][ 52]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.11.29-02.04.23:260][ 52]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004873s)
+[2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004915s)
+[2024.11.29-02.04.23:285][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.29-02.04.23:288][ 52]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.04.23:290][ 52]LogWorldPartition: Display: WorldPartition initialize took 1.315 ms (total: 32.960 ms)
+[2024.11.29-02.04.23:290][ 52]LogPlayLevel: PIE: World Init took: (0.002821s)
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.04.23:294][ 52]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.04.23:304][ 52]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
+[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.11.29-02.04.23:307][ 52]LogInit: FAudioDevice initialized with ID 2.
+[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.11.29-02.04.23:307][ 52]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.29-02.04.23:310][ 52]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.04.23:312][ 52]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.04.23
+[2024.11.29-02.04.23:312][ 52]LogWorld: Bringing up level for play took: 0.001538
+[2024.11.29-02.04.23:314][ 52]LogOnline: OSS: Created online subsystem instance for: :Context_31
+[2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.04.23:320][ 52]PIE: Server logged in
+[2024.11.29-02.04.23:321][ 52]PIE: Play in editor total start time 0,067 seconds.
+[2024.11.29-02.04.23:333][ 52]LogSlate: Last resort fallback font was requested. Font: '/Game/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)'
+[2024.11.29-02.04.23:338][ 52]LogSlate: Took 0.004126 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
+[2024.11.29-02.04.23:708][ 54]LogSlate: Took 0.000268 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-02.04.28:300][199]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.28:300][199]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.28:943][238]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.28:943][238]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.29:240][256]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.29:240][256]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.31:857][414]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.31:857][414]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.32:057][426]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.32:057][426]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.33:017][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.04.33:017][482]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.04.33:017][482]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.33:018][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.33:018][482]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.04.33:021][482]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.04.33:027][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.33:051][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.04.33:051][482]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.29-02.04.33:052][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.29-02.04.33:056][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.29-02.04.33:064][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-02.04.33:196][483]LogPlayLevel: Display: Destroying online subsystem :Context_31
+[2024.11.29-02.04.39:013][661]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.04.39:063][661]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.04.48:082][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
+[2024.11.29-02.04.51:657][109]LogSlate: Window 'Delete Assets' being destroyed
+[2024.11.29-02.04.51:941][109]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.51:941][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:087][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:087][109]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:087][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:169][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:169][109]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:169][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:233][109]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:233][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:324][109]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:324][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:334][109]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:334][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:348][109]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:348][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:398][109]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:398][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:449][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:449][109]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:449][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:511][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:511][109]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:511][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:553][109]LogUObjectGlobals: Force Deleting 1 Package(s):
+ Asset Name: /Game/UI/WB_AssasinatePrompt.WB_AssasinatePrompt
+ Asset Type: WidgetBlueprint
+[2024.11.29-02.04.53:286][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-02.04.53:346][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
+[2024.11.29-02.04.53:368][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2024.11.29-02.04.53:398][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
+[2024.11.29-02.04.53:405][109]LogAutomationController: Ignoring very large delta of 5.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.04.57:155][315]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/WP_HUD.WP_HUD
+[2024.11.29-02.04.57:156][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31
+[2024.11.29-02.04.57:178][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
+[2024.11.29-02.04.57:185][315]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
+[2024.11.29-02.04.57:538][315]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
+[2024.11.29-02.05.10:270][718]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.05.10:275][718]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.05.10:275][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.05.10:280][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.946 ms (total: 9.740 ms)
+[2024.11.29-02.05.10:280][718]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.05.10:280][718]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005033s)
+[2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005070s)
+[2024.11.29-02.05.10:325][718]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
+[2024.11.29-02.05.10:329][718]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.05.10:331][718]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.05.10:331][718]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.05.10:332][718]LogWorldPartition: Display: WorldPartition initialize took 1.329 ms (total: 34.290 ms)
+[2024.11.29-02.05.10:332][718]LogPlayLevel: PIE: World Init took: (0.003027s)
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.05.10:333][718]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.05.10:336][718]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.05.10:345][718]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.05.10:346][718]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
+[2024.11.29-02.05.10:348][718]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.11.29-02.05.10:349][718]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.11.29-02.05.10:349][718]LogInit: FAudioDevice initialized with ID 3.
+[2024.11.29-02.05.10:349][718]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.05.10:349][718]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.29-02.05.10:351][718]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.05.10:353][718]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.10
+[2024.11.29-02.05.10:354][718]LogWorld: Bringing up level for play took: 0.001805
+[2024.11.29-02.05.10:355][718]LogOnline: OSS: Created online subsystem instance for: :Context_34
+[2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.05.10:360][718]PIE: Server logged in
+[2024.11.29-02.05.10:361][718]PIE: Play in editor total start time 0,086 seconds.
+[2024.11.29-02.05.13:492][798]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.05.13:492][798]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.05.14:188][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.05.14:189][834]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.05.14:189][834]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.05.14:189][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.05.14:189][834]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.05.14:193][834]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.05.14:199][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.05.14:220][834]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-02.05.14:220][834]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.29-02.05.14:220][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.29-02.05.14:222][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.29-02.05.14:227][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.05.14:229][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-02.05.14:360][835]LogPlayLevel: Display: Destroying online subsystem :Context_34
+[2024.11.29-02.05.21:989][204]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-02.05.21:989][204]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
+[2024.11.29-02.05.47:688][133]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-02.05.53:341][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-02.05.55:900][943]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
+[2024.11.29-02.05.55:912][943]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.05.55:976][943]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.05.55:976][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.05.55:976][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.05.55:991][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.05.55:992][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemDFB20F9E454D1AE30435CE94EF05B137.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.05.55:992][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
+[2024.11.29-02.05.56:100][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
+[2024.11.29-02.05.56:100][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
+[2024.11.29-02.05.56:100][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
+[2024.11.29-02.05.56:114][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
+[2024.11.29-02.05.56:114][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_DummyCB9CEC6747F22B1DDADDD6B7CFC9E9A7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
+[2024.11.29-02.05.56:115][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)...
+[2024.11.29-02.05.56:143][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI]
+[2024.11.29-02.05.56:144][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI]
+[2024.11.29-02.05.56:144][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true
+[2024.11.29-02.05.56:180][943]LogSavePackage: Moving output files for package: /Game/AI/BP_AI
+[2024.11.29-02.05.56:180][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI8089681B40EF3955324C399C1A64C07A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'
+[2024.11.29-02.05.56:187][943]LogFileHelpers: InternalPromptForCheckoutAndSave took 275.163 ms (total: 2.10 sec)
+[2024.11.29-02.05.56:240][943]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.29-02.05.56:241][943]LogContentValidation: Enabled validators:
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
+[2024.11.29-02.05.56:241][943]AssetCheck: /Game/AI/BP_AI Validating asset
+[2024.11.29-02.05.56:690][971]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.05.56:695][971]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.05.56:695][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.05.56:697][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.957 ms (total: 11.697 ms)
+[2024.11.29-02.05.56:697][971]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.05.56:697][971]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004072s)
+[2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004119s)
+[2024.11.29-02.05.56:726][971]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.05.56:728][971]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.05.56:730][971]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.05.56:730][971]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.05.56:732][971]LogWorldPartition: Display: WorldPartition initialize took 1.669 ms (total: 35.960 ms)
+[2024.11.29-02.05.56:732][971]LogPlayLevel: PIE: World Init took: (0.003238s)
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.05.56:732][971]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.05.56:735][971]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.05.56:745][971]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.05.56:746][971]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
+[2024.11.29-02.05.56:748][971]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.11.29-02.05.56:748][971]LogInit: FAudioDevice initialized with ID 4.
+[2024.11.29-02.05.56:748][971]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.11.29-02.05.56:748][971]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.05.56:748][971]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.29-02.05.56:751][971]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.05.56:754][971]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.56
+[2024.11.29-02.05.56:754][971]LogWorld: Bringing up level for play took: 0.001797
+[2024.11.29-02.05.56:756][971]LogOnline: OSS: Created online subsystem instance for: :Context_36
+[2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.05.56:761][971]PIE: Server logged in
+[2024.11.29-02.05.56:762][971]PIE: Play in editor total start time 0,067 seconds.
+[2024.11.29-02.05.59:619][ 36]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.06.01:508][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.06.01:508][ 95]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.06.01:509][ 95]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.01:509][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.01:509][ 95]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.06.01:547][ 95]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.06.01:552][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.01:576][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.06.01:576][ 95]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.29-02.06.01:576][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.29-02.06.01:578][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.29-02.06.01:585][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-02.06.01:617][ 96]LogPlayLevel: Display: Destroying online subsystem :Context_36
+[2024.11.29-02.06.06:197][414]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.06:197][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.06:203][414]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.06:203][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.06:262][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-02.06.06:971][452]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.06:971][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.07:044][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.29-02.06.11:271][685]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.29-02.06.11:271][685]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
+[2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.17:592][287]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.06.17:601][287]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.36:755][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:756][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:881][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:586][114]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.16:758][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-02.07.16:773][211]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.07.16:824][211]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.07.16:837][211]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.07.16:837][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.07.16:837][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.07.16:855][211]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.07.16:855][211]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter532A6D5D4C60F2400C43C58E1F5C1ED5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.07.16:864][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.007 ms (total: 2.20 sec)
+[2024.11.29-02.07.16:924][211]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.07.16:924][211]LogContentValidation: Enabled validators:
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.07.16:924][211]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.07.32:614][525]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-02.07.32:614][525]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35
+[2024.11.29-02.09.45:363][645]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.09.45:424][645]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.09.45:424][645]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.09.45:424][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.09.45:441][645]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.09.45:442][645]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem0E5EC6C44A0F07127D29D098F33BE0CD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.09.45:451][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.003 ms (total: 2.28 sec)
+[2024.11.29-02.09.45:505][645]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.09.45:505][645]LogContentValidation: Enabled validators:
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.09.45:505][645]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.09.54:553][694]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2139.664795
+[2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2139.805908, Update Interval: 310.466614
+[2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.36:184][420]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.10.36:240][420]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.10.36:321][420]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.10.36:321][420]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.10.36:321][420]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.10.36:339][420]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.10.36:340][420]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC92C7E404B11428FCF6040BA93AEF4A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.10.36:348][420]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.307 ms (total: 2.45 sec)
+[2024.11.29-02.10.36:407][420]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.10.36:407][420]LogContentValidation: Enabled validators:
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.10.36:407][420]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.10.38:082][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
+[2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:135][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.25:950][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
+[2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:989][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.40:732][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-02.11.40:743][695]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.11.40:807][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.11.40:879][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.11.40:879][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.11.40:879][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.11.40:896][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.11.40:897][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBFF6D91C4A9BF3573A2263B31935AC1C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.11.40:898][695]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.11.40:898][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.11.40:898][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.11.40:913][695]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.11.40:914][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1DC8F9EF4771B8C84DFB579E4658FEDE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.11.40:921][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.992 ms (total: 2.63 sec)
+[2024.11.29-02.11.40:972][695]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.11.40:972][695]LogContentValidation: Enabled validators:
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.11.40:972][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.11.40:973][695]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.11.42:690][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.29-02.12.11:598][145]LogEditorTransaction: Undo Move Node
+[2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.12:208][163]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.54:718][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.55:914][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
+[2024.11.29-02.13.55:923][139]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.13.56:003][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.13.56:072][139]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.13.56:072][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.13.56:072][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.13.56:099][139]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.13.56:099][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5B4150314169A8C10B3D90B2D6D07A7C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.13.56:100][139]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.13.56:100][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.13.56:100][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.13.56:123][139]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.13.56:123][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem8B18D9BB449F82FF0B46899E58EB33A9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.13.56:137][139]LogFileHelpers: InternalPromptForCheckoutAndSave took 213.681 ms (total: 2.84 sec)
+[2024.11.29-02.13.56:192][139]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.13.56:192][139]LogContentValidation: Enabled validators:
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.13.56:193][139]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.13.56:193][139]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.13.57:548][228]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.13.57:553][228]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.13.57:553][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.13.57:556][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 3.017 ms (total: 14.715 ms)
+[2024.11.29-02.13.57:556][228]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.13.57:556][228]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004134s)
+[2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004183s)
+[2024.11.29-02.13.57:596][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
+[2024.11.29-02.13.57:599][228]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.13.57:601][228]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.13.57:601][228]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.13.57:603][228]LogWorldPartition: Display: WorldPartition initialize took 1.804 ms (total: 37.764 ms)
+[2024.11.29-02.13.57:603][228]LogPlayLevel: PIE: World Init took: (0.003944s)
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.13.57:604][228]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.13.57:607][228]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.13.57:620][228]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.11.29-02.13.57:620][228]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
+[2024.11.29-02.13.57:622][228]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.11.29-02.13.57:622][228]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.11.29-02.13.57:622][228]LogInit: FAudioDevice initialized with ID 5.
+[2024.11.29-02.13.57:622][228]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.13.57:622][228]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.29-02.13.57:625][228]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.13.57:627][228]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.13.57
+[2024.11.29-02.13.57:627][228]LogWorld: Bringing up level for play took: 0.002096
+[2024.11.29-02.13.57:630][228]LogOnline: OSS: Created online subsystem instance for: :Context_39
+[2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.57:635][228]PIE: Server logged in
+[2024.11.29-02.13.57:636][228]PIE: Play in editor total start time 0,083 seconds.
+[2024.11.29-02.14.00:246][282]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.14.01:908][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.01:908][325]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.14.01:908][325]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.14.01:909][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.01:909][325]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.14.01:942][325]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.14.01:948][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.01:973][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.01:973][325]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.29-02.14.01:973][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.29-02.14.01:975][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.29-02.14.01:983][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.14.02:016][326]LogPlayLevel: Display: Destroying online subsystem :Context_39
+[2024.11.29-02.14.15:170][427]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.14.15:175][427]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.14.15:175][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.14.15:176][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.665 ms (total: 16.380 ms)
+[2024.11.29-02.14.15:177][427]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.14.15:226][427]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003601s)
+[2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003644s)
+[2024.11.29-02.14.15:251][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-02.14.15:255][427]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.14.15:257][427]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.14.15:257][427]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.14.15:258][427]LogWorldPartition: Display: WorldPartition initialize took 1.205 ms (total: 38.969 ms)
+[2024.11.29-02.14.15:258][427]LogPlayLevel: PIE: World Init took: (0.002706s)
+[2024.11.29-02.14.15:258][427]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.14.15:259][427]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.14.15:261][427]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.14.15:272][427]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.11.29-02.14.15:272][427]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6
+[2024.11.29-02.14.15:274][427]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.11.29-02.14.15:274][427]LogInit: FAudioDevice initialized with ID 6.
+[2024.11.29-02.14.15:274][427]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.11.29-02.14.15:274][427]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.14.15:274][427]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.29-02.14.15:277][427]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.14.15:279][427]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.14.15
+[2024.11.29-02.14.15:279][427]LogWorld: Bringing up level for play took: 0.001803
+[2024.11.29-02.14.15:281][427]LogOnline: OSS: Created online subsystem instance for: :Context_40
+[2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.14.15:286][427]PIE: Server logged in
+[2024.11.29-02.14.15:287][427]PIE: Play in editor total start time 0,112 seconds.
+[2024.11.29-02.14.18:173][494]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 123
+[2024.11.29-02.14.18:173][494]LogBlueprintDebug:
+Script call stack:
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon
+
+[2024.11.29-02.14.30:142][494]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.14.30:148][494]LogAutomationController: Ignoring very large delta of 12.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.14.30:416][499]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.29-02.14.32:187][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.32:187][595]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.14.32:187][595]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.14.32:188][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.32:188][595]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.14.32:191][595]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.14.32:197][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.32:220][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.32:220][595]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.29-02.14.32:220][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.29-02.14.32:223][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.29-02.14.32:231][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-02.14.32:255][596]LogPlayLevel: Display: Destroying online subsystem :Context_40
+[2024.11.29-02.14.51:771][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.14.51:772][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.15.35:797][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-02.15.39:970][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.29-02.15.39:981][228]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.15.40:038][228]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.15.40:038][228]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.15.40:038][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.15.40:055][228]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.15.40:055][228]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB52F8AE54FDC5610B077D7B95E700417.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.15.40:064][228]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.599 ms (total: 2.92 sec)
+[2024.11.29-02.15.40:122][228]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.15.40:122][228]LogContentValidation: Enabled validators:
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.15.40:122][228]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.15.40:445][251]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.15.40:451][251]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.15.40:451][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.15.40:452][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.621 ms (total: 18.001 ms)
+[2024.11.29-02.15.40:452][251]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.15.40:453][251]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003203s)
+[2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003232s)
+[2024.11.29-02.15.40:477][251]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-02.15.40:480][251]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.15.40:481][251]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.15.40:481][251]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.15.40:482][251]LogWorldPartition: Display: WorldPartition initialize took 1.231 ms (total: 40.200 ms)
+[2024.11.29-02.15.40:482][251]LogPlayLevel: PIE: World Init took: (0.002830s)
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.15.40:484][251]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.15.40:486][251]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.15.40:496][251]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7
+[2024.11.29-02.15.40:498][251]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.11.29-02.15.40:498][251]LogInit: FAudioDevice initialized with ID 7.
+[2024.11.29-02.15.40:498][251]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.11.29-02.15.40:498][251]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.15.40:498][251]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.11.29-02.15.40:501][251]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.15.40:503][251]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.15.40
+[2024.11.29-02.15.40:503][251]LogWorld: Bringing up level for play took: 0.001705
+[2024.11.29-02.15.40:505][251]LogOnline: OSS: Created online subsystem instance for: :Context_41
+[2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.15.40:509][251]PIE: Server logged in
+[2024.11.29-02.15.40:511][251]PIE: Play in editor total start time 0,06 seconds.
+[2024.11.29-02.15.42:919][306]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 145
+[2024.11.29-02.15.42:919][306]LogBlueprintDebug:
+Script call stack:
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon
+
+[2024.11.29-02.16.00:721][306]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.16.00:726][306]LogAutomationController: Ignoring very large delta of 17.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.16.00:726][306]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2505.838867
+[2024.11.29-02.16.00:831][311]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2506.076416, Update Interval: 340.028076
+[2024.11.29-02.16.10:178][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.16.10:178][861]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.16.10:178][861]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.16.10:179][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.16.10:179][861]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.16.10:182][861]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.16.10:188][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.16.10:210][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.16.10:211][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.11.29-02.16.10:211][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.11.29-02.16.10:213][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.11.29-02.16.10:220][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-02.16.10:256][862]LogPlayLevel: Display: Destroying online subsystem :Context_41
+[2024.11.29-02.17.56:040][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
+[2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.17.56:943][616]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.17.57:002][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.17.57:136][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.17.57:136][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.17.57:136][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.17.57:156][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.17.57:157][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter71A18D7F4A5DDC6B6DD281AE9102B47A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.17.57:167][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.998 ms (total: 3.15 sec)
+[2024.11.29-02.17.57:219][616]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.17.57:219][616]LogContentValidation: Enabled validators:
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.17.57:220][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.17.57:988][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.07:068][752]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.08:326][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:327][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:895][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.12:507][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.14:357][466]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.18.14:362][466]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.18.14:362][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.18.14:364][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.605 ms (total: 19.607 ms)
+[2024.11.29-02.18.14:364][466]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.18.14:364][466]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003469s)
+[2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003503s)
+[2024.11.29-02.18.14:394][466]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-02.18.14:404][466]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.18.14:405][466]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.18.14:405][466]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.18.14:407][466]LogWorldPartition: Display: WorldPartition initialize took 1.346 ms (total: 41.547 ms)
+[2024.11.29-02.18.14:407][466]LogPlayLevel: PIE: World Init took: (0.002981s)
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.18.14:408][466]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.18.14:410][466]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.18.14:422][466]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.11.29-02.18.14:422][466]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
+[2024.11.29-02.18.14:423][466]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.11.29-02.18.14:423][466]LogInit: FAudioDevice initialized with ID 8.
+[2024.11.29-02.18.14:423][466]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.11.29-02.18.14:423][466]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.18.14:423][466]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.11.29-02.18.14:427][466]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.18.14:429][466]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.18.14
+[2024.11.29-02.18.14:429][466]LogWorld: Bringing up level for play took: 0.001869
+[2024.11.29-02.18.14:431][466]LogOnline: OSS: Created online subsystem instance for: :Context_42
+[2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.14:438][466]PIE: Server logged in
+[2024.11.29-02.18.14:439][466]PIE: Play in editor total start time 0,077 seconds.
+[2024.11.29-02.18.18:067][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.18.18:067][537]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.18.18:067][537]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.18.18:067][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.18.18:067][537]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.18.18:078][537]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.18.18:085][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.18.18:108][537]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-02.18.18:108][537]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.11.29-02.18.18:108][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.11.29-02.18.18:111][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.11.29-02.18.18:115][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.18.18:118][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-02.18.18:165][538]LogPlayLevel: Display: Destroying online subsystem :Context_42
+[2024.11.29-02.18.19:525][560]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
+[2024.11.29-02.18.19:532][560]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.18.19:608][560]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.18.19:675][560]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.18.19:675][560]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.18.19:675][560]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.18.19:695][560]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.18.19:695][560]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter77ADC64A4469E8CA7C6E40B60AB8D69F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.18.19:704][560]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.368 ms (total: 3.32 sec)
+[2024.11.29-02.18.19:753][560]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.18.19:753][560]LogContentValidation: Enabled validators:
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.18.19:754][560]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:019][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:654][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.18.45:668][581]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.18.45:721][581]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.18.45:807][581]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.18.45:808][581]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.18.45:808][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.18.45:828][581]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.18.45:828][581]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterB83893A24CC3B9293E333FABE940C87E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.18.45:837][581]LogFileHelpers: InternalPromptForCheckoutAndSave took 169.429 ms (total: 3.49 sec)
+[2024.11.29-02.18.45:886][581]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.18.45:886][581]LogContentValidation: Enabled validators:
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.18.45:886][581]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.18.48:593][893]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-02.18.48:606][893]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-02.19.58:357][463]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem
+[2024.11.29-02.19.58:358][463]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36
+[2024.11.29-02.20.43:208][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:208][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.43:210][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:210][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.44:813][795]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.29-02.20.44:823][795]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.20.44:886][795]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.20.44:985][795]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.20.44:985][795]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.20.44:985][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.20.45:005][795]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.20.45:005][795]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter01D6A203451DF7001C066F9189AB533F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.20.45:017][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 193.790 ms (total: 3.68 sec)
+[2024.11.29-02.20.45:068][795]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.20.45:069][795]LogContentValidation: Enabled validators:
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.20.45:069][795]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.20.46:235][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.29-02.20.46:256][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:256][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:257][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:257][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:258][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:258][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.46:316][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:316][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:317][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:317][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:318][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:318][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.46:319][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:319][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.46:859][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2024.11.29-02.22.19:740][315]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2884.856201
+[2024.11.29-02.22.19:907][335]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.22.19:907][336]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2885.014404, Update Interval: 314.963837
+[2024.11.29-02.23.39:164][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:164][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.39:167][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:167][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.46:023][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:023][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.46:026][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:026][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.46:028][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:028][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.46:029][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:029][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.48:245][462]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
+[2024.11.29-02.23.48:270][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:270][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:272][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:272][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:274][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:274][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.48:334][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:334][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:335][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:335][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:148][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-02.24.02:161][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:161][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:162][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:162][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:165][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:165][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:226][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:226][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:228][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:228][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:912][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.24.02:919][ 10]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.24.02:968][ 10]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.24.03:034][ 10]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.24.03:034][ 10]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.24.03:034][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.24.03:056][ 10]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.24.03:056][ 10]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBBB404514332E7D9D605609D057385F3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.24.03:057][ 10]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.24.03:057][ 10]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.24.03:057][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.24.03:061][ 10]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.24.03:062][ 10]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemF3D8417540A7B96ED1EF59B828360C48.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.24.03:069][ 10]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.091 ms (total: 3.83 sec)
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: Enabled validators:
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.24.03:134][ 10]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.24.03:134][ 10]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.25.33:625][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
+[2024.11.29-02.25.33:630][475]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.028
+[2024.11.29-02.25.33:630][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.25.33:630][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.25.33:630][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-02.25.33:634][475]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3
+[2024.11.29-02.25.33:635][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem_Auto3FB40AA774537312EC5A17EB8B87F3FC2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset'
+[2024.11.29-02.25.33:635][475]LogFileHelpers: Auto-saving content packages took 0.005
+[2024.11.29-02.26.10:530][750]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons
+[2024.11.29-02.26.10:530][750]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37
+[2024.11.29-02.26.29:950][953]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items
+[2024.11.29-02.26.42:188][249]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-02.26.45:825][681]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-02.26.47:572][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_20' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_20' is empty
+[2024.11.29-02.26.47:588][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_21' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_21' is empty
+[2024.11.29-02.26.47:594][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_22' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_22' is empty
+[2024.11.29-02.26.47:601][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_23' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_23' is empty
+[2024.11.29-02.26.47:619][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:619][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.47:622][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:622][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.47:623][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:623][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.26.47:624][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:624][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.26.58:461][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_28' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_28' is empty
+[2024.11.29-02.26.58:478][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_29' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_29' is empty
+[2024.11.29-02.26.58:485][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_30' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_30' is empty
+[2024.11.29-02.26.58:493][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_31' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_31' is empty
+[2024.11.29-02.26.58:505][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:505][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.58:507][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:507][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.27.04:138][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_36' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_36' is empty
+[2024.11.29-02.27.04:155][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_37' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_37' is empty
+[2024.11.29-02.27.04:162][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_38' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_38' is empty
+[2024.11.29-02.27.04:169][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_39' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_39' is empty
+[2024.11.29-02.27.04:181][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:181][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.27.04:183][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:183][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.27.04:184][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:184][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.27.04:185][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:185][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.27.09:285][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.27.09:292][331]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.27.09:352][331]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.27.09:431][331]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.27.09:431][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.27.09:431][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.27.09:452][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.27.09:453][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter820D6995450D1F2B90BAD89EFC8C7719.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.27.09:453][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.27.09:453][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.27.09:453][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.27.09:458][331]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.27.09:458][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemF55D64EA4F161E48AF302F80E732893C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.27.09:459][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.27.09:459][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.27.09:459][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.27.09:475][331]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.27.09:476][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemBA92CB1F49E8CBB543EF448EE40FAE96.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.27.09:476][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.27.09:476][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.27.09:476][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.27.09:480][331]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.27.09:480][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item347C2BC24A5BBF80C1D9E09244FA18F9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.27.09:481][331]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.27.09:495][331]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.27.09:495][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.27.09:495][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.27.09:510][331]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.27.09:510][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment382F82294A929441BD68248EB3400B33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.27.09:511][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.27.09:511][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.27.09:511][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.27.09:511][331]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.27.09:511][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsC0CAAC29458B025BE527E3A2C122C41A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.27.09:512][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.27.09:512][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.27.09:512][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.27.09:513][331]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.27.09:513][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items8458D95946F36CFA5CBE73A8450D0C1E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.27.09:513][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.27.09:513][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.27.09:513][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.27.09:515][331]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.27.09:515][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponA052C1104EEC26D544209A9EBB71275A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.27.09:515][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.27.09:515][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.27.09:515][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.27.09:521][331]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.27.09:521][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons4CEFEE184D3D535A303D5F89F23742B1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.27.09:529][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 236.805 ms (total: 4.07 sec)
+[2024.11.29-02.27.09:583][331]LogContentValidation: Display: Starting to validate 9 assets
+[2024.11.29-02.27.09:583][331]LogContentValidation: Enabled validators:
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.28.02:687][981]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.11.29-02.28.02:697][981]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.11.29-02.28.02:709][981]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.11.29-02.28.02:711][981]LogAutomationController: Ignoring very large delta of 2.05 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.28.02:726][982]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.11.29-02.28.11:507][755]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3236.629883
+[2024.11.29-02.28.12:507][758]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.28.12:507][758]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3237.295898, Update Interval: 338.310486
+[2024.11.29-02.28.20:297][782]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint
+[2024.11.29-02.28.20:303][782]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.11.29-02.28.28:209][655]LogContentBrowser: Attempting asset rename: NewBlueprint -> BPC_WeaponSystem
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.SKEL_BPC_WeaponSystem_C' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:307][655]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.28.28:307][655]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.28.28:307][655]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.28.28:307][655]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.28.28:308][655]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.28.28:309][655]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemE152D7E5476B96CC99261097F0264268.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.28.28:313][655]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.856 ms (total: 4.08 sec)
+[2024.11.29-02.28.28:363][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-02.28.28:388][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
+[2024.11.29-02.28.28:410][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2024.11.29-02.28.28:481][655]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.28.28:481][655]LogContentValidation: Enabled validators:
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.28.28:481][655]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.28.56:552][686]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-02.28.56:572][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:572][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:573][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:573][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:574][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:574][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.28.56:583][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:583][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:584][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:584][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.28.57:096][735]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.28.57:104][735]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.28.57:166][735]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.28.57:166][735]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.28.57:166][735]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.28.57:174][735]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.28.57:174][735]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons27566B8242A3CF8CFA3D7F89477C69FD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.28.57:181][735]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.129 ms (total: 4.16 sec)
+[2024.11.29-02.28.57:231][735]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.28.57:231][735]LogContentValidation: Enabled validators:
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.28.57:232][735]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.29.51:190][ 44]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem
+[2024.11.29-02.29.51:190][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39
+[2024.11.29-02.29.58:699][860]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-02.30.00:147][977]LogEditorTransaction: Redo Move Nodes
+[2024.11.29-02.30.04:341][452]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-02.30.07:744][792]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-02.30.44:793][ 74]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
+[2024.11.29-02.30.45:323][128]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2024.11.29-02.30.45:330][128]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.30.45:382][128]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.30.45:382][128]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.30.45:382][128]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.30.45:386][128]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.30.45:387][128]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons1E047D864676C695418F97AFB78F3703.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.30.45:387][128]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.30.45:387][128]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.30.45:387][128]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.30.45:392][128]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.30.45:392][128]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemDFBD0BBB4710440C75AB1CA5E9EC0D48.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.30.45:400][128]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.491 ms (total: 4.23 sec)
+[2024.11.29-02.30.45:466][128]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.30.45:466][128]LogContentValidation: Enabled validators:
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.30.45:466][128]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.30.45:467][128]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.32.25:835][598]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-02.33.41:796][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-02.33.42:180][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.33.42:186][378]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.33.42:248][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.33.42:248][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.33.42:248][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.33.42:251][378]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.33.42:251][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons0430D578478A91E8D3A8E4829E4DA235.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.33.42:252][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.33.42:252][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.33.42:252][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.33.42:257][378]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.33.42:257][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6D9DE3CA4F77A7C19C48DA8232D7788B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.33.42:264][378]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.608 ms (total: 4.30 sec)
+[2024.11.29-02.33.42:315][378]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.33.42:315][378]LogContentValidation: Enabled validators:
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.33.42:315][378]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.33.42:315][378]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.33.48:748][944]LogSlate: Window 'Delete Function' being destroyed
+[2024.11.29-02.33.48:763][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:763][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.33.48:765][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:765][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.33.48:767][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:767][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.33.48:768][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:768][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.34.41:094][927]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3626.200684
+[2024.11.29-02.34.41:486][969]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.34.41:486][969]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3626.583252, Update Interval: 332.817169
+[2024.11.29-02.36.11:282][161]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.049 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.29-02.36.16:125][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_44' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_44' is empty
+[2024.11.29-02.36.16:141][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_45' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_45' is empty
+[2024.11.29-02.36.16:147][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_46' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_46' is empty
+[2024.11.29-02.36.16:154][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_47' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_47' is empty
+[2024.11.29-02.36.16:165][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:165][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.16:168][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:168][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.16:169][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:169][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.16:170][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:170][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.19:029][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_52' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_52' is empty
+[2024.11.29-02.36.19:045][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_53' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_53' is empty
+[2024.11.29-02.36.19:052][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_54' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_54' is empty
+[2024.11.29-02.36.19:058][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_55' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_55' is empty
+[2024.11.29-02.36.19:069][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:069][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.19:072][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:072][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.19:073][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:073][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.19:074][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:074][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.23:685][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_60' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_60' is empty
+[2024.11.29-02.36.23:701][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_61' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_61' is empty
+[2024.11.29-02.36.23:708][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_62' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_62' is empty
+[2024.11.29-02.36.23:714][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_63' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_63' is empty
+[2024.11.29-02.36.23:726][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:727][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.23:729][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:729][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.25:009][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_68' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_68' is empty
+[2024.11.29-02.36.25:026][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_69' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_69' is empty
+[2024.11.29-02.36.25:033][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_70' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_70' is empty
+[2024.11.29-02.36.25:041][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_71' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_71' is empty
+[2024.11.29-02.36.25:054][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:054][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.25:056][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:056][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.28:901][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_76' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_76' is empty
+[2024.11.29-02.36.28:916][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_77' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_77' is empty
+[2024.11.29-02.36.28:923][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_78' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_78' is empty
+[2024.11.29-02.36.28:930][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_79' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_79' is empty
+[2024.11.29-02.36.28:941][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:941][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.28:943][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:944][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.28:945][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:945][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.28:946][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:946][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.31:386][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
+[2024.11.29-02.36.31:394][394]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.36.31:446][394]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.36.31:544][394]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.36.31:544][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.36.31:544][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.36.31:564][394]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.36.31:564][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter2250B2C749DCAF38A49032AF9D2C3574.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.36.31:565][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.36.31:565][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.36.31:565][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.36.31:569][394]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.36.31:569][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemB65F501B400CD0ABA9AB0A8E89C250C1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.36.31:570][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.36.31:570][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.36.31:570][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.36.31:586][394]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.36.31:586][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1165D46F45186BD6E7760AB89FD8DAB8.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.36.31:587][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.36.31:587][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.36.31:587][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.36.31:591][394]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.36.31:592][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemD0050B3142D28B57BA874CA313FC5B1A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.36.31:592][394]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.36.31:595][394]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.36.31:595][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.36.31:595][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.36.31:610][394]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.36.31:610][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment293BBAC64B7F498C4D0689B1DC5069C2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.36.31:610][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.36.31:610][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.36.31:610][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.36.31:611][394]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.36.31:611][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items409260BE4A422E31062F11B0577DF195.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.36.31:612][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.36.31:612][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.36.31:612][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.36.31:613][394]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.36.31:613][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items7F102AC441E3837B2F910D9561F11928.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.36.31:613][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.36.31:613][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.36.31:613][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.36.31:614][394]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.36.31:614][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponB88AE1B94E53FE651DD2A0A7ED1CF80A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.36.31:615][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.36.31:615][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.36.31:615][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.36.31:617][394]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.36.31:618][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons695C3D664EB36AD4211178ABC4F37A50.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.36.31:618][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.36.31:618][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.36.31:618][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.36.31:624][394]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.36.31:624][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem22327D1B407921D3F70A538DDB626F10.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.36.31:632][394]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.670 ms (total: 4.54 sec)
+[2024.11.29-02.36.31:696][394]LogContentValidation: Display: Starting to validate 10 assets
+[2024.11.29-02.36.31:696][394]LogContentValidation: Enabled validators:
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.36.31:696][394]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.36.31:697][394]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.36.31:697][394]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.36.31:697][394]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.40.35:322][947]LogSlate: Window 'Delete Variable' being destroyed
+[2024.11.29-02.41.07:533][530]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4012.628418
+[2024.11.29-02.41.07:675][547]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.41.07:676][547]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4012.762207, Update Interval: 301.550964
+[2024.11.29-02.41.53:525][744]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
+[2024.11.29-02.41.53:530][744]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.035
+[2024.11.29-02.41.53:530][744]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.41.53:530][744]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.41.53:530][744]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-02.41.53:538][744]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Items/BPC_WeaponSystem_Auto4
+[2024.11.29-02.41.53:538][744]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem_Auto41D6EC54A42A6EDD4C12993AC9373BE1C.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset'
+[2024.11.29-02.41.53:538][744]LogFileHelpers: Auto-saving content packages took 0.009
+[2024.11.29-02.42.57:321][878]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item
+[2024.11.29-02.42.57:323][878]LogChaosDD: Creating Chaos Debug Draw Scene for world World_41
+[2024.11.29-02.43.16:075][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_84' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_84' is empty
+[2024.11.29-02.43.16:092][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_85' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_85' is empty
+[2024.11.29-02.43.16:099][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_86' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_86' is empty
+[2024.11.29-02.43.16:106][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_87' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_87' is empty
+[2024.11.29-02.43.16:120][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:120][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.43.16:122][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:122][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.43.17:637][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-02.43.17:646][127]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.43.17:713][127]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.43.17:954][127]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.43.17:954][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.43.17:954][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.43.17:976][127]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.43.17:976][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5BE6764148926DED7157E8BE5777F206.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.43.17:977][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.43.17:977][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.43.17:977][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.43.17:982][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.43.17:982][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemB4548ECA443B97A13E6008A98EBF60D7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.43.17:982][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.43.17:982][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.43.17:982][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.43.17:999][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.43.17:999][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemCFFBB955476A775A661E18A6B70487BE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.43.18:000][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.43.18:000][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.43.18:000][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.43.18:004][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.43.18:004][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item1BE986B347F4732C9A6C02A1ABF0D24A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.43.18:005][127]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.43.18:014][127]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.43.18:014][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.43.18:014][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.43.18:029][127]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.43.18:029][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment7124F4174915AD785C7E1CA0250C94C3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.43.18:029][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.43.18:029][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.43.18:029][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.43.18:030][127]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.43.18:030][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items33CA0BEC405573F28083FE967FB1C40F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.43.18:030][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.43.18:030][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.43.18:030][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.43.18:032][127]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.43.18:032][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items6942141F4203C818DF92F6BBF18392D1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.43.18:032][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.43.18:032][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.43.18:032][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.43.18:033][127]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.43.18:033][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponEC5591944598C7FBDA650EB9835B631D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.43.18:034][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.43.18:034][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.43.18:034][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.43.18:037][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.43.18:037][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons95E8EFAF411307DC41BFACA7B211F0BF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.43.18:037][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.43.18:037][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.43.18:037][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.43.18:044][127]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.43.18:044][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemD43255A74BEF5A8A61075B85132A2841.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.43.18:053][127]LogFileHelpers: InternalPromptForCheckoutAndSave took 406.679 ms (total: 4.95 sec)
+[2024.11.29-02.43.18:111][127]LogContentValidation: Display: Starting to validate 10 assets
+[2024.11.29-02.43.18:111][127]LogContentValidation: Enabled validators:
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.43.18:112][127]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.43.37:146][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-02.43.38:501][421]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
+[2024.11.29-02.43.38:509][421]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.43.38:560][421]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.43.38:560][421]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.43.38:560][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.43.38:564][421]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.43.38:564][421]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons9BDBED5240387D6D8C46959360B7E393.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.43.38:564][421]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.43.38:564][421]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.43.38:564][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.43.38:571][421]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.43.38:571][421]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemDB6EA9F2491F158F8AA9149EEE3AE0E0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.43.38:579][421]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.096 ms (total: 5.02 sec)
+[2024.11.29-02.43.38:648][421]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.43.38:648][421]LogContentValidation: Enabled validators:
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.43.38:648][421]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.43.38:648][421]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.47.01:238][ 85]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4366.293457
+[2024.11.29-02.47.01:371][101]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.47.01:371][101]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4366.417969, Update Interval: 351.750854
+[2024.11.29-02.47.23:084][600]LogEditorTransaction: Undo Move Node
+[2024.11.29-02.47.40:507][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
+[2024.11.29-02.47.41:003][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.47.41:011][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.47.41:058][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.47.41:058][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.47.41:058][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.47.41:066][639]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.47.41:066][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsFA2E1DA04355CC2FB501C084612964C6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.47.41:067][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.47.41:067][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.47.41:067][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.47.41:073][639]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.47.41:073][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6EE9BD304B6D2F133FD5F083F16FFDF6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.47.41:080][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.800 ms (total: 5.09 sec)
+[2024.11.29-02.47.41:141][639]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.47.41:141][639]LogContentValidation: Enabled validators:
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.47.41:142][639]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.47.41:142][639]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.49.23:870][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.53.52:903][223]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4777.973145
+[2024.11.29-02.53.53:069][243]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.53.53:069][243]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4778.129395, Update Interval: 320.261230
+[2024.11.29-02.53.54:845][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
+[2024.11.29-02.53.57:057][637]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-02.53.57:067][637]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.53.57:124][637]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.53.57:124][637]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.53.57:124][637]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.53.57:133][637]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.53.57:133][637]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC8B19B794C286B84738432A45D11250F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.53.57:140][637]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.316 ms (total: 5.16 sec)
+[2024.11.29-02.53.57:190][637]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.53.57:190][637]LogContentValidation: Enabled validators:
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.53.57:191][637]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.53.59:530][773]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.53.59:536][773]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.53.59:536][773]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.53.59:538][773]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.785 ms (total: 21.392 ms)
+[2024.11.29-02.53.59:543][773]LogPlayLevel: [PlayLevel] Compiling ABP_ZombieHordCharacter before play...
+[2024.11.29-02.53.59:544][773]LogPlayLevel: [PlayLevel] Compiling BPC_EquipmentSystem as a dependent...
+[2024.11.29-02.53.59:558][773]LogPlayLevel: [PlayLevel] Compiling BP_ThirdPersonCharacter as a dependent...
+[2024.11.29-02.53.59:559][773]LogPlayLevel: [PlayLevel] Compiling WB_Equipment as a dependent...
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin Target no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin Item no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] Could not find a function named "Equip_Weapon" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Weapon
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Item no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Could not find a function named "Equip_Weapon" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Weapon
+[2024.11.29-02.53.59:686][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:686][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.53.59:704][773]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play...
+[2024.11.29-02.53.59:713][773]LogPlayLevel: [PlayLevel] Compiling BPC_WeaponSystem before play...
+[2024.11.29-02.53.59:782][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
+[2024.11.29-02.53.59:789][773]LogPlayLevel: PlayLevel: Blueprint regeneration took 250 ms (6 blueprints)
+[2024.11.29-02.53.59:789][773]BlueprintLog: Warning: Blueprint failed to compile: BPC_EquipmentSystem
+[2024.11.29-02.53.59:789][773]BlueprintLog: Warning: Blueprint failed to compile: BP_ThirdPersonCharacter
+[2024.11.29-02.54.01:206][773]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.54.20:991][ 85]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.54.20:991][ 85]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.54.28:100][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.54.28:117][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:117][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.54.28:118][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:118][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.54.28:123][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:123][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.54.28:124][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:124][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.54.32:094][312]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.54.32:099][312]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.54.32:099][312]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.54.32:101][312]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.672 ms (total: 23.065 ms)
+[2024.11.29-02.54.32:101][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.54.32:101][312]BlueprintLog: Warning: Blueprint failed to compile: BP_ThirdPersonCharacter
+[2024.11.29-02.54.33:402][312]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.54.43:604][411]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.43:604][411]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.54.43:606][411]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.43:606][411]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.08:790][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-02.55.08:818][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:818][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:819][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:820][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:822][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:822][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.08:916][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:916][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:917][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:917][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:918][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:918][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.08:919][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:919][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.09:576][218]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.29-02.55.09:586][218]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.55.09:640][218]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.55.09:826][218]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.55.09:827][218]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.55.09:827][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.55.09:850][218]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.55.09:850][218]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC7041F484000F51DA0D37288BDE8B54F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.55.09:851][218]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.55.09:851][218]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.55.09:851][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.55.09:868][218]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.55.09:868][218]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB5E731884799854931F1E6B0E7A8FA4A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.55.09:877][218]LogFileHelpers: InternalPromptForCheckoutAndSave took 290.745 ms (total: 5.45 sec)
+[2024.11.29-02.55.09:941][218]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.55.09:941][218]LogContentValidation: Enabled validators:
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.55.09:942][218]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.55.09:942][218]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.55.14:859][750]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.55.14:865][750]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.55.14:865][750]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.55.14:870][750]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.858 ms (total: 27.923 ms)
+[2024.11.29-02.55.14:870][750]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.55.14:897][750]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.55.14:900][750]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003606s)
+[2024.11.29-02.55.14:900][750]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003660s)
+[2024.11.29-02.55.14:923][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-02.55.14:928][750]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.55.14:929][750]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.55.14:929][750]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.55.14:929][750]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.55.14:929][750]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.55.14:930][750]LogWorldPartition: Display: WorldPartition initialize took 1.234 ms (total: 42.782 ms)
+[2024.11.29-02.55.14:931][750]LogPlayLevel: PIE: World Init took: (0.003201s)
+[2024.11.29-02.55.14:931][750]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.55.14:932][750]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.55.14:932][750]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.55.14:935][750]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.55.14:945][750]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.55.14:947][750]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.11.29-02.55.14:947][750]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=9
+[2024.11.29-02.55.14:948][750]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.11.29-02.55.14:948][750]LogInit: FAudioDevice initialized with ID 9.
+[2024.11.29-02.55.14:948][750]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.55.14:948][750]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.11.29-02.55.14:948][750]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.11.29-02.55.14:952][750]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.55.14:954][750]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.55.14
+[2024.11.29-02.55.14:954][750]LogWorld: Bringing up level for play took: 0.001778
+[2024.11.29-02.55.14:956][750]LogOnline: OSS: Created online subsystem instance for: :Context_47
+[2024.11.29-02.55.14:957][750]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.14:957][750]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.14:965][750]PIE: Server logged in
+[2024.11.29-02.55.14:966][750]PIE: Play in editor total start time 0,101 seconds.
+[2024.11.29-02.55.14:969][750]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:00AF
+[2024.11.29-02.55.14:969][750]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-02.55.19:108][854]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.55.22:377][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.55.22:377][ 47]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.55.22:377][ 47]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.55.22:378][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.55.22:378][ 47]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.55.22:384][ 47]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.55.22:390][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.55.22:418][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.55.22:418][ 47]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.11.29-02.55.22:418][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.11.29-02.55.22:421][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.11.29-02.55.22:428][ 47]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
+[2024.11.29-02.55.22:542][ 48]LogPlayLevel: Display: Destroying online subsystem :Context_47
+[2024.11.29-02.57.01:728][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_92' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_92' is empty
+[2024.11.29-02.57.01:743][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_93' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_93' is empty
+[2024.11.29-02.57.01:750][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_94' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_94' is empty
+[2024.11.29-02.57.01:757][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_95' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_95' is empty
+[2024.11.29-02.57.01:778][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:778][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.01:781][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:781][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.01:782][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:782][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.01:783][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:783][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.12:637][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_100' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_100' is empty
+[2024.11.29-02.57.12:654][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_101' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_101' is empty
+[2024.11.29-02.57.12:663][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_102' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_102' is empty
+[2024.11.29-02.57.12:670][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_103' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_103' is empty
+[2024.11.29-02.57.12:683][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:683][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.12:686][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:686][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.24:937][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_108' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_108' is empty
+[2024.11.29-02.57.24:954][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_109' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_109' is empty
+[2024.11.29-02.57.24:961][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_110' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_110' is empty
+[2024.11.29-02.57.24:968][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_111' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_111' is empty
+[2024.11.29-02.57.24:982][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:982][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.24:984][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:984][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.27:962][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_116' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_116' is empty
+[2024.11.29-02.57.27:979][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_117' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_117' is empty
+[2024.11.29-02.57.27:986][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_118' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_118' is empty
+[2024.11.29-02.57.27:992][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_119' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_119' is empty
+[2024.11.29-02.57.28:005][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:005][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.28:008][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:008][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.28:009][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:009][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.28:010][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:010][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.29:204][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-02.57.29:216][127]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.57.29:273][127]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.57.29:401][127]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.57.29:401][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.57.29:401][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.57.29:422][127]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.57.29:422][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter67E28D334DD66B0CAE88228BC13AC966.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.57.29:422][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.57.29:422][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.57.29:422][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.57.29:426][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.57.29:427][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem4C9BB04749C1BD140E8A91981C06AC35.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.57.29:428][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.57.29:428][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.57.29:428][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.57.29:445][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.57.29:445][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemEF0273FA4AE3F730DBEFF5A8207C0C8D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.57.29:445][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.57.29:445][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.57.29:445][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.57.29:449][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.57.29:449][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemEBA1001241D35F873A83E3B7462F587E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.57.29:450][127]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.57.29:457][127]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.57.29:457][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.57.29:457][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.57.29:474][127]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.57.29:475][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment7A6F01A748AC90DAE49EAF9E74CDAEFE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.57.29:475][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.57.29:475][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.57.29:475][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.57.29:476][127]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.57.29:476][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items593D7A9F48182791CEF29ABC108A32BD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.57.29:476][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.57.29:476][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.57.29:476][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.57.29:477][127]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.57.29:478][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_ItemsB7FA506C462C89DD19CF3185B59D0AFC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.57.29:479][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.57.29:479][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.57.29:479][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.57.29:480][127]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.57.29:480][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponF9DDAB93403C5B7FEB70E6A5E5EE375A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.57.29:480][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.57.29:480][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.57.29:480][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.57.29:488][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.57.29:488][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC891A29B4581EEAB5F74DFA6C85DD3AE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.57.29:489][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.57.29:489][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.57.29:489][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.57.29:496][127]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.57.29:496][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem134D03434EC47C8804F1F1989374CA6D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.57.29:504][127]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.446 ms (total: 5.74 sec)
+[2024.11.29-02.57.29:556][127]LogContentValidation: Display: Starting to validate 10 assets
+[2024.11.29-02.57.29:556][127]LogContentValidation: Enabled validators:
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.57.29:558][127]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.57.29:558][127]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.57.48:918][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
+[2024.11.29-02.58.18:603][781]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-02.58.24:192][367]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.58.24:256][367]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.58.24:256][367]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.58.24:256][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.58.24:260][367]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.58.24:261][367]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons13F540B9417CEEA404E3BE8B20CC5E7A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.58.24:269][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.913 ms (total: 5.82 sec)
+[2024.11.29-02.58.24:322][367]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.58.24:322][367]LogContentValidation: Enabled validators:
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.58.24:322][367]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.59.59:593][181]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5144.671875
+[2024.11.29-02.59.59:753][200]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.59.59:753][200]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5144.825195, Update Interval: 306.421692
+[2024.11.29-03.00.54:438][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "NeedsReload" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set NeedsReload
+[2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Penetration" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Penetration
+[2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Damage" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Damage
+[2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Uppgrade Level" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Uppgrade Level
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Uppgrade Level could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Needs Reload could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Penetration could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Damage could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:547][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
+[2024.11.29-03.00.54:650][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:650][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:652][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:652][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:654][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:654][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.00.54:663][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:663][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:018][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.01.05:055][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:055][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:057][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:057][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:058][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:058][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:059][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:059][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:064][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:064][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:065][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:065][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.13:409][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:409][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.13:411][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:411][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.13:413][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.19:262][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:262][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.19:265][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:265][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.05:818][629]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5510.906738
+[2024.11.29-03.06.05:974][644]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.06.05:974][644]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5511.047363, Update Interval: 327.622314
+[2024.11.29-03.06.14:729][591]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
+[2024.11.29-03.06.14:755][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:755][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:756][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:756][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:757][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:757][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:758][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:758][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:759][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:759][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.14:764][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:764][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:765][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:765][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.15:081][616]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-03.06.15:090][616]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.06.15:154][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.06.15:220][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.06.15:220][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.06.15:220][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.06.15:241][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.06.15:241][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter7ED0B9CB4BEA23C8EC50C2B8DB2C6B3E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.06.15:242][616]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.06.15:242][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.06.15:242][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.06.15:253][616]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.06.15:253][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem71006B244A4A8239D179F3A8F061F3E3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.06.15:262][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.420 ms (total: 5.99 sec)
+[2024.11.29-03.06.15:319][616]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-03.06.15:319][616]LogContentValidation: Enabled validators:
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.06.15:319][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.06.15:319][616]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.08.07:662][579]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.08.07:718][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.08.07:718][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.08.07:718][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.08.07:730][579]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.08.07:730][579]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem670FCF3C42E91BC0BC758C9672495802.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.08.07:739][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.571 ms (total: 6.07 sec)
+[2024.11.29-03.08.07:802][579]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.08.07:802][579]LogContentValidation: Enabled validators:
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.08.07:802][579]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.08.08:767][680]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-03.08.08:795][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:795][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:797][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:797][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.08:803][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:803][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:804][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:804][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:805][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:805][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.08:806][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:806][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.31:037][130]LogWindows: LaunchURL https://docs.unrealengine.com/5.5/en/Engine/Blueprints?utm_source=editor&utm_medium=docs&utm_campaign=help_menu_asset
+[2024.11.29-03.09.14:867][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-03.09.14:899][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:899][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:900][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:900][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:901][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:901][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.14:902][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:902][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.14:907][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:907][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:908][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:908][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:909][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:909][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.14:910][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:910][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:529][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-03.09.32:562][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:562][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:563][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:564][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:570][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:570][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:571][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:571][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:572][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:572][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:573][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:573][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.33:094][870]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.09.33:102][870]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.09.33:168][870]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.09.33:168][870]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.09.33:168][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.09.33:181][870]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.09.33:181][870]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemFD92BCC744DA652CE469BDA759A4ECCA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.09.33:190][870]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.431 ms (total: 6.15 sec)
+[2024.11.29-03.09.33:252][870]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.09.33:252][870]LogContentValidation: Enabled validators:
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.09.33:252][870]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.10.13:950][437]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-03.10.14:010][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:010][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:012][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:012][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:013][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:013][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:014][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:014][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:537][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.29-03.10.14:547][485]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.10.14:601][485]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.10.14:601][485]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.10.14:601][485]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.10.14:615][485]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.10.14:615][485]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem136CEA80410DF4AA6C5A788284847AD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.10.14:624][485]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.920 ms (total: 6.23 sec)
+[2024.11.29-03.10.14:684][485]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.10.14:684][485]LogContentValidation: Enabled validators:
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.10.14:684][485]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.12.22:616][843]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
+[2024.11.29-03.12.22:658][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:658][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:660][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:660][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.22:666][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:666][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:667][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:667][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:668][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:668][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.22:669][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:669][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.24:063][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-03.12.24:072][998]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.12.24:135][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.12.24:135][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.12.24:135][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.12.24:149][998]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.12.24:149][998]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem48CD175842862F20E0097297964426A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.12.24:157][998]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.810 ms (total: 6.32 sec)
+[2024.11.29-03.12.24:217][998]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.12.24:217][998]LogContentValidation: Enabled validators:
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.12.24:217][998]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.12.32:814][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5897.886719
+[2024.11.29-03.12.32:964][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.12.32:964][ 25]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5898.027344, Update Interval: 324.969025
+[2024.11.29-03.12.41:575][822]LogUObjectHash: Compacting FUObjectHashTables data took 3.91ms
+[2024.11.29-03.12.41:625][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:625][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:627][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:627][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.41:634][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:634][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:635][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:635][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:636][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:636][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.41:637][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:637][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.42:514][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
+[2024.11.29-03.12.42:525][881]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.12.42:585][881]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.12.42:585][881]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.12.42:585][881]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.12.42:599][881]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.12.42:599][881]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem85A465CD494323DAA56178A5AC3ACC2B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.12.42:609][881]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.218 ms (total: 6.40 sec)
+[2024.11.29-03.12.42:666][881]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.12.42:666][881]LogContentValidation: Enabled validators:
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.12.42:666][881]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.12.43:779][946]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.12.43:784][946]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.12.43:784][946]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.12.43:786][946]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.789 ms (total: 29.713 ms)
+[2024.11.29-03.12.43:787][946]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play...
+[2024.11.29-03.12.43:835][946]LogPlayLevel: [PlayLevel] Compiling BP_Item_Weapons before play...
+[2024.11.29-03.12.43:902][946]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.12.43:907][946]LogPlayLevel: PlayLevel: Blueprint regeneration took 121 ms (2 blueprints)
+[2024.11.29-03.12.43:936][946]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.12.43:940][946]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003500s)
+[2024.11.29-03.12.43:940][946]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003540s)
+[2024.11.29-03.12.43:963][946]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-03.12.43:966][946]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.12.43:968][946]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.12.43:968][946]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.12.43:968][946]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.12.43:968][946]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.12.43:969][946]LogWorldPartition: Display: WorldPartition initialize took 1.200 ms (total: 43.983 ms)
+[2024.11.29-03.12.43:969][946]LogPlayLevel: PIE: World Init took: (0.002779s)
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.12.43:970][946]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.12.43:973][946]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.12.43:986][946]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.11.29-03.12.43:986][946]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=10
+[2024.11.29-03.12.43:988][946]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.11.29-03.12.43:988][946]LogInit: FAudioDevice initialized with ID 10.
+[2024.11.29-03.12.43:988][946]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.11.29-03.12.43:988][946]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.12.43:988][946]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.11.29-03.12.43:991][946]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.12.43:993][946]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.12.43
+[2024.11.29-03.12.43:993][946]LogWorld: Bringing up level for play took: 0.001698
+[2024.11.29-03.12.43:996][946]LogOnline: OSS: Created online subsystem instance for: :Context_48
+[2024.11.29-03.12.43:997][946]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.43:997][946]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.44:003][946]PIE: Server logged in
+[2024.11.29-03.12.44:005][946]PIE: Play in editor total start time 0,22 seconds.
+[2024.11.29-03.12.44:008][946]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.12.44:008][946]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.12.46:626][ 6]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.12.48:708][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.12.48:708][ 87]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.12.48:708][ 87]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.12.48:708][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.12.48:708][ 87]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.12.48:714][ 87]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.12.48:720][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.12.48:746][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.12.48:746][ 87]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.11.29-03.12.48:746][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.11.29-03.12.48:748][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.11.29-03.12.48:756][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
+[2024.11.29-03.12.48:868][ 88]LogPlayLevel: Display: Destroying online subsystem :Context_48
+[2024.11.29-03.13.02:928][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:928][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.02:930][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:930][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.02:931][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:931][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.02:932][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:932][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.07:925][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:925][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.07:928][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:928][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.09:343][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:343][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.09:345][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:345][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.09:346][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:346][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.09:347][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:347][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.10:988][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2024.11.29-03.13.11:093][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:093][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:094][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:094][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:095][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:095][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.11:194][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:194][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:195][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:195][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.12:498][154]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
+[2024.11.29-03.13.12:507][154]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.13.12:568][154]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.13.12:667][154]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.13.12:667][154]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.13.12:667][154]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.13.12:688][154]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.13.12:688][154]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterEDF15AA3436BA1078CDF439A1FC80390.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.13.12:698][154]LogFileHelpers: InternalPromptForCheckoutAndSave took 190.919 ms (total: 6.59 sec)
+[2024.11.29-03.13.12:749][154]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.13.12:749][154]LogContentValidation: Enabled validators:
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.13.12:749][154]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.13.12:971][169]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.13.12:977][169]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.13.12:977][169]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.13.12:978][169]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.698 ms (total: 31.411 ms)
+[2024.11.29-03.13.12:978][169]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.13.13:017][169]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.13.13:020][169]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003201s)
+[2024.11.29-03.13.13:020][169]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003241s)
+[2024.11.29-03.13.13:044][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-03.13.13:049][169]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.13.13:050][169]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.13.13:050][169]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.13.13:050][169]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.13.13:050][169]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.13.13:051][169]LogWorldPartition: Display: WorldPartition initialize took 1.185 ms (total: 45.168 ms)
+[2024.11.29-03.13.13:051][169]LogPlayLevel: PIE: World Init took: (0.002689s)
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.13.13:052][169]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.13.13:054][169]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.13.13:065][169]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.11.29-03.13.13:065][169]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=11
+[2024.11.29-03.13.13:067][169]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.11.29-03.13.13:067][169]LogInit: FAudioDevice initialized with ID 11.
+[2024.11.29-03.13.13:067][169]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.11.29-03.13.13:067][169]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.13.13:067][169]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.11.29-03.13.13:069][169]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.13.13:071][169]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.13.13
+[2024.11.29-03.13.13:071][169]LogWorld: Bringing up level for play took: 0.001735
+[2024.11.29-03.13.13:074][169]LogOnline: OSS: Created online subsystem instance for: :Context_49
+[2024.11.29-03.13.13:075][169]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.13:075][169]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.13:082][169]PIE: Server logged in
+[2024.11.29-03.13.13:083][169]PIE: Play in editor total start time 0,106 seconds.
+[2024.11.29-03.13.13:085][169]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.13.13:086][169]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.13.15:604][226]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.13.17:427][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.13.17:427][316]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.13.17:428][316]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.13.17:428][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.13.17:428][316]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.13.17:438][316]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.13.17:446][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.13.17:475][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.13.17:475][316]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.11.29-03.13.17:476][316]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.11.29-03.13.17:478][316]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.11.29-03.13.17:485][316]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-03.13.17:588][317]LogPlayLevel: Display: Destroying online subsystem :Context_49
+[2024.11.29-03.14.45:385][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-03.14.45:467][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:467][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:468][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:468][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:469][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:469][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.45:470][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:470][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.45:476][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:476][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:477][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:477][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.46:400][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.29-03.14.46:411][120]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.14.46:466][120]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-03.14.46:466][120]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-03.14.46:466][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-03.14.46:483][120]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-03.14.46:484][120]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemF55EAF364CA5521C24B6F0B005D9A04F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-03.14.46:493][120]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.810 ms (total: 6.67 sec)
+[2024.11.29-03.14.46:550][120]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.14.46:550][120]LogContentValidation: Enabled validators:
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.14.46:550][120]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-03.14.47:977][205]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.14.47:981][205]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.14.47:981][205]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.14.47:983][205]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.609 ms (total: 33.020 ms)
+[2024.11.29-03.14.47:984][205]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.14.47:984][205]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.14.47:987][205]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003481s)
+[2024.11.29-03.14.47:987][205]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003522s)
+[2024.11.29-03.14.48:013][205]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-03.14.48:017][205]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.14.48:019][205]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.14.48:019][205]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.14.48:019][205]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.14.48:019][205]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.14.48:020][205]LogWorldPartition: Display: WorldPartition initialize took 1.269 ms (total: 46.438 ms)
+[2024.11.29-03.14.48:020][205]LogPlayLevel: PIE: World Init took: (0.002906s)
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.14.48:021][205]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.14.48:023][205]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.14.48:035][205]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
+[2024.11.29-03.14.48:035][205]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12
+[2024.11.29-03.14.48:036][205]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
+[2024.11.29-03.14.48:036][205]LogInit: FAudioDevice initialized with ID 12.
+[2024.11.29-03.14.48:036][205]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
+[2024.11.29-03.14.48:036][205]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.14.48:037][205]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
+[2024.11.29-03.14.48:039][205]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.14.48:042][205]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.14.48
+[2024.11.29-03.14.48:042][205]LogWorld: Bringing up level for play took: 0.001711
+[2024.11.29-03.14.48:044][205]LogOnline: OSS: Created online subsystem instance for: :Context_50
+[2024.11.29-03.14.48:045][205]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.48:045][205]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.48:051][205]PIE: Server logged in
+[2024.11.29-03.14.48:052][205]PIE: Play in editor total start time 0,071 seconds.
+[2024.11.29-03.14.48:055][205]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.14.48:055][205]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.14.50:792][265]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.14.55:078][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.14.55:078][479]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.14.55:078][479]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.14.55:079][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.14.55:079][479]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.14.55:085][479]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.14.55:092][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.14.55:118][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.14.55:118][479]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
+[2024.11.29-03.14.55:118][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.11.29-03.14.55:120][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.11.29-03.14.55:128][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-03.14.55:234][480]LogPlayLevel: Display: Destroying online subsystem :Context_50
+[2024.11.29-03.15.06:376][326]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.15.06:381][326]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.15.06:381][326]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.15.06:382][326]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.547 ms (total: 34.567 ms)
+[2024.11.29-03.15.06:382][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.15.06:427][326]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.15.06:430][326]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003340s)
+[2024.11.29-03.15.06:430][326]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003387s)
+[2024.11.29-03.15.06:457][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-03.15.06:462][326]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.15.06:464][326]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.15.06:464][326]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.15.06:464][326]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.15.06:464][326]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.15.06:465][326]LogWorldPartition: Display: WorldPartition initialize took 1.191 ms (total: 47.629 ms)
+[2024.11.29-03.15.06:465][326]LogPlayLevel: PIE: World Init took: (0.002749s)
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.15.06:466][326]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.15.06:468][326]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.15.06:479][326]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.11.29-03.15.06:479][326]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=13
+[2024.11.29-03.15.06:481][326]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
+[2024.11.29-03.15.06:481][326]LogInit: FAudioDevice initialized with ID 13.
+[2024.11.29-03.15.06:481][326]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
+[2024.11.29-03.15.06:481][326]LogAudio: Display: Audio Device (ID: 13) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.15.06:481][326]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.11.29-03.15.06:484][326]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.15.06:485][326]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.15.06
+[2024.11.29-03.15.06:485][326]LogWorld: Bringing up level for play took: 0.001660
+[2024.11.29-03.15.06:487][326]LogOnline: OSS: Created online subsystem instance for: :Context_51
+[2024.11.29-03.15.06:488][326]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.15.06:489][326]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.15.06:495][326]PIE: Server logged in
+[2024.11.29-03.15.06:496][326]PIE: Play in editor total start time 0,116 seconds.
+[2024.11.29-03.15.06:499][326]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_GetDataTableRow', from offset 1717
+[2024.11.29-03.15.06:499][326]LogBlueprintDebug:
+Script call stack:
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem
+
+[2024.11.29-03.15.12:352][326]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.15.12:352][326]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.15.12:388][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.15.12:388][326]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.15.12:389][326]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.15.12:389][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.15.12:389][326]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.15.12:642][326]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.15.12:649][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.15.12:679][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.15.12:680][326]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
+[2024.11.29-03.15.12:680][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.11.29-03.15.12:683][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.11.29-03.15.12:692][326]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
+[2024.11.29-03.15.12:880][326]LogAutomationController: Ignoring very large delta of 6.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-03.15.12:904][327]LogPlayLevel: Display: Destroying online subsystem :Context_51
+[2024.11.29-03.17.02:511][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
+[2024.11.29-03.17.02:570][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:570][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:572][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:572][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:573][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:573][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.02:574][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:574][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.02:580][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:580][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:581][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:581][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.04:493][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
+[2024.11.29-03.17.04:504][576]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.17.04:566][576]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.17.04:566][576]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.17.04:566][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.17.04:581][576]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.17.04:581][576]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem00608AD548E9DC07DEB63AA1D61A0B00.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.17.04:590][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.784 ms (total: 6.76 sec)
+[2024.11.29-03.17.04:648][576]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.17.04:648][576]LogContentValidation: Enabled validators:
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.17.04:648][576]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.18.35:888][243]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.18.56:762][388]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6281.858887
+[2024.11.29-03.18.56:913][405]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.18.56:913][405]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6282.000000, Update Interval: 303.552368
+[2024.11.29-03.19.28:705][920]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Item Data Table no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.19.28:705][920]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Item Row Name no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.19.28:709][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.19.28:718][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.19.28:718][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.19.28:780][920]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-03.19.28:818][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:818][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:819][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:819][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:820][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:820][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.28:821][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:821][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.28:827][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:827][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:828][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:828][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:830][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.29:263][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-03.19.29:273][959]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.19.29:331][959]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.19.29:331][959]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.19.29:331][959]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.19.29:345][959]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.19.29:345][959]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem0CA896C048ED518762F3798AAEA3242A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.19.29:354][959]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.189 ms (total: 6.84 sec)
+[2024.11.29-03.19.29:413][959]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.19.29:414][959]LogContentValidation: Enabled validators:
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.19.29:414][959]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.20.12:314][653]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.12:576][655]LogEditorTransaction: Undo Change Object Pin Value
+[2024.11.29-03.20.12:792][657]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.13:257][694]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.13:669][729]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-03.20.14:086][765]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.20.14:593][812]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.15:387][893]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.20.20:505][455]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.29-03.20.20:842][459]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.20.21:076][464]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.29-03.20.21:292][479]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.29-03.20.21:501][493]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.21:729][509]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.21:904][519]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.22:297][555]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.22:597][580]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.22:898][605]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.23:182][628]LogEditorTransaction: Undo Break Pin Links
+[2024.11.29-03.20.23:378][640]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.23:574][652]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.23:787][666]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.24:038][684]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.20.24:292][687]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.24:542][690]LogEditorTransaction: Undo Remove Variable
+[2024.11.29-03.20.24:884][710]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.29-03.20.25:164][732]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.25:466][757]LogEditorTransaction: Undo Promote To Variable
+[2024.11.29-03.20.26:084][820]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.26:527][862]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.26:928][899]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.27:219][923]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.02:090][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:090][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.02:092][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:092][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:095][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.38:063][700]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.21.38:442][705]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-03.21.38:842][731]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-03.21.39:141][756]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.39:846][830]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.21.40:237][866]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.29-03.21.40:242][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:242][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:244][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:244][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:276][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:276][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:277][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:277][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:278][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:278][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.40:279][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:279][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.40:733][912]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.41:598][ 0]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.21.43:392][159]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.21.44:079][230]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.44:554][276]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.44:962][314]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.45:390][354]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.45:891][362]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.46:370][402]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.46:807][443]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.47:219][481]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.47:695][527]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.48:145][570]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.48:612][615]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.49:049][656]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.49:491][663]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.49:975][703]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.50:618][769]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.51:107][817]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.51:527][856]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.51:945][895]LogEditorTransaction: Undo Recombine Struct Pin
+[2024.11.29-03.21.52:394][938]LogEditorTransaction: Undo Break Pin Links
+[2024.11.29-03.21.53:108][ 12]LogEditorTransaction: Undo Break Pin Links
+[2024.11.29-03.21.55:265][207]LogEditorTransaction: Redo Break Pin Links
+[2024.11.29-03.21.55:553][231]LogEditorTransaction: Redo Break Pin Links
+[2024.11.29-03.21.55:778][247]LogEditorTransaction: Redo Recombine Struct Pin
+[2024.11.29-03.21.55:974][260]LogEditorTransaction: Redo Add Node
+[2024.11.29-03.21.56:258][283]LogEditorTransaction: Redo Delete current selection
+[2024.11.29-03.21.56:613][315]LogEditorTransaction: Redo Add Node
+[2024.11.29-03.21.57:007][321]LogEditorTransaction: Redo Move Node
+[2024.11.29-03.22.08:262][385]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.22.33:406][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
+[2024.11.29-03.22.33:417][976]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.22.33:481][976]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.22.33:481][976]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.22.33:481][976]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.22.33:495][976]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.22.33:496][976]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem5866B83C421BAA0FBD7D15BC233EA367.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.22.33:505][976]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.414 ms (total: 6.93 sec)
+[2024.11.29-03.22.33:564][976]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.22.33:564][976]LogContentValidation: Enabled validators:
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.22.33:564][976]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.22.38:694][545]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-03.22.38:694][545]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-03.24.17:108][ 52]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.24.38:683][504]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6623.799805
+[2024.11.29-03.24.38:842][523]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.24.38:843][523]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6623.951172, Update Interval: 310.660736
+[2024.11.29-03.24.58:566][756]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
+[2024.11.29-03.24.58:578][756]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.24.58:629][756]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.24.58:629][756]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.24.58:629][756]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.24.58:643][756]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.24.58:644][756]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem3E2A14604A6A9EC632CF4986EAE0AFD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.24.58:652][756]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.550 ms (total: 7.00 sec)
+[2024.11.29-03.24.58:714][756]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.24.58:714][756]LogContentValidation: Enabled validators:
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.24.58:714][756]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.25.10:547][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
+[2024.11.29-03.25.10:585][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:585][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:586][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:586][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:587][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:587][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:588][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:588][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:589][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:589][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.25.10:595][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:595][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.25.10:598][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:598][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.27.01:175][247]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.27.08:109][ 23]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.27.08:117][ 23]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.29.17:584][619]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-03.29.17:844][625]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_3
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-03.29.17:844][625]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_3
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-03.30.41:575][952]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6986.643066
+[2024.11.29-03.30.41:708][968]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.30.41:708][968]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6986.767578, Update Interval: 301.979431
+[2024.11.29-03.32.40:242][239]LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: No RefreshRequired: Yes VerifyRequired: No UserId: ebf...3af
+[2024.11.29-03.32.40:242][239]LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: 99.99 RefreshExpires: 1.553e+07
+[2024.11.29-03.32.40:435][262]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-05.33.00 Remaining: 7200.82] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15525460.66] State: Valid
+[2024.11.29-03.34.24:922][828]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:761][694]LogClass: Warning: Type mismatch in Weapons of BPC_WeaponSystem_C - Previous (StructProperty) Current(ArrayProperty) in package: FObjectReader
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.40.02.179Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.40.02.179Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.40.02.179Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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+ | | |- [+] [ 39]
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.40.11.373Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.40.11.373Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.40.11.373Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.15.692Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.15.692Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.15.692Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
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+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
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+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
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+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.24.117Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.24.117Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.24.117Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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+ | | |- [+] [ 33]
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+ | | |- [+] [ 34]
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+ | | |- [+] [ 39]
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.52.337Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.52.337Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.41.52.337Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.43.45.717Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.43.45.717Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.43.45.717Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
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+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
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+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
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+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
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+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.46.01.354Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.46.01.354Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.46.01.354Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ | | |- [+] [ 33]
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+ | | |- [+] [ 39]
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.50.23.035Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.50.23.035Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.50.23.035Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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+ | |- [+] Clusters:
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.56.11.848Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.56.11.848Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000392c-2024-11-29T04.56.11.848Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
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+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
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+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.53.59.536Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.53.59.536Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.53.59.536Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.54.32.099Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.54.32.099Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.54.32.099Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.55.14.865Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.55.14.865Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T03.55.14.865Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
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+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
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+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
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+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.12.43.784Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.12.43.784Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.12.43.784Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.13.12.977Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.13.12.977Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.13.12.977Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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+ | | |- [+] [ 39]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.14.47.981Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.14.47.981Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.14.47.981Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
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+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
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+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.15.06.381Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.15.06.381Z.log
new file mode 100644
index 0000000..3bc4a8e
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00005398-2024-11-29T04.15.06.381Z.log
@@ -0,0 +1,221 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:5775005B4F7AE20D0CE2FCAE392059D9 BaseClass:/Game/Items/BP_Item.BP_Item_C NativeClass:/Script/Engine.Actor Name:BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887 Label:BP_Item SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeBounds:IsValid=true, Min=(X=1658.066 Y=1164.751 Z=35.232), Max=(X=1661.935 Y=1191.991 Z=52.224) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
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+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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+ | | |- [+] [ 28]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 29]
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+ | | |- [+] [ 30]
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+ | | |- [+] [ 31]
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+ | | |- [+] [ 32]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 33]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 34]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 35]
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+ | | |- [+] [ 36]
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+ | | |- [+] [ 37]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 38]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 39]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 40
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Item_C_UAID_1831BF2C80F2EC3302_1480988887
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/ZombieHord-backup-2024.11.29-03.34.33.log b/Saved/Logs/ZombieHord-backup-2024.11.29-03.34.33.log
new file mode 100644
index 0000000..73fced6
--- /dev/null
+++ b/Saved/Logs/ZombieHord-backup-2024.11.29-03.34.33.log
@@ -0,0 +1,5729 @@
+Log file open, 11/29/24 02:34:09
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=27032)
+LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: ZombieHord
+LogCore: UTS: Unreal Trace Server launched successfully
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Display: Display Control listening on port 1985
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
+LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\ZombieHord\ZombieHord.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.319008
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18
+ Session CrashGUID >====================================================
+LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
+LogConfig: Display: Loading Mac ini files took 0.06 seconds
+LogConfig: Display: Loading IOS ini files took 0.06 seconds
+LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.07 seconds
+LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading Unix ini files took 0.07 seconds
+LogAudio: Display: Pre-Initializing Audio Device Manager...
+LogConfig: Display: Loading Linux ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogAudio: Display: AudioInfo: 'OPUS' Registered
+LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+LogAudio: Display: AudioInfo: 'OGG' Registered
+LogAudio: Display: AudioInfo: 'ADPCM' Registered
+LogAudio: Display: AudioInfo: 'PCM' Registered
+LogAudio: Display: AudioInfo: 'BINKA' Registered
+LogAudio: Display: AudioInfo: 'RADA' Registered
+LogAudio: Display: Audio Device Manager Pre-Initialized
+LogPluginManager: Looking for build plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
+LogAssetRegistry: Display: Asset registry cache read as 38.9 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Looking for enabled plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosVD
+LogPluginManager: Mounting Engine plugin CmdLinkServer
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Mounting Engine plugin Fab
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin RenderGraphInsights
+LogPluginManager: Mounting Engine plugin UbaController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin WorldMetrics
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin NiagaraSimCaching
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin InterchangeAssets
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin NNEDenoiser
+LogPluginManager: Mounting Engine plugin NNERuntimeORT
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin EOSShared
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigModules
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin DeformerGraph
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin MotionWarping
+LogPluginManager: Mounting Engine plugin RigLogic
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin EngineCameras
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin ColorGrading
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
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+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin UMGWidgetPreview
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin AdvancedRenamer
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin EditorDataStorage
+LogPluginManager: Mounting Engine plugin EditorPerformance
+LogPluginManager: Mounting Engine plugin EditorTelemetry
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
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+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin LowLevelNetTrace
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin NFORDenoise
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+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
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+LogPluginManager: Mounting Engine plugin ToolPresets
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+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
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+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin ComputeFramework
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin USDCore
+LogPluginManager: Mounting Engine plugin StateTree
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ConcertMain
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin MetaHumanSDK
+LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin XInputDevice
+LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
+LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin ConcertSyncCore
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
+LogInit: Using libcurl 8.4.0
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1t
+LogInit: - supports HTTP deflate (compression) using libz 1.3
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_HTTP2
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
+LogInit: Creating http thread with maximum 2147483647 concurrent requests
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogNFORDenoise: NFORDenoise function starting up
+LogStudioTelemetry: Display: Starting StudioTelemetry Module
+LogStudioTelemetry: Started StudioTelemetry Session
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.5-CL-37670630
+LogInit: Platform=WindowsEditor
+LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
+LogInit: DeviceId=
+LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Net CL: 37670630
+LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.38.33130.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.5
+LogInit: Command Line:
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
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+LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.35ms
+LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.24ms
+LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.24ms
+LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms
+LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.23ms
+LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.25ms
+LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
+LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
+LogStreaming: Display: AsyncLoading2 - Initialized
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
+LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
+LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
+LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
+LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
+LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
+LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
+LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
+[2024.11.29-01.34.09:790][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.29-01.34.09:790][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.29-01.34.09:790][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.29-01.34.09:794][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.11.29-01.34.09:794][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
+[2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.11.29-01.34.10:094][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.29-01.34.10:094][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.11.29-01.34.10:094][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
+[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
+[2024.11.29-01.34.10:094][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
+[2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
+[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
+[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
+[2024.11.29-01.34.10:095][ 0]LogInit: Computer: DESKTOP-D9U8INT
+[2024.11.29-01.34.10:095][ 0]LogInit: User: Navanda
+[2024.11.29-01.34.10:095][ 0]LogInit: CPU Page size=4096, Cores=12
+[2024.11.29-01.34.10:095][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.11.29-01.34.10:235][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
+[2024.11.29-01.34.10:235][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
+[2024.11.29-01.34.10:235][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.11.29-01.34.10:235][ 0]LogMemory: Process Physical Memory: 614.94 MB used, 629.47 MB peak
+[2024.11.29-01.34.10:235][ 0]LogMemory: Process Virtual Memory: 665.88 MB used, 665.88 MB peak
+[2024.11.29-01.34.10:235][ 0]LogMemory: Physical Memory: 16762.73 MB used, 15914.74 MB free, 32677.48 MB total
+[2024.11.29-01.34.10:235][ 0]LogMemory: Virtual Memory: 29076.20 MB used, 8465.28 MB free, 37541.48 MB total
+[2024.11.29-01.34.10:235][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.11.29-01.34.10:239][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2024.11.29-01.34.10:245][ 0]LogChaosDD: Chaos Debug Draw Startup
+[2024.11.29-01.34.10:245][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected language (en-GB).
+[2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected locale (en-SE).
+[2024.11.29-01.34.10:251][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
+[2024.11.29-01.34.10:252][ 0]LogInit: Setting process to per monitor DPI aware
+[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
+[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.29-01.34.10:606][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.11.29-01.34.10:606][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2024.11.29-01.34.10:721][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.29-01.34.10:721][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.29-01.34.10:721][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.29-01.34.10:721][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.29-01.34.10:721][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.29-01.34.10:721][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.11.29-01.34.10:721][ 0]LogWindows: Attached monitors:
+[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
+[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
+[2024.11.29-01.34.10:721][ 0]LogWindows: Found 3 attached monitors.
+[2024.11.29-01.34.10:722][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2024.11.29-01.34.10:722][ 0]LogRHI: RHI Adapter Info:
+[2024.11.29-01.34.10:722][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
+[2024.11.29-01.34.10:722][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-01.34.10:722][ 0]LogRHI: Driver Date: 11-6-2024
+[2024.11.29-01.34.10:722][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2024.11.29-01.34.10:722][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.11.29-01.34.10:802][ 0]LogNvidiaAftermath: Aftermath initialized
+[2024.11.29-01.34.10:802][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
+[2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Bindless resources are supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Raster order views are supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0B00)
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0D80)
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C1000)
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.11.29-01.34.10:914][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
+[2024.11.29-01.34.10:914][ 0]LogD3D12RHI: Async texture creation enabled
+[2024.11.29-01.34.10:914][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.11.29-01.34.10:925][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
+[2024.11.29-01.34.10:927][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2024.11.29-01.34.10:934][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
+[2024.11.29-01.34.10:934][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
+[2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
+[2024.11.29-01.34.10:968][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.11.29-01.34.10:969][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.11.29-01.34.11:115][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.11.29-01.34.11:152][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM6
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SIM
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: VVM_1_0
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
+[2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
+[2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing shaders are enabled.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
+[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
+[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.29-01.34.11:223][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
+[2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
+[2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
+[2024.11.29-01.34.11:226][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
+[2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
+[2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=879.30MBs, RandomWriteSpeed=237.32MBs. Assigned SpeedClass 'Local'
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/21400/).
+[2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/67557B2D42A8D6821F0EE1B57828B28E/'.
+[2024.11.29-01.34.11:234][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.11.29-01.34.11:235][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.11.29-01.34.12:034][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.11.29-01.34.12:383][ 0]LogSlate: Using FreeType 2.10.0
+[2024.11.29-01.34.12:384][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.11.29-01.34.12:384][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.29-01.34.12:384][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.29-01.34.12:404][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
+[2024.11.29-01.34.12:405][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.11.29-01.34.12:410][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
+[2024.11.29-01.34.12:589][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.11.29-01.34.12:605][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.11.29-01.34.12:606][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.11.29-01.34.12:630][ 0]LogDeviceProfileManager: Active device profile: [000006E359682E00][000006E3597BA000 66] WindowsEditor
+[2024.11.29-01.34.12:630][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.11.29-01.34.12:630][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.11.29-01.34.12:633][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
+[2024.11.29-01.34.12:633][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
+[2024.11.29-01.34.12:676][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
+[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
+[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
+[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.11.29-01.34.12:836][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.11.29-01.34.13:125][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.93ms
+[2024.11.29-01.34.13:145][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.87ms
+[2024.11.29-01.34.13:158][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.11ms
+[2024.11.29-01.34.13:160][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.98ms
+[2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.11.29-01.34.13:332][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
+[2024.11.29-01.34.13:350][ 0]LogLiveCoding: Display: Waiting for server
+[2024.11.29-01.34.13:351][ 0]LogSlate: Border
+[2024.11.29-01.34.13:351][ 0]LogSlate: BreadcrumbButton
+[2024.11.29-01.34.13:351][ 0]LogSlate: Brushes.Title
+[2024.11.29-01.34.13:351][ 0]LogSlate: Default
+[2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Save
+[2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Toolbar.Settings
+[2024.11.29-01.34.13:351][ 0]LogSlate: ListView
+[2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_Grab
+[2024.11.29-01.34.13:351][ 0]LogSlate: TableView.DarkRow
+[2024.11.29-01.34.13:351][ 0]LogSlate: TableView.Row
+[2024.11.29-01.34.13:351][ 0]LogSlate: TreeView
+[2024.11.29-01.34.13:423][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.11.29-01.34.13:424][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.780 ms
+[2024.11.29-01.34.13:433][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.11.29-01.34.13:436][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.17ms
+[2024.11.29-01.34.13:451][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.11.29-01.34.13:451][ 0]LogInit: XR: MultiViewport is Disabled
+[2024.11.29-01.34.13:451][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2024.11.29-01.34.13:452][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2024.11.29-01.34.13:477][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 20C25A07E14E4C7F8000000000000C00 | Instance: 9544CEC64A68F1E8365691B67EB59463 (DESKTOP-D9U8INT-21400).
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
+[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: No NPU adapter found!
+[2024.11.29-01.34.13:774][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.11.29-01.34.13:777][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
+[2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54530'.
+[2024.11.29-01.34.13:781][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
+[2024.11.29-01.34.13:895][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.96ms
+[2024.11.29-01.34.14:092][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
+[2024.11.29-01.34.14:092][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.11.29-01.34.14:106][ 0]LogMetaSound: MetaSound Engine Initialized
+[2024.11.29-01.34.14:268][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.29-01.34.14:269][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.29-01.34.14:275][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
+[2024.11.29-01.34.14:339][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.11.29-01.34.14:359][ 0]SourceControl: Revision control is disabled
+[2024.11.29-01.34.14:367][ 0]SourceControl: Revision control is disabled
+[2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.14:375][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.14:386][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.94ms
+[2024.11.29-01.34.14:394][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms
+[2024.11.29-01.34.14:651][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
+[2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
+[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
+[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
+[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
+[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
+[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
+[2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
+[2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
+[2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
+[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
+[2024.11.29-01.34.14:717][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
+[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
+[2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
+[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
+[2024.11.29-01.34.14:724][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2024.11.29-01.34.14:759][ 0]LogCollectionManager: Loaded 0 collections in 0.001921 seconds
+[2024.11.29-01.34.14:761][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
+[2024.11.29-01.34.14:763][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
+[2024.11.29-01.34.14:765][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
+[2024.11.29-01.34.14:832][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.29-01.34.14:832][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.29-01.34.14:845][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.29-01.34.14:846][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-29T01:34:14.863Z using C
+[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
+[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.29-01.34.14:864][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
+[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000049
+[2024.11.29-01.34.14:868][ 0]LogFab: Display: Logging in using persist
+[2024.11.29-01.34.14:899][ 0]LogUObjectArray: 43660 objects as part of root set at end of initial load.
+[2024.11.29-01.34.14:899][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36352 public script object entries (985.57 KB)
+[2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
+[2024.11.29-01.34.14:982][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.29-01.34.14:982][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
+[2024.11.29-01.34.15:022][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.29-01.34.15:023][ 0]LogEngine: Initializing Engine...
+[2024.11.29-01.34.15:025][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2024.11.29-01.34.15:026][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2024.11.29-01.34.15:103][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
+[2024.11.29-01.34.15:117][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
+[2024.11.29-01.34.15:125][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.11.29-01.34.15:125][ 0]LogInit: Texture streaming: Enabled
+[2024.11.29-01.34.15:134][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
+[2024.11.29-01.34.15:141][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.11.29-01.34.15:146][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.11.29-01.34.15:146][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-01.34.15:151][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-01.34.15:176][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.11.29-01.34.15:176][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.11.29-01.34.15:179][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2024.11.29-01.34.15:179][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.11.29-01.34.15:185][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.11.29-01.34.15:196][ 0]LogInit: Undo buffer set to 256 MB
+[2024.11.29-01.34.15:196][ 0]LogInit: Transaction tracking system initialized
+[2024.11.29-01.34.15:209][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
+[2024.11.29-01.34.15:260][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.18ms
+[2024.11.29-01.34.15:263][ 0]LocalizationService: Localization service is disabled
+[2024.11.29-01.34.15:273][ 0]LogTimingProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LogTimingProfiler: OnSessionChanged
+[2024.11.29-01.34.15:274][ 0]LoadingProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LoadingProfiler: OnSessionChanged
+[2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: OnSessionChanged
+[2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: Initialize
+[2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: OnSessionChanged
+[2024.11.29-01.34.15:337][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-01.34.15:428][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s
+[2024.11.29-01.34.15:450][ 0]LogPython: Using Python 3.11.8
+[2024.11.29-01.34.16:397][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
+[2024.11.29-01.34.16:417][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
+[2024.11.29-01.34.16:465][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
+[2024.11.29-01.34.16:465][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
+[2024.11.29-01.34.16:501][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.11.29-01.34.16:530][ 0]LogEditorDataStorage: Initializing
+[2024.11.29-01.34.16:531][ 0]LogEditorDataStorage: Initialized
+[2024.11.29-01.34.16:555][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.11.29-01.34.16:557][ 0]SourceControl: Revision control is disabled
+[2024.11.29-01.34.16:557][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.869
+[2024.11.29-01.34.16:558][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.11.29-01.34.16:560][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-01.34.16:560][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-01.34.16:572][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-01.34.16:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2024.11.29-01.34.16:607][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
+[2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
+[2024.11.29-01.34.16:865][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
+[2024.11.29-01.34.16:865][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-01.34.16:867][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
+[2024.11.29-01.34.16:867][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-01.34.16:867][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-01.34.16:896][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) - Skipping non mounted imported package /Game/Items/BP_ItemController_Geneic (0x8BE64A927B966A10)
+[2024.11.29-01.34.16:899][ 0]LogWorldPartition: Display: WorldPartition initialize took 31.645 ms
+[2024.11.29-01.34.16:902][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.11.29-01.34.16:919][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.29-01.34.16:920][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.11.29-01.34.16:920][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,56ms to complete.
+[2024.11.29-01.34.16:928][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.239
+[2024.11.29-01.34.17:060][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.29-01.34.17:117][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:157][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:197][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:236][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-01.34.17:282][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:282][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:286][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.11.29-01.34.17:371][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
+[2024.11.29-01.34.17:393][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-01.34.17:396][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-01.34.17:397][ 0]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-01.34.17:428][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
+[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
+[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
+[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
+[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
+[2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
+[2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.29-01.34.17:514][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.29-01.34.17:515][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
+[2024.11.29-01.34.17:756][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 129.03 ms. Compile time 48.98 ms, link time 79.76 ms.
+[2024.11.29-01.34.18:014][ 0]LogStall: Startup...
+[2024.11.29-01.34.18:017][ 0]LogStall: Startup complete.
+[2024.11.29-01.34.18:021][ 0]LogLoad: (Engine Initialization) Total time: 9.33 seconds
+[2024.11.29-01.34.18:186][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.11.29-01.34.18:186][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
+[2024.11.29-01.34.18:268][ 0]LogSlate: Took 0.000078 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-01.34.18:281][ 0]LogAutomationController: Ignoring very large delta of 16902097.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-01.34.18:281][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-01.34.18:283][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
+[2024.11.29-01.34.18:309][ 0]LogPython: registering
+
+[2024.11.29-01.34.18:321][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.842 ms
+[2024.11.29-01.34.18:321][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.34.18:321][ 0]LoadErrors: Warning: While trying to load package /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND, a dependent package /Game/Items/BP_ItemController_Geneic was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Items/BP_ItemController_Geneic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.34.18:433][ 1]LogAssetRegistry: AssetRegistryGather time 0.1053s: AssetDataDiscovery 0.0240s, AssetDataGather 0.0170s, StoreResults 0.0643s. Wall time 6.0320s.
+ NumCachedDirectories 0. NumUncachedDirectories 1712. NumCachedFiles 8218. NumUncachedFiles 14.
+ BackgroundTickInterruptions 0.
+[2024.11.29-01.34.18:457][ 1]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.11.29-01.34.18:457][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
+[2024.11.29-01.34.18:740][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.282154 seconds (Found 8207 uncontrolled assets)
+[2024.11.29-01.34.18:817][ 6]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.945106
+[2024.11.29-01.34.18:818][ 6]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
+[2024.11.29-01.34.18:819][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.948961
+[2024.11.29-01.34.18:999][ 28]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.29-01.34.19:228][ 35]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.310169
+[2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
+[2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.310169, Update Interval: 342.965179
+[2024.11.29-01.34.19:530][ 41]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-03.34.39 Remaining: 7200.77] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15532561.66] State: Valid
+[2024.11.29-01.34.19:580][ 42]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
+[2024.11.29-01.34.19:734][ 61]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
+[2024.11.29-01.34.19:734][ 61]LogFab: Display: User logged in
+[2024.11.29-01.34.19:734][ 61]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
+[2024.11.29-01.34.19:885][ 79]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-jqZ30PdOVUePNj3h16UZGA-UtTBlmP2qE2Fjcrf7_KbkA]
+[2024.11.29-01.34.21:116][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-01.34.21:218][179]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items
+[2024.11.29-01.34.21:273][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item
+[2024.11.29-01.34.21:273][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
+[2024.11.29-01.34.21:306][179]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.34.22:009][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Items.S_Items
+[2024.11.29-01.34.22:064][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-01.34.22:064][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
+[2024.11.29-01.34.22:150][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.29-01.34.22:150][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
+[2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.34.22:438][179]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-01.34.22:792][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
+[2024.11.29-01.34.23:121][185]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
+[2024.11.29-01.34.23:187][186]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
+[2024.11.29-01.34.25:750][372]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-01.34.25:757][372]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-01.34.29:472][756]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.29-01.34.29:602][771]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
+[2024.11.29-01.34.29:608][771]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.34.29:609][771]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.34.36:458][527]LogContentBrowser: Deferred new asset file creation: BP_Item_Child
+[2024.11.29-01.34.36:467][527]LogContentBrowser: Creating deferred item: BP_Item_Child
+[2024.11.29-01.34.36:479][528]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Item_Child).
+[2024.11.29-01.34.39:642][908]LogContentBrowser: Attempting asset rename: BP_Item_Child -> BP_Item_Weapons
+[2024.11.29-01.34.39:647][908]LogContentBrowser: End creating deferred item BP_Item_Child
+[2024.11.29-01.34.40:827][ 47]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons
+[2024.11.29-01.34.40:828][ 47]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
+[2024.11.29-01.34.43:433][204]LogSlate: Window 'BP_Item_Weapons' being destroyed
+[2024.11.29-01.34.44:525][315]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-01.34.44:530][315]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.34.44:588][315]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.34.44:588][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.34.44:588][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.34.44:591][315]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.34.44:591][315]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons56C35DE34D0218C412C4AD8EEC1BC325.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.34.44:605][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.898 ms
+[2024.11.29-01.34.44:652][315]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.34.44:652][315]LogContentValidation: Enabled validators:
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.34.44:652][315]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.35.54:612][221]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
+[2024.11.29-01.36.11:270][128]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.037 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.29-01.37.22:919][345]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-01.37.26:241][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_4' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_4' is empty
+[2024.11.29-01.37.26:254][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_5' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_5' is empty
+[2024.11.29-01.37.26:262][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_6' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_6' is empty
+[2024.11.29-01.37.26:269][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_7' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_7' is empty
+[2024.11.29-01.37.30:187][146]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.37.30:264][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_12' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_12' is empty
+[2024.11.29-01.37.30:278][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_13' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_13' is empty
+[2024.11.29-01.37.30:285][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_14' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_14' is empty
+[2024.11.29-01.37.30:291][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_15' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_15' is empty
+[2024.11.29-01.37.30:386][146]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-01.37.30:386][146]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-01.37.30:386][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-01.37.30:387][146]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-01.37.30:387][146]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Weapon2A11C80648CCF1FD6D2554B495B506A1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-01.37.30:394][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.407 ms (total: 282.305 ms)
+[2024.11.29-01.37.30:451][146]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.37.30:451][146]LogContentValidation: Enabled validators:
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.37.30:451][146]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-01.37.31:145][223]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-01.37.31:151][223]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.37.31:203][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-01.37.31:203][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-01.37.31:203][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-01.37.31:207][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-01.37.31:207][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item15AB64FB4487E34728514DB6CDF9593F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-01.37.31:208][223]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-01.37.31:219][223]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-01.37.31:220][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-01.37.31:220][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-01.37.31:235][223]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-01.37.31:235][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment5572C2384220130FB3BF31BC22E16F23.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-01.37.31:236][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-01.37.31:236][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-01.37.31:236][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-01.37.31:236][223]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-01.37.31:236][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsE28C8CF842B216F905CDCAA12E183686.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-01.37.31:237][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-01.37.31:237][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-01.37.31:237][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-01.37.31:238][223]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-01.37.31:238][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items346CCC394C8D8980FD377CAC6F8FE394.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-01.37.31:239][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.37.31:239][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.37.31:239][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.37.31:244][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.37.31:244][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC6CC9F1C40CD1B3D57A7F59C2696AE39.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.37.31:252][223]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.376 ms (total: 382.681 ms)
+[2024.11.29-01.37.31:302][223]LogContentValidation: Display: Starting to validate 5 assets
+[2024.11.29-01.37.31:302][223]LogContentValidation: Enabled validators:
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.37.31:302][223]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.38.17:871][418]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-01.38.18:264][425]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-01.38.23:729][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.38.23:784][ 41]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.38.23:790][ 41]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.38.23:791][ 41]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC2DB54694500F176B9C452BE41E7FCBA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.38.23:798][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.067 ms (total: 451.749 ms)
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: Enabled validators:
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.38.23:850][ 41]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.38.24:787][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-01.39.40:461][731]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.29-01.39.41:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-01.39.41:179][808]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.39.41:238][808]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.39.41:238][808]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.39.41:238][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.39.41:247][808]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.39.41:247][808]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons5DC85F4B45AC3D846AE089A7D203D510.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.39.41:256][808]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.907 ms (total: 528.656 ms)
+[2024.11.29-01.39.41:317][808]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.39.41:317][808]LogContentValidation: Enabled validators:
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.39.41:317][808]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.39.57:934][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.29-01.40.01:717][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-01.40.01:722][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-01.40.01:784][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsA4215B4D4603C8E640A6E79A7D625C0A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-01.40.01:798][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.681 ms (total: 604.337 ms)
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: Enabled validators:
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.40.01:850][ 51]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-01.40.02:153][ 86]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 347.283569
+[2024.11.29-01.40.02:311][105]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.40.02:312][105]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 347.434052, Update Interval: 347.912842
+[2024.11.29-01.42.49:862][340]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.42.49:917][340]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-01.42.49:917][340]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-01.42.49:917][340]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-01.42.49:933][340]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-01.42.49:933][340]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem2DF9E6CD45717CC339C38083CF93DEEE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-01.42.49:941][340]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.505 ms (total: 682.843 ms)
+[2024.11.29-01.42.49:999][340]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.42.49:999][340]LogContentValidation: Enabled validators:
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.42.49:999][340]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-01.42.51:029][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
+[2024.11.29-01.45.15:051][607]LogStreaming: Display: FlushAsyncLoading(585): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/AI/BP_AI (0xB7A196773849137A)
+[2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB)
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:094][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.45.15:109][607]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats
+[2024.11.29-01.45.15:109][607]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
+[2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/AI/BP_AI which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/AI/BP_AI was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/AI/BP_AI has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.45.52:375][743]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 697.506958
+[2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 697.672974, Update Interval: 326.697601
+[2024.11.29-01.46.24:461][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
+[2024.11.29-01.46.24:464][512]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.066
+[2024.11.29-01.46.24:465][512]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.46.24:465][512]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.46.24:465][512]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-01.46.24:515][512]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1
+[2024.11.29-01.46.24:515][512]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto140E326EE4890FADF96D1BF8B8353DDE2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset'
+[2024.11.29-01.46.24:516][512]LogFileHelpers: Auto-saving content packages took 0.051
+[2024.11.29-01.51.23:731][221]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-01.51.24:800][293]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-01.51.26:358][466]LogEditorTransaction: Undo Refresh Node(s)
+[2024.11.29-01.51.26:760][499]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1031.888794
+[2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1032.029419, Update Interval: 335.626099
+[2024.11.29-01.51.27:079][538]LogEditorTransaction: Undo Move Node
+[2024.11.29-01.51.27:617][588]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-01.51.28:168][598]LogEditorTransaction: Undo Resize Node
+[2024.11.29-01.51.28:724][647]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:254][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.51.30:287][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
+[2024.11.29-01.52.30:692][547]LogStreaming: Display: FlushAsyncLoading(586): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC)
+[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689)
+[2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:762][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.52.30:943][547]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy
+[2024.11.29-01.52.30:997][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
+[2024.11.29-01.52.31:322][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.52.31:528][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.52.31:588][550]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
+[2024.11.29-01.52.43:693][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-01.52.45:358][936]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-01.52.48:028][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.29-01.52.52:089][570]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-01.52.52:096][570]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.52.52:146][570]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.52.52:146][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.52.52:146][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.52.52:186][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.52.52:186][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats952F6B074824055DE7A867BD2965AD24.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.52.52:187][570]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
+[2024.11.29-01.52.52:248][570]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
+[2024.11.29-01.52.52:248][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
+[2024.11.29-01.52.52:249][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
+[2024.11.29-01.52.52:263][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
+[2024.11.29-01.52.52:264][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy31856B8040D54FC2DA7A8F9E36AA8414.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
+[2024.11.29-01.52.52:271][570]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.863 ms (total: 857.707 ms)
+[2024.11.29-01.52.52:330][570]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-01.52.52:330][570]LogContentValidation: Enabled validators:
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
+[2024.11.29-01.53.37:543][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.29-01.53.38:707][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.29-01.53.38:714][475]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.53.38:763][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.53.38:763][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.53.38:763][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.53.38:802][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.53.38:802][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats4A49C3EC439B2982F2BE4EBDF5CE589D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.53.38:803][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
+[2024.11.29-01.53.38:860][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
+[2024.11.29-01.53.38:860][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
+[2024.11.29-01.53.38:860][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
+[2024.11.29-01.53.38:874][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
+[2024.11.29-01.53.38:874][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy46AB2EEF45A4B1969A0FE9BD1A27F1E1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
+[2024.11.29-01.53.38:882][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.416 ms (total: 1.02 sec)
+[2024.11.29-01.53.38:948][475]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-01.53.38:948][475]LogContentValidation: Enabled validators:
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
+[2024.11.29-01.53.48:395][566]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
+[2024.11.29-01.53.49:331][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.53.49:413][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.54.29:888][194]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-01.54.43:900][619]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-01.54.53:275][623]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-01.54.53:281][623]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-01.55.04:249][857]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5)
+[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC)
+[2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE)
+[2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464)
+[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349)
+[2024.11.29-01.55.04:270][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space
+[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space
+[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
+[2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.04:471][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
+[2024.11.29-01.55.04:545][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:545][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows:
+FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced?
+
+[2024.11.29-01.55.04:549][858]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
+[2024.11.29-01.55.12:730][614]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
+Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
+[2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.55.34:604][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-01.56.25:065][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.29-01.56.25:069][841]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.026
+[2024.11.29-01.56.25:069][841]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.56.25:069][841]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.56.25:069][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-01.56.25:107][841]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2
+[2024.11.29-01.56.25:107][841]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto26F94B562499284D41089E59926249EAE.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset'
+[2024.11.29-01.56.25:107][841]LogFileHelpers: Auto-saving content packages took 0.039
+[2024.11.29-01.56.56:073][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
+[2024.11.29-01.56.56:078][542]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.56.56:128][542]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.56.56:128][542]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.56.56:128][542]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.56.56:167][542]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.56.56:167][542]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStatsB31E11B74CC2565E270FD2BB8A12E641.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.56.56:175][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 96.413 ms (total: 1.12 sec)
+[2024.11.29-01.56.56:228][542]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.56.56:228][542]LogContentValidation: Enabled validators:
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.56.56:228][542]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.57.10:988][914]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1376.104370
+[2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1376.257568, Update Interval: 338.074280
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
+Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
+[2024.11.29-01.57.46:388][737]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-01.57.47:700][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-01.57.47:707][857]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.57.47:761][857]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-01.57.47:761][857]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-01.57.47:762][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-01.57.47:803][857]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-01.57.47:803][857]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats0ABB1EB44B62745B2DC3DBB33E880337.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-01.57.47:810][857]LogFileHelpers: InternalPromptForCheckoutAndSave took 102.988 ms (total: 1.22 sec)
+[2024.11.29-01.57.47:861][857]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.57.47:861][857]LogContentValidation: Enabled validators:
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.57.47:861][857]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.09:477][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.10:545][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.29-01.59.10:560][157]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-01.59.10:611][157]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-01.59.10:696][157]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-01.59.10:696][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-01.59.10:696][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-01.59.10:714][157]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-01.59.10:714][157]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter0BC8640B4566E548A7E00E95C07841FB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-01.59.10:724][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.503 ms (total: 1.38 sec)
+[2024.11.29-01.59.10:777][157]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-01.59.10:777][157]LogContentValidation: Enabled validators:
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-01.59.10:777][157]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-01.59.12:977][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2024.11.29-01.59.14:154][505]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-01.59.37:030][979]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.46:368][ 4]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
+[2024.11.29-01.59.46:430][ 5]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
+[2024.11.29-01.59.46:490][ 6]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
+[2024.11.29-01.59.46:524][ 7]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
+[2024.11.29-01.59.46:561][ 8]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.46:673][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-01.59.48:238][ 76]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
+[2024.11.29-02.00.28:225][680]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/Blueprints/E_CharacterTypes.E_CharacterTypes
+[2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: ================================================
+[2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.11.29-02.01.18:420][ 95]LogShaderCompilers: Display: Total job queries 202, among them cache hits 16 (7.92%), DDC hits 174 (86.14%), Duplicates 2 (0.99%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Tracking 184 distinct input hashes that result in 164 distinct outputs (89.13%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: RAM used: 124,48 KiB of 1,60 GiB budget. Usage: 0.01%
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shaders Compiled: 10
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs assigned 10, completed 10 (100%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average time worker was idle: 0.71 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.04 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job execution time: average 1.11 s, max 2.11 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 1.15 s, max 2.15
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shader code size: average 7,749 KiB, min 5,844 KiB, max 11,488 KiB
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.21 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00%
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs were issued in 10 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average processing rate: 3.11 jobs/sec
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread time: 5,06 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread preprocess time: 4,131 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Percentage time preprocessing: 81.64%
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Effective parallelization: 1.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 37.49% of total time (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.01% of total time (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS - 15.72% of total time (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.32% of total time (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS - 12.46% of total time (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Material stats ===
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Cooked: 0
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Translated: 140
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Translation Only: 0.03 s (53%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Cache Hits: 40 (29%)
+[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: ================================================
+[2024.11.29-02.01.35:523][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
+[2024.11.29-02.01.36:282][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.01.36:291][945]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.01.36:343][945]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
+[2024.11.29-02.01.36:343][945]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
+[2024.11.29-02.01.36:343][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
+[2024.11.29-02.01.36:384][945]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
+[2024.11.29-02.01.36:384][945]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats908EAD5E4B2F05E6FF7886B87B4140CF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
+[2024.11.29-02.01.36:391][945]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.208 ms (total: 1.48 sec)
+[2024.11.29-02.01.36:443][945]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.01.36:443][945]LogContentValidation: Enabled validators:
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.01.36:443][945]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
+[2024.11.29-02.01.41:059][373]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.01.41:064][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.01.41:064][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.01.41:065][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.639 ms
+[2024.11.29-02.01.41:065][373]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: BP_AI
+[2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI
+[2024.11.29-02.01.43:109][373]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI
+[2024.11.29-02.01.43:109][373]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
+[2024.11.29-02.01.43:235][373]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.01.43:657][373]LogAutomationController: Ignoring very large delta of 2.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
+[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
+[2024.11.29-02.01.45:056][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.01.50:606][833]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.01.50:613][833]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.01.50:678][833]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)...
+[2024.11.29-02.01.50:809][833]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI]
+[2024.11.29-02.01.50:809][833]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI]
+[2024.11.29-02.01.50:809][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true
+[2024.11.29-02.01.50:841][833]LogSavePackage: Moving output files for package: /Game/AI/BP_AI
+[2024.11.29-02.01.50:842][833]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI7F9DB755411A17A091E3FCAFC340B87F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'
+[2024.11.29-02.01.50:852][833]LogFileHelpers: InternalPromptForCheckoutAndSave took 238.911 ms (total: 1.72 sec)
+[2024.11.29-02.01.50:943][833]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.01.50:943][833]LogContentValidation: Enabled validators:
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.01.50:944][833]AssetCheck: /Game/AI/BP_AI Validating asset
+[2024.11.29-02.01.51:878][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.01.53:934][ 44]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.01.53:939][ 44]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.01.53:939][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.01.53:940][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.540 ms (total: 3.180 ms)
+[2024.11.29-02.01.53:941][ 44]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.01.53:941][ 44]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI
+[2024.11.29-02.01.55:515][ 44]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI
+[2024.11.29-02.01.55:517][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
+[2024.11.29-02.01.55:529][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
+[2024.11.29-02.01.55:536][ 44]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-02.01.55:571][ 44]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.29-02.01.55:865][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
+[2024.11.29-02.01.55:970][ 44]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.01.55:994][ 44]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2024.11.29-02.01.56:127][ 44]LogAutomationController: Ignoring very large delta of 2.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.02.46:931][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-02.02.46:932][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-02.02.47:011][847]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-02.03.11:610][837]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1736.725586
+[2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1736.895996, Update Interval: 349.174469
+[2024.11.29-02.03.16:534][275]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.03.16:546][275]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.03.55:717][129]LogStreaming: Display: FlushAsyncLoading(594): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-02.03.56:013][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
+[2024.11.29-02.03.56:018][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
+[2024.11.29-02.03.56:021][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
+[2024.11.29-02.03.56:025][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
+[2024.11.29-02.03.56:029][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
+[2024.11.29-02.03.56:033][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
+[2024.11.29-02.03.56:038][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
+[2024.11.29-02.03.56:042][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
+[2024.11.29-02.03.56:045][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
+[2024.11.29-02.03.56:050][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
+[2024.11.29-02.03.56:054][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
+[2024.11.29-02.03.56:058][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
+[2024.11.29-02.03.56:062][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
+[2024.11.29-02.03.56:067][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
+[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB)
+[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB)
+[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB)
+[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB)
+[2024.11.29-02.03.56:116][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/fcf1568b0098fe23a08494851c51f8265830b8b0
+[2024.11.29-02.03.56:117][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB)
+[2024.11.29-02.03.56:120][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB)
+[2024.11.29-02.03.56:132][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/133b632f3ace1790ccd5e7ce642a35335c380d8e
+[2024.11.29-02.03.56:134][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/f9398ef25b8aa5dee51a2b2b4b1272c49d2ecc79
+[2024.11.29-02.03.56:137][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/6cf93a06419f324e0c58d896f334f517031a191c
+[2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB)
+[2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB)
+[2024.11.29-02.03.56:146][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB)
+[2024.11.29-02.03.56:149][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c2e8be1f62f9f513926a093345056ba82560b0e8
+[2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/2e292fc837462816fd6c65120c3a654b1c3eb3e1
+[2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/1f5323797ab5a93a977d69582607c1c3ade047a6
+[2024.11.29-02.03.56:163][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB)
+[2024.11.29-02.03.56:168][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/7785af6d8fde393a45b30f47c5dca3074c3ead51
+[2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/d5d48fccbd7eda55dea3b28c15a1af6eecc73bf2
+[2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/03c3ec1a0f96bd6cb22ea93a7b301c8dfc944b8e
+[2024.11.29-02.03.56:175][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/7ae8a08eca6821b1278e6134e310e15a5471c01a
+[2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/e04912f41c1203ee8c47ab54196c38c35764b851
+[2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/ed6b7427d4600baf8cc9ed1615cb839ebc2d17ca
+[2024.11.29-02.03.56:181][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/447d4ad3fc08e6d855243b06e893d3e2b05c2813
+[2024.11.29-02.03.56:202][129]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
+[2024.11.29-02.03.56:570][145]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-02.04.01:259][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
+[2024.11.29-02.04.01:260][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
+[2024.11.29-02.04.01:311][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.04.09:927][208]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
+[2024.11.29-02.04.09:928][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
+[2024.11.29-02.04.09:942][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.29-02.04.10:212][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
+[2024.11.29-02.04.10:275][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.29-02.04.10:597][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
+[2024.11.29-02.04.10:620][208]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh'
+[2024.11.29-02.04.10:628][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29
+[2024.11.29-02.04.10:745][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
+[2024.11.29-02.04.13:624][379]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.13:624][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.13:636][379]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.13:636][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.13:689][379]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.13:689][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.13:755][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.04.18:739][792]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:862][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:863][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.20:128][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.04.20:136][890]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.04.20:193][890]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AI/ABP_AI] ([2] browsable assets)...
+[2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-02.04.20:210][890]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AI/ABP_AI.ABP_AI]
+[2024.11.29-02.04.20:210][890]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/ABP_AI]
+[2024.11.29-02.04.20:210][890]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/ABP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset" SILENT=true
+[2024.11.29-02.04.20:235][890]LogSavePackage: Moving output files for package: /Game/AI/ABP_AI
+[2024.11.29-02.04.20:235][890]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/ABP_AIB6BEF27640FE4C20E6A8968B9A104D33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset'
+[2024.11.29-02.04.20:244][890]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.642 ms (total: 1.83 sec)
+[2024.11.29-02.04.20:308][890]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.04.20:308][890]LogContentValidation: Enabled validators:
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.04.20:308][890]AssetCheck: /Game/AI/ABP_AI Validating asset
+[2024.11.29-02.04.23:249][ 52]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.04.23:254][ 52]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.04.23:254][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.04.23:256][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.613 ms (total: 4.794 ms)
+[2024.11.29-02.04.23:256][ 52]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.04.23:260][ 52]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.11.29-02.04.23:260][ 52]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.11.29-02.04.23:260][ 52]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004873s)
+[2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004915s)
+[2024.11.29-02.04.23:285][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.29-02.04.23:288][ 52]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.04.23:290][ 52]LogWorldPartition: Display: WorldPartition initialize took 1.315 ms (total: 32.960 ms)
+[2024.11.29-02.04.23:290][ 52]LogPlayLevel: PIE: World Init took: (0.002821s)
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.04.23:294][ 52]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.04.23:304][ 52]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
+[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.11.29-02.04.23:307][ 52]LogInit: FAudioDevice initialized with ID 2.
+[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.11.29-02.04.23:307][ 52]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.29-02.04.23:310][ 52]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.04.23:312][ 52]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.04.23
+[2024.11.29-02.04.23:312][ 52]LogWorld: Bringing up level for play took: 0.001538
+[2024.11.29-02.04.23:314][ 52]LogOnline: OSS: Created online subsystem instance for: :Context_31
+[2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.04.23:320][ 52]PIE: Server logged in
+[2024.11.29-02.04.23:321][ 52]PIE: Play in editor total start time 0,067 seconds.
+[2024.11.29-02.04.23:333][ 52]LogSlate: Last resort fallback font was requested. Font: '/Game/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)'
+[2024.11.29-02.04.23:338][ 52]LogSlate: Took 0.004126 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
+[2024.11.29-02.04.23:708][ 54]LogSlate: Took 0.000268 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-02.04.28:300][199]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.28:300][199]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.28:943][238]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.28:943][238]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.29:240][256]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.29:240][256]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.31:857][414]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.31:857][414]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.32:057][426]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.04.32:057][426]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.04.33:017][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.04.33:017][482]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.04.33:017][482]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.33:018][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.33:018][482]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.04.33:021][482]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.04.33:027][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.33:051][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.04.33:051][482]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.29-02.04.33:052][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.29-02.04.33:056][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.29-02.04.33:064][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-02.04.33:196][483]LogPlayLevel: Display: Destroying online subsystem :Context_31
+[2024.11.29-02.04.39:013][661]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.04.39:063][661]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.04.48:082][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
+[2024.11.29-02.04.51:657][109]LogSlate: Window 'Delete Assets' being destroyed
+[2024.11.29-02.04.51:941][109]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.51:941][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:087][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:087][109]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:087][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:169][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:169][109]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:169][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:233][109]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:233][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:324][109]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:324][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:334][109]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:334][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:348][109]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:348][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:398][109]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:398][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:449][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:449][109]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:449][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:511][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-02.04.52:511][109]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.04.52:511][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.04.52:553][109]LogUObjectGlobals: Force Deleting 1 Package(s):
+ Asset Name: /Game/UI/WB_AssasinatePrompt.WB_AssasinatePrompt
+ Asset Type: WidgetBlueprint
+[2024.11.29-02.04.53:286][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-02.04.53:346][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
+[2024.11.29-02.04.53:368][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2024.11.29-02.04.53:398][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
+[2024.11.29-02.04.53:405][109]LogAutomationController: Ignoring very large delta of 5.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.04.57:155][315]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/WP_HUD.WP_HUD
+[2024.11.29-02.04.57:156][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31
+[2024.11.29-02.04.57:178][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
+[2024.11.29-02.04.57:185][315]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
+[2024.11.29-02.04.57:538][315]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
+[2024.11.29-02.05.10:270][718]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.05.10:275][718]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.05.10:275][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.05.10:280][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.946 ms (total: 9.740 ms)
+[2024.11.29-02.05.10:280][718]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.05.10:280][718]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005033s)
+[2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005070s)
+[2024.11.29-02.05.10:325][718]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
+[2024.11.29-02.05.10:329][718]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.05.10:331][718]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.05.10:331][718]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.05.10:332][718]LogWorldPartition: Display: WorldPartition initialize took 1.329 ms (total: 34.290 ms)
+[2024.11.29-02.05.10:332][718]LogPlayLevel: PIE: World Init took: (0.003027s)
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.05.10:333][718]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.05.10:336][718]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.05.10:345][718]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.05.10:346][718]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
+[2024.11.29-02.05.10:348][718]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.11.29-02.05.10:349][718]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.11.29-02.05.10:349][718]LogInit: FAudioDevice initialized with ID 3.
+[2024.11.29-02.05.10:349][718]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.05.10:349][718]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.29-02.05.10:351][718]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.05.10:353][718]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.10
+[2024.11.29-02.05.10:354][718]LogWorld: Bringing up level for play took: 0.001805
+[2024.11.29-02.05.10:355][718]LogOnline: OSS: Created online subsystem instance for: :Context_34
+[2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.05.10:360][718]PIE: Server logged in
+[2024.11.29-02.05.10:361][718]PIE: Play in editor total start time 0,086 seconds.
+[2024.11.29-02.05.13:492][798]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
+ BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
+[2024.11.29-02.05.13:492][798]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
+[2024.11.29-02.05.14:188][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.05.14:189][834]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.05.14:189][834]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.05.14:189][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.05.14:189][834]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.05.14:193][834]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.05.14:199][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.05.14:220][834]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-02.05.14:220][834]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.29-02.05.14:220][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.29-02.05.14:222][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.29-02.05.14:227][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.05.14:229][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-02.05.14:360][835]LogPlayLevel: Display: Destroying online subsystem :Context_34
+[2024.11.29-02.05.21:989][204]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-02.05.21:989][204]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
+[2024.11.29-02.05.47:688][133]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-02.05.53:341][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-02.05.55:900][943]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
+[2024.11.29-02.05.55:912][943]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.05.55:976][943]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.05.55:976][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.05.55:976][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.05.55:991][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.05.55:992][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemDFB20F9E454D1AE30435CE94EF05B137.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.05.55:992][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
+[2024.11.29-02.05.56:100][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
+[2024.11.29-02.05.56:100][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
+[2024.11.29-02.05.56:100][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
+[2024.11.29-02.05.56:114][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
+[2024.11.29-02.05.56:114][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_DummyCB9CEC6747F22B1DDADDD6B7CFC9E9A7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
+[2024.11.29-02.05.56:115][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)...
+[2024.11.29-02.05.56:143][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI]
+[2024.11.29-02.05.56:144][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI]
+[2024.11.29-02.05.56:144][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true
+[2024.11.29-02.05.56:180][943]LogSavePackage: Moving output files for package: /Game/AI/BP_AI
+[2024.11.29-02.05.56:180][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI8089681B40EF3955324C399C1A64C07A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'
+[2024.11.29-02.05.56:187][943]LogFileHelpers: InternalPromptForCheckoutAndSave took 275.163 ms (total: 2.10 sec)
+[2024.11.29-02.05.56:240][943]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.29-02.05.56:241][943]LogContentValidation: Enabled validators:
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
+[2024.11.29-02.05.56:241][943]AssetCheck: /Game/AI/BP_AI Validating asset
+[2024.11.29-02.05.56:690][971]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.05.56:695][971]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.05.56:695][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.05.56:697][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.957 ms (total: 11.697 ms)
+[2024.11.29-02.05.56:697][971]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.05.56:697][971]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004072s)
+[2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004119s)
+[2024.11.29-02.05.56:726][971]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.05.56:728][971]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.05.56:730][971]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.05.56:730][971]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.05.56:732][971]LogWorldPartition: Display: WorldPartition initialize took 1.669 ms (total: 35.960 ms)
+[2024.11.29-02.05.56:732][971]LogPlayLevel: PIE: World Init took: (0.003238s)
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.05.56:732][971]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.05.56:735][971]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.05.56:745][971]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.05.56:746][971]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
+[2024.11.29-02.05.56:748][971]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.11.29-02.05.56:748][971]LogInit: FAudioDevice initialized with ID 4.
+[2024.11.29-02.05.56:748][971]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.11.29-02.05.56:748][971]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.05.56:748][971]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.29-02.05.56:751][971]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.05.56:754][971]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.56
+[2024.11.29-02.05.56:754][971]LogWorld: Bringing up level for play took: 0.001797
+[2024.11.29-02.05.56:756][971]LogOnline: OSS: Created online subsystem instance for: :Context_36
+[2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.05.56:761][971]PIE: Server logged in
+[2024.11.29-02.05.56:762][971]PIE: Play in editor total start time 0,067 seconds.
+[2024.11.29-02.05.59:619][ 36]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.06.01:508][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.06.01:508][ 95]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.06.01:509][ 95]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.01:509][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.01:509][ 95]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.06.01:547][ 95]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.06.01:552][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.01:576][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.06.01:576][ 95]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.29-02.06.01:576][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.29-02.06.01:578][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.29-02.06.01:585][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-02.06.01:617][ 96]LogPlayLevel: Display: Destroying online subsystem :Context_36
+[2024.11.29-02.06.06:197][414]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.06:197][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.06:203][414]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.06:203][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.06:262][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-02.06.06:971][452]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.06.06:971][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.06.07:044][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.29-02.06.11:271][685]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.29-02.06.11:271][685]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
+[2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.17:592][287]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.06.17:601][287]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.36:755][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.36:756][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:881][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:586][114]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.07.16:758][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-02.07.16:773][211]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.07.16:824][211]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.07.16:837][211]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.07.16:837][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.07.16:837][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.07.16:855][211]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.07.16:855][211]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter532A6D5D4C60F2400C43C58E1F5C1ED5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.07.16:864][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.007 ms (total: 2.20 sec)
+[2024.11.29-02.07.16:924][211]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.07.16:924][211]LogContentValidation: Enabled validators:
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.07.16:924][211]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.07.32:614][525]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-02.07.32:614][525]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35
+[2024.11.29-02.09.45:363][645]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.09.45:424][645]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.09.45:424][645]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.09.45:424][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.09.45:441][645]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.09.45:442][645]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem0E5EC6C44A0F07127D29D098F33BE0CD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.09.45:451][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.003 ms (total: 2.28 sec)
+[2024.11.29-02.09.45:505][645]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.09.45:505][645]LogContentValidation: Enabled validators:
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.09.45:505][645]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.09.54:553][694]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2139.664795
+[2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2139.805908, Update Interval: 310.466614
+[2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.36:184][420]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.10.36:240][420]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.10.36:321][420]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.10.36:321][420]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.10.36:321][420]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.10.36:339][420]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.10.36:340][420]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC92C7E404B11428FCF6040BA93AEF4A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.10.36:348][420]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.307 ms (total: 2.45 sec)
+[2024.11.29-02.10.36:407][420]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.10.36:407][420]LogContentValidation: Enabled validators:
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.10.36:407][420]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.10.38:082][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
+[2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:135][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.25:950][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
+[2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:989][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.11.40:732][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-02.11.40:743][695]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.11.40:807][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.11.40:879][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.11.40:879][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.11.40:879][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.11.40:896][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.11.40:897][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBFF6D91C4A9BF3573A2263B31935AC1C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.11.40:898][695]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.11.40:898][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.11.40:898][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.11.40:913][695]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.11.40:914][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1DC8F9EF4771B8C84DFB579E4658FEDE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.11.40:921][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.992 ms (total: 2.63 sec)
+[2024.11.29-02.11.40:972][695]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.11.40:972][695]LogContentValidation: Enabled validators:
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.11.40:972][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.11.40:973][695]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.11.42:690][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.29-02.12.11:598][145]LogEditorTransaction: Undo Move Node
+[2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.12:208][163]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.54:718][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.55:914][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
+[2024.11.29-02.13.55:923][139]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.13.56:003][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.13.56:072][139]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.13.56:072][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.13.56:072][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.13.56:099][139]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.13.56:099][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5B4150314169A8C10B3D90B2D6D07A7C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.13.56:100][139]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.13.56:100][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.13.56:100][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.13.56:123][139]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.13.56:123][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem8B18D9BB449F82FF0B46899E58EB33A9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.13.56:137][139]LogFileHelpers: InternalPromptForCheckoutAndSave took 213.681 ms (total: 2.84 sec)
+[2024.11.29-02.13.56:192][139]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.13.56:192][139]LogContentValidation: Enabled validators:
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.13.56:193][139]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.13.56:193][139]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.13.57:548][228]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.13.57:553][228]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.13.57:553][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.13.57:556][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 3.017 ms (total: 14.715 ms)
+[2024.11.29-02.13.57:556][228]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.13.57:556][228]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004134s)
+[2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004183s)
+[2024.11.29-02.13.57:596][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
+[2024.11.29-02.13.57:599][228]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.13.57:601][228]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.13.57:601][228]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.13.57:603][228]LogWorldPartition: Display: WorldPartition initialize took 1.804 ms (total: 37.764 ms)
+[2024.11.29-02.13.57:603][228]LogPlayLevel: PIE: World Init took: (0.003944s)
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.13.57:604][228]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.13.57:607][228]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.13.57:620][228]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.11.29-02.13.57:620][228]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
+[2024.11.29-02.13.57:622][228]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.11.29-02.13.57:622][228]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.11.29-02.13.57:622][228]LogInit: FAudioDevice initialized with ID 5.
+[2024.11.29-02.13.57:622][228]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.13.57:622][228]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.29-02.13.57:625][228]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.13.57:627][228]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.13.57
+[2024.11.29-02.13.57:627][228]LogWorld: Bringing up level for play took: 0.002096
+[2024.11.29-02.13.57:630][228]LogOnline: OSS: Created online subsystem instance for: :Context_39
+[2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.13.57:635][228]PIE: Server logged in
+[2024.11.29-02.13.57:636][228]PIE: Play in editor total start time 0,083 seconds.
+[2024.11.29-02.14.00:246][282]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.14.01:908][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.01:908][325]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.14.01:908][325]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.14.01:909][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.01:909][325]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.14.01:942][325]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.14.01:948][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.01:973][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.01:973][325]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.29-02.14.01:973][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.29-02.14.01:975][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.29-02.14.01:983][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.14.02:016][326]LogPlayLevel: Display: Destroying online subsystem :Context_39
+[2024.11.29-02.14.15:170][427]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.14.15:175][427]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.14.15:175][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.14.15:176][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.665 ms (total: 16.380 ms)
+[2024.11.29-02.14.15:177][427]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.14.15:226][427]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003601s)
+[2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003644s)
+[2024.11.29-02.14.15:251][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-02.14.15:255][427]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.14.15:257][427]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.14.15:257][427]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.14.15:258][427]LogWorldPartition: Display: WorldPartition initialize took 1.205 ms (total: 38.969 ms)
+[2024.11.29-02.14.15:258][427]LogPlayLevel: PIE: World Init took: (0.002706s)
+[2024.11.29-02.14.15:258][427]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.14.15:259][427]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.14.15:261][427]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.14.15:272][427]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.11.29-02.14.15:272][427]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6
+[2024.11.29-02.14.15:274][427]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.11.29-02.14.15:274][427]LogInit: FAudioDevice initialized with ID 6.
+[2024.11.29-02.14.15:274][427]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.11.29-02.14.15:274][427]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.14.15:274][427]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.29-02.14.15:277][427]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.14.15:279][427]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.14.15
+[2024.11.29-02.14.15:279][427]LogWorld: Bringing up level for play took: 0.001803
+[2024.11.29-02.14.15:281][427]LogOnline: OSS: Created online subsystem instance for: :Context_40
+[2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.14.15:286][427]PIE: Server logged in
+[2024.11.29-02.14.15:287][427]PIE: Play in editor total start time 0,112 seconds.
+[2024.11.29-02.14.18:173][494]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 123
+[2024.11.29-02.14.18:173][494]LogBlueprintDebug:
+Script call stack:
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon
+
+[2024.11.29-02.14.30:142][494]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.14.30:148][494]LogAutomationController: Ignoring very large delta of 12.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.14.30:416][499]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.29-02.14.32:187][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.32:187][595]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.14.32:187][595]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.14.32:188][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.32:188][595]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.14.32:191][595]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.14.32:197][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.14.32:220][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.14.32:220][595]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.29-02.14.32:220][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.29-02.14.32:223][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.29-02.14.32:231][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-02.14.32:255][596]LogPlayLevel: Display: Destroying online subsystem :Context_40
+[2024.11.29-02.14.51:771][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.14.51:772][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.15.35:797][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-02.15.39:970][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.29-02.15.39:981][228]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.15.40:038][228]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.15.40:038][228]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.15.40:038][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.15.40:055][228]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.15.40:055][228]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB52F8AE54FDC5610B077D7B95E700417.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.15.40:064][228]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.599 ms (total: 2.92 sec)
+[2024.11.29-02.15.40:122][228]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.15.40:122][228]LogContentValidation: Enabled validators:
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.15.40:122][228]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.15.40:445][251]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.15.40:451][251]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.15.40:451][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.15.40:452][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.621 ms (total: 18.001 ms)
+[2024.11.29-02.15.40:452][251]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.15.40:453][251]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003203s)
+[2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003232s)
+[2024.11.29-02.15.40:477][251]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-02.15.40:480][251]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.15.40:481][251]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.15.40:481][251]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.15.40:482][251]LogWorldPartition: Display: WorldPartition initialize took 1.231 ms (total: 40.200 ms)
+[2024.11.29-02.15.40:482][251]LogPlayLevel: PIE: World Init took: (0.002830s)
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.15.40:484][251]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.15.40:486][251]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.15.40:496][251]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7
+[2024.11.29-02.15.40:498][251]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.11.29-02.15.40:498][251]LogInit: FAudioDevice initialized with ID 7.
+[2024.11.29-02.15.40:498][251]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.11.29-02.15.40:498][251]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.15.40:498][251]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.11.29-02.15.40:501][251]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.15.40:503][251]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.15.40
+[2024.11.29-02.15.40:503][251]LogWorld: Bringing up level for play took: 0.001705
+[2024.11.29-02.15.40:505][251]LogOnline: OSS: Created online subsystem instance for: :Context_41
+[2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.15.40:509][251]PIE: Server logged in
+[2024.11.29-02.15.40:511][251]PIE: Play in editor total start time 0,06 seconds.
+[2024.11.29-02.15.42:919][306]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 145
+[2024.11.29-02.15.42:919][306]LogBlueprintDebug:
+Script call stack:
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem
+ Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon
+
+[2024.11.29-02.16.00:721][306]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.16.00:726][306]LogAutomationController: Ignoring very large delta of 17.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.16.00:726][306]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2505.838867
+[2024.11.29-02.16.00:831][311]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2506.076416, Update Interval: 340.028076
+[2024.11.29-02.16.10:178][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.16.10:178][861]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.16.10:178][861]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.16.10:179][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.16.10:179][861]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.16.10:182][861]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.16.10:188][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.16.10:210][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.16.10:211][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.11.29-02.16.10:211][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.11.29-02.16.10:213][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.11.29-02.16.10:220][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-02.16.10:256][862]LogPlayLevel: Display: Destroying online subsystem :Context_41
+[2024.11.29-02.17.56:040][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
+[2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.17.56:943][616]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.17.57:002][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.17.57:136][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.17.57:136][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.17.57:136][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.17.57:156][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.17.57:157][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter71A18D7F4A5DDC6B6DD281AE9102B47A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.17.57:167][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.998 ms (total: 3.15 sec)
+[2024.11.29-02.17.57:219][616]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.17.57:219][616]LogContentValidation: Enabled validators:
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.17.57:220][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.17.57:988][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.07:068][752]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.08:326][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:327][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.09:895][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.12:507][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.14:357][466]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.18.14:362][466]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.18.14:362][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.18.14:364][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.605 ms (total: 19.607 ms)
+[2024.11.29-02.18.14:364][466]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.18.14:364][466]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003469s)
+[2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003503s)
+[2024.11.29-02.18.14:394][466]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-02.18.14:404][466]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.18.14:405][466]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.18.14:405][466]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.18.14:407][466]LogWorldPartition: Display: WorldPartition initialize took 1.346 ms (total: 41.547 ms)
+[2024.11.29-02.18.14:407][466]LogPlayLevel: PIE: World Init took: (0.002981s)
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.18.14:408][466]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.18.14:410][466]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.18.14:422][466]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.11.29-02.18.14:422][466]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
+[2024.11.29-02.18.14:423][466]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.11.29-02.18.14:423][466]LogInit: FAudioDevice initialized with ID 8.
+[2024.11.29-02.18.14:423][466]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.11.29-02.18.14:423][466]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.18.14:423][466]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.11.29-02.18.14:427][466]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.18.14:429][466]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.18.14
+[2024.11.29-02.18.14:429][466]LogWorld: Bringing up level for play took: 0.001869
+[2024.11.29-02.18.14:431][466]LogOnline: OSS: Created online subsystem instance for: :Context_42
+[2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.14:438][466]PIE: Server logged in
+[2024.11.29-02.18.14:439][466]PIE: Play in editor total start time 0,077 seconds.
+[2024.11.29-02.18.18:067][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.18.18:067][537]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.18.18:067][537]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.18.18:067][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.18.18:067][537]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.18.18:078][537]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.18.18:085][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.18.18:108][537]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-02.18.18:108][537]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.11.29-02.18.18:108][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.11.29-02.18.18:111][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.11.29-02.18.18:115][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.18.18:118][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-02.18.18:165][538]LogPlayLevel: Display: Destroying online subsystem :Context_42
+[2024.11.29-02.18.19:525][560]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
+[2024.11.29-02.18.19:532][560]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.18.19:608][560]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.18.19:675][560]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.18.19:675][560]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.18.19:675][560]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.18.19:695][560]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.18.19:695][560]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter77ADC64A4469E8CA7C6E40B60AB8D69F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.18.19:704][560]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.368 ms (total: 3.32 sec)
+[2024.11.29-02.18.19:753][560]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.18.19:753][560]LogContentValidation: Enabled validators:
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.18.19:754][560]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:019][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.18.45:654][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.18.45:668][581]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.18.45:721][581]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.18.45:807][581]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.18.45:808][581]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.18.45:808][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.18.45:828][581]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.18.45:828][581]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterB83893A24CC3B9293E333FABE940C87E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.18.45:837][581]LogFileHelpers: InternalPromptForCheckoutAndSave took 169.429 ms (total: 3.49 sec)
+[2024.11.29-02.18.45:886][581]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.18.45:886][581]LogContentValidation: Enabled validators:
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.18.45:886][581]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.18.48:593][893]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-02.18.48:606][893]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-02.19.58:357][463]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem
+[2024.11.29-02.19.58:358][463]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36
+[2024.11.29-02.20.43:208][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:208][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.43:210][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:210][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.43:213][632]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.44:813][795]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.29-02.20.44:823][795]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.20.44:886][795]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.20.44:985][795]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.20.44:985][795]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.20.44:985][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.20.45:005][795]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.20.45:005][795]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter01D6A203451DF7001C066F9189AB533F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.20.45:017][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 193.790 ms (total: 3.68 sec)
+[2024.11.29-02.20.45:068][795]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.20.45:069][795]LogContentValidation: Enabled validators:
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.20.45:069][795]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.20.45:069][795]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.20.46:235][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.29-02.20.46:256][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:256][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:257][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:257][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:258][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:258][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:259][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.46:316][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:316][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:317][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:317][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.20.46:318][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:318][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.46:319][913]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.20.46:319][913]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.20.46:859][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2024.11.29-02.22.19:740][315]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2884.856201
+[2024.11.29-02.22.19:907][335]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.22.19:907][336]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2885.014404, Update Interval: 314.963837
+[2024.11.29-02.23.39:164][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:164][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.39:167][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:167][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.39:169][460]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.46:023][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:023][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.46:026][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:026][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.46:028][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:028][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.46:029][253]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.46:029][253]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.48:245][462]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
+[2024.11.29-02.23.48:270][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:270][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:272][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:272][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:273][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_9.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:274][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:274][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.48:334][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:334][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:335][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:335][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.23.48:337][462]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:148][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-02.24.02:161][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:161][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:162][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:162][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:164][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_10.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:165][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:165][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:226][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:226][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:228][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:228][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.24.02:229][949]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.24.02:912][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.24.02:919][ 10]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.24.02:968][ 10]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.24.03:034][ 10]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.24.03:034][ 10]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.24.03:034][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.24.03:056][ 10]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.24.03:056][ 10]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBBB404514332E7D9D605609D057385F3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.24.03:057][ 10]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.24.03:057][ 10]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.24.03:057][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.24.03:061][ 10]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.24.03:062][ 10]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemF3D8417540A7B96ED1EF59B828360C48.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.24.03:069][ 10]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.091 ms (total: 3.83 sec)
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: Enabled validators:
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.24.03:134][ 10]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.24.03:134][ 10]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.24.03:134][ 10]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.25.33:625][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
+[2024.11.29-02.25.33:630][475]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.028
+[2024.11.29-02.25.33:630][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.25.33:630][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.25.33:630][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-02.25.33:634][475]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3
+[2024.11.29-02.25.33:635][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem_Auto3FB40AA774537312EC5A17EB8B87F3FC2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_AttackSystem_Auto3.uasset'
+[2024.11.29-02.25.33:635][475]LogFileHelpers: Auto-saving content packages took 0.005
+[2024.11.29-02.26.10:530][750]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons
+[2024.11.29-02.26.10:530][750]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37
+[2024.11.29-02.26.29:950][953]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items
+[2024.11.29-02.26.42:188][249]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-02.26.45:825][681]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-02.26.47:572][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_20' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_20' is empty
+[2024.11.29-02.26.47:588][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_21' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_21' is empty
+[2024.11.29-02.26.47:594][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_22' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_22' is empty
+[2024.11.29-02.26.47:601][860]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_23' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_23' is empty
+[2024.11.29-02.26.47:619][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:619][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.47:622][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:622][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.47:623][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:623][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.26.47:624][860]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.47:624][860]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.26.58:461][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_28' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_28' is empty
+[2024.11.29-02.26.58:478][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_29' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_29' is empty
+[2024.11.29-02.26.58:485][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_30' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_30' is empty
+[2024.11.29-02.26.58:493][ 91]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_31' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_31' is empty
+[2024.11.29-02.26.58:505][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:505][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.58:507][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:507][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.26.58:509][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.27.04:138][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_36' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_36' is empty
+[2024.11.29-02.27.04:155][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_37' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_37' is empty
+[2024.11.29-02.27.04:162][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_38' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_38' is empty
+[2024.11.29-02.27.04:169][748]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_39' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_39' is empty
+[2024.11.29-02.27.04:181][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:181][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.27.04:183][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:183][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.27.04:184][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:184][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.27.04:185][748]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.27.04:185][748]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.27.09:285][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-02.27.09:292][331]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.27.09:352][331]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.27.09:431][331]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.27.09:431][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.27.09:431][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.27.09:452][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.27.09:453][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter820D6995450D1F2B90BAD89EFC8C7719.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.27.09:453][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.27.09:453][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.27.09:453][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.27.09:458][331]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.27.09:458][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemF55D64EA4F161E48AF302F80E732893C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.27.09:459][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.27.09:459][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.27.09:459][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.27.09:475][331]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.27.09:476][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemBA92CB1F49E8CBB543EF448EE40FAE96.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.27.09:476][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.27.09:476][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.27.09:476][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.27.09:480][331]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.27.09:480][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item347C2BC24A5BBF80C1D9E09244FA18F9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.27.09:481][331]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.27.09:495][331]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.27.09:495][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.27.09:495][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.27.09:510][331]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.27.09:510][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment382F82294A929441BD68248EB3400B33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.27.09:511][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.27.09:511][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.27.09:511][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.27.09:511][331]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.27.09:511][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsC0CAAC29458B025BE527E3A2C122C41A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.27.09:512][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.27.09:512][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.27.09:512][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.27.09:513][331]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.27.09:513][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items8458D95946F36CFA5CBE73A8450D0C1E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.27.09:513][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.27.09:513][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.27.09:513][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.27.09:515][331]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.27.09:515][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponA052C1104EEC26D544209A9EBB71275A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.27.09:515][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.27.09:515][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.27.09:515][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.27.09:521][331]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.27.09:521][331]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons4CEFEE184D3D535A303D5F89F23742B1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.27.09:529][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 236.805 ms (total: 4.07 sec)
+[2024.11.29-02.27.09:583][331]LogContentValidation: Display: Starting to validate 9 assets
+[2024.11.29-02.27.09:583][331]LogContentValidation: Enabled validators:
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.27.09:583][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.27.09:583][331]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.27.09:585][331]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.28.02:687][981]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.11.29-02.28.02:697][981]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.11.29-02.28.02:709][981]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.11.29-02.28.02:711][981]LogAutomationController: Ignoring very large delta of 2.05 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-02.28.02:726][982]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.11.29-02.28.11:507][755]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3236.629883
+[2024.11.29-02.28.12:507][758]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.28.12:507][758]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3237.295898, Update Interval: 338.310486
+[2024.11.29-02.28.20:297][782]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint
+[2024.11.29-02.28.20:303][782]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.11.29-02.28.28:209][655]LogContentBrowser: Attempting asset rename: NewBlueprint -> BPC_WeaponSystem
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.SKEL_BPC_WeaponSystem_C' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:306][655]LogMetaData: Removing '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Items/NewBlueprint.PackageMetaData'
+[2024.11.29-02.28.28:307][655]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.28.28:307][655]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.28.28:307][655]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.28.28:307][655]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.28.28:308][655]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.28.28:309][655]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemE152D7E5476B96CC99261097F0264268.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.28.28:313][655]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.856 ms (total: 4.08 sec)
+[2024.11.29-02.28.28:363][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-02.28.28:388][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
+[2024.11.29-02.28.28:410][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2024.11.29-02.28.28:481][655]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.28.28:481][655]LogContentValidation: Enabled validators:
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.28.28:481][655]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.28.28:481][655]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.28.56:552][686]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-02.28.56:572][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:572][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:573][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:573][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:574][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:574][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_11.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:575][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.28.56:583][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:583][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:584][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:584][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.28.56:585][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.28.57:096][735]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-02.28.57:104][735]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.28.57:166][735]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.28.57:166][735]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.28.57:166][735]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.28.57:174][735]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.28.57:174][735]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons27566B8242A3CF8CFA3D7F89477C69FD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.28.57:181][735]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.129 ms (total: 4.16 sec)
+[2024.11.29-02.28.57:231][735]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.28.57:231][735]LogContentValidation: Enabled validators:
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.28.57:231][735]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.28.57:232][735]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.29.51:190][ 44]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem
+[2024.11.29-02.29.51:190][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39
+[2024.11.29-02.29.58:699][860]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-02.30.00:147][977]LogEditorTransaction: Redo Move Nodes
+[2024.11.29-02.30.04:341][452]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-02.30.07:744][792]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-02.30.44:793][ 74]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
+[2024.11.29-02.30.45:323][128]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2024.11.29-02.30.45:330][128]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.30.45:382][128]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.30.45:382][128]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.30.45:382][128]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.30.45:386][128]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.30.45:387][128]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons1E047D864676C695418F97AFB78F3703.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.30.45:387][128]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.30.45:387][128]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.30.45:387][128]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.30.45:392][128]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.30.45:392][128]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemDFBD0BBB4710440C75AB1CA5E9EC0D48.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.30.45:400][128]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.491 ms (total: 4.23 sec)
+[2024.11.29-02.30.45:466][128]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.30.45:466][128]LogContentValidation: Enabled validators:
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.30.45:466][128]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.30.45:466][128]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.30.45:467][128]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.32.25:835][598]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-02.33.41:796][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-02.33.42:180][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.33.42:186][378]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.33.42:248][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.33.42:248][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.33.42:248][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.33.42:251][378]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.33.42:251][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons0430D578478A91E8D3A8E4829E4DA235.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.33.42:252][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.33.42:252][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.33.42:252][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.33.42:257][378]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.33.42:257][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6D9DE3CA4F77A7C19C48DA8232D7788B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.33.42:264][378]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.608 ms (total: 4.30 sec)
+[2024.11.29-02.33.42:315][378]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.33.42:315][378]LogContentValidation: Enabled validators:
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.33.42:315][378]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.33.42:315][378]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.33.42:315][378]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.33.48:748][944]LogSlate: Window 'Delete Function' being destroyed
+[2024.11.29-02.33.48:763][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:763][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.33.48:765][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:765][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.33.48:767][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:767][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.33.48:768][944]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.33.48:768][944]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.34.41:094][927]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3626.200684
+[2024.11.29-02.34.41:486][969]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.34.41:486][969]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3626.583252, Update Interval: 332.817169
+[2024.11.29-02.36.11:282][161]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.049 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.29-02.36.16:125][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_44' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_44' is empty
+[2024.11.29-02.36.16:141][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_45' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_45' is empty
+[2024.11.29-02.36.16:147][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_46' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_46' is empty
+[2024.11.29-02.36.16:154][737]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_47' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_47' is empty
+[2024.11.29-02.36.16:165][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:165][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.16:168][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:168][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.16:169][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:169][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.16:170][737]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.16:170][737]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.19:029][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_52' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_52' is empty
+[2024.11.29-02.36.19:045][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_53' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_53' is empty
+[2024.11.29-02.36.19:052][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_54' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_54' is empty
+[2024.11.29-02.36.19:058][ 45]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_55' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_55' is empty
+[2024.11.29-02.36.19:069][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:069][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.19:072][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:072][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.19:073][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:073][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.19:074][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.19:074][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.23:685][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_60' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_60' is empty
+[2024.11.29-02.36.23:701][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_61' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_61' is empty
+[2024.11.29-02.36.23:708][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_62' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_62' is empty
+[2024.11.29-02.36.23:714][570]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_63' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_63' is empty
+[2024.11.29-02.36.23:726][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:727][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.23:729][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:729][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.23:731][570]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.25:009][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_68' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_68' is empty
+[2024.11.29-02.36.25:026][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_69' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_69' is empty
+[2024.11.29-02.36.25:033][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_70' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_70' is empty
+[2024.11.29-02.36.25:041][686]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_71' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_71' is empty
+[2024.11.29-02.36.25:054][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:054][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.25:056][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:056][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.25:058][686]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.28:901][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_76' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_76' is empty
+[2024.11.29-02.36.28:916][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_77' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_77' is empty
+[2024.11.29-02.36.28:923][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_78' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_78' is empty
+[2024.11.29-02.36.28:930][125]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_79' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_79' is empty
+[2024.11.29-02.36.28:941][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:941][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.28:943][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:944][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.36.28:945][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:945][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.28:946][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.36.28:946][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.36.31:386][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
+[2024.11.29-02.36.31:394][394]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.36.31:446][394]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.36.31:544][394]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.36.31:544][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.36.31:544][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.36.31:564][394]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.36.31:564][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter2250B2C749DCAF38A49032AF9D2C3574.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.36.31:565][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.36.31:565][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.36.31:565][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.36.31:569][394]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.36.31:569][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemB65F501B400CD0ABA9AB0A8E89C250C1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.36.31:570][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.36.31:570][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.36.31:570][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.36.31:586][394]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.36.31:586][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1165D46F45186BD6E7760AB89FD8DAB8.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.36.31:587][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.36.31:587][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.36.31:587][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.36.31:591][394]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.36.31:592][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemD0050B3142D28B57BA874CA313FC5B1A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.36.31:592][394]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.36.31:595][394]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.36.31:595][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.36.31:595][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.36.31:610][394]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.36.31:610][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment293BBAC64B7F498C4D0689B1DC5069C2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.36.31:610][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.36.31:610][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.36.31:610][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.36.31:611][394]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.36.31:611][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items409260BE4A422E31062F11B0577DF195.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.36.31:612][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.36.31:612][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.36.31:612][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.36.31:613][394]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.36.31:613][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items7F102AC441E3837B2F910D9561F11928.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.36.31:613][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.36.31:613][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.36.31:613][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.36.31:614][394]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.36.31:614][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponB88AE1B94E53FE651DD2A0A7ED1CF80A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.36.31:615][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.36.31:615][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.36.31:615][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.36.31:617][394]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.36.31:618][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons695C3D664EB36AD4211178ABC4F37A50.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.36.31:618][394]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.36.31:618][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.36.31:618][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.36.31:624][394]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.36.31:624][394]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem22327D1B407921D3F70A538DDB626F10.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.36.31:632][394]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.670 ms (total: 4.54 sec)
+[2024.11.29-02.36.31:696][394]LogContentValidation: Display: Starting to validate 10 assets
+[2024.11.29-02.36.31:696][394]LogContentValidation: Enabled validators:
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.36.31:696][394]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.36.31:696][394]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.36.31:697][394]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.36.31:697][394]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.36.31:697][394]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.36.31:698][394]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.40.35:322][947]LogSlate: Window 'Delete Variable' being destroyed
+[2024.11.29-02.41.07:533][530]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4012.628418
+[2024.11.29-02.41.07:675][547]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.41.07:676][547]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4012.762207, Update Interval: 301.550964
+[2024.11.29-02.41.53:525][744]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
+[2024.11.29-02.41.53:530][744]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.035
+[2024.11.29-02.41.53:530][744]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.41.53:530][744]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.41.53:530][744]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset" SILENT=false AUTOSAVING=true
+[2024.11.29-02.41.53:538][744]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Items/BPC_WeaponSystem_Auto4
+[2024.11.29-02.41.53:538][744]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem_Auto41D6EC54A42A6EDD4C12993AC9373BE1C.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Items/BPC_WeaponSystem_Auto4.uasset'
+[2024.11.29-02.41.53:538][744]LogFileHelpers: Auto-saving content packages took 0.009
+[2024.11.29-02.42.57:321][878]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item
+[2024.11.29-02.42.57:323][878]LogChaosDD: Creating Chaos Debug Draw Scene for world World_41
+[2024.11.29-02.43.16:075][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_84' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_84' is empty
+[2024.11.29-02.43.16:092][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_85' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_85' is empty
+[2024.11.29-02.43.16:099][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_86' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_86' is empty
+[2024.11.29-02.43.16:106][980]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_87' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_87' is empty
+[2024.11.29-02.43.16:120][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:120][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.43.16:122][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:122][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.43.16:124][980]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.43.17:637][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-02.43.17:646][127]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.43.17:713][127]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.43.17:954][127]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.43.17:954][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.43.17:954][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.43.17:976][127]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.43.17:976][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5BE6764148926DED7157E8BE5777F206.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.43.17:977][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.43.17:977][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.43.17:977][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.43.17:982][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.43.17:982][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystemB4548ECA443B97A13E6008A98EBF60D7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.43.17:982][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.43.17:982][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.43.17:982][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.43.17:999][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.43.17:999][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemCFFBB955476A775A661E18A6B70487BE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.43.18:000][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.43.18:000][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.43.18:000][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.43.18:004][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.43.18:004][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item1BE986B347F4732C9A6C02A1ABF0D24A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.43.18:005][127]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.43.18:014][127]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.43.18:014][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.43.18:014][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.43.18:029][127]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.43.18:029][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment7124F4174915AD785C7E1CA0250C94C3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.43.18:029][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.43.18:029][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.43.18:029][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.43.18:030][127]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.43.18:030][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items33CA0BEC405573F28083FE967FB1C40F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.43.18:030][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.43.18:030][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.43.18:030][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.43.18:032][127]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.43.18:032][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items6942141F4203C818DF92F6BBF18392D1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.43.18:032][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.43.18:032][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.43.18:032][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.43.18:033][127]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.43.18:033][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponEC5591944598C7FBDA650EB9835B631D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.43.18:034][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.43.18:034][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.43.18:034][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.43.18:037][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.43.18:037][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons95E8EFAF411307DC41BFACA7B211F0BF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.43.18:037][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.43.18:037][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.43.18:037][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.43.18:044][127]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.43.18:044][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemD43255A74BEF5A8A61075B85132A2841.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.43.18:053][127]LogFileHelpers: InternalPromptForCheckoutAndSave took 406.679 ms (total: 4.95 sec)
+[2024.11.29-02.43.18:111][127]LogContentValidation: Display: Starting to validate 10 assets
+[2024.11.29-02.43.18:111][127]LogContentValidation: Enabled validators:
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.43.18:111][127]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.43.18:111][127]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.43.18:112][127]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.43.18:113][127]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.43.37:146][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-02.43.38:501][421]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
+[2024.11.29-02.43.38:509][421]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.43.38:560][421]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.43.38:560][421]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.43.38:560][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.43.38:564][421]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.43.38:564][421]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons9BDBED5240387D6D8C46959360B7E393.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.43.38:564][421]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.43.38:564][421]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.43.38:564][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.43.38:571][421]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.43.38:571][421]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemDB6EA9F2491F158F8AA9149EEE3AE0E0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.43.38:579][421]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.096 ms (total: 5.02 sec)
+[2024.11.29-02.43.38:648][421]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.43.38:648][421]LogContentValidation: Enabled validators:
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.43.38:648][421]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.43.38:648][421]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.43.38:648][421]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.47.01:238][ 85]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4366.293457
+[2024.11.29-02.47.01:371][101]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.47.01:371][101]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4366.417969, Update Interval: 351.750854
+[2024.11.29-02.47.23:084][600]LogEditorTransaction: Undo Move Node
+[2024.11.29-02.47.40:507][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
+[2024.11.29-02.47.41:003][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.47.41:011][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.47.41:058][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.47.41:058][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.47.41:058][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.47.41:066][639]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.47.41:066][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsFA2E1DA04355CC2FB501C084612964C6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.47.41:067][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.47.41:067][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.47.41:067][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.47.41:073][639]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.47.41:073][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6EE9BD304B6D2F133FD5F083F16FFDF6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.47.41:080][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.800 ms (total: 5.09 sec)
+[2024.11.29-02.47.41:141][639]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.47.41:141][639]LogContentValidation: Enabled validators:
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.47.41:141][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.47.41:142][639]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.47.41:142][639]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.49.23:870][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-02.53.52:903][223]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4777.973145
+[2024.11.29-02.53.53:069][243]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.53.53:069][243]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4778.129395, Update Interval: 320.261230
+[2024.11.29-02.53.54:845][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
+[2024.11.29-02.53.57:057][637]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-02.53.57:067][637]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.53.57:124][637]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.53.57:124][637]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.53.57:124][637]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.53.57:133][637]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.53.57:133][637]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC8B19B794C286B84738432A45D11250F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.53.57:140][637]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.316 ms (total: 5.16 sec)
+[2024.11.29-02.53.57:190][637]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.53.57:190][637]LogContentValidation: Enabled validators:
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.53.57:190][637]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.53.57:191][637]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.53.59:530][773]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.53.59:536][773]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.53.59:536][773]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.53.59:538][773]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.785 ms (total: 21.392 ms)
+[2024.11.29-02.53.59:543][773]LogPlayLevel: [PlayLevel] Compiling ABP_ZombieHordCharacter before play...
+[2024.11.29-02.53.59:544][773]LogPlayLevel: [PlayLevel] Compiling BPC_EquipmentSystem as a dependent...
+[2024.11.29-02.53.59:558][773]LogPlayLevel: [PlayLevel] Compiling BP_ThirdPersonCharacter as a dependent...
+[2024.11.29-02.53.59:559][773]LogPlayLevel: [PlayLevel] Compiling WB_Equipment as a dependent...
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin Target no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] In use pin Item no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:579][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_EquipmentSystem.uasset: [Compiler] Could not find a function named "Equip_Weapon" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Weapon
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Item no longer exists on node Equip Weapon . Please refresh node or break links to remove pin.
+[2024.11.29-02.53.59:586][773]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Could not find a function named "Equip_Weapon" in 'BP_ThirdPersonCharacter_C'.
+Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Equip Weapon
+[2024.11.29-02.53.59:686][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:686][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_12.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:687][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.53.59:700][773]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.53.59:704][773]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play...
+[2024.11.29-02.53.59:713][773]LogPlayLevel: [PlayLevel] Compiling BPC_WeaponSystem before play...
+[2024.11.29-02.53.59:782][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
+[2024.11.29-02.53.59:789][773]LogPlayLevel: PlayLevel: Blueprint regeneration took 250 ms (6 blueprints)
+[2024.11.29-02.53.59:789][773]BlueprintLog: Warning: Blueprint failed to compile: BPC_EquipmentSystem
+[2024.11.29-02.53.59:789][773]BlueprintLog: Warning: Blueprint failed to compile: BP_ThirdPersonCharacter
+[2024.11.29-02.54.01:206][773]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.54.20:991][ 85]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.54.20:991][ 85]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-02.54.28:100][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-02.54.28:117][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:117][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.54.28:118][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:118][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.54.28:123][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:123][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.54.28:124][926]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.28:124][926]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.54.32:094][312]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.54.32:099][312]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.54.32:099][312]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.54.32:101][312]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.672 ms (total: 23.065 ms)
+[2024.11.29-02.54.32:101][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.54.32:101][312]BlueprintLog: Warning: Blueprint failed to compile: BP_ThirdPersonCharacter
+[2024.11.29-02.54.33:402][312]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
+[2024.11.29-02.54.43:604][411]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.43:604][411]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.54.43:606][411]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.54.43:606][411]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.08:790][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-02.55.08:818][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:818][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:819][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:820][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:821][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_13.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:822][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:822][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.08:916][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:916][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:917][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:917][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.55.08:918][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:918][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.08:919][167]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.08:919][167]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.09:576][218]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.29-02.55.09:586][218]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.55.09:640][218]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.55.09:826][218]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.55.09:827][218]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.55.09:827][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.55.09:850][218]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.55.09:850][218]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC7041F484000F51DA0D37288BDE8B54F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.55.09:851][218]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.55.09:851][218]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.55.09:851][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.55.09:868][218]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.55.09:868][218]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB5E731884799854931F1E6B0E7A8FA4A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.55.09:877][218]LogFileHelpers: InternalPromptForCheckoutAndSave took 290.745 ms (total: 5.45 sec)
+[2024.11.29-02.55.09:941][218]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-02.55.09:941][218]LogContentValidation: Enabled validators:
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.55.09:941][218]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.55.09:942][218]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.55.09:942][218]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.55.14:859][750]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-02.55.14:865][750]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-02.55.14:865][750]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-02.55.14:870][750]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.858 ms (total: 27.923 ms)
+[2024.11.29-02.55.14:870][750]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-02.55.14:897][750]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.55.14:900][750]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003606s)
+[2024.11.29-02.55.14:900][750]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003660s)
+[2024.11.29-02.55.14:923][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-02.55.14:928][750]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-02.55.14:929][750]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-02.55.14:929][750]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-02.55.14:929][750]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-02.55.14:929][750]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-02.55.14:930][750]LogWorldPartition: Display: WorldPartition initialize took 1.234 ms (total: 42.782 ms)
+[2024.11.29-02.55.14:931][750]LogPlayLevel: PIE: World Init took: (0.003201s)
+[2024.11.29-02.55.14:931][750]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-02.55.14:931][750]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-02.55.14:932][750]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-02.55.14:932][750]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-02.55.14:932][750]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-02.55.14:935][750]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-02.55.14:945][750]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-02.55.14:946][750]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-02.55.14:947][750]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.11.29-02.55.14:947][750]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=9
+[2024.11.29-02.55.14:948][750]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.11.29-02.55.14:948][750]LogInit: FAudioDevice initialized with ID 9.
+[2024.11.29-02.55.14:948][750]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'.
+[2024.11.29-02.55.14:948][750]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.11.29-02.55.14:948][750]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.11.29-02.55.14:952][750]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-02.55.14:954][750]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.55.14
+[2024.11.29-02.55.14:954][750]LogWorld: Bringing up level for play took: 0.001778
+[2024.11.29-02.55.14:956][750]LogOnline: OSS: Created online subsystem instance for: :Context_47
+[2024.11.29-02.55.14:957][750]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.55.14:957][750]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.55.14:965][750]PIE: Server logged in
+[2024.11.29-02.55.14:966][750]PIE: Play in editor total start time 0,101 seconds.
+[2024.11.29-02.55.14:969][750]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:00AF
+[2024.11.29-02.55.14:969][750]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-02.55.19:108][854]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-02.55.22:377][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.55.22:377][ 47]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-02.55.22:377][ 47]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-02.55.22:378][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.55.22:378][ 47]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-02.55.22:384][ 47]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-02.55.22:390][ 47]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-02.55.22:418][ 47]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-02.55.22:418][ 47]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.11.29-02.55.22:418][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.11.29-02.55.22:421][ 47]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.11.29-02.55.22:428][ 47]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
+[2024.11.29-02.55.22:542][ 48]LogPlayLevel: Display: Destroying online subsystem :Context_47
+[2024.11.29-02.57.01:728][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_92' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_92' is empty
+[2024.11.29-02.57.01:743][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_93' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_93' is empty
+[2024.11.29-02.57.01:750][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_94' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_94' is empty
+[2024.11.29-02.57.01:757][ 84]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_95' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_95' is empty
+[2024.11.29-02.57.01:778][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:778][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.01:781][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:781][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.01:782][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:782][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.01:783][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.01:783][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.12:637][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_100' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_100' is empty
+[2024.11.29-02.57.12:654][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_101' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_101' is empty
+[2024.11.29-02.57.12:663][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_102' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_102' is empty
+[2024.11.29-02.57.12:670][272]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_103' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_103' is empty
+[2024.11.29-02.57.12:683][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:683][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.12:686][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:686][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.12:688][272]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.24:937][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_108' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_108' is empty
+[2024.11.29-02.57.24:954][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_109' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_109' is empty
+[2024.11.29-02.57.24:961][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_110' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_110' is empty
+[2024.11.29-02.57.24:968][681]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_111' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_111' is empty
+[2024.11.29-02.57.24:982][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:982][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.24:984][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:984][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.24:986][681]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.27:962][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_116' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_116' is empty
+[2024.11.29-02.57.27:979][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_117' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_117' is empty
+[2024.11.29-02.57.27:986][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_118' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_118' is empty
+[2024.11.29-02.57.27:992][ 5]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_119' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_119' is empty
+[2024.11.29-02.57.28:005][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:005][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.28:008][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:008][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-02.57.28:009][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:009][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.28:010][ 5]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-02.57.28:010][ 5]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-02.57.29:204][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-02.57.29:216][127]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.57.29:273][127]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-02.57.29:401][127]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-02.57.29:401][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-02.57.29:401][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-02.57.29:422][127]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-02.57.29:422][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter67E28D334DD66B0CAE88228BC13AC966.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-02.57.29:422][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-02.57.29:422][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-02.57.29:422][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-02.57.29:426][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-02.57.29:427][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem4C9BB04749C1BD140E8A91981C06AC35.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-02.57.29:428][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-02.57.29:428][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-02.57.29:428][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-02.57.29:445][127]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-02.57.29:445][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemEF0273FA4AE3F730DBEFF5A8207C0C8D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-02.57.29:445][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-02.57.29:445][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-02.57.29:445][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-02.57.29:449][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-02.57.29:449][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemEBA1001241D35F873A83E3B7462F587E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-02.57.29:450][127]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-02.57.29:457][127]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-02.57.29:457][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-02.57.29:457][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-02.57.29:474][127]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-02.57.29:475][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment7A6F01A748AC90DAE49EAF9E74CDAEFE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-02.57.29:475][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-02.57.29:475][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-02.57.29:475][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-02.57.29:476][127]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-02.57.29:476][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_Items593D7A9F48182791CEF29ABC108A32BD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-02.57.29:476][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-02.57.29:476][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-02.57.29:476][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-02.57.29:477][127]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-02.57.29:478][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_ItemsB7FA506C462C89DD19CF3185B59D0AFC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-02.57.29:479][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-02.57.29:479][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-02.57.29:479][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-02.57.29:480][127]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-02.57.29:480][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponF9DDAB93403C5B7FEB70E6A5E5EE375A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-02.57.29:480][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.57.29:480][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.57.29:480][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.57.29:488][127]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.57.29:488][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC891A29B4581EEAB5F74DFA6C85DD3AE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.57.29:489][127]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-02.57.29:489][127]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-02.57.29:489][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-02.57.29:496][127]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-02.57.29:496][127]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem134D03434EC47C8804F1F1989374CA6D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-02.57.29:504][127]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.446 ms (total: 5.74 sec)
+[2024.11.29-02.57.29:556][127]LogContentValidation: Display: Starting to validate 10 assets
+[2024.11.29-02.57.29:556][127]LogContentValidation: Enabled validators:
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.57.29:556][127]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-02.57.29:556][127]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-02.57.29:557][127]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-02.57.29:558][127]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.57.29:558][127]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-02.57.48:918][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
+[2024.11.29-02.58.18:603][781]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-02.58.24:192][367]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-02.58.24:256][367]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-02.58.24:256][367]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-02.58.24:256][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-02.58.24:260][367]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-02.58.24:261][367]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons13F540B9417CEEA404E3BE8B20CC5E7A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-02.58.24:269][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.913 ms (total: 5.82 sec)
+[2024.11.29-02.58.24:322][367]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-02.58.24:322][367]LogContentValidation: Enabled validators:
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-02.58.24:322][367]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-02.58.24:322][367]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-02.59.59:593][181]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5144.671875
+[2024.11.29-02.59.59:753][200]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-02.59.59:753][200]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5144.825195, Update Interval: 306.421692
+[2024.11.29-03.00.54:438][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "NeedsReload" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set NeedsReload
+[2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Penetration" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Penetration
+[2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Damage" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Damage
+[2024.11.29-03.00.54:439][472]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Uppgrade Level" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Uppgrade Level
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Uppgrade Level could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Needs Reload could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Penetration could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:454][472]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Damage could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.00.54:547][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
+[2024.11.29-03.00.54:650][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:650][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:652][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:652][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:653][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_14.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:654][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:654][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.00.54:663][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:663][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.00.54:665][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.00.54:666][472]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:018][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.01.05:055][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:055][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:057][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:057][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:058][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:058][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:059][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:059][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:064][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:064][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:065][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:065][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.01.05:066][553]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.13:409][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:409][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.13:411][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:411][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.13:413][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.13:414][630]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.19:262][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:262][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.19:265][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:265][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.05.19:267][301]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.05:818][629]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5510.906738
+[2024.11.29-03.06.05:974][644]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.06.05:974][644]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5511.047363, Update Interval: 327.622314
+[2024.11.29-03.06.14:729][591]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
+[2024.11.29-03.06.14:755][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:755][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:756][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:756][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:757][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:757][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:758][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:758][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_15.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:759][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:759][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.14:764][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:764][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:765][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:765][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.06.14:766][591]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.06.15:081][616]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-03.06.15:090][616]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.06.15:154][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.06.15:220][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.06.15:220][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.06.15:220][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.06.15:241][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.06.15:241][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter7ED0B9CB4BEA23C8EC50C2B8DB2C6B3E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.06.15:242][616]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.06.15:242][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.06.15:242][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.06.15:253][616]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.06.15:253][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem71006B244A4A8239D179F3A8F061F3E3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.06.15:262][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.420 ms (total: 5.99 sec)
+[2024.11.29-03.06.15:319][616]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-03.06.15:319][616]LogContentValidation: Enabled validators:
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.06.15:319][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.06.15:319][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.06.15:319][616]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.08.07:662][579]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.08.07:718][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.08.07:718][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.08.07:718][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.08.07:730][579]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.08.07:730][579]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem670FCF3C42E91BC0BC758C9672495802.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.08.07:739][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.571 ms (total: 6.07 sec)
+[2024.11.29-03.08.07:802][579]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.08.07:802][579]LogContentValidation: Enabled validators:
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.08.07:802][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.08.07:802][579]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.08.08:767][680]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-03.08.08:795][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:795][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:797][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:797][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:798][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.08:803][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:803][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:804][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:804][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.08.08:805][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:805][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.08:806][680]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.08.08:806][680]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.08.31:037][130]LogWindows: LaunchURL https://docs.unrealengine.com/5.5/en/Engine/Blueprints?utm_source=editor&utm_medium=docs&utm_campaign=help_menu_asset
+[2024.11.29-03.09.14:867][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.29-03.09.14:899][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:899][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:900][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:900][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:901][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:901][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.14:902][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:902][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.14:907][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:907][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:908][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:908][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.14:909][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:909][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.14:910][887]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.14:910][887]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:529][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
+[2024.11.29-03.09.32:562][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:562][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:563][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:564][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:565][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:570][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:570][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:571][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:571][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.09.32:572][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:572][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.32:573][818]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.09.32:573][818]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.09.33:094][870]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.09.33:102][870]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.09.33:168][870]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.09.33:168][870]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.09.33:168][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.09.33:181][870]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.09.33:181][870]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemFD92BCC744DA652CE469BDA759A4ECCA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.09.33:190][870]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.431 ms (total: 6.15 sec)
+[2024.11.29-03.09.33:252][870]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.09.33:252][870]LogContentValidation: Enabled validators:
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.09.33:252][870]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.09.33:252][870]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.10.13:950][437]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-03.10.14:010][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:010][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:012][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:012][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:013][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:013][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:014][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:014][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:019][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.10.14:021][437]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.10.14:537][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.29-03.10.14:547][485]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.10.14:601][485]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.10.14:601][485]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.10.14:601][485]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.10.14:615][485]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.10.14:615][485]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem136CEA80410DF4AA6C5A788284847AD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.10.14:624][485]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.920 ms (total: 6.23 sec)
+[2024.11.29-03.10.14:684][485]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.10.14:684][485]LogContentValidation: Enabled validators:
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.10.14:684][485]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.10.14:684][485]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.12.22:616][843]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
+[2024.11.29-03.12.22:658][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:658][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:660][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:660][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:661][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.22:666][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:666][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:667][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:667][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.22:668][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:668][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.22:669][843]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.22:669][843]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.24:063][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-03.12.24:072][998]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.12.24:135][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.12.24:135][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.12.24:135][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.12.24:149][998]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.12.24:149][998]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem48CD175842862F20E0097297964426A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.12.24:157][998]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.810 ms (total: 6.32 sec)
+[2024.11.29-03.12.24:217][998]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.12.24:217][998]LogContentValidation: Enabled validators:
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.12.24:217][998]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.12.24:217][998]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.12.32:814][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5897.886719
+[2024.11.29-03.12.32:964][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.12.32:964][ 25]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5898.027344, Update Interval: 324.969025
+[2024.11.29-03.12.41:575][822]LogUObjectHash: Compacting FUObjectHashTables data took 3.91ms
+[2024.11.29-03.12.41:625][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:625][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:627][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:627][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:628][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.41:634][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:634][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:635][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:635][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.12.41:636][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:636][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.41:637][822]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.41:637][822]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.42:514][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
+[2024.11.29-03.12.42:525][881]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.12.42:585][881]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.12.42:585][881]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.12.42:585][881]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.12.42:599][881]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.12.42:599][881]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem85A465CD494323DAA56178A5AC3ACC2B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.12.42:609][881]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.218 ms (total: 6.40 sec)
+[2024.11.29-03.12.42:666][881]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.12.42:666][881]LogContentValidation: Enabled validators:
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.12.42:666][881]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.12.42:666][881]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.12.43:779][946]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.12.43:784][946]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.12.43:784][946]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.12.43:786][946]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.789 ms (total: 29.713 ms)
+[2024.11.29-03.12.43:787][946]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play...
+[2024.11.29-03.12.43:835][946]LogPlayLevel: [PlayLevel] Compiling BP_Item_Weapons before play...
+[2024.11.29-03.12.43:902][946]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.12.43:907][946]LogPlayLevel: PlayLevel: Blueprint regeneration took 121 ms (2 blueprints)
+[2024.11.29-03.12.43:936][946]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.12.43:940][946]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003500s)
+[2024.11.29-03.12.43:940][946]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003540s)
+[2024.11.29-03.12.43:963][946]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-03.12.43:966][946]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.12.43:968][946]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.12.43:968][946]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.12.43:968][946]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.12.43:968][946]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.12.43:969][946]LogWorldPartition: Display: WorldPartition initialize took 1.200 ms (total: 43.983 ms)
+[2024.11.29-03.12.43:969][946]LogPlayLevel: PIE: World Init took: (0.002779s)
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.12.43:970][946]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.12.43:970][946]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.12.43:970][946]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.12.43:973][946]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.12.43:985][946]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.12.43:986][946]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.11.29-03.12.43:986][946]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=10
+[2024.11.29-03.12.43:988][946]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.11.29-03.12.43:988][946]LogInit: FAudioDevice initialized with ID 10.
+[2024.11.29-03.12.43:988][946]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.11.29-03.12.43:988][946]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.12.43:988][946]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.11.29-03.12.43:991][946]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.12.43:993][946]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.12.43
+[2024.11.29-03.12.43:993][946]LogWorld: Bringing up level for play took: 0.001698
+[2024.11.29-03.12.43:996][946]LogOnline: OSS: Created online subsystem instance for: :Context_48
+[2024.11.29-03.12.43:997][946]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.12.43:997][946]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.12.44:003][946]PIE: Server logged in
+[2024.11.29-03.12.44:005][946]PIE: Play in editor total start time 0,22 seconds.
+[2024.11.29-03.12.44:008][946]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.12.44:008][946]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.12.46:626][ 6]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.12.48:708][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.12.48:708][ 87]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.12.48:708][ 87]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.12.48:708][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.12.48:708][ 87]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.12.48:714][ 87]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.12.48:720][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.12.48:746][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.12.48:746][ 87]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.11.29-03.12.48:746][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.11.29-03.12.48:748][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.11.29-03.12.48:756][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
+[2024.11.29-03.12.48:868][ 88]LogPlayLevel: Display: Destroying online subsystem :Context_48
+[2024.11.29-03.13.02:928][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:928][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.02:930][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:930][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.02:931][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:931][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.02:932][255]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.02:932][255]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.07:925][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:925][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.07:928][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:928][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.07:929][780]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.09:343][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:343][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.09:345][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:345][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.09:346][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:346][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.09:347][930]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.09:347][930]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.10:988][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2024.11.29-03.13.11:093][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:093][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:094][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:094][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:095][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:095][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_16.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:096][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.11:194][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:194][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:195][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:195][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.11:196][ 84]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.12:498][154]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
+[2024.11.29-03.13.12:507][154]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.13.12:568][154]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.13.12:667][154]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.13.12:667][154]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.13.12:667][154]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.13.12:688][154]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.13.12:688][154]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterEDF15AA3436BA1078CDF439A1FC80390.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.13.12:698][154]LogFileHelpers: InternalPromptForCheckoutAndSave took 190.919 ms (total: 6.59 sec)
+[2024.11.29-03.13.12:749][154]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.13.12:749][154]LogContentValidation: Enabled validators:
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.13.12:749][154]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.13.12:749][154]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.13.12:971][169]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.13.12:977][169]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.13.12:977][169]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.13.12:978][169]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.698 ms (total: 31.411 ms)
+[2024.11.29-03.13.12:978][169]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.13.13:017][169]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.13.13:020][169]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003201s)
+[2024.11.29-03.13.13:020][169]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003241s)
+[2024.11.29-03.13.13:044][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-03.13.13:049][169]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.13.13:050][169]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.13.13:050][169]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.13.13:050][169]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.13.13:050][169]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.13.13:051][169]LogWorldPartition: Display: WorldPartition initialize took 1.185 ms (total: 45.168 ms)
+[2024.11.29-03.13.13:051][169]LogPlayLevel: PIE: World Init took: (0.002689s)
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.13.13:052][169]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.13.13:052][169]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.13.13:052][169]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.13.13:054][169]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.13.13:064][169]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.13.13:065][169]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.11.29-03.13.13:065][169]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=11
+[2024.11.29-03.13.13:067][169]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.11.29-03.13.13:067][169]LogInit: FAudioDevice initialized with ID 11.
+[2024.11.29-03.13.13:067][169]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.11.29-03.13.13:067][169]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.13.13:067][169]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.11.29-03.13.13:069][169]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.13.13:071][169]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.13.13
+[2024.11.29-03.13.13:071][169]LogWorld: Bringing up level for play took: 0.001735
+[2024.11.29-03.13.13:074][169]LogOnline: OSS: Created online subsystem instance for: :Context_49
+[2024.11.29-03.13.13:075][169]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.13.13:075][169]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.13.13:082][169]PIE: Server logged in
+[2024.11.29-03.13.13:083][169]PIE: Play in editor total start time 0,106 seconds.
+[2024.11.29-03.13.13:085][169]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.13.13:086][169]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.13.15:604][226]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.13.17:427][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.13.17:427][316]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.13.17:428][316]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.13.17:428][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.13.17:428][316]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.13.17:438][316]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.13.17:446][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.13.17:475][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.13.17:475][316]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.11.29-03.13.17:476][316]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.11.29-03.13.17:478][316]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.11.29-03.13.17:485][316]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-03.13.17:588][317]LogPlayLevel: Display: Destroying online subsystem :Context_49
+[2024.11.29-03.14.45:385][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-03.14.45:467][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:467][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:468][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:468][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:469][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:469][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.45:470][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:470][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.45:476][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:476][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:477][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:477][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.45:478][ 17]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.46:400][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.29-03.14.46:411][120]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.14.46:466][120]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-03.14.46:466][120]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-03.14.46:466][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-03.14.46:483][120]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-03.14.46:484][120]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemF55EAF364CA5521C24B6F0B005D9A04F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-03.14.46:493][120]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.810 ms (total: 6.67 sec)
+[2024.11.29-03.14.46:550][120]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.14.46:550][120]LogContentValidation: Enabled validators:
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.14.46:550][120]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.14.46:550][120]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-03.14.47:977][205]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.14.47:981][205]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.14.47:981][205]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.14.47:983][205]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.609 ms (total: 33.020 ms)
+[2024.11.29-03.14.47:984][205]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.14.47:984][205]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.14.47:987][205]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003481s)
+[2024.11.29-03.14.47:987][205]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003522s)
+[2024.11.29-03.14.48:013][205]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-03.14.48:017][205]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.14.48:019][205]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.14.48:019][205]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.14.48:019][205]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.14.48:019][205]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.14.48:020][205]LogWorldPartition: Display: WorldPartition initialize took 1.269 ms (total: 46.438 ms)
+[2024.11.29-03.14.48:020][205]LogPlayLevel: PIE: World Init took: (0.002906s)
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.14.48:021][205]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.14.48:021][205]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.14.48:021][205]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.14.48:023][205]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.14.48:034][205]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.14.48:035][205]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
+[2024.11.29-03.14.48:035][205]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12
+[2024.11.29-03.14.48:036][205]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
+[2024.11.29-03.14.48:036][205]LogInit: FAudioDevice initialized with ID 12.
+[2024.11.29-03.14.48:036][205]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
+[2024.11.29-03.14.48:036][205]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.14.48:037][205]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
+[2024.11.29-03.14.48:039][205]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.14.48:042][205]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.14.48
+[2024.11.29-03.14.48:042][205]LogWorld: Bringing up level for play took: 0.001711
+[2024.11.29-03.14.48:044][205]LogOnline: OSS: Created online subsystem instance for: :Context_50
+[2024.11.29-03.14.48:045][205]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.14.48:045][205]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.14.48:051][205]PIE: Server logged in
+[2024.11.29-03.14.48:052][205]PIE: Play in editor total start time 0,071 seconds.
+[2024.11.29-03.14.48:055][205]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.14.48:055][205]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.14.50:792][265]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.14.55:078][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.14.55:078][479]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.14.55:078][479]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.14.55:079][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.14.55:079][479]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.14.55:085][479]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.14.55:092][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.14.55:118][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.14.55:118][479]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
+[2024.11.29-03.14.55:118][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.11.29-03.14.55:120][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.11.29-03.14.55:128][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-03.14.55:234][480]LogPlayLevel: Display: Destroying online subsystem :Context_50
+[2024.11.29-03.15.06:376][326]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.15.06:381][326]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.15.06:381][326]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.15.06:382][326]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.547 ms (total: 34.567 ms)
+[2024.11.29-03.15.06:382][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.15.06:427][326]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.15.06:430][326]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003340s)
+[2024.11.29-03.15.06:430][326]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003387s)
+[2024.11.29-03.15.06:457][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-03.15.06:462][326]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.15.06:464][326]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.15.06:464][326]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.15.06:464][326]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.15.06:464][326]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.15.06:465][326]LogWorldPartition: Display: WorldPartition initialize took 1.191 ms (total: 47.629 ms)
+[2024.11.29-03.15.06:465][326]LogPlayLevel: PIE: World Init took: (0.002749s)
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.15.06:466][326]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.15.06:466][326]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.15.06:466][326]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.15.06:468][326]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.15.06:478][326]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.15.06:479][326]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.11.29-03.15.06:479][326]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=13
+[2024.11.29-03.15.06:481][326]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
+[2024.11.29-03.15.06:481][326]LogInit: FAudioDevice initialized with ID 13.
+[2024.11.29-03.15.06:481][326]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
+[2024.11.29-03.15.06:481][326]LogAudio: Display: Audio Device (ID: 13) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.15.06:481][326]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.11.29-03.15.06:484][326]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.15.06:485][326]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.15.06
+[2024.11.29-03.15.06:485][326]LogWorld: Bringing up level for play took: 0.001660
+[2024.11.29-03.15.06:487][326]LogOnline: OSS: Created online subsystem instance for: :Context_51
+[2024.11.29-03.15.06:488][326]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.15.06:489][326]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.15.06:495][326]PIE: Server logged in
+[2024.11.29-03.15.06:496][326]PIE: Play in editor total start time 0,116 seconds.
+[2024.11.29-03.15.06:499][326]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_GetDataTableRow', from offset 1717
+[2024.11.29-03.15.06:499][326]LogBlueprintDebug:
+Script call stack:
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem
+
+[2024.11.29-03.15.12:352][326]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
+ BPC_WeaponSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_WeaponSystem
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:ExecuteUbergraph_BPC_WeaponSystem:071F
+[2024.11.29-03.15.12:352][326]PIE: Error: Blueprint Runtime Error: "Failed to resolve the table input. Be sure the DataTable is valid.". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Weapon System Blueprint: BPC_WeaponSystem
+[2024.11.29-03.15.12:388][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.15.12:388][326]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.15.12:389][326]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.15.12:389][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.15.12:389][326]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.15.12:642][326]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.15.12:649][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.15.12:679][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.15.12:680][326]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
+[2024.11.29-03.15.12:680][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.11.29-03.15.12:683][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.11.29-03.15.12:692][326]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
+[2024.11.29-03.15.12:880][326]LogAutomationController: Ignoring very large delta of 6.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.29-03.15.12:904][327]LogPlayLevel: Display: Destroying online subsystem :Context_51
+[2024.11.29-03.17.02:511][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
+[2024.11.29-03.17.02:570][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:570][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:572][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:572][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:573][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:573][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.02:574][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:574][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.02:580][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:580][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:581][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:581][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.17.02:582][372]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.17.04:493][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
+[2024.11.29-03.17.04:504][576]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.17.04:566][576]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.17.04:566][576]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.17.04:566][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.17.04:581][576]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.17.04:581][576]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem00608AD548E9DC07DEB63AA1D61A0B00.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.17.04:590][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.784 ms (total: 6.76 sec)
+[2024.11.29-03.17.04:648][576]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.17.04:648][576]LogContentValidation: Enabled validators:
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.17.04:648][576]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.17.04:648][576]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.18.35:888][243]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.18.56:762][388]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6281.858887
+[2024.11.29-03.18.56:913][405]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.18.56:913][405]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6282.000000, Update Interval: 303.552368
+[2024.11.29-03.19.28:705][920]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Item Data Table no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.19.28:705][920]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Item Row Name no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.19.28:709][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.19.28:718][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.19.28:718][920]LogClass: Warning: Struct Property itemData has a struct type mismatch (tag S_Slots(/Game/Items/S_Slots) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.19.28:780][920]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.29-03.19.28:818][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:818][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:819][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:819][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:820][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:820][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.28:821][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:821][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.28:827][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:827][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:828][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:828][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.28:829][920]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.19.28:830][920]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.19.29:263][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.29-03.19.29:273][959]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.19.29:331][959]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.19.29:331][959]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.19.29:331][959]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.19.29:345][959]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.19.29:345][959]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem0CA896C048ED518762F3798AAEA3242A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.19.29:354][959]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.189 ms (total: 6.84 sec)
+[2024.11.29-03.19.29:413][959]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.19.29:414][959]LogContentValidation: Enabled validators:
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.19.29:414][959]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.19.29:414][959]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.20.12:314][653]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.12:576][655]LogEditorTransaction: Undo Change Object Pin Value
+[2024.11.29-03.20.12:792][657]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.13:257][694]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.13:669][729]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-03.20.14:086][765]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.20.14:593][812]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.15:387][893]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.20.20:505][455]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.29-03.20.20:842][459]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.20.21:076][464]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.29-03.20.21:292][479]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.29-03.20.21:501][493]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.21:729][509]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.21:904][519]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.22:297][555]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.22:597][580]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.22:898][605]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.23:182][628]LogEditorTransaction: Undo Break Pin Links
+[2024.11.29-03.20.23:378][640]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.23:574][652]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.20.23:787][666]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.24:038][684]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.20.24:292][687]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.24:542][690]LogEditorTransaction: Undo Remove Variable
+[2024.11.29-03.20.24:884][710]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.29-03.20.25:164][732]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.25:466][757]LogEditorTransaction: Undo Promote To Variable
+[2024.11.29-03.20.26:084][820]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.20.26:527][862]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.26:928][899]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.20.27:219][923]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.02:090][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:090][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.02:092][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:092][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.02:094][715]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.02:095][715]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.38:063][700]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.21.38:442][705]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-03.21.38:842][731]LogEditorTransaction: Undo Split Struct Pin
+[2024.11.29-03.21.39:141][756]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.39:846][830]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.21.40:237][866]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.29-03.21.40:242][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:242][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:244][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:244][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:276][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:276][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:277][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:277][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.21.40:278][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:278][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.40:279][866]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.21.40:279][866]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.21.40:733][912]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.41:598][ 0]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.21.43:392][159]LogEditorTransaction: Undo Create Pin Link
+[2024.11.29-03.21.44:079][230]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.44:554][276]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.44:962][314]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.45:390][354]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.45:891][362]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.46:370][402]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.46:807][443]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.47:219][481]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.47:695][527]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.48:145][570]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.48:612][615]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.49:049][656]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.49:491][663]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.49:975][703]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.21.50:618][769]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.51:107][817]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.21.51:527][856]LogEditorTransaction: Undo Add Node
+[2024.11.29-03.21.51:945][895]LogEditorTransaction: Undo Recombine Struct Pin
+[2024.11.29-03.21.52:394][938]LogEditorTransaction: Undo Break Pin Links
+[2024.11.29-03.21.53:108][ 12]LogEditorTransaction: Undo Break Pin Links
+[2024.11.29-03.21.55:265][207]LogEditorTransaction: Redo Break Pin Links
+[2024.11.29-03.21.55:553][231]LogEditorTransaction: Redo Break Pin Links
+[2024.11.29-03.21.55:778][247]LogEditorTransaction: Redo Recombine Struct Pin
+[2024.11.29-03.21.55:974][260]LogEditorTransaction: Redo Add Node
+[2024.11.29-03.21.56:258][283]LogEditorTransaction: Redo Delete current selection
+[2024.11.29-03.21.56:613][315]LogEditorTransaction: Redo Add Node
+[2024.11.29-03.21.57:007][321]LogEditorTransaction: Redo Move Node
+[2024.11.29-03.22.08:262][385]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.22.33:406][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
+[2024.11.29-03.22.33:417][976]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.22.33:481][976]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.22.33:481][976]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.22.33:481][976]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.22.33:495][976]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.22.33:496][976]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem5866B83C421BAA0FBD7D15BC233EA367.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.22.33:505][976]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.414 ms (total: 6.93 sec)
+[2024.11.29-03.22.33:564][976]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.22.33:564][976]LogContentValidation: Enabled validators:
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.22.33:564][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.22.33:564][976]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.22.38:694][545]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-03.22.38:694][545]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-03.24.17:108][ 52]LogEditorTransaction: Undo Move Node
+[2024.11.29-03.24.38:683][504]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6623.799805
+[2024.11.29-03.24.38:842][523]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.24.38:843][523]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6623.951172, Update Interval: 310.660736
+[2024.11.29-03.24.58:566][756]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
+[2024.11.29-03.24.58:578][756]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.24.58:629][756]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.24.58:629][756]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.24.58:629][756]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.24.58:643][756]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.24.58:644][756]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem3E2A14604A6A9EC632CF4986EAE0AFD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.24.58:652][756]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.550 ms (total: 7.00 sec)
+[2024.11.29-03.24.58:714][756]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.24.58:714][756]LogContentValidation: Enabled validators:
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.24.58:714][756]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.24.58:714][756]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.25.10:547][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
+[2024.11.29-03.25.10:585][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:585][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:586][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:586][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:587][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:587][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:588][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:588][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_17.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:589][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:589][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.25.10:595][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:595][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:597][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.25.10:598][ 90]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.25.10:598][ 90]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_18.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.27.01:175][247]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.27.08:109][ 23]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.27.08:117][ 23]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.29.17:584][619]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+[2024.11.29-03.29.17:687][620]LogScript: Warning: Accessed None trying to read property Character
+ ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_5
+ Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
+[2024.11.29-03.29.17:844][625]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_3
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
+[2024.11.29-03.29.17:844][625]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
+ ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_3
+ Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
+[2024.11.29-03.30.41:575][952]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6986.643066
+[2024.11.29-03.30.41:708][968]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.30.41:708][968]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6986.767578, Update Interval: 301.979431
+[2024.11.29-03.32.40:242][239]LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: No RefreshRequired: Yes VerifyRequired: No UserId: ebf...3af
+[2024.11.29-03.32.40:242][239]LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: 99.99 RefreshExpires: 1.553e+07
+[2024.11.29-03.32.40:435][262]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-05.33.00 Remaining: 7200.82] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15525460.66] State: Valid
+[2024.11.29-03.34.24:922][828]LogEditorTransaction: Undo Move Nodes
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:759][694]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Default value '' for Weapons is invalid: 'Array inputs (like 'Weapons') must have an input wired into them (try connecting a MakeArray node).'
+[2024.11.29-03.34.32:761][694]LogClass: Warning: Type mismatch in Weapons of BPC_WeaponSystem_C - Previous (StructProperty) Current(ArrayProperty) in package: FObjectReader
+[2024.11.29-03.34.33:830][694]LogWindows: Error: === Critical error: ===
+[2024.11.29-03.34.33:830][694]LogWindows: Error:
+[2024.11.29-03.34.33:830][694]LogWindows: Error: Fatal error!
+[2024.11.29-03.34.33:830][694]LogWindows: Error:
+[2024.11.29-03.34.33:830][694]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
+[2024.11.29-03.34.33:830][694]LogWindows: Error:
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe253f9929 UnrealEditor-Core.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe253eba0e UnrealEditor-Core.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe24bf8a5a UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe24bf8976 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe247f0734 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe2482b245 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe24829738 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe24a3f051 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe24a3dc88 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe24a3d49b UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0c981348 UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0e1d9fd1 UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0e208091 UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0a6ba170 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0a6b6b8d UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0a67b141 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe05dcb9bb UnrealEditor-Kismet.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe05d43617 UnrealEditor-Kismet.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe0a613202 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe05ec2b52 UnrealEditor-Kismet.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe05ee700b UnrealEditor-Kismet.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23ba73a5 UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23ba7521 UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23cd3425 UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23ca4f6a UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23d4145c UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23d5f332 UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23aea7eb UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23ad54a4 UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23b2f23f UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23b1d5c6 UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe23b11f9c UnrealEditor-Slate.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe279caaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe279b5786 UnrealEditor-ApplicationCore.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe279cd85e UnrealEditor-ApplicationCore.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe279b05b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffe279ebb26 UnrealEditor-ApplicationCore.dll!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ff65865632d UnrealEditor.exe!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ff6586757ac UnrealEditor.exe!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ff65867589a UnrealEditor.exe!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ff658679114 UnrealEditor.exe!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ff65868bd04 UnrealEditor.exe!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ff65868f0ba UnrealEditor.exe!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction []
+[2024.11.29-03.34.33:830][694]LogWindows: Error:
+[2024.11.29-03.34.33:840][694]LogExit: Executing StaticShutdownAfterError
+[2024.11.29-03.34.33:844][694]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
+[2024.11.29-03.34.33:844][694]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
+[2024.11.29-03.34.33:844][694]LogCore: Engine exit requested (reason: Win RequestExit)
diff --git a/Saved/Logs/ZombieHord.log b/Saved/Logs/ZombieHord.log
index afcf609..228e2f2 100644
--- a/Saved/Logs/ZombieHord.log
+++ b/Saved/Logs/ZombieHord.log
@@ -1,4 +1,4 @@
-Log file open, 11/29/24 02:34:09
+Log file open, 11/29/24 04:34:39
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
@@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
-LogWindows: Started CrashReportClient (pid=27032)
+LogWindows: Started CrashReportClient (pid=14332)
LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: ZombieHord
@@ -28,25 +28,25 @@ LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\ZombieHord\ZombieHord.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
-LogStats: Stats thread started at 0.319008
+LogStats: Stats thread started at 0.303473
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
- Session CrashGUID > UECC-Windows-054ED2C740D90019FB74E9B4FF54CA18
+ Session CrashGUID > UECC-Windows-3690C5BD40F2CED6F9D5C58ED6D8B73C
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
-LogConfig: Display: Loading Android ini files took 0.05 seconds
-LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.06 seconds
-LogConfig: Display: Loading IOS ini files took 0.06 seconds
-LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
+LogConfig: Display: Loading Android ini files took 0.06 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
-LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
LogConfig: Display: Loading Unix ini files took 0.07 seconds
+LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.08 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds
LogAudio: Display: Pre-Initializing Audio Device Manager...
-LogConfig: Display: Loading Linux ini files took 0.07 seconds
-LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
@@ -57,7 +57,7 @@ LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
-LogAssetRegistry: Display: Asset registry cache read as 38.9 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
+LogAssetRegistry: Display: Asset registry cache read as 39.1 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
@@ -71,68 +71,30 @@ LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
-LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
-LogPluginManager: Mounting Engine plugin Niagara
-LogPluginManager: Mounting Engine plugin NiagaraSimCaching
-LogPluginManager: Mounting Engine plugin AlembicImporter
-LogPluginManager: Mounting Engine plugin InterchangeAssets
-LogPluginManager: Mounting Engine plugin InterchangeEditor
-LogPluginManager: Mounting Engine plugin Interchange
-LogPluginManager: Mounting Engine plugin NNEDenoiser
-LogPluginManager: Mounting Engine plugin NNERuntimeORT
-LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
-LogPluginManager: Mounting Engine plugin TcpMessaging
-LogPluginManager: Mounting Engine plugin UdpMessaging
-LogPluginManager: Mounting Engine plugin EOSShared
-LogPluginManager: Mounting Engine plugin OnlineBase
-LogPluginManager: Mounting Engine plugin OnlineServices
-LogPluginManager: Mounting Engine plugin OnlineSubsystem
-LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
-LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
-LogPluginManager: Mounting Engine plugin InterchangeTests
-LogPluginManager: Mounting Engine plugin Takes
-LogPluginManager: Mounting Engine plugin AISupport
-LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
-LogPluginManager: Mounting Engine plugin Paper2D
-LogPluginManager: Mounting Engine plugin ACLPlugin
-LogPluginManager: Mounting Engine plugin AnimationData
-LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
-LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
-LogPluginManager: Mounting Engine plugin ControlRig
-LogPluginManager: Mounting Engine plugin ControlRigModules
-LogPluginManager: Mounting Engine plugin ControlRigSpline
-LogPluginManager: Mounting Engine plugin DeformerGraph
-LogPluginManager: Mounting Engine plugin IKRig
-LogPluginManager: Mounting Engine plugin LiveLink
-LogPluginManager: Mounting Engine plugin MotionWarping
-LogPluginManager: Mounting Engine plugin RigLogic
-LogPluginManager: Mounting Engine plugin CameraShakePreviewer
-LogPluginManager: Mounting Engine plugin EngineCameras
-LogPluginManager: Mounting Engine plugin GameplayCameras
-LogPluginManager: Mounting Engine plugin OodleNetwork
-LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
-LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
-LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
-LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
@@ -140,93 +102,76 @@ LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
-LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
-LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
-LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MeshLODToolset
-LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
-LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
-LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
-LogPluginManager: Mounting Engine plugin AdvancedRenamer
+LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
-LogPluginManager: Mounting Engine plugin AutomationUtils
-LogPluginManager: Mounting Engine plugin BackChannel
-LogPluginManager: Mounting Engine plugin ChaosCaching
-LogPluginManager: Mounting Engine plugin ChaosEditor
-LogPluginManager: Mounting Engine plugin ChaosNiagara
-LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
-LogPluginManager: Mounting Engine plugin CharacterAI
-LogPluginManager: Mounting Engine plugin ChaosUserDataPT
-LogPluginManager: Mounting Engine plugin Dataflow
-LogPluginManager: Mounting Engine plugin EditorDataStorage
-LogPluginManager: Mounting Engine plugin EditorPerformance
-LogPluginManager: Mounting Engine plugin EditorTelemetry
-LogPluginManager: Mounting Engine plugin Fracture
-LogPluginManager: Mounting Engine plugin FullBodyIK
-LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
-LogPluginManager: Mounting Engine plugin GeometryFlow
-LogPluginManager: Mounting Engine plugin LowLevelNetTrace
-LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
-LogPluginManager: Mounting Engine plugin LocalizableMessage
-LogPluginManager: Mounting Engine plugin NFORDenoise
-LogPluginManager: Mounting Engine plugin PlatformCrypto
-LogPluginManager: Mounting Engine plugin PlanarCut
-LogPluginManager: Mounting Engine plugin PythonScriptPlugin
-LogPluginManager: Mounting Engine plugin SkeletalReduction
-LogPluginManager: Mounting Engine plugin StudioTelemetry
-LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
-LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
-LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin WmfMedia
-LogPluginManager: Mounting Engine plugin LevelSequenceEditor
-LogPluginManager: Mounting Engine plugin TemplateSequence
-LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin NiagaraSimCaching
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin InterchangeAssets
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin EOSShared
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
-LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
-LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
-LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
-LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
-LogPluginManager: Mounting Engine plugin GeometryProcessing
-LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
-LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
-LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
@@ -239,33 +184,93 @@ LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
-LogPluginManager: Mounting Engine plugin Synthesis
-LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin StateTree
+LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
-LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
-LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
-LogPluginManager: Mounting Engine plugin ConcertMain
-LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin DeformerGraph
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin ControlRigModules
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin MotionWarping
+LogPluginManager: Mounting Engine plugin RigLogic
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin EngineCameras
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin AdvancedRenamer
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin EditorDataStorage
+LogPluginManager: Mounting Engine plugin EditorPerformance
+LogPluginManager: Mounting Engine plugin EditorTelemetry
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin NFORDenoise
+LogPluginManager: Mounting Engine plugin LowLevelNetTrace
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StudioTelemetry
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin NNEDenoiser
+LogPluginManager: Mounting Engine plugin NNERuntimeORT
+LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
-LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ObjectMixer
-LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
-LogPluginManager: Mounting Engine plugin MetaHumanSDK
-LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin XInputDevice
-LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
+LogPluginManager: Mounting Engine plugin MetaHumanSDK
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
-LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ConcertSyncCore
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
@@ -290,11 +295,6 @@ LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
-LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
-LogWindows: File 'WinPixGpuCapturer.dll' does not exist
-PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
-LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
-RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
@@ -354,179 +354,179 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B):
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
-LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.09ms
+LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.99ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.26ms
-LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.20ms
-LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.18ms
-LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
-LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.22ms
-LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.19ms
-LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.19ms
-LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.21ms
-LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'MotionWarping' had been unloaded. Reloading on-demand took 0.18ms
-LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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+LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
@@ -548,3191 +548,2434 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.VSync:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
-[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
-[2024.11.29-01.34.09:779][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
-[2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
-[2024.11.29-01.34.09:780][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
-[2024.11.29-01.34.09:787][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
-[2024.11.29-01.34.09:790][ 0]LogRHI: Using Default RHI: D3D12
-[2024.11.29-01.34.09:790][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2024.11.29-01.34.09:790][ 0]LogRHI: Loading RHI module D3D12RHI
-[2024.11.29-01.34.09:794][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-[2024.11.29-01.34.09:794][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
-[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2024.11.29-01.34.09:957][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
-[2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
-[2024.11.29-01.34.09:958][ 0]LogD3D12RHI: Driver Date: 11-6-2024
-[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
-[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
-[2024.11.29-01.34.09:964][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
-[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
-[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2024.11.29-01.34.10:093][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
-[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
-[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Driver Date: 11-6-2024
-[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
-[2024.11.29-01.34.10:094][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
-[2024.11.29-01.34.10:094][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2024.11.29-01.34.10:094][ 0]LogInit: Selected Device Profile: [WindowsEditor]
-[2024.11.29-01.34.10:094][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
-[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
-[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
-[2024.11.29-01.34.10:094][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
-[2024.11.29-01.34.10:094][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
-[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
-[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
-[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
-[2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
-[2024.11.29-01.34.10:095][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
-[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
-[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
-[2024.11.29-01.34.10:095][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
-[2024.11.29-01.34.10:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
-[2024.11.29-01.34.10:095][ 0]LogInit: Computer: DESKTOP-D9U8INT
-[2024.11.29-01.34.10:095][ 0]LogInit: User: Navanda
-[2024.11.29-01.34.10:095][ 0]LogInit: CPU Page size=4096, Cores=12
-[2024.11.29-01.34.10:095][ 0]LogInit: High frequency timer resolution =10.000000 MHz
-[2024.11.29-01.34.10:235][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
-[2024.11.29-01.34.10:235][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
-[2024.11.29-01.34.10:235][ 0]LogMemory: Platform Memory Stats for WindowsEditor
-[2024.11.29-01.34.10:235][ 0]LogMemory: Process Physical Memory: 614.94 MB used, 629.47 MB peak
-[2024.11.29-01.34.10:235][ 0]LogMemory: Process Virtual Memory: 665.88 MB used, 665.88 MB peak
-[2024.11.29-01.34.10:235][ 0]LogMemory: Physical Memory: 16762.73 MB used, 15914.74 MB free, 32677.48 MB total
-[2024.11.29-01.34.10:235][ 0]LogMemory: Virtual Memory: 29076.20 MB used, 8465.28 MB free, 37541.48 MB total
-[2024.11.29-01.34.10:235][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
-[2024.11.29-01.34.10:239][ 0]LogWindows: WindowsPlatformFeatures enabled
-[2024.11.29-01.34.10:245][ 0]LogChaosDD: Chaos Debug Draw Startup
-[2024.11.29-01.34.10:245][ 0]LogInit: Physics initialised using underlying interface: Chaos
-[2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected language (en-GB).
-[2024.11.29-01.34.10:245][ 0]LogInit: Using OS detected locale (en-SE).
-[2024.11.29-01.34.10:251][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
-[2024.11.29-01.34.10:252][ 0]LogInit: Setting process to per monitor DPI aware
-[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Available input methods:
-[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
-[2024.11.29-01.34.10:586][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
-[2024.11.29-01.34.10:606][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
-[2024.11.29-01.34.10:606][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
-[2024.11.29-01.34.10:721][ 0]LogRHI: Using Default RHI: D3D12
-[2024.11.29-01.34.10:721][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2024.11.29-01.34.10:721][ 0]LogRHI: Loading RHI module D3D12RHI
-[2024.11.29-01.34.10:721][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2024.11.29-01.34.10:721][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2024.11.29-01.34.10:721][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
-[2024.11.29-01.34.10:721][ 0]LogWindows: Attached monitors:
-[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
-[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
-[2024.11.29-01.34.10:721][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
-[2024.11.29-01.34.10:721][ 0]LogWindows: Found 3 attached monitors.
-[2024.11.29-01.34.10:722][ 0]LogWindows: Gathering driver information using Windows Setup API
-[2024.11.29-01.34.10:722][ 0]LogRHI: RHI Adapter Info:
-[2024.11.29-01.34.10:722][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
-[2024.11.29-01.34.10:722][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
-[2024.11.29-01.34.10:722][ 0]LogRHI: Driver Date: 11-6-2024
-[2024.11.29-01.34.10:722][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
-[2024.11.29-01.34.10:722][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
-[2024.11.29-01.34.10:802][ 0]LogNvidiaAftermath: Aftermath initialized
-[2024.11.29-01.34.10:802][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
-[2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
-[2024.11.29-01.34.10:849][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device1 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device2 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device3 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device4 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device5 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device6 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device7 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device8 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device9 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device10 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device11 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: ID3D12Device12 is supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Bindless resources are supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Raster order views are supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
-[2024.11.29-01.34.10:849][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
-[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0B00)
-[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C0D80)
-[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006E33C9C1000)
-[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
-[2024.11.29-01.34.10:913][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
-[2024.11.29-01.34.10:914][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
-[2024.11.29-01.34.10:914][ 0]LogD3D12RHI: Async texture creation enabled
-[2024.11.29-01.34.10:914][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
-[2024.11.29-01.34.10:925][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
-[2024.11.29-01.34.10:927][ 0]LogInit: Initializing FReadOnlyCVARCache
-[2024.11.29-01.34.10:934][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
-[2024.11.29-01.34.10:934][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
-[2024.11.29-01.34.10:967][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
-[2024.11.29-01.34.10:968][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
-[2024.11.29-01.34.10:969][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
-[2024.11.29-01.34.11:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
-[2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
-[2024.11.29-01.34.11:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
-[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
-[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
-[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
-[2024.11.29-01.34.11:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
-[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
-[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
-[2024.11.29-01.34.11:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
-[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
-[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
-[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
-[2024.11.29-01.34.11:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
-[2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
-[2024.11.29-01.34.11:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
-[2024.11.29-01.34.11:115][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
-[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
-[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
-[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
-[2024.11.29-01.34.11:116][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
-[2024.11.29-01.34.11:152][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_TVOS
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM5
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SM6
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_SIM
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM6
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_SM5
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: PCD3D_ES31
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_150_ES31
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: VVM_1_0
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
-[2024.11.29-01.34.11:155][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
-[2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
-[2024.11.29-01.34.11:155][ 0]LogRendererCore: Ray tracing shaders are enabled.
-[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
-[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
-[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
-[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2024.11.29-01.34.11:158][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
-[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
-[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2024.11.29-01.34.11:221][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
-[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
-[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
-[2024.11.29-01.34.11:222][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
-[2024.11.29-01.34.11:223][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
-[2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
-[2024.11.29-01.34.11:225][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
-[2024.11.29-01.34.11:226][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
-[2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
-[2024.11.29-01.34.11:232][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=879.30MBs, RandomWriteSpeed=237.32MBs. Assigned SpeedClass 'Local'
-[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
-[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
-[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
-[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
-[2024.11.29-01.34.11:233][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
-[2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
-[2024.11.29-01.34.11:234][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
-[2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/21400/).
-[2024.11.29-01.34.11:234][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/67557B2D42A8D6821F0EE1B57828B28E/'.
-[2024.11.29-01.34.11:234][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
-[2024.11.29-01.34.11:235][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
-[2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
-[2024.11.29-01.34.11:236][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
-[2024.11.29-01.34.12:034][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
-[2024.11.29-01.34.12:383][ 0]LogSlate: Using FreeType 2.10.0
-[2024.11.29-01.34.12:384][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
-[2024.11.29-01.34.12:384][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
-[2024.11.29-01.34.12:384][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
-[2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
-[2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
-[2024.11.29-01.34.12:385][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
-[2024.11.29-01.34.12:385][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
-[2024.11.29-01.34.12:404][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
-[2024.11.29-01.34.12:405][ 0]LogEditorDomain: Display: EditorDomain is Disabled
-[2024.11.29-01.34.12:410][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
-[2024.11.29-01.34.12:589][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
-[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
-[2024.11.29-01.34.12:591][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
-[2024.11.29-01.34.12:605][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
-[2024.11.29-01.34.12:606][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
-[2024.11.29-01.34.12:630][ 0]LogDeviceProfileManager: Active device profile: [000006E359682E00][000006E3597BA000 66] WindowsEditor
-[2024.11.29-01.34.12:630][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
-[2024.11.29-01.34.12:630][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2024.11.29-01.34.12:633][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
-[2024.11.29-01.34.12:633][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
-[2024.11.29-01.34.12:676][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
-[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
-[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.29-01.34.12:677][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
-[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
-[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.29-01.34.12:678][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.29-01.34.12:679][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
-[2024.11.29-01.34.12:680][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
-[2024.11.29-01.34.12:681][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
-[2024.11.29-01.34.12:682][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
-[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
-[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
-[2024.11.29-01.34.12:836][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
-[2024.11.29-01.34.12:836][ 0]LogMeshMerging: No distributed automatic mesh merging module available
-[2024.11.29-01.34.13:125][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.93ms
-[2024.11.29-01.34.13:145][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.87ms
-[2024.11.29-01.34.13:158][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.11ms
-[2024.11.29-01.34.13:160][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.98ms
-[2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
-[2024.11.29-01.34.13:326][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
-[2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: Starting LiveCoding
-[2024.11.29-01.34.13:331][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
-[2024.11.29-01.34.13:332][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
-[2024.11.29-01.34.13:350][ 0]LogLiveCoding: Display: Waiting for server
-[2024.11.29-01.34.13:351][ 0]LogSlate: Border
-[2024.11.29-01.34.13:351][ 0]LogSlate: BreadcrumbButton
-[2024.11.29-01.34.13:351][ 0]LogSlate: Brushes.Title
-[2024.11.29-01.34.13:351][ 0]LogSlate: Default
-[2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Save
-[2024.11.29-01.34.13:351][ 0]LogSlate: Icons.Toolbar.Settings
-[2024.11.29-01.34.13:351][ 0]LogSlate: ListView
-[2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_CardinalCross
-[2024.11.29-01.34.13:351][ 0]LogSlate: SoftwareCursor_Grab
-[2024.11.29-01.34.13:351][ 0]LogSlate: TableView.DarkRow
-[2024.11.29-01.34.13:351][ 0]LogSlate: TableView.Row
-[2024.11.29-01.34.13:351][ 0]LogSlate: TreeView
-[2024.11.29-01.34.13:423][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
-[2024.11.29-01.34.13:424][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.780 ms
-[2024.11.29-01.34.13:433][ 0]LogTurnkeySupport: Completed device detection: Code = 0
-[2024.11.29-01.34.13:436][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.17ms
-[2024.11.29-01.34.13:451][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
-[2024.11.29-01.34.13:451][ 0]LogInit: XR: MultiViewport is Disabled
-[2024.11.29-01.34.13:451][ 0]LogInit: XR: Mobile Multiview is Disabled
-[2024.11.29-01.34.13:452][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
-[2024.11.29-01.34.13:477][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 20C25A07E14E4C7F8000000000000C00 | Instance: 9544CEC64A68F1E8365691B67EB59463 (DESKTOP-D9U8INT-21400).
-[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
-[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
-[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
-[2024.11.29-01.34.13:765][ 0]LogNNERuntimeORT: No NPU adapter found!
-[2024.11.29-01.34.13:774][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
-[2024.11.29-01.34.13:777][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
-[2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
-[2024.11.29-01.34.13:778][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54530'.
-[2024.11.29-01.34.13:781][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
-[2024.11.29-01.34.13:895][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.96ms
-[2024.11.29-01.34.14:092][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
-[2024.11.29-01.34.14:092][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
-[2024.11.29-01.34.14:106][ 0]LogMetaSound: MetaSound Engine Initialized
-[2024.11.29-01.34.14:268][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
-[2024.11.29-01.34.14:269][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
-[2024.11.29-01.34.14:275][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
-[2024.11.29-01.34.14:339][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
-[2024.11.29-01.34.14:359][ 0]SourceControl: Revision control is disabled
-[2024.11.29-01.34.14:367][ 0]SourceControl: Revision control is disabled
-[2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.29-01.34.14:374][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.29-01.34.14:375][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.29-01.34.14:386][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.94ms
-[2024.11.29-01.34.14:394][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms
-[2024.11.29-01.34.14:651][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
-[2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2024.11.29-01.34.14:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
-[2024.11.29-01.34.14:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
-[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
-[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
-[2024.11.29-01.34.14:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
-[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
-[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
-[2024.11.29-01.34.14:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
-[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
-[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
-[2024.11.29-01.34.14:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
-[2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
-[2024.11.29-01.34.14:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
-[2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
-[2024.11.29-01.34.14:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
-[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
-[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
-[2024.11.29-01.34.14:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
-[2024.11.29-01.34.14:717][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
-[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
-[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
-[2024.11.29-01.34.14:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
-[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
-[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
-[2024.11.29-01.34.14:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
-[2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
-[2024.11.29-01.34.14:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
-[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
-[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
-[2024.11.29-01.34.14:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
-[2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
-[2024.11.29-01.34.14:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
-[2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
-[2024.11.29-01.34.14:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
-[2024.11.29-01.34.14:724][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
-[2024.11.29-01.34.14:759][ 0]LogCollectionManager: Loaded 0 collections in 0.001921 seconds
-[2024.11.29-01.34.14:761][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
-[2024.11.29-01.34.14:763][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
-[2024.11.29-01.34.14:765][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
-[2024.11.29-01.34.14:832][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
-[2024.11.29-01.34.14:832][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
-[2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
-[2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
-[2024.11.29-01.34.14:833][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
-[2024.11.29-01.34.14:833][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
-[2024.11.29-01.34.14:845][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
-[2024.11.29-01.34.14:846][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
-[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-29T01:34:14.863Z using C
-[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
-[2024.11.29-01.34.14:863][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
-[2024.11.29-01.34.14:864][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
-[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
-[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
-[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
-[2024.11.29-01.34.14:868][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000049
-[2024.11.29-01.34.14:868][ 0]LogFab: Display: Logging in using persist
-[2024.11.29-01.34.14:899][ 0]LogUObjectArray: 43660 objects as part of root set at end of initial load.
-[2024.11.29-01.34.14:899][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
-[2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36352 public script object entries (985.57 KB)
-[2024.11.29-01.34.14:911][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
-[2024.11.29-01.34.14:982][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
-[2024.11.29-01.34.14:982][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
-[2024.11.29-01.34.15:022][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
-[2024.11.29-01.34.15:023][ 0]LogEngine: Initializing Engine...
-[2024.11.29-01.34.15:025][ 0]LogStylusInput: Initializing StylusInput subsystem.
-[2024.11.29-01.34.15:026][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
-[2024.11.29-01.34.15:103][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
-[2024.11.29-01.34.15:117][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
-[2024.11.29-01.34.15:125][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
-[2024.11.29-01.34.15:125][ 0]LogInit: Texture streaming: Enabled
-[2024.11.29-01.34.15:134][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
-[2024.11.29-01.34.15:141][ 0]LogAudio: Display: Initializing Audio Device Manager...
-[2024.11.29-01.34.15:146][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
-[2024.11.29-01.34.15:146][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
-[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Device Manager Initialized
-[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-01.34.15:147][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-01.34.15:147][ 0]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-01.34.15:147][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-01.34.15:151][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-01.34.15:174][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-01.34.15:175][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-01.34.15:176][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
-[2024.11.29-01.34.15:176][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
-[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
-[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
-[2024.11.29-01.34.15:179][ 0]LogInit: FAudioDevice initialized with ID 1.
-[2024.11.29-01.34.15:179][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
-[2024.11.29-01.34.15:179][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
-[2024.11.29-01.34.15:185][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
-[2024.11.29-01.34.15:196][ 0]LogInit: Undo buffer set to 256 MB
-[2024.11.29-01.34.15:196][ 0]LogInit: Transaction tracking system initialized
-[2024.11.29-01.34.15:209][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
-[2024.11.29-01.34.15:260][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.18ms
-[2024.11.29-01.34.15:263][ 0]LocalizationService: Localization service is disabled
-[2024.11.29-01.34.15:273][ 0]LogTimingProfiler: Initialize
-[2024.11.29-01.34.15:274][ 0]LogTimingProfiler: OnSessionChanged
-[2024.11.29-01.34.15:274][ 0]LoadingProfiler: Initialize
-[2024.11.29-01.34.15:274][ 0]LoadingProfiler: OnSessionChanged
-[2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: Initialize
-[2024.11.29-01.34.15:274][ 0]LogNetworkingProfiler: OnSessionChanged
-[2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: Initialize
-[2024.11.29-01.34.15:274][ 0]LogMemoryProfiler: OnSessionChanged
-[2024.11.29-01.34.15:337][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.29-01.34.15:338][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.29-01.34.15:428][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s
-[2024.11.29-01.34.15:450][ 0]LogPython: Using Python 3.11.8
-[2024.11.29-01.34.16:397][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
-[2024.11.29-01.34.16:417][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
-[2024.11.29-01.34.16:465][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
-[2024.11.29-01.34.16:465][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
-[2024.11.29-01.34.16:501][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
-[2024.11.29-01.34.16:530][ 0]LogEditorDataStorage: Initializing
-[2024.11.29-01.34.16:531][ 0]LogEditorDataStorage: Initialized
-[2024.11.29-01.34.16:555][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
-[2024.11.29-01.34.16:557][ 0]SourceControl: Revision control is disabled
-[2024.11.29-01.34.16:557][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.869
-[2024.11.29-01.34.16:558][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
-[2024.11.29-01.34.16:560][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-01.34.16:560][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-01.34.16:572][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.11.29-01.34.16:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
-[2024.11.29-01.34.16:607][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
-[2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
-[2024.11.29-01.34.16:650][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
-[2024.11.29-01.34.16:865][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
-[2024.11.29-01.34.16:865][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-01.34.16:867][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
-[2024.11.29-01.34.16:867][ 0]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-01.34.16:867][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-01.34.16:896][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) - Skipping non mounted imported package /Game/Items/BP_ItemController_Geneic (0x8BE64A927B966A10)
-[2024.11.29-01.34.16:899][ 0]LogWorldPartition: Display: WorldPartition initialize took 31.645 ms
-[2024.11.29-01.34.16:902][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
-[2024.11.29-01.34.16:919][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
-[2024.11.29-01.34.16:920][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
-[2024.11.29-01.34.16:920][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,56ms to complete.
-[2024.11.29-01.34.16:928][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.239
-[2024.11.29-01.34.17:060][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2024.11.29-01.34.17:117][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-01.34.17:157][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-01.34.17:197][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-01.34.17:236][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-01.34.17:282][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:282][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:283][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:283][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:284][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:284][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:285][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:285][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:286][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.29-01.34.17:286][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
-[2024.11.29-01.34.17:371][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
-[2024.11.29-01.34.17:393][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2024.11.29-01.34.17:396][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
-[2024.11.29-01.34.17:397][ 0]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
-[2024.11.29-01.34.17:428][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
-[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
-[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
-[2024.11.29-01.34.17:430][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
-[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
-[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
-[2024.11.29-01.34.17:473][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
-[2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
-[2024.11.29-01.34.17:474][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
-[2024.11.29-01.34.17:514][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
-[2024.11.29-01.34.17:515][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
-[2024.11.29-01.34.17:756][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 129.03 ms. Compile time 48.98 ms, link time 79.76 ms.
-[2024.11.29-01.34.18:014][ 0]LogStall: Startup...
-[2024.11.29-01.34.18:017][ 0]LogStall: Startup complete.
-[2024.11.29-01.34.18:021][ 0]LogLoad: (Engine Initialization) Total time: 9.33 seconds
-[2024.11.29-01.34.18:186][ 0]LogContentStreaming: Texture pool size now 1000 MB
-[2024.11.29-01.34.18:186][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
-[2024.11.29-01.34.18:268][ 0]LogSlate: Took 0.000078 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
-[2024.11.29-01.34.18:281][ 0]LogAutomationController: Ignoring very large delta of 16902097.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
-[2024.11.29-01.34.18:281][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-01.34.18:283][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
-[2024.11.29-01.34.18:309][ 0]LogPython: registering
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
+[2024.11.29-03.34.39:711][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.11.29-03.34.39:711][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.11.29-03.34.39:716][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
+[2024.11.29-03.34.39:719][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.29-03.34.39:719][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.29-03.34.39:719][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.29-03.34.39:723][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.11.29-03.34.39:723][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.29-03.34.39:869][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.29-03.34.39:869][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.29-03.34.39:869][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
+[2024.11.29-03.34.39:869][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-03.34.39:869][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.29-03.34.39:874][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.11.29-03.34.39:874][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.11.29-03.34.39:874][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.11.29-03.34.40:006][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.11.29-03.34.40:006][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.29-03.34.40:006][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.11.29-03.34.40:006][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.11.29-03.34.40:007][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.11.29-03.34.40:007][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.11.29-03.34.40:007][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
+[2024.11.29-03.34.40:007][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.11.29-03.34.40:007][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
+[2024.11.29-03.34.40:007][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
+[2024.11.29-03.34.40:007][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
+[2024.11.29-03.34.40:007][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
+[2024.11.29-03.34.40:007][ 0]LogInit: Computer: DESKTOP-D9U8INT
+[2024.11.29-03.34.40:007][ 0]LogInit: User: Navanda
+[2024.11.29-03.34.40:007][ 0]LogInit: CPU Page size=4096, Cores=12
+[2024.11.29-03.34.40:007][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.11.29-03.34.40:141][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
+[2024.11.29-03.34.40:141][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=42.7GB
+[2024.11.29-03.34.40:141][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.11.29-03.34.40:141][ 0]LogMemory: Process Physical Memory: 613.52 MB used, 626.95 MB peak
+[2024.11.29-03.34.40:141][ 0]LogMemory: Process Virtual Memory: 669.14 MB used, 669.14 MB peak
+[2024.11.29-03.34.40:141][ 0]LogMemory: Physical Memory: 14247.08 MB used, 18430.40 MB free, 32677.48 MB total
+[2024.11.29-03.34.40:141][ 0]LogMemory: Virtual Memory: 29498.51 MB used, 8042.96 MB free, 37541.48 MB total
+[2024.11.29-03.34.40:141][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.11.29-03.34.40:144][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2024.11.29-03.34.40:151][ 0]LogChaosDD: Chaos Debug Draw Startup
+[2024.11.29-03.34.40:151][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.11.29-03.34.40:151][ 0]LogInit: Using OS detected language (en-GB).
+[2024.11.29-03.34.40:151][ 0]LogInit: Using OS detected locale (en-SE).
+[2024.11.29-03.34.40:158][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
+[2024.11.29-03.34.40:158][ 0]LogInit: Setting process to per monitor DPI aware
+[2024.11.29-03.34.40:423][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.11.29-03.34.40:423][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
+[2024.11.29-03.34.40:423][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.29-03.34.40:444][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.11.29-03.34.40:444][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2024.11.29-03.34.40:567][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.29-03.34.40:567][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.29-03.34.40:567][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.29-03.34.40:567][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.29-03.34.40:567][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.29-03.34.40:567][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.11.29-03.34.40:568][ 0]LogWindows: Attached monitors:
+[2024.11.29-03.34.40:568][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
+[2024.11.29-03.34.40:568][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.11.29-03.34.40:568][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
+[2024.11.29-03.34.40:568][ 0]LogWindows: Found 3 attached monitors.
+[2024.11.29-03.34.40:568][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2024.11.29-03.34.40:568][ 0]LogRHI: RHI Adapter Info:
+[2024.11.29-03.34.40:568][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
+[2024.11.29-03.34.40:568][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.29-03.34.40:568][ 0]LogRHI: Driver Date: 11-6-2024
+[2024.11.29-03.34.40:568][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2024.11.29-03.34.40:568][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.11.29-03.34.40:652][ 0]LogNvidiaAftermath: Aftermath initialized
+[2024.11.29-03.34.40:652][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.11.29-03.34.40:700][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
+[2024.11.29-03.34.40:700][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: Bindless resources are supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: Raster order views are supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.11.29-03.34.40:700][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.11.29-03.34.40:773][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A21509E0B00)
+[2024.11.29-03.34.40:773][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A21509E0D80)
+[2024.11.29-03.34.40:774][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A21509E1000)
+[2024.11.29-03.34.40:774][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.11.29-03.34.40:774][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.11.29-03.34.40:774][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
+[2024.11.29-03.34.40:774][ 0]LogD3D12RHI: Async texture creation enabled
+[2024.11.29-03.34.40:774][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.11.29-03.34.40:783][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
+[2024.11.29-03.34.40:785][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2024.11.29-03.34.40:791][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
+[2024.11.29-03.34.40:791][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
+[2024.11.29-03.34.40:827][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
+[2024.11.29-03.34.40:828][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.11.29-03.34.40:828][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.11.29-03.34.40:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.11.29-03.34.40:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.11.29-03.34.40:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.11.29-03.34.40:899][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.11.29-03.34.40:899][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.11.29-03.34.40:899][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.11.29-03.34.40:899][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.11.29-03.34.40:918][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.11.29-03.34.40:918][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.11.29-03.34.40:918][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.11.29-03.34.40:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.11.29-03.34.40:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.11.29-03.34.40:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.11.29-03.34.40:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.11.29-03.34.40:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.11.29-03.34.40:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.11.29-03.34.40:977][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.11.29-03.34.40:977][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.11.29-03.34.40:977][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.11.29-03.34.40:977][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.11.29-03.34.40:977][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.11.29-03.34.41:013][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_SM6
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_SIM
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: VVM_1_0
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2024.11.29-03.34.41:015][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
+[2024.11.29-03.34.41:015][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
+[2024.11.29-03.34.41:015][ 0]LogRendererCore: Ray tracing shaders are enabled.
+[2024.11.29-03.34.41:018][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.11.29-03.34.41:018][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.11.29-03.34.41:018][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.11.29-03.34.41:018][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.29-03.34.41:018][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.11.29-03.34.41:080][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
+[2024.11.29-03.34.41:080][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.29-03.34.41:080][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.11.29-03.34.41:081][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
+[2024.11.29-03.34.41:081][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.29-03.34.41:081][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.29-03.34.41:082][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
+[2024.11.29-03.34.41:084][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
+[2024.11.29-03.34.41:084][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
+[2024.11.29-03.34.41:085][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
+[2024.11.29-03.34.41:092][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
+[2024.11.29-03.34.41:092][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1141.98MBs, RandomWriteSpeed=180.79MBs. Assigned SpeedClass 'Local'
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.11.29-03.34.41:093][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.11.29-03.34.41:094][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/14636/).
+[2024.11.29-03.34.41:094][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/0403F5374BF69D66802D0A9DE407F1A8/'.
+[2024.11.29-03.34.41:094][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.11.29-03.34.41:094][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2024.11.29-03.34.41:096][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.11.29-03.34.41:096][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.11.29-03.34.41:876][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.11.29-03.34.42:293][ 0]LogSlate: Using FreeType 2.10.0
+[2024.11.29-03.34.42:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.11.29-03.34.42:294][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.29-03.34.42:294][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.29-03.34.42:294][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.29-03.34.42:294][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.29-03.34.42:294][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.29-03.34.42:294][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.29-03.34.42:314][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
+[2024.11.29-03.34.42:315][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.11.29-03.34.42:319][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
+[2024.11.29-03.34.42:504][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-03.34.42:505][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.11.29-03.34.42:505][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.11.29-03.34.42:505][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.11.29-03.34.42:520][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.11.29-03.34.42:520][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.11.29-03.34.42:543][ 0]LogDeviceProfileManager: Active device profile: [00000A216D535000][00000A216D75A000 66] WindowsEditor
+[2024.11.29-03.34.42:543][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.11.29-03.34.42:544][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.11.29-03.34.42:546][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
+[2024.11.29-03.34.42:546][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
+[2024.11.29-03.34.42:589][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
+[2024.11.29-03.34.42:590][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
+[2024.11.29-03.34.42:591][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-03.34.42:592][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.29-03.34.42:593][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
+[2024.11.29-03.34.42:594][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
+[2024.11.29-03.34.42:595][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.29-03.34.42:750][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.11.29-03.34.42:750][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.11.29-03.34.42:750][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.11.29-03.34.42:750][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.11.29-03.34.42:750][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.11.29-03.34.43:032][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.90ms
+[2024.11.29-03.34.43:051][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.92ms
+[2024.11.29-03.34.43:064][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.90ms
+[2024.11.29-03.34.43:066][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.90ms
+[2024.11.29-03.34.43:229][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.11.29-03.34.43:229][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.11.29-03.34.43:233][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2024.11.29-03.34.43:234][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.11.29-03.34.43:235][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
+[2024.11.29-03.34.43:253][ 0]LogLiveCoding: Display: Waiting for server
+[2024.11.29-03.34.43:254][ 0]LogSlate: Border
+[2024.11.29-03.34.43:254][ 0]LogSlate: BreadcrumbButton
+[2024.11.29-03.34.43:254][ 0]LogSlate: Brushes.Title
+[2024.11.29-03.34.43:254][ 0]LogSlate: Default
+[2024.11.29-03.34.43:254][ 0]LogSlate: Icons.Save
+[2024.11.29-03.34.43:254][ 0]LogSlate: Icons.Toolbar.Settings
+[2024.11.29-03.34.43:254][ 0]LogSlate: ListView
+[2024.11.29-03.34.43:254][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2024.11.29-03.34.43:254][ 0]LogSlate: SoftwareCursor_Grab
+[2024.11.29-03.34.43:254][ 0]LogSlate: TableView.DarkRow
+[2024.11.29-03.34.43:254][ 0]LogSlate: TableView.Row
+[2024.11.29-03.34.43:254][ 0]LogSlate: TreeView
+[2024.11.29-03.34.43:335][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.11.29-03.34.43:337][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.033 ms
+[2024.11.29-03.34.43:346][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.02ms
+[2024.11.29-03.34.43:351][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.11.29-03.34.43:361][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.11.29-03.34.43:361][ 0]LogInit: XR: MultiViewport is Disabled
+[2024.11.29-03.34.43:361][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2024.11.29-03.34.43:361][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2024.11.29-03.34.43:435][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.00ms
+[2024.11.29-03.34.43:505][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.11.29-03.34.43:509][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
+[2024.11.29-03.34.43:509][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.11.29-03.34.43:510][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:64127'.
+[2024.11.29-03.34.43:513][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
+[2024.11.29-03.34.43:517][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5EDE5A073AB7402E800000000000D000 | Instance: 40FD23154DFA9B9125B88D804E8BB221 (DESKTOP-D9U8INT-14636).
+[2024.11.29-03.34.43:890][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
+[2024.11.29-03.34.43:890][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.11.29-03.34.43:906][ 0]LogMetaSound: MetaSound Engine Initialized
+[2024.11.29-03.34.44:159][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
+[2024.11.29-03.34.44:159][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
+[2024.11.29-03.34.44:159][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
+[2024.11.29-03.34.44:159][ 0]LogNNERuntimeORT: No NPU adapter found!
+[2024.11.29-03.34.44:259][ 0]SourceControl: Revision control is disabled
+[2024.11.29-03.34.44:268][ 0]SourceControl: Revision control is disabled
+[2024.11.29-03.34.44:273][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.11.29-03.34.44:276][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-03.34.44:276][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-03.34.44:277][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-03.34.44:290][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.90ms
+[2024.11.29-03.34.44:297][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.89ms
+[2024.11.29-03.34.44:511][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.29-03.34.44:511][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.29-03.34.44:521][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.11.29-03.34.44:535][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.29-03.34.44:535][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.29-03.34.44:591][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
+[2024.11.29-03.34.44:591][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
+[2024.11.29-03.34.44:592][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2024.11.29-03.34.44:592][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
+[2024.11.29-03.34.44:592][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2024.11.29-03.34.44:593][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
+[2024.11.29-03.34.44:593][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
+[2024.11.29-03.34.44:594][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2024.11.29-03.34.44:594][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
+[2024.11.29-03.34.44:594][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
+[2024.11.29-03.34.44:595][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
+[2024.11.29-03.34.44:595][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
+[2024.11.29-03.34.44:596][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2024.11.29-03.34.44:597][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2024.11.29-03.34.44:597][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2024.11.29-03.34.44:597][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2024.11.29-03.34.44:598][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
+[2024.11.29-03.34.44:598][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
+[2024.11.29-03.34.44:598][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
+[2024.11.29-03.34.44:599][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
+[2024.11.29-03.34.44:599][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2024.11.29-03.34.44:599][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
+[2024.11.29-03.34.44:600][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2024.11.29-03.34.44:600][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
+[2024.11.29-03.34.44:601][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2024.11.29-03.34.44:601][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
+[2024.11.29-03.34.44:602][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
+[2024.11.29-03.34.44:602][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
+[2024.11.29-03.34.44:602][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2024.11.29-03.34.44:603][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2024.11.29-03.34.44:603][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2024.11.29-03.34.44:603][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
+[2024.11.29-03.34.44:604][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2024.11.29-03.34.44:604][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2024.11.29-03.34.44:605][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2024.11.29-03.34.44:794][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
+[2024.11.29-03.34.44:802][ 0]LogCollectionManager: Loaded 0 collections in 0.002219 seconds
+[2024.11.29-03.34.44:803][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
+[2024.11.29-03.34.44:805][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
+[2024.11.29-03.34.44:807][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
+[2024.11.29-03.34.44:881][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.29-03.34.44:881][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.29-03.34.44:882][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.29-03.34.44:882][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.29-03.34.44:882][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.29-03.34.44:882][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.29-03.34.44:896][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.29-03.34.44:896][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.29-03.34.44:912][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-29T03:34:44.912Z using C
+[2024.11.29-03.34.44:912][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
+[2024.11.29-03.34.44:913][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.29-03.34.44:913][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
+[2024.11.29-03.34.44:918][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
+[2024.11.29-03.34.44:918][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
+[2024.11.29-03.34.44:918][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
+[2024.11.29-03.34.44:918][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000061
+[2024.11.29-03.34.44:918][ 0]LogFab: Display: Logging in using persist
+[2024.11.29-03.34.44:955][ 0]LogUObjectArray: 43660 objects as part of root set at end of initial load.
+[2024.11.29-03.34.44:955][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.11.29-03.34.44:968][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36352 public script object entries (985.57 KB)
+[2024.11.29-03.34.44:968][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
+[2024.11.29-03.34.45:038][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.29-03.34.45:038][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
+[2024.11.29-03.34.45:079][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.29-03.34.45:080][ 0]LogEngine: Initializing Engine...
+[2024.11.29-03.34.45:083][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2024.11.29-03.34.45:084][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2024.11.29-03.34.45:159][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
+[2024.11.29-03.34.45:174][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
+[2024.11.29-03.34.45:185][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.11.29-03.34.45:185][ 0]LogInit: Texture streaming: Enabled
+[2024.11.29-03.34.45:193][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
+[2024.11.29-03.34.45:199][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.11.29-03.34.45:203][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.11.29-03.34.45:203][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.11.29-03.34.45:204][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2024.11.29-03.34.45:204][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.34.45:204][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.34.45:204][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.34.45:204][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.34.45:204][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.34.45:204][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.34.45:209][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.34.45:233][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.34.45:234][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.34.45:235][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.34.45:235][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.34.45:236][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.11.29-03.34.45:236][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2024.11.29-03.34.45:237][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.11.29-03.34.45:237][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2024.11.29-03.34.45:237][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.11.29-03.34.45:238][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.11.29-03.34.45:238][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.11.29-03.34.45:244][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.11.29-03.34.45:256][ 0]LogInit: Undo buffer set to 256 MB
+[2024.11.29-03.34.45:256][ 0]LogInit: Transaction tracking system initialized
+[2024.11.29-03.34.45:270][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
+[2024.11.29-03.34.45:321][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.97ms
+[2024.11.29-03.34.45:326][ 0]LocalizationService: Localization service is disabled
+[2024.11.29-03.34.45:339][ 0]LogTimingProfiler: Initialize
+[2024.11.29-03.34.45:340][ 0]LogTimingProfiler: OnSessionChanged
+[2024.11.29-03.34.45:340][ 0]LoadingProfiler: Initialize
+[2024.11.29-03.34.45:340][ 0]LoadingProfiler: OnSessionChanged
+[2024.11.29-03.34.45:340][ 0]LogNetworkingProfiler: Initialize
+[2024.11.29-03.34.45:340][ 0]LogNetworkingProfiler: OnSessionChanged
+[2024.11.29-03.34.45:340][ 0]LogMemoryProfiler: Initialize
+[2024.11.29-03.34.45:340][ 0]LogMemoryProfiler: OnSessionChanged
+[2024.11.29-03.34.45:404][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-03.34.45:405][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-03.34.45:405][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.29-03.34.45:493][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s
+[2024.11.29-03.34.45:518][ 0]LogPython: Using Python 3.11.8
+[2024.11.29-03.34.46:496][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
+[2024.11.29-03.34.46:524][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
+[2024.11.29-03.34.46:541][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
+[2024.11.29-03.34.46:541][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
+[2024.11.29-03.34.46:637][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.11.29-03.34.46:653][ 0]LogEditorDataStorage: Initializing
+[2024.11.29-03.34.46:654][ 0]LogEditorDataStorage: Initialized
+[2024.11.29-03.34.46:679][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.11.29-03.34.46:682][ 0]SourceControl: Revision control is disabled
+[2024.11.29-03.34.46:682][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.035
+[2024.11.29-03.34.46:683][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.11.29-03.34.46:685][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.34.46:685][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.34.46:697][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.29-03.34.46:699][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
+[2024.11.29-03.34.46:723][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.11.29-03.34.46:891][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/BP_Item.BP_Item_C:UserConstructionScript:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
+[2024.11.29-03.34.46:896][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
+[2024.11.29-03.34.46:896][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/UI/WB_Equipment.WB_Equipment_C:ExecuteUbergraph_WB_Equipment:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
+[2024.11.29-03.34.47:394][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.34.47:394][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.34.47:400][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
+[2024.11.29-03.34.47:400][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.34.47:400][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.34.47:435][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND (0x20692C82ABCB4C85) - Skipping non mounted imported package /Game/Items/BP_ItemController_Geneic (0x8BE64A927B966A10)
+[2024.11.29-03.34.47:438][ 0]LogWorldPartition: Display: WorldPartition initialize took 38.270 ms
+[2024.11.29-03.34.47:441][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.11.29-03.34.47:462][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
+[2024.11.29-03.34.47:463][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.11.29-03.34.47:463][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,575ms to complete.
+[2024.11.29-03.34.47:471][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.824
+[2024.11.29-03.34.47:544][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.8 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
+[2024.11.29-03.34.47:631][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.29-03.34.47:688][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.34.47:725][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.34.47:761][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.34.47:798][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.34.47:837][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:838][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:838][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:838][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:838][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:838][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:838][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:839][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:839][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:839][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:839][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:839][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:839][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.29-03.34.47:840][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.11.29-03.34.48:033][ 0]LogSlate: Took 0.000206 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-03.34.48:036][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-03.34.48:036][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-03.34.48:069][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
+[2024.11.29-03.34.48:071][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
+[2024.11.29-03.34.48:071][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
+[2024.11.29-03.34.48:071][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.29-03.34.48:120][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.29-03.34.48:120][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
+[2024.11.29-03.34.48:120][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
+[2024.11.29-03.34.48:121][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
+[2024.11.29-03.34.48:121][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.29-03.34.48:161][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.29-03.34.48:161][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
+[2024.11.29-03.34.48:390][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 117.67 ms. Compile time 61.58 ms, link time 55.94 ms.
+[2024.11.29-03.34.48:590][ 0]LogStall: Startup...
+[2024.11.29-03.34.48:592][ 0]LogStall: Startup complete.
+[2024.11.29-03.34.48:596][ 0]LogLoad: (Engine Initialization) Total time: 9.95 seconds
+[2024.11.29-03.34.48:763][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.11.29-03.34.48:763][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
+[2024.11.29-03.34.48:842][ 0]LogSlate: Took 0.000076 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-03.34.48:853][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.34.48:855][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
+[2024.11.29-03.34.48:885][ 0]LogPython: registering
-[2024.11.29-01.34.18:321][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.842 ms
-[2024.11.29-01.34.18:321][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.34.18:321][ 0]LoadErrors: Warning: While trying to load package /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND, a dependent package /Game/Items/BP_ItemController_Geneic was not available. Additional explanatory information follows:
+[2024.11.29-03.34.48:890][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 34.430 ms
+[2024.11.29-03.34.48:890][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
+[2024.11.29-03.34.48:890][ 0]LoadErrors: Warning: While trying to load package /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND, a dependent package /Game/Items/BP_ItemController_Geneic was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Items/BP_ItemController_Geneic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'. Perhaps it has been deleted or was not synced?
-[2024.11.29-01.34.18:433][ 1]LogAssetRegistry: AssetRegistryGather time 0.1053s: AssetDataDiscovery 0.0240s, AssetDataGather 0.0170s, StoreResults 0.0643s. Wall time 6.0320s.
- NumCachedDirectories 0. NumUncachedDirectories 1712. NumCachedFiles 8218. NumUncachedFiles 14.
+[2024.11.29-03.34.49:000][ 1]LogAssetRegistry: AssetRegistryGather time 0.1092s: AssetDataDiscovery 0.0316s, AssetDataGather 0.0164s, StoreResults 0.0612s. Wall time 6.6900s.
+ NumCachedDirectories 0. NumUncachedDirectories 1717. NumCachedFiles 8223. NumUncachedFiles 32.
BackgroundTickInterruptions 0.
-[2024.11.29-01.34.18:457][ 1]LogSourceControl: Uncontrolled asset enumeration started...
-[2024.11.29-01.34.18:457][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
-[2024.11.29-01.34.18:740][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.282154 seconds (Found 8207 uncontrolled assets)
-[2024.11.29-01.34.18:817][ 6]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.945106
-[2024.11.29-01.34.18:818][ 6]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
-[2024.11.29-01.34.18:819][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.948961
-[2024.11.29-01.34.18:999][ 28]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
-[2024.11.29-01.34.19:228][ 35]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.310169
-[2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
-[2024.11.29-01.34.19:230][ 35]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.310169, Update Interval: 342.965179
-[2024.11.29-01.34.19:530][ 41]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-03.34.39 Remaining: 7200.77] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15532561.66] State: Valid
-[2024.11.29-01.34.19:580][ 42]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
-[2024.11.29-01.34.19:734][ 61]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
-[2024.11.29-01.34.19:734][ 61]LogFab: Display: User logged in
-[2024.11.29-01.34.19:734][ 61]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
-[2024.11.29-01.34.19:885][ 79]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-jqZ30PdOVUePNj3h16UZGA-UtTBlmP2qE2Fjcrf7_KbkA]
-[2024.11.29-01.34.21:116][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
-[2024.11.29-01.34.21:218][179]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items
-[2024.11.29-01.34.21:273][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item
-[2024.11.29-01.34.21:273][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
-[2024.11.29-01.34.21:306][179]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-01.34.22:009][179]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Items.S_Items
-[2024.11.29-01.34.22:064][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
-[2024.11.29-01.34.22:064][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
-[2024.11.29-01.34.22:150][179]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
-[2024.11.29-01.34.22:150][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
-[2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.34.22:431][179]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.34.22:438][179]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
-[2024.11.29-01.34.22:792][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
-[2024.11.29-01.34.23:121][185]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
-[2024.11.29-01.34.23:187][186]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
-[2024.11.29-01.34.25:750][372]LogSlate: Window 'DB_Items' being destroyed
-[2024.11.29-01.34.25:757][372]LogSlate: Window 'DB_Items' being destroyed
-[2024.11.29-01.34.29:472][756]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2024.11.29-01.34.29:602][771]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
-[2024.11.29-01.34.29:608][771]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.34.29:609][771]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.34.36:458][527]LogContentBrowser: Deferred new asset file creation: BP_Item_Child
-[2024.11.29-01.34.36:467][527]LogContentBrowser: Creating deferred item: BP_Item_Child
-[2024.11.29-01.34.36:479][528]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Item_Child).
-[2024.11.29-01.34.39:642][908]LogContentBrowser: Attempting asset rename: BP_Item_Child -> BP_Item_Weapons
-[2024.11.29-01.34.39:647][908]LogContentBrowser: End creating deferred item BP_Item_Child
-[2024.11.29-01.34.40:827][ 47]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons
-[2024.11.29-01.34.40:828][ 47]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
-[2024.11.29-01.34.43:433][204]LogSlate: Window 'BP_Item_Weapons' being destroyed
-[2024.11.29-01.34.44:525][315]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
-[2024.11.29-01.34.44:530][315]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.34.44:588][315]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
-[2024.11.29-01.34.44:588][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
-[2024.11.29-01.34.44:588][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
-[2024.11.29-01.34.44:591][315]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
-[2024.11.29-01.34.44:591][315]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons56C35DE34D0218C412C4AD8EEC1BC325.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
-[2024.11.29-01.34.44:605][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.898 ms
-[2024.11.29-01.34.44:652][315]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.34.44:652][315]LogContentValidation: Enabled validators:
-[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.34.44:652][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.34.44:652][315]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
-[2024.11.29-01.35.54:612][221]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
-[2024.11.29-01.36.11:270][128]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.037 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
-[2024.11.29-01.37.22:919][345]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
-[2024.11.29-01.37.26:241][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_4' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_4' is empty
-[2024.11.29-01.37.26:254][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_5' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_5' is empty
-[2024.11.29-01.37.26:262][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_6' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_6' is empty
-[2024.11.29-01.37.26:269][690]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_7' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_7' is empty
-[2024.11.29-01.37.30:187][146]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.37.30:264][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_12' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_12' is empty
-[2024.11.29-01.37.30:278][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_13' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_13' is empty
-[2024.11.29-01.37.30:285][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_14' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_14' is empty
-[2024.11.29-01.37.30:291][146]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_15' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_15' is empty
-[2024.11.29-01.37.30:386][146]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
-[2024.11.29-01.37.30:386][146]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
-[2024.11.29-01.37.30:386][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
-[2024.11.29-01.37.30:387][146]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
-[2024.11.29-01.37.30:387][146]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Weapon2A11C80648CCF1FD6D2554B495B506A1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
-[2024.11.29-01.37.30:394][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.407 ms (total: 282.305 ms)
-[2024.11.29-01.37.30:451][146]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.37.30:451][146]LogContentValidation: Enabled validators:
-[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.37.30:451][146]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.37.30:451][146]AssetCheck: /Game/Items/S_Weapon Validating asset
-[2024.11.29-01.37.31:145][223]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
-[2024.11.29-01.37.31:151][223]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.37.31:203][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
-[2024.11.29-01.37.31:203][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
-[2024.11.29-01.37.31:203][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
-[2024.11.29-01.37.31:207][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
-[2024.11.29-01.37.31:207][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item15AB64FB4487E34728514DB6CDF9593F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
-[2024.11.29-01.37.31:208][223]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
-[2024.11.29-01.37.31:219][223]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
-[2024.11.29-01.37.31:220][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
-[2024.11.29-01.37.31:220][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
-[2024.11.29-01.37.31:235][223]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
-[2024.11.29-01.37.31:235][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment5572C2384220130FB3BF31BC22E16F23.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
-[2024.11.29-01.37.31:236][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
-[2024.11.29-01.37.31:236][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
-[2024.11.29-01.37.31:236][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
-[2024.11.29-01.37.31:236][223]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
-[2024.11.29-01.37.31:236][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsE28C8CF842B216F905CDCAA12E183686.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
-[2024.11.29-01.37.31:237][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
-[2024.11.29-01.37.31:237][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
-[2024.11.29-01.37.31:237][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
-[2024.11.29-01.37.31:238][223]LogSavePackage: Moving output files for package: /Game/Items/S_Items
-[2024.11.29-01.37.31:238][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items346CCC394C8D8980FD377CAC6F8FE394.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
-[2024.11.29-01.37.31:239][223]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
-[2024.11.29-01.37.31:239][223]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
-[2024.11.29-01.37.31:239][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
-[2024.11.29-01.37.31:244][223]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
-[2024.11.29-01.37.31:244][223]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC6CC9F1C40CD1B3D57A7F59C2696AE39.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
-[2024.11.29-01.37.31:252][223]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.376 ms (total: 382.681 ms)
-[2024.11.29-01.37.31:302][223]LogContentValidation: Display: Starting to validate 5 assets
-[2024.11.29-01.37.31:302][223]LogContentValidation: Enabled validators:
-[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.37.31:302][223]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.37.31:302][223]AssetCheck: /Game/Items/BP_Item Validating asset
-[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
-[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/DB_Items Validating asset
-[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/S_Items Validating asset
-[2024.11.29-01.37.31:304][223]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
-[2024.11.29-01.38.17:871][418]LogEditorTransaction: Undo Move Nodes
-[2024.11.29-01.38.18:264][425]LogEditorTransaction: Undo Move Nodes
-[2024.11.29-01.38.23:729][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
-[2024.11.29-01.38.23:784][ 41]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
-[2024.11.29-01.38.23:784][ 41]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
-[2024.11.29-01.38.23:790][ 41]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
-[2024.11.29-01.38.23:791][ 41]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsC2DB54694500F176B9C452BE41E7FCBA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
-[2024.11.29-01.38.23:798][ 41]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.067 ms (total: 451.749 ms)
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: Enabled validators:
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.38.23:850][ 41]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.38.23:850][ 41]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
-[2024.11.29-01.38.24:787][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
-[2024.11.29-01.39.40:461][731]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
-[2024.11.29-01.39.41:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
-[2024.11.29-01.39.41:179][808]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.39.41:238][808]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
-[2024.11.29-01.39.41:238][808]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
-[2024.11.29-01.39.41:238][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
-[2024.11.29-01.39.41:247][808]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
-[2024.11.29-01.39.41:247][808]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Weapons5DC85F4B45AC3D846AE089A7D203D510.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
-[2024.11.29-01.39.41:256][808]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.907 ms (total: 528.656 ms)
-[2024.11.29-01.39.41:317][808]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.39.41:317][808]LogContentValidation: Enabled validators:
-[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.39.41:317][808]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.39.41:317][808]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
-[2024.11.29-01.39.57:934][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
-[2024.11.29-01.40.01:717][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
-[2024.11.29-01.40.01:722][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
-[2024.11.29-01.40.01:784][ 51]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
-[2024.11.29-01.40.01:784][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
-[2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
-[2024.11.29-01.40.01:791][ 51]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsA4215B4D4603C8E640A6E79A7D625C0A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
-[2024.11.29-01.40.01:798][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.681 ms (total: 604.337 ms)
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: Enabled validators:
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.40.01:850][ 51]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.40.01:850][ 51]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
-[2024.11.29-01.40.02:153][ 86]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 347.283569
-[2024.11.29-01.40.02:311][105]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-01.40.02:312][105]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 347.434052, Update Interval: 347.912842
-[2024.11.29-01.42.49:862][340]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.42.49:917][340]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
-[2024.11.29-01.42.49:917][340]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
-[2024.11.29-01.42.49:917][340]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
-[2024.11.29-01.42.49:933][340]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
-[2024.11.29-01.42.49:933][340]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem2DF9E6CD45717CC339C38083CF93DEEE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
-[2024.11.29-01.42.49:941][340]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.505 ms (total: 682.843 ms)
-[2024.11.29-01.42.49:999][340]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.42.49:999][340]LogContentValidation: Enabled validators:
-[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.42.49:999][340]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.42.49:999][340]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
-[2024.11.29-01.42.51:029][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
-[2024.11.29-01.45.15:051][607]LogStreaming: Display: FlushAsyncLoading(585): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/AI/BP_AI (0xB7A196773849137A)
-[2024.11.29-01.45.15:052][607]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB)
-[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:077][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.45.15:077][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
-[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:078][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:078][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:087][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:091][607]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.45.15:093][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.45.15:094][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:095][607]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.45.15:109][607]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats
-[2024.11.29-01.45.15:109][607]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
-[2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/AI/BP_AI which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/AI/BP_AI was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/AI/BP_AI has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.45.15:574][607]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.45.15:574][607]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.45.52:375][743]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 697.506958
-[2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-01.45.52:548][763]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 697.672974, Update Interval: 326.697601
-[2024.11.29-01.46.24:461][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
-[2024.11.29-01.46.24:464][512]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.066
-[2024.11.29-01.46.24:465][512]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-01.46.24:465][512]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-01.46.24:465][512]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true
-[2024.11.29-01.46.24:515][512]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1
-[2024.11.29-01.46.24:515][512]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto140E326EE4890FADF96D1BF8B8353DDE2.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset'
-[2024.11.29-01.46.24:516][512]LogFileHelpers: Auto-saving content packages took 0.051
-[2024.11.29-01.51.23:731][221]LogEditorTransaction: Undo Move Nodes
-[2024.11.29-01.51.24:800][293]LogEditorTransaction: Undo Create Pin Link
-[2024.11.29-01.51.26:358][466]LogEditorTransaction: Undo Refresh Node(s)
-[2024.11.29-01.51.26:760][499]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1031.888794
-[2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-01.51.26:909][517]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1032.029419, Update Interval: 335.626099
-[2024.11.29-01.51.27:079][538]LogEditorTransaction: Undo Move Node
-[2024.11.29-01.51.27:617][588]LogEditorTransaction: Undo Delete current selection
-[2024.11.29-01.51.28:168][598]LogEditorTransaction: Undo Resize Node
-[2024.11.29-01.51.28:724][647]LogEditorTransaction: Undo Delete current selection
-[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Set . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.51.30:244][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:244][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Get . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
-[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:245][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:245][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:252][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:253][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:254][799]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:255][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:256][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:257][799]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.51.30:287][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
-[2024.11.29-01.52.30:692][547]LogStreaming: Display: FlushAsyncLoading(586): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727)
-[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175)
-[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A)
-[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5)
-[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC)
-[2024.11.29-01.52.30:693][547]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689)
-[2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.52.30:761][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:761][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:762][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:762][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:768][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:770][547]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.52.30:771][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
-[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
-[2024.11.29-01.52.30:773][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BP_Dummy.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
-Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:775][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:776][547]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.52.30:943][547]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy
-[2024.11.29-01.52.30:997][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
-[2024.11.29-01.52.31:322][547]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
-[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.52.31:527][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.52.31:527][547]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.52.31:528][547]LoadErrors: Warning: While trying to load package /Game/Blueprints/BP_Dummy, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.52.31:588][550]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
-[2024.11.29-01.52.43:693][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
-[2024.11.29-01.52.45:358][936]LogEditorTransaction: Undo Delete current selection
-[2024.11.29-01.52.48:028][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
-[2024.11.29-01.52.52:089][570]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
-[2024.11.29-01.52.52:096][570]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.52.52:146][570]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-01.52.52:146][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-01.52.52:146][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
-[2024.11.29-01.52.52:186][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
-[2024.11.29-01.52.52:186][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats952F6B074824055DE7A867BD2965AD24.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
-[2024.11.29-01.52.52:187][570]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
-[2024.11.29-01.52.52:248][570]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
-[2024.11.29-01.52.52:248][570]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
-[2024.11.29-01.52.52:249][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
-[2024.11.29-01.52.52:263][570]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
-[2024.11.29-01.52.52:264][570]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy31856B8040D54FC2DA7A8F9E36AA8414.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
-[2024.11.29-01.52.52:271][570]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.863 ms (total: 857.707 ms)
-[2024.11.29-01.52.52:330][570]LogContentValidation: Display: Starting to validate 2 assets
-[2024.11.29-01.52.52:330][570]LogContentValidation: Enabled validators:
-[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.52.52:330][570]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
-[2024.11.29-01.52.52:330][570]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
-[2024.11.29-01.53.37:543][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
-[2024.11.29-01.53.38:707][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
-[2024.11.29-01.53.38:714][475]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.53.38:763][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-01.53.38:763][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-01.53.38:763][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
-[2024.11.29-01.53.38:802][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
-[2024.11.29-01.53.38:802][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats4A49C3EC439B2982F2BE4EBDF5CE589D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
-[2024.11.29-01.53.38:803][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
-[2024.11.29-01.53.38:860][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
-[2024.11.29-01.53.38:860][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
-[2024.11.29-01.53.38:860][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
-[2024.11.29-01.53.38:874][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
-[2024.11.29-01.53.38:874][475]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Dummy46AB2EEF45A4B1969A0FE9BD1A27F1E1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
-[2024.11.29-01.53.38:882][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.416 ms (total: 1.02 sec)
-[2024.11.29-01.53.38:948][475]LogContentValidation: Display: Starting to validate 2 assets
-[2024.11.29-01.53.38:948][475]LogContentValidation: Enabled validators:
-[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.53.38:948][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
-[2024.11.29-01.53.38:948][475]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
-[2024.11.29-01.53.48:395][566]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
-[2024.11.29-01.53.49:331][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.53.49:331][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:332][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:332][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:339][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:341][666]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.53.49:341][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:342][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:343][666]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.53.49:413][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:828][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:835][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:838][194]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.54.29:838][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.54.29:839][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:840][194]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.54.29:888][194]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
-[2024.11.29-01.54.43:900][619]LogSlate: Window 'Change Variable Type' being destroyed
-[2024.11.29-01.54.53:275][623]LogSlate: Window 'Find in Blueprints' being destroyed
-[2024.11.29-01.54.53:281][623]LogSlate: Window 'Find in Blueprints' being destroyed
-[2024.11.29-01.55.04:249][857]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5)
-[2024.11.29-01.55.04:251][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC)
-[2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE)
-[2024.11.29-01.55.04:252][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689)
-[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF)
-[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4)
-[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464)
-[2024.11.29-01.55.04:253][857]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349)
-[2024.11.29-01.55.04:270][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
-[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space
-[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space
-[2024.11.29-01.55.04:271][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
-[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-01.55.04:272][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:322][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:329][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:331][857]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.55.04:331][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
-[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
-[2024.11.29-01.55.04:340][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
-Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
-[2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:347][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:348][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:349][857]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.04:471][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
-[2024.11.29-01.55.04:545][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:545][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:546][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:546][857]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:547][857]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
-[2024.11.29-01.55.04:547][857]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows:
-FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced?
-
-[2024.11.29-01.55.04:549][858]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
-[2024.11.29-01.55.12:730][614]LogSlate: Window 'Change Variable Type' being destroyed
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
-Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:538][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:545][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:547][ 14]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.55.34:547][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:548][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
-[2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:549][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:550][ 14]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.55.34:604][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
-[2024.11.29-01.56.25:065][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
-[2024.11.29-01.56.25:069][841]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.026
-[2024.11.29-01.56.25:069][841]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-01.56.25:069][841]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-01.56.25:069][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true
-[2024.11.29-01.56.25:107][841]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2
-[2024.11.29-01.56.25:107][841]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats_Auto26F94B562499284D41089E59926249EAE.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset'
-[2024.11.29-01.56.25:107][841]LogFileHelpers: Auto-saving content packages took 0.039
-[2024.11.29-01.56.56:073][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
-[2024.11.29-01.56.56:078][542]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.56.56:128][542]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-01.56.56:128][542]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-01.56.56:128][542]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
-[2024.11.29-01.56.56:167][542]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
-[2024.11.29-01.56.56:167][542]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStatsB31E11B74CC2565E270FD2BB8A12E641.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
-[2024.11.29-01.56.56:175][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 96.413 ms (total: 1.12 sec)
-[2024.11.29-01.56.56:228][542]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.56.56:228][542]LogContentValidation: Enabled validators:
-[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.56.56:228][542]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.56.56:228][542]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
-[2024.11.29-01.57.10:988][914]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1376.104370
-[2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-01.57.11:149][933]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1376.257568, Update Interval: 338.074280
-[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:300][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:307][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:309][737]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'.
-Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget
-[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:310][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:311][737]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
-[2024.11.29-01.57.46:388][737]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
-[2024.11.29-01.57.47:700][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
-[2024.11.29-01.57.47:707][857]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.57.47:761][857]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-01.57.47:761][857]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-01.57.47:762][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
-[2024.11.29-01.57.47:803][857]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
-[2024.11.29-01.57.47:803][857]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats0ABB1EB44B62745B2DC3DBB33E880337.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
-[2024.11.29-01.57.47:810][857]LogFileHelpers: InternalPromptForCheckoutAndSave took 102.988 ms (total: 1.22 sec)
-[2024.11.29-01.57.47:861][857]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.57.47:861][857]LogContentValidation: Enabled validators:
-[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.57.47:861][857]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.57.47:861][857]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
-[2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.58.24:910][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.58.24:911][421]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.07:813][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.07:815][909]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.59.09:477][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
-[2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.09:548][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.09:549][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.09:550][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.09:594][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_2:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.09:595][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.59.10:545][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
-[2024.11.29-01.59.10:560][157]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-01.59.10:611][157]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-01.59.10:696][157]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-01.59.10:696][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-01.59.10:696][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-01.59.10:714][157]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-01.59.10:714][157]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter0BC8640B4566E548A7E00E95C07841FB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-01.59.10:724][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.503 ms (total: 1.38 sec)
-[2024.11.29-01.59.10:777][157]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-01.59.10:777][157]LogContentValidation: Enabled validators:
-[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-01.59.10:777][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-01.59.10:777][157]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-01.59.12:977][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
-[2024.11.29-01.59.14:154][505]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
-[2024.11.29-01.59.37:030][979]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-01.59.37:037][979]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_0
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
-[2024.11.29-01.59.46:368][ 4]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
-[2024.11.29-01.59.46:430][ 5]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
-[2024.11.29-01.59.46:490][ 6]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
-[2024.11.29-01.59.46:524][ 7]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
-[2024.11.29-01.59.46:561][ 8]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-01.59.46:658][ 12]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_1
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
-[2024.11.29-01.59.46:673][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
-[2024.11.29-01.59.46:936][ 23]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_2
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
-[2024.11.29-01.59.47:829][ 61]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_3
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:01E9
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:0296
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02E3
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:02F8
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:033C
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:036E
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
-[2024.11.29-01.59.48:196][ 74]LogScript: Warning: Accessed None trying to read property Character
- ABP_ZombieHordCharacter_C /Engine/Transient.World_15:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ZombieHordCharacter_C_4
- Function /Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_ZombieHordCharacter_C:ExecuteUbergraph_ABP_ZombieHordCharacter:050C
-[2024.11.29-01.59.48:238][ 76]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
-[2024.11.29-02.00.28:225][680]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/Blueprints/E_CharacterTypes.E_CharacterTypes
-[2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: ================================================
-[2024.11.29-02.01.18:419][ 95]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.11.29-02.01.18:420][ 95]LogShaderCompilers: Display: Total job queries 202, among them cache hits 16 (7.92%), DDC hits 174 (86.14%), Duplicates 2 (0.99%)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Tracking 184 distinct input hashes that result in 164 distinct outputs (89.13%)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: RAM used: 124,48 KiB of 1,60 GiB budget. Usage: 0.01%
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shaders Compiled: 10
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs assigned 10, completed 10 (100%)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average time worker was idle: 0.71 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.04 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job execution time: average 1.11 s, max 2.11 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 1.15 s, max 2.15
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Shader code size: average 7,749 KiB, min 5,844 KiB, max 11,488 KiB
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.21 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00%
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Jobs were issued in 10 batches (only local compilation was used), average 1.00 jobs/batch
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Average processing rate: 3.11 jobs/sec
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread time: 5,06 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Total thread preprocess time: 4,131 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Percentage time preprocessing: 81.64%
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Effective parallelization: 1.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 37.49% of total time (compiled 2 times, average 0.95 sec, max 0.96 sec, min 0.94 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.01% of total time (compiled 2 times, average 0.53 sec, max 0.55 sec, min 0.52 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardPS - 15.72% of total time (compiled 2 times, average 0.40 sec, max 0.41 sec, min 0.38 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.32% of total time (compiled 2 times, average 0.34 sec, max 0.35 sec, min 0.33 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: FLumenCardVS - 12.46% of total time (compiled 2 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: === Material stats ===
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Cooked: 0
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Materials Translated: 140
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Translation Only: 0.03 s (53%)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: Material Cache Hits: 40 (29%)
-[2024.11.29-02.01.18:421][ 95]LogShaderCompilers: Display: ================================================
-[2024.11.29-02.01.35:523][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
-[2024.11.29-02.01.36:282][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
-[2024.11.29-02.01.36:291][945]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.01.36:343][945]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
-[2024.11.29-02.01.36:343][945]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
-[2024.11.29-02.01.36:343][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
-[2024.11.29-02.01.36:384][945]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
-[2024.11.29-02.01.36:384][945]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_PlayerStats908EAD5E4B2F05E6FF7886B87B4140CF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_PlayerStats.uasset'
-[2024.11.29-02.01.36:391][945]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.208 ms (total: 1.48 sec)
-[2024.11.29-02.01.36:443][945]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.01.36:443][945]LogContentValidation: Enabled validators:
-[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.01.36:443][945]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.01.36:443][945]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
-[2024.11.29-02.01.41:059][373]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.01.41:064][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.01.41:064][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.01.41:065][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.639 ms
-[2024.11.29-02.01.41:065][373]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: BP_AI
-[2024.11.29-02.01.41:065][373]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI
-[2024.11.29-02.01.43:109][373]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI
-[2024.11.29-02.01.43:109][373]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
-[2024.11.29-02.01.43:235][373]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
-[2024.11.29-02.01.43:657][373]LogAutomationController: Ignoring very large delta of 2.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
-[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
-[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin.
-[2024.11.29-02.01.44:874][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'.
-Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target
-[2024.11.29-02.01.45:056][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
-[2024.11.29-02.01.50:606][833]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
-[2024.11.29-02.01.50:613][833]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.01.50:678][833]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)...
-[2024.11.29-02.01.50:809][833]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI]
-[2024.11.29-02.01.50:809][833]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI]
-[2024.11.29-02.01.50:809][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true
-[2024.11.29-02.01.50:841][833]LogSavePackage: Moving output files for package: /Game/AI/BP_AI
-[2024.11.29-02.01.50:842][833]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI7F9DB755411A17A091E3FCAFC340B87F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'
-[2024.11.29-02.01.50:852][833]LogFileHelpers: InternalPromptForCheckoutAndSave took 238.911 ms (total: 1.72 sec)
-[2024.11.29-02.01.50:943][833]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.01.50:943][833]LogContentValidation: Enabled validators:
-[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.01.50:943][833]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.01.50:944][833]AssetCheck: /Game/AI/BP_AI Validating asset
-[2024.11.29-02.01.51:878][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
-[2024.11.29-02.01.53:934][ 44]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.01.53:939][ 44]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.01.53:939][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.01.53:940][ 44]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.540 ms (total: 3.180 ms)
-[2024.11.29-02.01.53:941][ 44]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.01.53:941][ 44]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI
-[2024.11.29-02.01.55:515][ 44]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI
-[2024.11.29-02.01.55:517][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
-[2024.11.29-02.01.55:529][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
-[2024.11.29-02.01.55:536][ 44]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-02.01.55:571][ 44]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
-[2024.11.29-02.01.55:865][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
-[2024.11.29-02.01.55:970][ 44]LogSlate: Window 'Blueprint Compilation Errors' being destroyed
-[2024.11.29-02.01.55:994][ 44]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
-[2024.11.29-02.01.56:127][ 44]LogAutomationController: Ignoring very large delta of 2.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
-[2024.11.29-02.02.46:931][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
-[2024.11.29-02.02.46:932][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
-[2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-02.02.46:933][847]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-02.02.47:011][847]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
-[2024.11.29-02.03.11:610][837]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1736.725586
-[2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-02.03.11:792][852]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1736.895996, Update Interval: 349.174469
-[2024.11.29-02.03.16:534][275]LogSlate: Window 'Message Log' being destroyed
-[2024.11.29-02.03.16:546][275]LogSlate: Window 'Message Log' being destroyed
-[2024.11.29-02.03.55:717][129]LogStreaming: Display: FlushAsyncLoading(594): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-02.03.56:013][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
-[2024.11.29-02.03.56:018][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
-[2024.11.29-02.03.56:021][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
-[2024.11.29-02.03.56:025][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
-[2024.11.29-02.03.56:029][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
-[2024.11.29-02.03.56:033][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
-[2024.11.29-02.03.56:038][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
-[2024.11.29-02.03.56:042][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
-[2024.11.29-02.03.56:045][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
-[2024.11.29-02.03.56:050][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
-[2024.11.29-02.03.56:054][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
-[2024.11.29-02.03.56:058][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
-[2024.11.29-02.03.56:062][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
-[2024.11.29-02.03.56:067][129]LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
-[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB)
-[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB)
-[2024.11.29-02.03.56:075][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB)
-[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB)
-[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB)
-[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB)
-[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB)
-[2024.11.29-02.03.56:077][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB)
-[2024.11.29-02.03.56:116][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/fcf1568b0098fe23a08494851c51f8265830b8b0
-[2024.11.29-02.03.56:117][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB)
-[2024.11.29-02.03.56:120][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB)
-[2024.11.29-02.03.56:132][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/133b632f3ace1790ccd5e7ce642a35335c380d8e
-[2024.11.29-02.03.56:134][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/f9398ef25b8aa5dee51a2b2b4b1272c49d2ecc79
-[2024.11.29-02.03.56:137][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/6cf93a06419f324e0c58d896f334f517031a191c
-[2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB)
-[2024.11.29-02.03.56:143][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB)
-[2024.11.29-02.03.56:146][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB)
-[2024.11.29-02.03.56:149][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c2e8be1f62f9f513926a093345056ba82560b0e8
-[2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/2e292fc837462816fd6c65120c3a654b1c3eb3e1
-[2024.11.29-02.03.56:153][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/1f5323797ab5a93a977d69582607c1c3ade047a6
-[2024.11.29-02.03.56:163][129]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB)
-[2024.11.29-02.03.56:168][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/7785af6d8fde393a45b30f47c5dca3074c3ead51
-[2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/d5d48fccbd7eda55dea3b28c15a1af6eecc73bf2
-[2024.11.29-02.03.56:172][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/03c3ec1a0f96bd6cb22ea93a7b301c8dfc944b8e
-[2024.11.29-02.03.56:175][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/7ae8a08eca6821b1278e6134e310e15a5471c01a
-[2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/e04912f41c1203ee8c47ab54196c38c35764b851
-[2024.11.29-02.03.56:179][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/ed6b7427d4600baf8cc9ed1615cb839ebc2d17ca
-[2024.11.29-02.03.56:181][129]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/447d4ad3fc08e6d855243b06e893d3e2b05c2813
-[2024.11.29-02.03.56:202][129]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
-[2024.11.29-02.03.56:570][145]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.29-02.04.01:259][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
-[2024.11.29-02.04.01:260][504]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
-[2024.11.29-02.04.01:311][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
-[2024.11.29-02.04.09:927][208]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
-[2024.11.29-02.04.09:928][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
-[2024.11.29-02.04.09:942][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
-[2024.11.29-02.04.10:212][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
-[2024.11.29-02.04.10:275][208]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
-[2024.11.29-02.04.10:597][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
-[2024.11.29-02.04.10:620][208]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh'
-[2024.11.29-02.04.10:628][208]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29
-[2024.11.29-02.04.10:745][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
-[2024.11.29-02.04.13:624][379]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.13:624][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.13:636][379]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.13:636][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.13:689][379]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.13:689][379]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.13:755][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
-[2024.11.29-02.04.18:739][792]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
-[2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:767][792]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:822][793]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:862][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:863][794]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:885][795]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:896][796]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:908][797]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:921][798]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.18:934][799]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.ABP_AI_C_0
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.20:128][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
-[2024.11.29-02.04.20:136][890]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.04.20:193][890]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AI/ABP_AI] ([2] browsable assets)...
-[2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:01B9
-[2024.11.29-02.04.20:194][890]LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
- ABP_AI_C /Engine/Transient.World_14:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_AI_C_2
- Function /Game/AI/ABP_AI.ABP_AI_C:ExecuteUbergraph_ABP_AI:0266
-[2024.11.29-02.04.20:210][890]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AI/ABP_AI.ABP_AI]
-[2024.11.29-02.04.20:210][890]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/ABP_AI]
-[2024.11.29-02.04.20:210][890]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/ABP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset" SILENT=true
-[2024.11.29-02.04.20:235][890]LogSavePackage: Moving output files for package: /Game/AI/ABP_AI
-[2024.11.29-02.04.20:235][890]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/ABP_AIB6BEF27640FE4C20E6A8968B9A104D33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset'
-[2024.11.29-02.04.20:244][890]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.642 ms (total: 1.83 sec)
-[2024.11.29-02.04.20:308][890]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.04.20:308][890]LogContentValidation: Enabled validators:
-[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.04.20:308][890]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.04.20:308][890]AssetCheck: /Game/AI/ABP_AI Validating asset
-[2024.11.29-02.04.23:249][ 52]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.04.23:254][ 52]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.04.23:254][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.04.23:256][ 52]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.613 ms (total: 4.794 ms)
-[2024.11.29-02.04.23:256][ 52]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.04.23:260][ 52]LogOnline: OSS: Created online subsystem instance for: NULL
-[2024.11.29-02.04.23:260][ 52]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
-[2024.11.29-02.04.23:260][ 52]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004873s)
-[2024.11.29-02.04.23:265][ 52]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004915s)
-[2024.11.29-02.04.23:285][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
-[2024.11.29-02.04.23:288][ 52]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.04.23:289][ 52]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.04.23:289][ 52]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.04.23:289][ 52]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.04.23:290][ 52]LogWorldPartition: Display: WorldPartition initialize took 1.315 ms (total: 32.960 ms)
-[2024.11.29-02.04.23:290][ 52]LogPlayLevel: PIE: World Init took: (0.002821s)
-[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.04.23:291][ 52]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.04.23:291][ 52]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.04.23:291][ 52]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.04.23:294][ 52]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.04.23:304][ 52]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.04.23:305][ 52]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
-[2024.11.29-02.04.23:305][ 52]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
-[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
-[2024.11.29-02.04.23:307][ 52]LogInit: FAudioDevice initialized with ID 2.
-[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
-[2024.11.29-02.04.23:307][ 52]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.04.23:307][ 52]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
-[2024.11.29-02.04.23:310][ 52]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.04.23:312][ 52]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.04.23
-[2024.11.29-02.04.23:312][ 52]LogWorld: Bringing up level for play took: 0.001538
-[2024.11.29-02.04.23:314][ 52]LogOnline: OSS: Created online subsystem instance for: :Context_31
-[2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.04.23:316][ 52]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.04.23:320][ 52]PIE: Server logged in
-[2024.11.29-02.04.23:321][ 52]PIE: Play in editor total start time 0,067 seconds.
-[2024.11.29-02.04.23:333][ 52]LogSlate: Last resort fallback font was requested. Font: '/Game/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)'
-[2024.11.29-02.04.23:338][ 52]LogSlate: Took 0.004126 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
-[2024.11.29-02.04.23:708][ 54]LogSlate: Took 0.000268 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2024.11.29-02.04.28:300][199]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
- BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
- Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
-[2024.11.29-02.04.28:300][199]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
-[2024.11.29-02.04.28:943][238]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
- BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
- Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
-[2024.11.29-02.04.28:943][238]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
-[2024.11.29-02.04.29:240][256]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
- BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
- Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
-[2024.11.29-02.04.29:240][256]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
-[2024.11.29-02.04.31:857][414]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
- BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
- Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
-[2024.11.29-02.04.31:857][414]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
-[2024.11.29-02.04.32:057][426]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
- BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
- Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
-[2024.11.29-02.04.32:057][426]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
-[2024.11.29-02.04.33:017][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.04.33:017][482]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.04.33:017][482]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.33:018][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.33:018][482]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.04.33:021][482]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.04.33:027][482]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.33:051][482]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.04.33:051][482]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
-[2024.11.29-02.04.33:052][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2024.11.29-02.04.33:056][482]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2024.11.29-02.04.33:064][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
-[2024.11.29-02.04.33:196][483]LogPlayLevel: Display: Destroying online subsystem :Context_31
-[2024.11.29-02.04.39:013][661]LogSlate: Window 'Message Log' being destroyed
-[2024.11.29-02.04.39:063][661]LogSlate: Window 'Message Log' being destroyed
-[2024.11.29-02.04.48:082][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
-[2024.11.29-02.04.51:657][109]LogSlate: Window 'Delete Assets' being destroyed
-[2024.11.29-02.04.51:941][109]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.51:941][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:087][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
-[2024.11.29-02.04.52:087][109]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:087][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:169][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
-[2024.11.29-02.04.52:169][109]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:169][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:233][109]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:233][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:324][109]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:324][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:334][109]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:334][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:348][109]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:348][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:398][109]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:398][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:449][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
-[2024.11.29-02.04.52:449][109]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:449][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:511][109]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
-[2024.11.29-02.04.52:511][109]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.04.52:511][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.04.52:553][109]LogUObjectGlobals: Force Deleting 1 Package(s):
- Asset Name: /Game/UI/WB_AssasinatePrompt.WB_AssasinatePrompt
- Asset Type: WidgetBlueprint
-[2024.11.29-02.04.53:286][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
-[2024.11.29-02.04.53:346][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
-[2024.11.29-02.04.53:368][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
-[2024.11.29-02.04.53:398][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
-[2024.11.29-02.04.53:405][109]LogAutomationController: Ignoring very large delta of 5.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
-[2024.11.29-02.04.57:155][315]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/UI/WP_HUD.WP_HUD
-[2024.11.29-02.04.57:156][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31
-[2024.11.29-02.04.57:178][315]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
-[2024.11.29-02.04.57:185][315]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
-[2024.11.29-02.04.57:538][315]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
-[2024.11.29-02.05.10:270][718]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.05.10:275][718]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.05.10:275][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.05.10:280][718]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.946 ms (total: 9.740 ms)
-[2024.11.29-02.05.10:280][718]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.05.10:280][718]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005033s)
-[2024.11.29-02.05.10:286][718]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005070s)
-[2024.11.29-02.05.10:325][718]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
-[2024.11.29-02.05.10:329][718]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.05.10:331][718]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.05.10:331][718]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.05.10:331][718]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.05.10:332][718]LogWorldPartition: Display: WorldPartition initialize took 1.329 ms (total: 34.290 ms)
-[2024.11.29-02.05.10:332][718]LogPlayLevel: PIE: World Init took: (0.003027s)
-[2024.11.29-02.05.10:333][718]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.05.10:333][718]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.05.10:333][718]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.05.10:333][718]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.05.10:336][718]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.05.10:345][718]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.05.10:346][718]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
-[2024.11.29-02.05.10:346][718]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
-[2024.11.29-02.05.10:348][718]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
-[2024.11.29-02.05.10:349][718]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
-[2024.11.29-02.05.10:349][718]LogInit: FAudioDevice initialized with ID 3.
-[2024.11.29-02.05.10:349][718]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.05.10:349][718]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
-[2024.11.29-02.05.10:351][718]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.05.10:353][718]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.10
-[2024.11.29-02.05.10:354][718]LogWorld: Bringing up level for play took: 0.001805
-[2024.11.29-02.05.10:355][718]LogOnline: OSS: Created online subsystem instance for: :Context_34
-[2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.05.10:356][718]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.05.10:360][718]PIE: Server logged in
-[2024.11.29-02.05.10:361][718]PIE: Play in editor total start time 0,086 seconds.
-[2024.11.29-02.05.13:492][798]LogScript: Warning: Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).
- BPC_EquipmentSystem_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.BPC_EquipmentSystem
- Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem:043C
-[2024.11.29-02.05.13:492][798]PIE: Error: Blueprint Runtime Error: "Incompatible output parameter; the data table's type (/Game/Items/S_Items.S_Items) is not the same as the return type (/Game/Items/S_Weapon.S_Weapon).". Node: Get Data Table Row Graph: EventGraph Function: Execute Ubergraph BPC Equipment System Blueprint: BPC_EquipmentSystem
-[2024.11.29-02.05.14:188][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.05.14:189][834]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.05.14:189][834]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.05.14:189][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.05.14:189][834]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.05.14:193][834]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.05.14:199][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.05.14:220][834]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.11.29-02.05.14:220][834]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
-[2024.11.29-02.05.14:220][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2024.11.29-02.05.14:222][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2024.11.29-02.05.14:227][834]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.05.14:229][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
-[2024.11.29-02.05.14:360][835]LogPlayLevel: Display: Destroying online subsystem :Context_34
-[2024.11.29-02.05.21:989][204]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
-[2024.11.29-02.05.21:989][204]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
-[2024.11.29-02.05.47:688][133]LogEditorTransaction: Undo Move Nodes
-[2024.11.29-02.05.53:341][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
-[2024.11.29-02.05.55:900][943]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
-[2024.11.29-02.05.55:912][943]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.05.55:976][943]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
-[2024.11.29-02.05.55:976][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
-[2024.11.29-02.05.55:976][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
-[2024.11.29-02.05.55:991][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
-[2024.11.29-02.05.55:992][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemDFB20F9E454D1AE30435CE94EF05B137.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
-[2024.11.29-02.05.55:992][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Dummy] ([2] browsable assets)...
-[2024.11.29-02.05.56:100][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Dummy.BP_Dummy]
-[2024.11.29-02.05.56:100][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Dummy]
-[2024.11.29-02.05.56:100][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset" SILENT=true
-[2024.11.29-02.05.56:114][943]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Dummy
-[2024.11.29-02.05.56:114][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_DummyCB9CEC6747F22B1DDADDD6B7CFC9E9A7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BP_Dummy.uasset'
-[2024.11.29-02.05.56:115][943]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)...
-[2024.11.29-02.05.56:143][943]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI]
-[2024.11.29-02.05.56:144][943]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI]
-[2024.11.29-02.05.56:144][943]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset" SILENT=true
-[2024.11.29-02.05.56:180][943]LogSavePackage: Moving output files for package: /Game/AI/BP_AI
-[2024.11.29-02.05.56:180][943]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_AI8089681B40EF3955324C399C1A64C07A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset'
-[2024.11.29-02.05.56:187][943]LogFileHelpers: InternalPromptForCheckoutAndSave took 275.163 ms (total: 2.10 sec)
-[2024.11.29-02.05.56:240][943]LogContentValidation: Display: Starting to validate 3 assets
-[2024.11.29-02.05.56:241][943]LogContentValidation: Enabled validators:
-[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.05.56:241][943]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
-[2024.11.29-02.05.56:241][943]AssetCheck: /Game/Blueprints/BP_Dummy Validating asset
-[2024.11.29-02.05.56:241][943]AssetCheck: /Game/AI/BP_AI Validating asset
-[2024.11.29-02.05.56:690][971]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.05.56:695][971]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.05.56:695][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.05.56:697][971]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.957 ms (total: 11.697 ms)
-[2024.11.29-02.05.56:697][971]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.05.56:697][971]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004072s)
-[2024.11.29-02.05.56:702][971]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004119s)
-[2024.11.29-02.05.56:726][971]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
-[2024.11.29-02.05.56:728][971]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.05.56:730][971]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.05.56:730][971]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.05.56:730][971]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.05.56:732][971]LogWorldPartition: Display: WorldPartition initialize took 1.669 ms (total: 35.960 ms)
-[2024.11.29-02.05.56:732][971]LogPlayLevel: PIE: World Init took: (0.003238s)
-[2024.11.29-02.05.56:732][971]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.05.56:732][971]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.05.56:732][971]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.05.56:732][971]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.05.56:735][971]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.05.56:745][971]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.05.56:746][971]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
-[2024.11.29-02.05.56:746][971]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
-[2024.11.29-02.05.56:748][971]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
-[2024.11.29-02.05.56:748][971]LogInit: FAudioDevice initialized with ID 4.
-[2024.11.29-02.05.56:748][971]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
-[2024.11.29-02.05.56:748][971]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.05.56:748][971]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
-[2024.11.29-02.05.56:751][971]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.05.56:754][971]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.05.56
-[2024.11.29-02.05.56:754][971]LogWorld: Bringing up level for play took: 0.001797
-[2024.11.29-02.05.56:756][971]LogOnline: OSS: Created online subsystem instance for: :Context_36
-[2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.05.56:757][971]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.05.56:761][971]PIE: Server logged in
-[2024.11.29-02.05.56:762][971]PIE: Play in editor total start time 0,067 seconds.
-[2024.11.29-02.05.59:619][ 36]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
-[2024.11.29-02.06.01:508][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.06.01:508][ 95]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.06.01:509][ 95]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.06.01:509][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.06.01:509][ 95]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.06.01:547][ 95]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.06.01:552][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.06.01:576][ 95]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.06.01:576][ 95]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
-[2024.11.29-02.06.01:576][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2024.11.29-02.06.01:578][ 95]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2024.11.29-02.06.01:585][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
-[2024.11.29-02.06.01:617][ 96]LogPlayLevel: Display: Destroying online subsystem :Context_36
-[2024.11.29-02.06.06:197][414]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.06.06:197][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.06.06:203][414]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.06.06:203][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.06.06:262][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
-[2024.11.29-02.06.06:971][452]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.06.06:971][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.06.07:044][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
-[2024.11.29-02.06.11:271][685]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
-[2024.11.29-02.06.11:271][685]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
-[2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.11:585][685]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.17:592][287]LogSlate: Window 'Message Log' being destroyed
-[2024.11.29-02.06.17:601][287]LogSlate: Window 'Message Log' being destroyed
-[2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.36:751][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.36:752][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.36:753][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.36:755][333]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.36:756][333]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.41:100][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.41:101][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.41:102][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.06.41:104][619]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.01:881][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.01:882][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.01:883][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.01:884][757]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.04:623][ 45]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.15:586][114]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
-[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:602][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:603][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:604][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:605][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:648][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:649][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:650][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:651][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.07.15:717][114]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.07.16:758][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
-[2024.11.29-02.07.16:773][211]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.07.16:824][211]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.07.16:837][211]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.07.16:837][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.07.16:837][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.07.16:855][211]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.07.16:855][211]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter532A6D5D4C60F2400C43C58E1F5C1ED5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.07.16:864][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.007 ms (total: 2.20 sec)
-[2024.11.29-02.07.16:924][211]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.07.16:924][211]LogContentValidation: Enabled validators:
-[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.07.16:924][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.07.16:924][211]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.07.32:614][525]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
-[2024.11.29-02.07.32:614][525]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35
-[2024.11.29-02.09.45:363][645]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.09.45:424][645]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
-[2024.11.29-02.09.45:424][645]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
-[2024.11.29-02.09.45:424][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
-[2024.11.29-02.09.45:441][645]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
-[2024.11.29-02.09.45:442][645]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem0E5EC6C44A0F07127D29D098F33BE0CD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
-[2024.11.29-02.09.45:451][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.003 ms (total: 2.28 sec)
-[2024.11.29-02.09.45:505][645]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.09.45:505][645]LogContentValidation: Enabled validators:
-[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.09.45:505][645]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.09.45:505][645]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
-[2024.11.29-02.09.54:553][694]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2139.664795
-[2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-02.09.54:703][712]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2139.805908, Update Interval: 310.466614
-[2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.09.59:813][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.09.59:814][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.09.59:815][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.09.59:817][129]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.19:794][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.19:795][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.19:797][513]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:137][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:138][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:140][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:149][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:150][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.23:151][903]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:868][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:869][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:870][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:872][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:879][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:880][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.26:881][342]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:910][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:911][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:914][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:922][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:923][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.34:924][275]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.36:184][420]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.10.36:240][420]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.10.36:321][420]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.10.36:321][420]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.10.36:321][420]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.10.36:339][420]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.10.36:340][420]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC92C7E404B11428FCF6040BA93AEF4A4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.10.36:348][420]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.307 ms (total: 2.45 sec)
-[2024.11.29-02.10.36:407][420]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.10.36:407][420]LogContentValidation: Enabled validators:
-[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.10.36:407][420]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.10.36:407][420]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.10.38:082][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
-[2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:133][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.38:134][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:135][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:136][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:137][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:148][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:149][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.10.38:150][558]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:274][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:276][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:278][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:291][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:292][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:293][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.13:294][596]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:554][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:556][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:558][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:559][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:567][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:568][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:569][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.15:570][855]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:935][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:937][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:938][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:939][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:945][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:946][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.18:947][246]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:085][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:088][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:089][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:090][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:099][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:100][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.23:101][720]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.25:950][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
-[2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:971][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:972][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:973][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_3.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:974][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.25:988][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:989][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.11.25:990][ 43]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.11.40:732][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
-[2024.11.29-02.11.40:743][695]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.11.40:807][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.11.40:879][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.11.40:879][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.11.40:879][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.11.40:896][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.11.40:897][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterBFF6D91C4A9BF3573A2263B31935AC1C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.11.40:898][695]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
-[2024.11.29-02.11.40:898][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
-[2024.11.29-02.11.40:898][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
-[2024.11.29-02.11.40:913][695]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
-[2024.11.29-02.11.40:914][695]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem1DC8F9EF4771B8C84DFB579E4658FEDE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
-[2024.11.29-02.11.40:921][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.992 ms (total: 2.63 sec)
-[2024.11.29-02.11.40:972][695]LogContentValidation: Display: Starting to validate 2 assets
-[2024.11.29-02.11.40:972][695]LogContentValidation: Enabled validators:
-[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.11.40:972][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.11.40:972][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.11.40:973][695]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
-[2024.11.29-02.11.42:690][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
-[2024.11.29-02.12.11:598][145]LogEditorTransaction: Undo Move Node
-[2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.11:601][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.11:602][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.11:604][145]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.12.12:208][163]LogEditorTransaction: Undo Split Struct Pin
-[2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.12:211][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.12:212][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.12:214][163]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.20:606][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.20:609][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.20:610][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.12.20:611][134]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.13.54:718][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
-[2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:747][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:748][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:750][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_4.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:751][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:766][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:767][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.54:769][ 21]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.13.55:914][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
-[2024.11.29-02.13.55:923][139]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.13.56:003][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.13.56:072][139]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.13.56:072][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.13.56:072][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.13.56:099][139]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.13.56:099][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter5B4150314169A8C10B3D90B2D6D07A7C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.13.56:100][139]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
-[2024.11.29-02.13.56:100][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
-[2024.11.29-02.13.56:100][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
-[2024.11.29-02.13.56:123][139]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
-[2024.11.29-02.13.56:123][139]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem8B18D9BB449F82FF0B46899E58EB33A9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
-[2024.11.29-02.13.56:137][139]LogFileHelpers: InternalPromptForCheckoutAndSave took 213.681 ms (total: 2.84 sec)
-[2024.11.29-02.13.56:192][139]LogContentValidation: Display: Starting to validate 2 assets
-[2024.11.29-02.13.56:192][139]LogContentValidation: Enabled validators:
-[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.13.56:192][139]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.13.56:193][139]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.13.56:193][139]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
-[2024.11.29-02.13.57:548][228]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.13.57:553][228]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.13.57:553][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.13.57:556][228]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 3.017 ms (total: 14.715 ms)
-[2024.11.29-02.13.57:556][228]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.13.57:556][228]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004134s)
-[2024.11.29-02.13.57:561][228]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004183s)
-[2024.11.29-02.13.57:596][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
-[2024.11.29-02.13.57:599][228]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.13.57:601][228]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.13.57:601][228]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.13.57:601][228]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.13.57:603][228]LogWorldPartition: Display: WorldPartition initialize took 1.804 ms (total: 37.764 ms)
-[2024.11.29-02.13.57:603][228]LogPlayLevel: PIE: World Init took: (0.003944s)
-[2024.11.29-02.13.57:604][228]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.13.57:604][228]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.13.57:604][228]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.13.57:604][228]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.13.57:607][228]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.13.57:619][228]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.13.57:620][228]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
-[2024.11.29-02.13.57:620][228]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
-[2024.11.29-02.13.57:622][228]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
-[2024.11.29-02.13.57:622][228]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
-[2024.11.29-02.13.57:622][228]LogInit: FAudioDevice initialized with ID 5.
-[2024.11.29-02.13.57:622][228]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.13.57:622][228]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
-[2024.11.29-02.13.57:625][228]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.13.57:627][228]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.13.57
-[2024.11.29-02.13.57:627][228]LogWorld: Bringing up level for play took: 0.002096
-[2024.11.29-02.13.57:630][228]LogOnline: OSS: Created online subsystem instance for: :Context_39
-[2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.13.57:631][228]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.13.57:635][228]PIE: Server logged in
-[2024.11.29-02.13.57:636][228]PIE: Play in editor total start time 0,083 seconds.
-[2024.11.29-02.14.00:246][282]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
-[2024.11.29-02.14.01:908][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.14.01:908][325]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.14.01:908][325]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.14.01:909][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.14.01:909][325]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.14.01:942][325]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.14.01:948][325]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.14.01:973][325]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.14.01:973][325]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
-[2024.11.29-02.14.01:973][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
-[2024.11.29-02.14.01:975][325]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
-[2024.11.29-02.14.01:983][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
-[2024.11.29-02.14.02:016][326]LogPlayLevel: Display: Destroying online subsystem :Context_39
-[2024.11.29-02.14.15:170][427]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.14.15:175][427]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.14.15:175][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.14.15:176][427]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.665 ms (total: 16.380 ms)
-[2024.11.29-02.14.15:177][427]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.14.15:226][427]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003601s)
-[2024.11.29-02.14.15:230][427]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003644s)
-[2024.11.29-02.14.15:251][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
-[2024.11.29-02.14.15:255][427]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.14.15:257][427]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.14.15:257][427]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.14.15:257][427]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.14.15:258][427]LogWorldPartition: Display: WorldPartition initialize took 1.205 ms (total: 38.969 ms)
-[2024.11.29-02.14.15:258][427]LogPlayLevel: PIE: World Init took: (0.002706s)
-[2024.11.29-02.14.15:258][427]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.14.15:259][427]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.14.15:259][427]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.14.15:259][427]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.14.15:261][427]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.14.15:271][427]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.14.15:272][427]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
-[2024.11.29-02.14.15:272][427]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6
-[2024.11.29-02.14.15:274][427]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
-[2024.11.29-02.14.15:274][427]LogInit: FAudioDevice initialized with ID 6.
-[2024.11.29-02.14.15:274][427]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
-[2024.11.29-02.14.15:274][427]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.14.15:274][427]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
-[2024.11.29-02.14.15:277][427]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.14.15:279][427]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.14.15
-[2024.11.29-02.14.15:279][427]LogWorld: Bringing up level for play took: 0.001803
-[2024.11.29-02.14.15:281][427]LogOnline: OSS: Created online subsystem instance for: :Context_40
-[2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.14.15:282][427]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.14.15:286][427]PIE: Server logged in
-[2024.11.29-02.14.15:287][427]PIE: Play in editor total start time 0,112 seconds.
-[2024.11.29-02.14.18:173][494]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 123
-[2024.11.29-02.14.18:173][494]LogBlueprintDebug:
+[2024.11.29-03.34.49:030][ 1]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.11.29-03.34.49:030][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
+[2024.11.29-03.34.49:384][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.416388
+[2024.11.29-03.34.49:385][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
+[2024.11.29-03.34.49:387][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.466321
+[2024.11.29-03.34.49:491][ 18]LogSourceControl: Uncontrolled asset enumeration finished in 0.460524 seconds (Found 8230 uncontrolled assets)
+[2024.11.29-03.34.49:764][ 34]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.29-03.34.49:967][ 38]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.999654
+[2024.11.29-03.34.49:969][ 38]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
+[2024.11.29-03.34.49:969][ 38]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.999654, Update Interval: 338.784760
+[2024.11.29-03.34.50:187][ 45]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.29-05.35.10 Remaining: 7200.57] Refresh[Expires: 2025-05-27T20:10:40.659Z Remaining: 15525330.66] State: Valid
+[2024.11.29-03.34.50:195][ 46]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
+[2024.11.29-03.34.50:353][ 65]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
+[2024.11.29-03.34.50:353][ 65]LogFab: Display: User logged in
+[2024.11.29-03.34.50:353][ 65]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
+[2024.11.29-03.34.50:487][ 81]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-TbTDTHzPI0e4qTJgi-SEdg-z_rHByNw3kOVxX-I00ipUQ]
+[2024.11.29-03.34.51:815][182]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem
+[2024.11.29-03.34.51:815][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
+[2024.11.29-03.34.51:849][182]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.29-03.34.52:523][182]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.29-03.34.52:523][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
+[2024.11.29-03.34.52:638][182]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
+[2024.11.29-03.34.52:639][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
+[2024.11.29-03.34.52:719][182]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/Items/S_Weapon.S_Weapon
+[2024.11.29-03.34.52:769][182]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Items/BP_Item_Weapons.BP_Item_Weapons_C:ExecuteUbergraph_BP_Item_Weapons:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
+[2024.11.29-03.34.52:772][182]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Weapons.BP_Item_Weapons
+[2024.11.29-03.34.52:773][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
+[2024.11.29-03.34.52:876][182]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem
+[2024.11.29-03.34.52:877][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
+[2024.11.29-03.34.53:019][182]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item.BP_Item
+[2024.11.29-03.34.53:019][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
+[2024.11.29-03.34.53:130][182]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Items/DB_Items.DB_Items
+[2024.11.29-03.34.53:396][182]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.34.53:396][182]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.34.53:403][182]LogSlate: Took 0.000193 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-03.34.53:541][186]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
+[2024.11.29-03.35.12:338][881]LogSlate: Window 'DB_Items' being destroyed
+[2024.11.29-03.36.19:677][229]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.36.19:740][229]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.36.19:740][229]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.36.19:740][229]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.36.19:756][229]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.36.19:756][229]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemECB959D94E3EB445041C19A88710404A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.36.19:765][229]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.852 ms
+[2024.11.29-03.36.19:822][229]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.36.19:823][229]LogContentValidation: Enabled validators:
+[2024.11.29-03.36.19:823][229]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.36.19:823][229]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.36.19:823][229]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.36.19:823][229]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.36.19:823][229]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.36.19:823][229]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.36.19:823][229]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.36.35:768][ 9]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.36.35:822][ 9]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.36.35:822][ 9]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.36.35:822][ 9]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.36.35:837][ 9]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.36.35:837][ 9]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem9F29A6BF41BE7C08263763917E7E4C9C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.36.35:845][ 9]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.423 ms (total: 164.275 ms)
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: Enabled validators:
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.36.35:905][ 9]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.36.35:905][ 9]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.36.41:139][631]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.045 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.29-03.36.51:727][869]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.36.51:789][869]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.36.51:789][869]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.36.51:789][869]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.36.51:804][869]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.36.51:804][869]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem373248884B47B61114581D9458BAC8E0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.36.51:811][869]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.677 ms (total: 247.953 ms)
+[2024.11.29-03.36.51:872][869]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.36.51:872][869]LogContentValidation: Enabled validators:
+[2024.11.29-03.36.51:872][869]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.36.51:872][869]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.36.51:872][869]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.36.51:872][869]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.36.51:872][869]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.36.51:872][869]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.36.51:873][869]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.36.53:099][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
+[2024.11.29-03.37.00:063][792]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
+[2024.11.29-03.37.00:067][792]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.37.00:121][792]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.37.00:121][792]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.37.00:121][792]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.37.00:136][792]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.37.00:137][792]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem8EC33BF1439956FD01ADDBAEF0B7516B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.37.00:144][792]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.764 ms (total: 324.717 ms)
+[2024.11.29-03.37.00:206][792]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.37.00:206][792]LogContentValidation: Enabled validators:
+[2024.11.29-03.37.00:206][792]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.37.00:206][792]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.37.00:206][792]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.37.00:206][792]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.37.00:206][792]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.37.00:206][792]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.37.00:206][792]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.37.10:643][992]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
+[2024.11.29-03.37.10:648][992]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.37.10:706][992]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.37.10:706][992]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.37.10:706][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.37.10:721][992]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.37.10:722][992]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem78286DB844BC4EA47104CD83AED3518D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.37.10:728][992]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.783 ms (total: 405.501 ms)
+[2024.11.29-03.37.10:789][992]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.37.10:789][992]LogContentValidation: Enabled validators:
+[2024.11.29-03.37.10:789][992]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.37.10:789][992]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.37.10:789][992]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.37.10:789][992]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.37.10:789][992]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.37.10:789][992]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.37.10:789][992]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.37.12:468][175]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Weapons" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Weapons
+[2024.11.29-03.37.12:468][175]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Weapons" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Get Weapons
+[2024.11.29-03.37.12:468][175]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Weapons" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Weapons
+[2024.11.29-03.37.12:468][175]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Weapons" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Weapons
+[2024.11.29-03.37.12:468][175]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] Could not find a variable named "Weapons" in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'.
+Make sure '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C' has been compiled for Set Weapons
+[2024.11.29-03.37.12:469][175]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Weapons could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.37.12:469][175]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Weapons could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.37.12:469][175]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Weapons could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.37.12:469][175]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Weapons could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.37.12:469][175]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] The property associated with Weapons could not be found in '/Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C'
+[2024.11.29-03.37.12:508][175]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-03.37.12:522][175]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.12:522][175]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.12:524][175]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.12:524][175]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.12:530][175]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.12:530][175]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.12:531][175]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.12:531][175]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.20:721][ 91]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.29-03.37.20:735][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.20:735][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.20:736][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.20:736][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.20:743][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.20:743][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.20:743][ 91]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.20:743][ 91]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.21:277][140]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-03.37.21:285][140]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.37.21:339][140]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.37.21:339][140]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.37.21:339][140]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.37.21:354][140]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.37.21:354][140]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem6E34E0F842CAD6961D55A498501AC146.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.37.21:362][140]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.471 ms (total: 482.972 ms)
+[2024.11.29-03.37.21:422][140]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.37.21:422][140]LogContentValidation: Enabled validators:
+[2024.11.29-03.37.21:422][140]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.37.21:422][140]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.37.21:422][140]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.37.21:422][140]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.37.21:422][140]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.37.21:422][140]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.37.21:423][140]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.37.33:657][560]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.29-03.37.33:672][560]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.33:672][560]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.33:673][560]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.33:673][560]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.33:680][560]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.33:680][560]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.33:681][560]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.33:681][560]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.34:213][608]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-03.37.34:220][608]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.37.34:272][608]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.37.34:273][608]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
+[2024.11.29-03.37.34:283][608]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.37.34:283][608]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.37.34:378][608]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.37.34:378][608]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.37.34:378][608]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.37.34:398][608]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.37.34:398][608]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter9997B9124D72C6947E36D08AA4C42A57.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.37.34:399][608]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.37.34:399][608]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.37.34:399][608]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.37.34:414][608]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.37.34:414][608]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem58BE93114997F1BE056834866C5F86D3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.37.34:422][608]LogFileHelpers: InternalPromptForCheckoutAndSave took 202.004 ms (total: 684.977 ms)
+[2024.11.29-03.37.34:471][608]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-03.37.34:471][608]LogContentValidation: Enabled validators:
+[2024.11.29-03.37.34:471][608]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.37.34:471][608]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.37.34:471][608]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.37.34:471][608]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.37.34:471][608]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.37.34:471][608]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.37.34:472][608]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.37.34:472][608]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.37.39:558][171]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2024.11.29-03.37.39:564][171]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.37.39:622][171]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.37.39:622][171]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.37.39:622][171]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.37.39:637][171]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.37.39:638][171]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemD10B67E646B5B900E21A47B1CEA6E616.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.37.39:645][171]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.667 ms (total: 765.644 ms)
+[2024.11.29-03.37.39:704][171]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.37.39:704][171]LogContentValidation: Enabled validators:
+[2024.11.29-03.37.39:704][171]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.37.39:704][171]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.37.39:704][171]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.37.39:704][171]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.37.39:704][171]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.37.39:704][171]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.37.39:704][171]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.38.17:779][565]LogEditorTransaction: Undo Paste clipboard contents
+[2024.11.29-03.38.58:727][111]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-03.38.58:746][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:746][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:748][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:748][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:749][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:749][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:749][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:749][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:755][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:755][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:756][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:756][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:757][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:757][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.58:757][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.38.58:757][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.38.59:421][177]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.29-03.38.59:427][177]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.38.59:489][177]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.38.59:489][177]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.38.59:489][177]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.38.59:505][177]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.38.59:506][177]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemA76E9736463C8AADFE5B61AAE3206C8D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.38.59:513][177]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.357 ms (total: 851.002 ms)
+[2024.11.29-03.38.59:572][177]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.38.59:572][177]LogContentValidation: Enabled validators:
+[2024.11.29-03.38.59:572][177]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.38.59:572][177]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.38.59:572][177]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.38.59:572][177]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.38.59:572][177]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.38.59:572][177]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.38.59:572][177]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.39.46:937][776]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.29-03.39.46:953][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:953][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:955][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:955][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:956][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:956][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:957][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:957][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:963][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:963][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:964][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:964][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:965][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:965][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.46:966][776]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.39.46:966][776]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.39.47:549][831]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
+[2024.11.29-03.39.47:557][831]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.39.47:605][831]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.39.47:606][831]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.39.47:606][831]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.39.47:622][831]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.39.47:622][831]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem5DA413784E2A1EBA162BB286DD39C758.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.39.47:630][831]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.726 ms (total: 924.729 ms)
+[2024.11.29-03.39.47:688][831]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.39.47:688][831]LogContentValidation: Enabled validators:
+[2024.11.29-03.39.47:688][831]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.39.47:688][831]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.39.47:688][831]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.39.47:688][831]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.39.47:688][831]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.39.47:688][831]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.39.47:688][831]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.39.54:015][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.29-03.39.54:018][565]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.39.54:071][565]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.39.54:071][565]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.39.54:071][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.39.54:088][565]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.39.54:088][565]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem0A3FD99C406E0902A14A59B2A452F1A2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.39.54:096][565]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.657 ms (total: 1.00 sec)
+[2024.11.29-03.39.54:156][565]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.39.54:156][565]LogContentValidation: Enabled validators:
+[2024.11.29-03.39.54:156][565]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.39.54:156][565]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.39.54:156][565]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.39.54:156][565]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.39.54:156][565]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.39.54:156][565]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.39.54:156][565]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.40.02:174][445]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.40.02:179][445]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.40.02:179][445]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.40.02:181][445]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.864 ms
+[2024.11.29-03.40.02:181][445]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.40.02:185][445]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.11.29-03.40.02:185][445]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.11.29-03.40.02:185][445]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.40.02:190][445]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004620s)
+[2024.11.29-03.40.02:190][445]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004661s)
+[2024.11.29-03.40.02:211][445]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
+[2024.11.29-03.40.02:213][445]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.40.02:214][445]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.40.02:214][445]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.40.02:214][445]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.40.02:214][445]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.40.02:215][445]LogWorldPartition: Display: WorldPartition initialize took 1.263 ms (total: 39.534 ms)
+[2024.11.29-03.40.02:215][445]LogPlayLevel: PIE: World Init took: (0.002876s)
+[2024.11.29-03.40.02:216][445]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.40.02:216][445]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.40.02:216][445]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.40.02:216][445]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.40.02:216][445]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.40.02:216][445]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.40.02:218][445]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.40.02:229][445]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.40.02:229][445]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.40.02:229][445]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.40.02:229][445]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.40.02:230][445]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.11.29-03.40.02:231][445]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
+[2024.11.29-03.40.02:232][445]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.11.29-03.40.02:232][445]LogInit: FAudioDevice initialized with ID 2.
+[2024.11.29-03.40.02:232][445]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.11.29-03.40.02:232][445]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.40.02:232][445]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.29-03.40.02:235][445]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.40.02:237][445]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.40.02
+[2024.11.29-03.40.02:238][445]LogWorld: Bringing up level for play took: 0.002321
+[2024.11.29-03.40.02:240][445]LogOnline: OSS: Created online subsystem instance for: :Context_9
+[2024.11.29-03.40.02:242][445]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.40.02:242][445]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.40.02:246][445]PIE: Server logged in
+[2024.11.29-03.40.02:247][445]PIE: Play in editor total start time 0,069 seconds.
+[2024.11.29-03.40.02:260][445]LogSlate: Last resort fallback font was requested. Font: '/Game/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)'
+[2024.11.29-03.40.02:263][445]LogSlate: Took 0.001919 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
+[2024.11.29-03.40.02:620][449]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-03.40.04:361][508]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.40.05:987][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.40.05:987][558]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.40.05:987][558]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.40.05:987][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.40.05:988][558]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.40.06:046][558]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.40.06:051][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.40.06:073][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.40.06:074][558]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.29-03.40.06:074][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.29-03.40.06:076][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.29-03.40.06:084][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-03.40.06:104][559]LogPlayLevel: Display: Destroying online subsystem :Context_9
+[2024.11.29-03.40.11:369][772]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.40.11:373][772]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.40.11:373][772]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.40.11:375][772]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.583 ms (total: 3.447 ms)
+[2024.11.29-03.40.11:375][772]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.40.11:376][772]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.40.11:380][772]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003702s)
+[2024.11.29-03.40.11:380][772]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003737s)
+[2024.11.29-03.40.11:402][772]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-03.40.11:403][772]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.40.11:405][772]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.40.11:405][772]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.40.11:405][772]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.40.11:405][772]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.40.11:406][772]LogWorldPartition: Display: WorldPartition initialize took 1.256 ms (total: 40.791 ms)
+[2024.11.29-03.40.11:406][772]LogPlayLevel: PIE: World Init took: (0.002795s)
+[2024.11.29-03.40.11:407][772]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.40.11:407][772]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.40.11:407][772]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.40.11:407][772]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.40.11:407][772]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.40.11:407][772]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.40.11:409][772]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.40.11:419][772]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.40.11:419][772]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.40.11:419][772]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.40.11:419][772]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.40.11:420][772]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.11.29-03.40.11:420][772]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
+[2024.11.29-03.40.11:422][772]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.11.29-03.40.11:422][772]LogInit: FAudioDevice initialized with ID 3.
+[2024.11.29-03.40.11:422][772]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.40.11:422][772]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.11.29-03.40.11:422][772]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.29-03.40.11:425][772]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.40.11:426][772]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.40.11
+[2024.11.29-03.40.11:427][772]LogWorld: Bringing up level for play took: 0.001645
+[2024.11.29-03.40.11:429][772]LogOnline: OSS: Created online subsystem instance for: :Context_10
+[2024.11.29-03.40.11:430][772]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.40.11:430][772]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.40.11:434][772]PIE: Server logged in
+[2024.11.29-03.40.11:436][772]PIE: Play in editor total start time 0,063 seconds.
+[2024.11.29-03.40.14:794][884]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.40.22:326][304]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
+[2024.11.29-03.40.22:842][305]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
+[2024.11.29-03.40.28:726][577]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 343.807404
+[2024.11.29-03.40.28:906][589]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.40.28:906][589]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 343.971222, Update Interval: 336.301758
+[2024.11.29-03.41.08:657][583]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.41.08:658][583]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.41.08:658][583]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.41.08:658][583]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.08:658][583]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.41.08:661][583]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.41.08:666][583]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.08:688][583]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.41.08:688][583]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.29-03.41.08:688][583]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.29-03.41.08:690][583]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.29-03.41.08:698][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
+[2024.11.29-03.41.08:724][583]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.08:727][584]LogPlayLevel: Display: Destroying online subsystem :Context_10
+[2024.11.29-03.41.08:729][584]LogSlate: Took 0.000263 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-03.41.08:734][584]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-03.41.08:735][584]LogSlate: Took 0.000084 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-03.41.08:736][584]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-03.41.09:032][587]LogSlate: Took 0.000162 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-03.41.13:808][111]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.29-03.41.13:827][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:827][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:829][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:829][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:830][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:830][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:831][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:831][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:837][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:837][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:838][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:838][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:839][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:839][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.13:840][111]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.13:840][111]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.14:422][159]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-03.41.14:429][159]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.41.14:488][159]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.41.14:488][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.41.14:488][159]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.41.14:505][159]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.41.14:505][159]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem655B119E4DA980C452B38ABEBF3B3B66.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.41.14:513][159]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.194 ms (total: 1.08 sec)
+[2024.11.29-03.41.14:571][159]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.41.14:571][159]LogContentValidation: Enabled validators:
+[2024.11.29-03.41.14:571][159]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.41.14:571][159]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.41.14:571][159]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.41.14:571][159]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.41.14:571][159]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.41.14:571][159]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.41.14:571][159]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.41.15:687][242]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.41.15:692][242]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.41.15:692][242]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.41.15:693][242]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.668 ms (total: 5.115 ms)
+[2024.11.29-03.41.15:695][242]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.41.15:695][242]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.41.15:698][242]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003532s)
+[2024.11.29-03.41.15:698][242]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003566s)
+[2024.11.29-03.41.15:718][242]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-03.41.15:720][242]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.41.15:721][242]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.41.15:721][242]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.41.15:721][242]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.41.15:721][242]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.41.15:723][242]LogWorldPartition: Display: WorldPartition initialize took 1.273 ms (total: 42.064 ms)
+[2024.11.29-03.41.15:723][242]LogPlayLevel: PIE: World Init took: (0.002848s)
+[2024.11.29-03.41.15:723][242]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.41.15:723][242]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.41.15:723][242]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.41.15:724][242]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.41.15:724][242]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.41.15:724][242]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.41.15:725][242]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.41.15:736][242]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.41.15:736][242]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.41.15:736][242]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.41.15:736][242]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.41.15:736][242]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.11.29-03.41.15:736][242]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
+[2024.11.29-03.41.15:738][242]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.11.29-03.41.15:738][242]LogInit: FAudioDevice initialized with ID 4.
+[2024.11.29-03.41.15:738][242]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.11.29-03.41.15:738][242]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.41.15:738][242]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.29-03.41.15:741][242]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.41.15:743][242]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.41.15
+[2024.11.29-03.41.15:743][242]LogWorld: Bringing up level for play took: 0.001611
+[2024.11.29-03.41.15:745][242]LogOnline: OSS: Created online subsystem instance for: :Context_13
+[2024.11.29-03.41.15:746][242]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.15:746][242]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.15:749][242]PIE: Server logged in
+[2024.11.29-03.41.15:751][242]PIE: Play in editor total start time 0,059 seconds.
+[2024.11.29-03.41.15:759][242]LogSlate: Took 0.001480 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
+[2024.11.29-03.41.18:784][374]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.41.22:098][512]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.41.22:098][512]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.41.22:099][512]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.41.22:099][512]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.22:100][512]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.41.22:145][512]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.41.22:150][512]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.22:175][512]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.41.22:176][512]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.29-03.41.22:176][512]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.29-03.41.22:179][512]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.29-03.41.22:186][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
+[2024.11.29-03.41.22:243][512]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.22:246][513]LogPlayLevel: Display: Destroying online subsystem :Context_13
+[2024.11.29-03.41.22:249][513]LogSlate: Took 0.000302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-03.41.22:342][513]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-03.41.22:343][513]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-03.41.23:879][578]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-03.41.24:112][592]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.41.24:117][592]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.41.24:117][592]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.41.24:119][592]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.874 ms (total: 6.990 ms)
+[2024.11.29-03.41.24:120][592]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.41.24:120][592]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.41.24:124][592]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003737s)
+[2024.11.29-03.41.24:124][592]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003776s)
+[2024.11.29-03.41.24:148][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-03.41.24:152][592]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.41.24:154][592]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.41.24:154][592]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.41.24:154][592]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.41.24:154][592]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.41.24:155][592]LogWorldPartition: Display: WorldPartition initialize took 1.317 ms (total: 43.381 ms)
+[2024.11.29-03.41.24:155][592]LogPlayLevel: PIE: World Init took: (0.002892s)
+[2024.11.29-03.41.24:156][592]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.41.24:156][592]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.41.24:156][592]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.41.24:156][592]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.41.24:156][592]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.41.24:156][592]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.41.24:158][592]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.41.24:168][592]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.41.24:168][592]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.41.24:168][592]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.41.24:168][592]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.41.24:168][592]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.11.29-03.41.24:168][592]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
+[2024.11.29-03.41.24:170][592]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.11.29-03.41.24:170][592]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.11.29-03.41.24:170][592]LogInit: FAudioDevice initialized with ID 5.
+[2024.11.29-03.41.24:170][592]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.41.24:170][592]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.29-03.41.24:173][592]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.41.24:175][592]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.41.24
+[2024.11.29-03.41.24:175][592]LogWorld: Bringing up level for play took: 0.001662
+[2024.11.29-03.41.24:177][592]LogOnline: OSS: Created online subsystem instance for: :Context_14
+[2024.11.29-03.41.24:178][592]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.24:178][592]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.24:181][592]PIE: Server logged in
+[2024.11.29-03.41.24:182][592]PIE: Play in editor total start time 0,065 seconds.
+[2024.11.29-03.41.24:194][592]LogSlate: Took 0.004623 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
+[2024.11.29-03.41.29:003][672]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.41.44:958][687]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-03.41.51:738][135]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.41.51:738][135]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.41.51:738][135]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.41.51:739][135]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.51:739][135]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.41.51:742][135]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.41.51:747][135]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.51:766][135]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.41.51:767][135]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.29-03.41.51:767][135]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.29-03.41.51:769][135]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.29-03.41.51:777][135]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-03.41.51:804][135]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.41.51:806][136]LogPlayLevel: Display: Destroying online subsystem :Context_14
+[2024.11.29-03.41.51:808][136]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-03.41.51:814][136]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-03.41.51:815][136]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-03.41.51:851][138]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-03.41.52:331][148]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.41.52:337][148]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.41.52:337][148]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.41.52:339][148]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.669 ms (total: 8.659 ms)
+[2024.11.29-03.41.52:340][148]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.41.52:340][148]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.41.52:344][148]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003459s)
+[2024.11.29-03.41.52:344][148]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003489s)
+[2024.11.29-03.41.52:367][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.29-03.41.52:369][148]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.41.52:371][148]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.41.52:371][148]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.41.52:371][148]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.41.52:371][148]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.41.52:372][148]LogWorldPartition: Display: WorldPartition initialize took 1.222 ms (total: 44.604 ms)
+[2024.11.29-03.41.52:372][148]LogPlayLevel: PIE: World Init took: (0.002786s)
+[2024.11.29-03.41.52:373][148]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.41.52:373][148]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.41.52:373][148]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.41.52:373][148]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.41.52:373][148]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.41.52:373][148]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.41.52:375][148]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.41.52:386][148]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.41.52:386][148]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.41.52:386][148]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.41.52:386][148]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.41.52:387][148]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.11.29-03.41.52:387][148]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6
+[2024.11.29-03.41.52:389][148]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.11.29-03.41.52:389][148]LogInit: FAudioDevice initialized with ID 6.
+[2024.11.29-03.41.52:389][148]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.11.29-03.41.52:389][148]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.41.52:389][148]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.29-03.41.52:391][148]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.41.52:393][148]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.41.52
+[2024.11.29-03.41.52:393][148]LogWorld: Bringing up level for play took: 0.001747
+[2024.11.29-03.41.52:395][148]LogOnline: OSS: Created online subsystem instance for: :Context_15
+[2024.11.29-03.41.52:396][148]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.41.52:397][148]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.41.52:399][148]PIE: Server logged in
+[2024.11.29-03.41.52:400][148]PIE: Play in editor total start time 0,063 seconds.
+[2024.11.29-03.41.52:411][148]LogSlate: Took 0.004073 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
+[2024.11.29-03.41.55:039][233]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableSet', from offset 48
+[2024.11.29-03.41.55:040][233]LogBlueprintDebug:
Script call stack:
Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem
Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:Equip_Weapon
-[2024.11.29-02.14.30:142][494]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
-[2024.11.29-02.14.30:148][494]LogAutomationController: Ignoring very large delta of 12.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
-[2024.11.29-02.14.30:416][499]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
-[2024.11.29-02.14.32:187][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.14.32:187][595]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.14.32:187][595]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.14.32:188][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.14.32:188][595]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.14.32:191][595]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.14.32:197][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.14.32:220][595]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.14.32:220][595]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
-[2024.11.29-02.14.32:220][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
-[2024.11.29-02.14.32:223][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
-[2024.11.29-02.14.32:231][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
-[2024.11.29-02.14.32:255][596]LogPlayLevel: Display: Destroying online subsystem :Context_40
-[2024.11.29-02.14.51:771][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
-[2024.11.29-02.14.51:772][815]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem without an associated node. The blueprint breakpoint has been removed
-[2024.11.29-02.15.35:797][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
-[2024.11.29-02.15.39:970][228]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
-[2024.11.29-02.15.39:981][228]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.15.40:038][228]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
-[2024.11.29-02.15.40:038][228]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
-[2024.11.29-02.15.40:038][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
-[2024.11.29-02.15.40:055][228]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
-[2024.11.29-02.15.40:055][228]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemB52F8AE54FDC5610B077D7B95E700417.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
-[2024.11.29-02.15.40:064][228]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.599 ms (total: 2.92 sec)
-[2024.11.29-02.15.40:122][228]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.15.40:122][228]LogContentValidation: Enabled validators:
-[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.15.40:122][228]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.15.40:122][228]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
-[2024.11.29-02.15.40:445][251]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.15.40:451][251]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.15.40:451][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.15.40:452][251]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.621 ms (total: 18.001 ms)
-[2024.11.29-02.15.40:452][251]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.15.40:453][251]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003203s)
-[2024.11.29-02.15.40:456][251]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003232s)
-[2024.11.29-02.15.40:477][251]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
-[2024.11.29-02.15.40:480][251]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.15.40:481][251]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.15.40:481][251]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.15.40:481][251]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.15.40:482][251]LogWorldPartition: Display: WorldPartition initialize took 1.231 ms (total: 40.200 ms)
-[2024.11.29-02.15.40:482][251]LogPlayLevel: PIE: World Init took: (0.002830s)
-[2024.11.29-02.15.40:484][251]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.15.40:484][251]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.15.40:484][251]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.15.40:484][251]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.15.40:486][251]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.15.40:496][251]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
-[2024.11.29-02.15.40:496][251]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7
-[2024.11.29-02.15.40:498][251]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
-[2024.11.29-02.15.40:498][251]LogInit: FAudioDevice initialized with ID 7.
-[2024.11.29-02.15.40:498][251]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
-[2024.11.29-02.15.40:498][251]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.15.40:498][251]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
-[2024.11.29-02.15.40:501][251]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.15.40:503][251]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.15.40
-[2024.11.29-02.15.40:503][251]LogWorld: Bringing up level for play took: 0.001705
-[2024.11.29-02.15.40:505][251]LogOnline: OSS: Created online subsystem instance for: :Context_41
-[2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.15.40:506][251]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.15.40:509][251]PIE: Server logged in
-[2024.11.29-02.15.40:511][251]PIE: Play in editor total start time 0,06 seconds.
-[2024.11.29-02.15.42:919][306]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableGet', from offset 145
-[2024.11.29-02.15.42:919][306]LogBlueprintDebug:
+[2024.11.29-03.41.55:073][233]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-03.42.13:387][233]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.42.13:514][238]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.29-03.42.15:138][336]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.42.15:138][336]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.42.15:138][336]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.42.15:139][336]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.42.15:139][336]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.42.15:142][336]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.42.15:147][336]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.42.15:167][336]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.42.15:168][336]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.29-03.42.15:168][336]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.29-03.42.15:170][336]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.29-03.42.15:178][336]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
+[2024.11.29-03.42.15:203][337]LogPlayLevel: Display: Destroying online subsystem :Context_15
+[2024.11.29-03.42.45:394][773]LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
+[2024.11.29-03.42.51:732][488]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_4' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_4' is empty
+[2024.11.29-03.42.51:745][488]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_5' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_5' is empty
+[2024.11.29-03.42.51:751][488]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_6' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_6' is empty
+[2024.11.29-03.42.51:758][488]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_7' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_7' is empty
+[2024.11.29-03.42.51:771][488]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.51:771][488]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.42.51:774][488]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.51:774][488]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.42.51:776][488]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.51:776][488]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.42.51:776][488]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.51:776][488]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.42.53:167][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
+[2024.11.29-03.42.53:175][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.42.53:239][639]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.42.53:326][639]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.42.53:326][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.42.53:326][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.42.53:345][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.42.53:346][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterF95F97484FEC9A078D6EFEB1735216D4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.42.53:346][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-03.42.53:346][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-03.42.53:346][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-03.42.53:350][639]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-03.42.53:351][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem5B75BF5D4D76CFA4B94AF485D89BD96C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-03.42.53:351][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-03.42.53:351][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-03.42.53:351][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-03.42.53:366][639]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-03.42.53:366][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemC62F497542DF4B07F94702BB385FE4D6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-03.42.53:367][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.42.53:367][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.42.53:367][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.42.53:382][639]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.42.53:383][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem11DBF865454055BB06F982A67D8B06F7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.42.53:383][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-03.42.53:383][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-03.42.53:383][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-03.42.53:384][639]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-03.42.53:384][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items257673714D30D94A74AB99933004BCAB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-03.42.53:385][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-03.42.53:385][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-03.42.53:385][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-03.42.53:385][639]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-03.42.53:386][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_WeaponCA2553DC4D1A28029453F586116D3DC8.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-03.42.53:386][639]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-03.42.53:394][639]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-03.42.53:394][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-03.42.53:394][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-03.42.53:411][639]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-03.42.53:411][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_EquipmentD7D0D1B4448565B752E37D85C2813853.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-03.42.53:412][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-03.42.53:412][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-03.42.53:412][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-03.42.53:416][639]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-03.42.53:416][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item0BED121743A18BA336C95CA47808C8BE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-03.42.53:417][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-03.42.53:417][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-03.42.53:417][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-03.42.53:417][639]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-03.42.53:418][639]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsD133CDC24D1230E62E7B7385B848947B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-03.42.53:459][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 283.976 ms (total: 1.37 sec)
+[2024.11.29-03.42.53:522][639]LogContentValidation: Display: Starting to validate 9 assets
+[2024.11.29-03.42.53:522][639]LogContentValidation: Enabled validators:
+[2024.11.29-03.42.53:522][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.42.53:522][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.42.53:522][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.42.53:522][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.42.53:522][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.42.53:522][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.42.53:522][639]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.42.53:522][639]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-03.42.53:522][639]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-03.42.53:522][639]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.42.53:522][639]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-03.42.53:522][639]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-03.42.53:524][639]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-03.42.53:524][639]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-03.42.53:524][639]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-03.42.58:037][ 98]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Uppgrade Level 14 16418609404EF94135ED6D9D5ABFA15F no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.42.58:037][ 98]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Uppgrade Level 12 754438104AD896015C18F99B76B327D4 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.42.58:037][ 98]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Ammo 15 D0A6D0CA4B7B22F26124AEA2BA254066 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.42.58:037][ 98]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Penetration 8 FF38275448B7782C9000E6ADCBB32303 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.42.58:037][ 98]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Damage 2 2AD7711E4CF860F76D1CFA85A075FFC9 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.42.58:193][ 98]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-03.42.58:212][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:212][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.42.58:213][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:213][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.42.58:214][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:214][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.42.58:215][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:215][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.42.58:216][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:216][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.42.58:248][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:248][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.42.58:249][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:249][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.42.58:250][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:250][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.42.58:251][ 98]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.42.58:251][ 98]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.43.42:720][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.29-03.43.42:743][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:743][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.43.42:744][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:744][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.43.42:745][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:745][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.43.42:746][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:746][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.43.42:752][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:752][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.43.42:752][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:752][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.43.42:754][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:754][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.43.42:754][ 41]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.42:754][ 41]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.43.43:612][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.29-03.43.43:619][121]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.43.43:670][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.43.43:671][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.43.43:671][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.43.43:687][121]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.43.43:688][121]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem3EE8CF2A4829C44CCCFBEEAABB24580A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.43.43:695][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.462 ms (total: 1.44 sec)
+[2024.11.29-03.43.43:753][121]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.43.43:753][121]LogContentValidation: Enabled validators:
+[2024.11.29-03.43.43:753][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.43.43:753][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.43.43:753][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.43.43:753][121]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.43.43:753][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.43.43:753][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.43.43:753][121]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.43.45:712][284]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.43.45:717][284]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.43.45:717][284]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.43.45:719][284]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.647 ms (total: 10.306 ms)
+[2024.11.29-03.43.45:720][284]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play...
+[2024.11.29-03.43.45:766][284]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
+[2024.11.29-03.43.45:767][284]LogPlayLevel: PlayLevel: Blueprint regeneration took 47 ms (1 blueprints)
+[2024.11.29-03.43.45:768][284]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.43.45:770][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002924s)
+[2024.11.29-03.43.45:770][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002954s)
+[2024.11.29-03.43.45:791][284]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
+[2024.11.29-03.43.45:792][284]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.43.45:793][284]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.43.45:793][284]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.43.45:793][284]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.43.45:793][284]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.43.45:795][284]LogWorldPartition: Display: WorldPartition initialize took 1.258 ms (total: 45.862 ms)
+[2024.11.29-03.43.45:795][284]LogPlayLevel: PIE: World Init took: (0.002896s)
+[2024.11.29-03.43.45:795][284]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.43.45:795][284]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.43.45:795][284]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.43.45:795][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.43.45:795][284]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.43.45:795][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.43.45:797][284]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.43.45:808][284]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.43.45:809][284]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.43.45:809][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.43.45:809][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.43.45:809][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.11.29-03.43.45:809][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7
+[2024.11.29-03.43.45:811][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.11.29-03.43.45:811][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.11.29-03.43.45:811][284]LogInit: FAudioDevice initialized with ID 7.
+[2024.11.29-03.43.45:811][284]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.43.45:811][284]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.11.29-03.43.45:814][284]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.43.45:816][284]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.43.45
+[2024.11.29-03.43.45:816][284]LogWorld: Bringing up level for play took: 0.001618
+[2024.11.29-03.43.45:818][284]LogOnline: OSS: Created online subsystem instance for: :Context_16
+[2024.11.29-03.43.45:819][284]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.43.45:819][284]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.43.45:822][284]PIE: Server logged in
+[2024.11.29-03.43.45:823][284]PIE: Play in editor total start time 0,106 seconds.
+[2024.11.29-03.43.48:187][343]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_VariableSet', from offset 48
+[2024.11.29-03.43.48:187][343]LogBlueprintDebug:
Script call stack:
Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:ExecuteUbergraph_BPC_EquipmentSystem
Function /Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem_C:Add Weapon
+ Function /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem_C:Equip_Weapon
-[2024.11.29-02.16.00:721][306]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
-[2024.11.29-02.16.00:726][306]LogAutomationController: Ignoring very large delta of 17.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
-[2024.11.29-02.16.00:726][306]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2505.838867
-[2024.11.29-02.16.00:831][311]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
-[2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.29-02.16.00:981][315]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2506.076416, Update Interval: 340.028076
-[2024.11.29-02.16.10:178][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.16.10:178][861]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.16.10:178][861]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.16.10:179][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.16.10:179][861]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.16.10:182][861]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.16.10:188][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.16.10:210][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.16.10:211][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
-[2024.11.29-02.16.10:211][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
-[2024.11.29-02.16.10:213][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
-[2024.11.29-02.16.10:220][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
-[2024.11.29-02.16.10:256][862]LogPlayLevel: Display: Destroying online subsystem :Context_41
-[2024.11.29-02.17.56:040][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
-[2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:064][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:065][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:066][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_5.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:067][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:124][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:125][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:126][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.17.56:127][547]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.17.56:943][616]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.17.57:002][616]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.17.57:136][616]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.17.57:136][616]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.17.57:136][616]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.17.57:156][616]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.17.57:157][616]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter71A18D7F4A5DDC6B6DD281AE9102B47A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.17.57:167][616]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.998 ms (total: 3.15 sec)
-[2024.11.29-02.17.57:219][616]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.17.57:219][616]LogContentValidation: Enabled validators:
-[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.17.57:219][616]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.17.57:220][616]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.17.57:988][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
-[2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.03:193][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.03:195][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.03:196][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.03:197][300]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.07:068][752]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.08:325][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.08:326][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.08:327][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.08:328][890]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.09:891][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.09:893][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.09:894][ 69]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.09:895][ 69]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.12:507][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
-[2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:519][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:520][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:521][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_6.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:522][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:577][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:578][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:579][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.12:580][362]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.14:357][466]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.29-02.18.14:362][466]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.29-02.18.14:362][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.29-02.18.14:364][466]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.605 ms (total: 19.607 ms)
-[2024.11.29-02.18.14:364][466]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.29-02.18.14:364][466]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003469s)
-[2024.11.29-02.18.14:368][466]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003503s)
-[2024.11.29-02.18.14:394][466]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
-[2024.11.29-02.18.14:404][466]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.29-02.18.14:405][466]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.29-02.18.14:405][466]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.29-02.18.14:405][466]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.29-02.18.14:407][466]LogWorldPartition: Display: WorldPartition initialize took 1.346 ms (total: 41.547 ms)
-[2024.11.29-02.18.14:407][466]LogPlayLevel: PIE: World Init took: (0.002981s)
-[2024.11.29-02.18.14:408][466]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.29-02.18.14:408][466]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.29-02.18.14:408][466]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.29-02.18.14:408][466]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.29-02.18.14:410][466]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.29-02.18.14:421][466]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.29-02.18.14:422][466]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
-[2024.11.29-02.18.14:422][466]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
-[2024.11.29-02.18.14:423][466]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
-[2024.11.29-02.18.14:423][466]LogInit: FAudioDevice initialized with ID 8.
-[2024.11.29-02.18.14:423][466]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
-[2024.11.29-02.18.14:423][466]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
-[2024.11.29-02.18.14:423][466]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
-[2024.11.29-02.18.14:427][466]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.29-02.18.14:429][466]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-03.18.14
-[2024.11.29-02.18.14:429][466]LogWorld: Bringing up level for play took: 0.001869
-[2024.11.29-02.18.14:431][466]LogOnline: OSS: Created online subsystem instance for: :Context_42
-[2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.14:432][466]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.14:438][466]PIE: Server logged in
-[2024.11.29-02.18.14:439][466]PIE: Play in editor total start time 0,077 seconds.
-[2024.11.29-02.18.18:067][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.18.18:067][537]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.29-02.18.18:067][537]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.29-02.18.18:067][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.18.18:067][537]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.29-02.18.18:078][537]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.29-02.18.18:085][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.29-02.18.18:108][537]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.11.29-02.18.18:108][537]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
-[2024.11.29-02.18.18:108][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
-[2024.11.29-02.18.18:111][537]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
-[2024.11.29-02.18.18:115][537]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.29-02.18.18:118][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
-[2024.11.29-02.18.18:165][538]LogPlayLevel: Display: Destroying online subsystem :Context_42
-[2024.11.29-02.18.19:525][560]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
-[2024.11.29-02.18.19:532][560]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.18.19:608][560]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.18.19:675][560]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.18.19:675][560]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.18.19:675][560]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.18.19:695][560]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.18.19:695][560]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter77ADC64A4469E8CA7C6E40B60AB8D69F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.18.19:704][560]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.368 ms (total: 3.32 sec)
-[2024.11.29-02.18.19:753][560]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.18.19:753][560]LogContentValidation: Enabled validators:
-[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.18.19:753][560]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.18.19:754][560]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.27:725][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.27:726][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.27:727][505]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.45:019][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
-[2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:037][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:039][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:040][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_7.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:041][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:097][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:098][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_34:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
-[2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:099][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
-[2024.11.29-02.18.45:100][539]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_6:PersistentLevel.BP_ThirdPersonCharacter_C_8.CharacterMesh0.ABP_ZombieHordCharacter_C_0
-[2024.11.29-02.18.45:654][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
-[2024.11.29-02.18.45:668][581]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.29-02.18.45:721][581]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.29-02.18.45:807][581]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.29-02.18.45:808][581]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.29-02.18.45:808][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.29-02.18.45:828][581]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.29-02.18.45:828][581]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterB83893A24CC3B9293E333FABE940C87E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.29-02.18.45:837][581]LogFileHelpers: InternalPromptForCheckoutAndSave took 169.429 ms (total: 3.49 sec)
-[2024.11.29-02.18.45:886][581]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.29-02.18.45:886][581]LogContentValidation: Enabled validators:
-[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.29-02.18.45:886][581]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.29-02.18.45:886][581]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.29-02.18.48:593][893]LogSlate: Window 'Find in Blueprints' being destroyed
-[2024.11.29-02.18.48:606][893]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.44.39:125][343]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.44.39:167][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.44.39:167][343]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.44.39:167][343]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.44.39:168][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.44.39:168][343]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.44.39:200][343]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.44.39:208][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.44.39:236][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.44.39:237][343]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.11.29-03.44.39:237][343]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.11.29-03.44.39:240][343]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.11.29-03.44.39:249][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
+[2024.11.29-03.44.39:278][344]LogPlayLevel: Display: Destroying online subsystem :Context_16
+[2024.11.29-03.44.39:384][347]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.29-03.44.51:046][722]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_12' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_12' is empty
+[2024.11.29-03.44.51:059][722]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_13' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_13' is empty
+[2024.11.29-03.44.51:065][722]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_14' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_14' is empty
+[2024.11.29-03.44.51:071][722]LogClass: UUserDefinedStruct.Serialize 'STRUCT_REINST_S_Items_15' validation: Struct 'UserDefinedStruct /Engine/Transient.STRUCT_REINST_S_Items_15' is empty
+[2024.11.29-03.44.51:082][722]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.51:082][722]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.51:084][722]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.51:084][722]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.51:086][722]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.51:086][722]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.44.51:087][722]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.51:087][722]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.44.53:706][972]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.29-03.44.53:710][972]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.44.53:770][972]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.29-03.44.53:822][972]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.29-03.44.53:822][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.29-03.44.53:822][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.29-03.44.53:843][972]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.29-03.44.53:843][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter66B47E2D4B288CD543B216B42BF70BA0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.29-03.44.53:843][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_AttackSystem] ([2] browsable assets)...
+[2024.11.29-03.44.53:843][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_AttackSystem]
+[2024.11.29-03.44.53:843][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_AttackSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset" SILENT=true
+[2024.11.29-03.44.53:848][972]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_AttackSystem
+[2024.11.29-03.44.53:848][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_AttackSystem2DEC6D95414E6F18631C209031AC7210.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_AttackSystem.uasset'
+[2024.11.29-03.44.53:849][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-03.44.53:849][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-03.44.53:849][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-03.44.53:865][972]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-03.44.53:865][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystemEF0755E8413449DCBDB981A39EF9DCD2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-03.44.53:866][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.44.53:866][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.44.53:866][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.44.53:881][972]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.44.53:881][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemA5FC9E9D4067152425FCE888035056D3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.44.53:882][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Items] ([1] browsable assets)...
+[2024.11.29-03.44.53:882][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Items]
+[2024.11.29-03.44.53:882][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset" SILENT=true
+[2024.11.29-03.44.53:883][972]LogSavePackage: Moving output files for package: /Game/Items/S_Items
+[2024.11.29-03.44.53:883][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Items7E2486D14A607578F26274BA305748B5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Items.uasset'
+[2024.11.29-03.44.53:883][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/S_Weapon] ([1] browsable assets)...
+[2024.11.29-03.44.53:883][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/S_Weapon]
+[2024.11.29-03.44.53:883][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/S_Weapon" FILE="F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset" SILENT=true
+[2024.11.29-03.44.53:885][972]LogSavePackage: Moving output files for package: /Game/Items/S_Weapon
+[2024.11.29-03.44.53:885][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/S_Weapon64175B3145529B44A76B8386E1DA97B7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/S_Weapon.uasset'
+[2024.11.29-03.44.53:885][972]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Items/UI/WB_Equipment] ([2] browsable assets)...
+[2024.11.29-03.44.53:894][972]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Items/UI/WB_Equipment.WB_Equipment]
+[2024.11.29-03.44.53:894][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/UI/WB_Equipment]
+[2024.11.29-03.44.53:894][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/UI/WB_Equipment" FILE="F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset" SILENT=true
+[2024.11.29-03.44.53:908][972]LogSavePackage: Moving output files for package: /Game/Items/UI/WB_Equipment
+[2024.11.29-03.44.53:908][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/WB_Equipment13E2D652417BF4A3FFAA9A96E853F67F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/UI/WB_Equipment.uasset'
+[2024.11.29-03.44.53:909][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-03.44.53:909][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-03.44.53:909][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-03.44.53:914][972]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-03.44.53:914][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item37B3452C43FB47F00523D5BE93CC26D0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-03.44.53:915][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/DB_Items] ([1] browsable assets)...
+[2024.11.29-03.44.53:915][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/DB_Items]
+[2024.11.29-03.44.53:915][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/DB_Items" FILE="F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset" SILENT=true
+[2024.11.29-03.44.53:915][972]LogSavePackage: Moving output files for package: /Game/Items/DB_Items
+[2024.11.29-03.44.53:915][972]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/DB_ItemsAE5AABBE432FF32ABED6C08B6D5C1295.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/DB_Items.uasset'
+[2024.11.29-03.44.53:925][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 214.222 ms (total: 1.66 sec)
+[2024.11.29-03.44.53:986][972]LogContentValidation: Display: Starting to validate 9 assets
+[2024.11.29-03.44.53:986][972]LogContentValidation: Enabled validators:
+[2024.11.29-03.44.53:986][972]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.44.53:986][972]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.44.53:986][972]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.44.53:986][972]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.44.53:986][972]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.44.53:986][972]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.44.53:986][972]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.29-03.44.53:986][972]AssetCheck: /Game/Blueprints/BPC_AttackSystem Validating asset
+[2024.11.29-03.44.53:986][972]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-03.44.53:986][972]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.44.53:986][972]AssetCheck: /Game/Items/S_Items Validating asset
+[2024.11.29-03.44.53:986][972]AssetCheck: /Game/Items/S_Weapon Validating asset
+[2024.11.29-03.44.53:988][972]AssetCheck: /Game/Items/UI/WB_Equipment Validating asset
+[2024.11.29-03.44.53:988][972]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-03.44.53:988][972]AssetCheck: /Game/Items/DB_Items Validating asset
+[2024.11.29-03.44.56:885][264]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Uppgrade Level 14 16418609404EF94135ED6D9D5ABFA15F no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.44.56:885][264]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Uppgrade Level 12 754438104AD896015C18F99B76B327D4 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.44.56:885][264]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Ammo 15 D0A6D0CA4B7B22F26124AEA2BA254066 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.44.56:885][264]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Penetration 8 FF38275448B7782C9000E6ADCBB32303 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.44.56:885][264]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Damage 2 2AD7711E4CF860F76D1CFA85A075FFC9 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.44.57:036][264]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.29-03.44.57:056][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:056][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.57:057][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:057][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.57:058][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:058][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.57:059][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:059][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_1.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.57:060][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:060][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.44.57:092][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:092][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.57:093][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:093][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.44.57:095][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:095][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.44.57:095][264]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.44.57:095][264]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.06:437][256]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Uppgrade Level 14 16418609404EF94135ED6D9D5ABFA15F no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.06:437][256]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Uppgrade Level 12 754438104AD896015C18F99B76B327D4 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.06:437][256]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Ammo 15 D0A6D0CA4B7B22F26124AEA2BA254066 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.06:437][256]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Penetration 8 FF38275448B7782C9000E6ADCBB32303 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.06:437][256]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Damage 2 2AD7711E4CF860F76D1CFA85A075FFC9 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.06:488][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.29-03.45.06:505][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:505][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.06:506][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:506][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.06:507][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:507][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.06:507][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:507][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.06:514][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:514][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.06:515][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:515][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.06:516][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:516][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.06:516][256]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.06:516][256]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.14:578][ 84]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-03.45.14:579][ 84]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/Items/BPC_WeaponSystem.BPC_WeaponSystem without an associated node. The blueprint breakpoint has been removed
+[2024.11.29-03.45.35:788][206]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Uppgrade Level 14 16418609404EF94135ED6D9D5ABFA15F no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.35:788][206]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Uppgrade Level 12 754438104AD896015C18F99B76B327D4 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.35:788][206]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Max Ammo 15 D0A6D0CA4B7B22F26124AEA2BA254066 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.35:789][206]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Penetration 8 FF38275448B7782C9000E6ADCBB32303 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.35:789][206]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\Items\BPC_WeaponSystem.uasset: [Compiler] In use pin Item Data Weapon 28 30F75B6D4CD46E7CD6B8AD8AFE2E0496 Damage 2 2AD7711E4CF860F76D1CFA85A075FFC9 no longer exists on node Get . Please refresh node or break links to remove pin.
+[2024.11.29-03.45.35:836][206]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
+[2024.11.29-03.45.35:853][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:853][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.35:854][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:854][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.35:855][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:855][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.35:856][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:856][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.35:862][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:862][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.35:863][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:863][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.35:864][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:864][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.35:865][206]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.35:865][206]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.54:028][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-03.45.54:052][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:052][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.54:053][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:053][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.54:054][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:054][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.54:054][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:054][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.54:061][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:061][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.54:062][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:062][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.45.54:063][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:063][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.54:064][ 58]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.45.54:064][ 58]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.45.55:651][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.29-03.45.55:659][222]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.45.55:720][222]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.45.55:720][222]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.45.55:720][222]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.45.55:736][222]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.45.55:737][222]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemB5191655414F90C1FC81A7A680F44B2C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.45.55:744][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.595 ms (total: 1.74 sec)
+[2024.11.29-03.45.55:803][222]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.45.55:803][222]LogContentValidation: Enabled validators:
+[2024.11.29-03.45.55:803][222]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.45.55:803][222]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.45.55:803][222]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.45.55:803][222]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.45.55:803][222]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.45.55:803][222]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.45.55:803][222]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.46.01:350][693]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.46.01:354][693]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.46.01:354][693]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.46.01:356][693]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.828 ms (total: 12.135 ms)
+[2024.11.29-03.46.01:358][693]LogPlayLevel: [PlayLevel] Compiling BPC_AttackSystem before play...
+[2024.11.29-03.46.01:411][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.29-03.46.01:414][693]LogPlayLevel: PlayLevel: Blueprint regeneration took 56 ms (1 blueprints)
+[2024.11.29-03.46.01:447][693]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.46.01:450][693]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003113s)
+[2024.11.29-03.46.01:451][693]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003150s)
+[2024.11.29-03.46.01:471][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
+[2024.11.29-03.46.01:472][693]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.46.01:474][693]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.46.01:474][693]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.46.01:474][693]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.46.01:474][693]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.46.01:475][693]LogWorldPartition: Display: WorldPartition initialize took 1.173 ms (total: 47.036 ms)
+[2024.11.29-03.46.01:475][693]LogPlayLevel: PIE: World Init took: (0.002698s)
+[2024.11.29-03.46.01:476][693]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.46.01:476][693]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.46.01:477][693]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.46.01:477][693]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.46.01:477][693]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.46.01:477][693]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.46.01:479][693]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.46.01:488][693]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.46.01:488][693]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.46.01:489][693]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.46.01:489][693]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.46.01:489][693]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.11.29-03.46.01:489][693]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
+[2024.11.29-03.46.01:491][693]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.11.29-03.46.01:491][693]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.11.29-03.46.01:491][693]LogInit: FAudioDevice initialized with ID 8.
+[2024.11.29-03.46.01:491][693]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.46.01:491][693]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.11.29-03.46.01:494][693]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.46.01:496][693]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.46.01
+[2024.11.29-03.46.01:496][693]LogWorld: Bringing up level for play took: 0.001884
+[2024.11.29-03.46.01:498][693]LogOnline: OSS: Created online subsystem instance for: :Context_17
+[2024.11.29-03.46.01:499][693]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.46.01:499][693]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.46.01:502][693]PIE: Server logged in
+[2024.11.29-03.46.01:503][693]PIE: Play in editor total start time 0,149 seconds.
+[2024.11.29-03.46.03:808][752]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.46.05:377][805]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.46.05:377][805]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.46.05:378][805]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.46.05:378][805]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.46.05:378][805]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.46.05:384][805]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.46.05:390][805]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.46.05:413][805]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.46.05:414][805]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.11.29-03.46.05:414][805]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.11.29-03.46.05:416][805]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.11.29-03.46.05:423][805]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-03.46.05:457][806]LogPlayLevel: Display: Destroying online subsystem :Context_17
+[2024.11.29-03.46.08:766][ 79]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 683.852539
+[2024.11.29-03.46.08:916][ 97]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.46.08:917][ 97]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 683.992981, Update Interval: 341.309845
+[2024.11.29-03.47.49:654][570]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.48.15:445][797]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.48.15:453][797]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.50.08:759][ 2]LogClass: Warning: Struct Property Weapons has a struct type mismatch (tag S_Weapon(/Game/Items/S_Weapon) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.50.08:759][ 2]LogClass: Warning: Array Inner Type mismatch in Weapons - Previous (StructProperty(S_Weapon(/Game/Items/S_Weapon),f36733d2-4e70-e0af-6125-c4b4eb3d4096)) Current(StructProperty(S_Items(/Game/Items/S_Items),a9c93a8c-46c7-63d3-d80c-ebb8283f45de)) in package: FObjectReader
+[2024.11.29-03.50.08:765][ 2]LogClass: Warning: Struct Property Weapons has a struct type mismatch (tag S_Weapon(/Game/Items/S_Weapon) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.50.08:765][ 2]LogClass: Warning: Array Inner Type mismatch in Weapons - Previous (StructProperty(S_Weapon(/Game/Items/S_Weapon),f36733d2-4e70-e0af-6125-c4b4eb3d4096)) Current(StructProperty(S_Items(/Game/Items/S_Items),a9c93a8c-46c7-63d3-d80c-ebb8283f45de)) in package: FObjectReader
+[2024.11.29-03.50.08:765][ 2]LogClass: Warning: Struct Property Weapons has a struct type mismatch (tag S_Weapon(/Game/Items/S_Weapon) != prop S_Items(/Game/Items/S_Items)) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
+[2024.11.29-03.50.08:765][ 2]LogClass: Warning: Array Inner Type mismatch in Weapons - Previous (StructProperty(S_Weapon(/Game/Items/S_Weapon),f36733d2-4e70-e0af-6125-c4b4eb3d4096)) Current(StructProperty(S_Items(/Game/Items/S_Items),a9c93a8c-46c7-63d3-d80c-ebb8283f45de)) in package: FObjectReader
+[2024.11.29-03.50.08:828][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
+[2024.11.29-03.50.08:847][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:847][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.50.08:848][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:848][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.50.08:849][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:849][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.50.08:850][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:850][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.50.08:856][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:856][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.50.08:857][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:857][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.50.08:858][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:858][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.50.08:859][ 2]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.08:859][ 2]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.50.09:497][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.29-03.50.09:506][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.50.09:568][ 49]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.50.09:568][ 49]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.50.09:568][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.50.09:585][ 49]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.50.09:586][ 49]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemD6B60BA0433455630F011A95C1431FA8.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.50.09:593][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.83 sec)
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: Enabled validators:
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.50.09:650][ 49]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.50.09:651][ 49]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.50.23:030][477]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.50.23:035][477]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.50.23:035][477]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.50.23:037][477]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.626 ms (total: 13.761 ms)
+[2024.11.29-03.50.23:037][477]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.50.23:077][477]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.50.23:080][477]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003247s)
+[2024.11.29-03.50.23:080][477]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003287s)
+[2024.11.29-03.50.23:100][477]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-03.50.23:101][477]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.50.23:103][477]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.50.23:103][477]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.50.23:103][477]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.50.23:103][477]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.50.23:104][477]LogWorldPartition: Display: WorldPartition initialize took 1.184 ms (total: 48.220 ms)
+[2024.11.29-03.50.23:104][477]LogPlayLevel: PIE: World Init took: (0.002686s)
+[2024.11.29-03.50.23:105][477]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.50.23:105][477]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.50.23:105][477]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.50.23:105][477]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.50.23:105][477]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.50.23:105][477]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.50.23:107][477]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.50.23:118][477]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.50.23:118][477]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.50.23:118][477]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.50.23:118][477]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.50.23:118][477]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.11.29-03.50.23:118][477]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=9
+[2024.11.29-03.50.23:121][477]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.11.29-03.50.23:121][477]LogInit: FAudioDevice initialized with ID 9.
+[2024.11.29-03.50.23:121][477]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.11.29-03.50.23:121][477]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.50.23:121][477]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.11.29-03.50.23:123][477]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.50.23:125][477]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.50.23
+[2024.11.29-03.50.23:126][477]LogWorld: Bringing up level for play took: 0.002068
+[2024.11.29-03.50.23:128][477]LogOnline: OSS: Created online subsystem instance for: :Context_18
+[2024.11.29-03.50.23:129][477]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.50.23:129][477]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.50.23:132][477]PIE: Server logged in
+[2024.11.29-03.50.23:133][477]PIE: Play in editor total start time 0,098 seconds.
+[2024.11.29-03.50.25:492][540]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.50.27:477][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.50.27:477][617]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.50.27:477][617]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.50.27:478][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.50.27:478][617]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.50.27:481][617]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.50.27:487][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.50.27:510][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.50.27:511][617]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.11.29-03.50.27:511][617]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.11.29-03.50.27:513][617]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.11.29-03.50.27:520][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.29-03.50.27:550][618]LogPlayLevel: Display: Destroying online subsystem :Context_18
+[2024.11.29-03.51.17:583][833]LogSlate: Window 'Delete Variable' being destroyed
+[2024.11.29-03.51.18:527][921]LogDialogs: Warning: Suppressed: Variable Max Uppgrade Level is in use! Do you really want to delete it?
+[2024.11.29-03.51.19:118][976]LogDialogs: Warning: Suppressed: Variable Penetration is in use! Do you really want to delete it?
+[2024.11.29-03.51.19:532][ 10]LogDialogs: Warning: Suppressed: Variable Damage is in use! Do you really want to delete it?
+[2024.11.29-03.51.19:929][ 41]LogDialogs: Warning: Suppressed: Variable Uppgrade Level is in use! Do you really want to delete it?
+[2024.11.29-03.51.49:828][183]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.51.53:097][526]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.51.53:104][526]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.51.55:267][767]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1030.359131
+[2024.11.29-03.51.55:410][784]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.51.55:410][784]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1030.493164, Update Interval: 314.667206
+[2024.11.29-03.52.47:742][544]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.29-03.52.47:758][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:758][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.52.47:759][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:759][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.52.47:760][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:760][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.52.47:761][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:761][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.52.47:767][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:767][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.52.47:767][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:767][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.52.47:768][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:768][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.52.47:769][544]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.52.47:769][544]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.52.48:347][599]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.29-03.52.48:354][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.52.48:399][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.52.48:399][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.52.48:399][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.52.48:414][599]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.52.48:414][599]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem9AB7E673435636B13722EF8CBFA453AD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.52.48:421][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 66.961 ms (total: 1.90 sec)
+[2024.11.29-03.52.48:483][599]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.52.48:483][599]LogContentValidation: Enabled validators:
+[2024.11.29-03.52.48:483][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.52.48:483][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.52.48:483][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.52.48:483][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.52.48:483][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.52.48:483][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.52.48:483][599]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.53.06:240][381]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.56.03:938][125]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
+[2024.11.29-03.56.03:967][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:967][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.56.03:968][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:968][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.56.03:969][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:969][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.56.03:970][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:970][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.56.03:975][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:975][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.56.03:976][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:976][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.56.03:977][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:977][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.56.03:978][125]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.03:978][125]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.56.05:884][340]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-03.56.05:892][340]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.56.05:950][340]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.56.05:951][340]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.56.05:951][340]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.56.05:967][340]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.56.05:968][340]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystemCB183F6F44CBCD5135CB3282169B91F3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.56.05:975][340]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.958 ms (total: 1.98 sec)
+[2024.11.29-03.56.06:031][340]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.56.06:031][340]LogContentValidation: Enabled validators:
+[2024.11.29-03.56.06:031][340]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.56.06:031][340]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.56.06:031][340]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.56.06:031][340]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.56.06:031][340]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.56.06:031][340]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.56.06:031][340]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.56.11:842][932]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.29-03.56.11:848][932]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.29-03.56.11:848][932]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.29-03.56.11:852][932]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.804 ms (total: 18.565 ms)
+[2024.11.29-03.56.11:853][932]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.29-03.56.11:853][932]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.56.11:859][932]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005591s)
+[2024.11.29-03.56.11:859][932]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005667s)
+[2024.11.29-03.56.11:883][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
+[2024.11.29-03.56.11:886][932]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.29-03.56.11:888][932]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.29-03.56.11:888][932]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.29-03.56.11:888][932]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.29-03.56.11:888][932]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.29-03.56.11:889][932]LogWorldPartition: Display: WorldPartition initialize took 1.486 ms (total: 49.707 ms)
+[2024.11.29-03.56.11:889][932]LogPlayLevel: PIE: World Init took: (0.003358s)
+[2024.11.29-03.56.11:891][932]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.29-03.56.11:891][932]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.29-03.56.11:891][932]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.29-03.56.11:891][932]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.29-03.56.11:891][932]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.29-03.56.11:891][932]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.29-03.56.11:893][932]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.29-03.56.11:903][932]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.29-03.56.11:903][932]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.29-03.56.11:903][932]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.29-03.56.11:903][932]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.29-03.56.11:904][932]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.11.29-03.56.11:904][932]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=10
+[2024.11.29-03.56.11:906][932]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.11.29-03.56.11:906][932]LogInit: FAudioDevice initialized with ID 10.
+[2024.11.29-03.56.11:906][932]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.11.29-03.56.11:906][932]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'.
+[2024.11.29-03.56.11:906][932]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.11.29-03.56.11:909][932]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.29-03.56.11:911][932]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.29-04.56.11
+[2024.11.29-03.56.11:911][932]LogWorld: Bringing up level for play took: 0.001694
+[2024.11.29-03.56.11:913][932]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2024.11.29-03.56.11:914][932]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.56.11:914][932]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.56.11:917][932]PIE: Server logged in
+[2024.11.29-03.56.11:918][932]PIE: Play in editor total start time 0,071 seconds.
+[2024.11.29-03.56.14:123][993]LogBlueprintUserMessages: [BPC_EquipmentSystem] Item Gathered
+[2024.11.29-03.57.17:538][983]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.57.17:538][983]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.29-03.57.17:538][983]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-03.57.17:539][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.57.17:539][983]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.29-03.57.17:543][983]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.29-03.57.17:548][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.57.17:573][983]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.29-03.57.17:573][983]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.11.29-03.57.17:573][983]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.11.29-03.57.17:575][983]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.11.29-03.57.17:583][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
+[2024.11.29-03.57.17:619][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-03.57.17:622][984]LogPlayLevel: Display: Destroying online subsystem :Context_19
+[2024.11.29-03.57.17:624][984]LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.29-03.57.18:043][984]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.29-03.57.18:044][984]LogSlate: Took 0.000091 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.29-03.57.19:378][ 54]LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.29-03.57.19:382][ 54]LogSlate: Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.29-03.57.24:566][648]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1359.663208
+[2024.11.29-03.57.24:707][665]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.29-03.57.24:708][665]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1359.796143, Update Interval: 338.638275
+[2024.11.29-03.57.28:527][ 99]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.29-03.57.28:548][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:548][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.57.28:549][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:549][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.57.28:550][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:550][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.57.28:551][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:551][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.57.28:557][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:557][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.57.28:558][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:558][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_1:PersistentLevel.BP_ThirdPersonCharacter_C_0.CharacterMesh0.ABP_ZombieHordCharacter_C_1
+[2024.11.29-03.57.28:559][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:559][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.57.28:559][ 99]LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
+[2024.11.29-03.57.28:560][ 99]LogScript: Warning: Script Msg called by: ABP_ZombieHordCharacter_C /Engine/Transient.World_7:PersistentLevel.BP_ThirdPersonCharacter_C_2.CharacterMesh0.ABP_ZombieHordCharacter_C_0
+[2024.11.29-03.57.29:136][154]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-03.57.29:143][154]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.57.29:200][154]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.57.29:200][154]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.57.29:200][154]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.57.29:216][154]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.57.29:216][154]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem018648224B6DB0DA15035384D8EDAAA2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.57.29:225][154]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.697 ms (total: 2.06 sec)
+[2024.11.29-03.57.29:281][154]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-03.57.29:281][154]LogContentValidation: Enabled validators:
+[2024.11.29-03.57.29:281][154]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.57.29:281][154]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.57.29:281][154]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.57.29:282][154]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.57.29:282][154]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.57.29:282][154]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.57.29:282][154]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-03.58.15:474][348]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
+[2024.11.29-03.58.25:661][341]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.29-03.58.40:214][ 7]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.58.42:738][248]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.58.42:750][248]LogSlate: Window 'Find in Blueprints' being destroyed
+[2024.11.29-03.58.43:305][314]Cmd: TRANSACTION UNDO
+[2024.11.29-03.58.43:305][314]LogEditorTransaction: Undo Delete current selection
+[2024.11.29-03.58.45:008][506]Cmd: TRANSACTION UNDO
+[2024.11.29-03.58.45:008][506]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.29-03.59.45:791][415]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.29-03.59.45:802][415]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-03.59.45:865][415]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_EquipmentSystem] ([2] browsable assets)...
+[2024.11.29-03.59.45:865][415]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_EquipmentSystem]
+[2024.11.29-03.59.45:865][415]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_EquipmentSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset" SILENT=true
+[2024.11.29-03.59.45:882][415]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_EquipmentSystem
+[2024.11.29-03.59.45:882][415]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_EquipmentSystem52B3ABED43937510FE43ECA5682EDF28.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Blueprints/BPC_EquipmentSystem.uasset'
+[2024.11.29-03.59.45:883][415]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BPC_WeaponSystem] ([2] browsable assets)...
+[2024.11.29-03.59.45:883][415]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BPC_WeaponSystem]
+[2024.11.29-03.59.45:883][415]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BPC_WeaponSystem" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset" SILENT=true
+[2024.11.29-03.59.45:900][415]LogSavePackage: Moving output files for package: /Game/Items/BPC_WeaponSystem
+[2024.11.29-03.59.45:900][415]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPC_WeaponSystem36DE528A45414B2C492EEBB380F32B6C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset'
+[2024.11.29-03.59.45:910][415]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.633 ms (total: 2.17 sec)
+[2024.11.29-03.59.45:964][415]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.29-03.59.45:964][415]LogContentValidation: Enabled validators:
+[2024.11.29-03.59.45:964][415]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-03.59.45:964][415]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-03.59.45:965][415]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-03.59.45:965][415]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-03.59.45:965][415]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-03.59.45:965][415]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-03.59.45:965][415]AssetCheck: /Game/Blueprints/BPC_EquipmentSystem Validating asset
+[2024.11.29-03.59.45:965][415]AssetCheck: /Game/Items/BPC_WeaponSystem Validating asset
+[2024.11.29-04.00.16:140][993]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.29-04.00.33:537][912]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms
+[2024.11.29-04.00.34:156][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
+[2024.11.29-04.00.34:163][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-04.00.34:214][968]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND
+[2024.11.29-04.00.34:214][968]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/XUHKUJRJKTWCU134NHSMNDC9E2E2BC43181D769DE6329861927BAD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/BL/XUHKUJRJKTWCU134NHSMND.uasset'
+[2024.11.29-04.00.34:215][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item] ([2] browsable assets)...
+[2024.11.29-04.00.34:215][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item]
+[2024.11.29-04.00.34:215][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset" SILENT=true
+[2024.11.29-04.00.34:220][968]LogSavePackage: Moving output files for package: /Game/Items/BP_Item
+[2024.11.29-04.00.34:220][968]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item509028EA4AE1D524787526BCE06D2511.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item.uasset'
+[2024.11.29-04.00.34:229][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.367 ms (total: 2.23 sec)
+[2024.11.29-04.00.34:281][968]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.29-04.00.34:281][968]LogContentValidation: Enabled validators:
+[2024.11.29-04.00.34:281][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-04.00.34:281][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-04.00.34:281][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-04.00.34:281][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-04.00.34:281][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-04.00.34:281][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-04.00.34:281][968]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
+[2024.11.29-04.00.34:282][968]AssetCheck: /Game/Items/BP_Item Validating asset
+[2024.11.29-04.01.17:171][962]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
+[2024.11.29-04.01.17:590][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-04.01.17:596][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.29-04.01.17:647][ 1]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Weapons] ([2] browsable assets)...
+[2024.11.29-04.01.17:647][ 1]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Weapons]
+[2024.11.29-04.01.17:647][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Weapons" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset" SILENT=true
+[2024.11.29-04.01.17:651][ 1]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Weapons
+[2024.11.29-04.01.17:652][ 1]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_WeaponsEC2B688D4FC45A3E3CC262886A28A7A5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Weapons.uasset'
+[2024.11.29-04.01.17:661][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave took 64.653 ms (total: 2.30 sec)
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: Enabled validators:
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.29-04.01.17:714][ 1]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.29-04.01.17:714][ 1]AssetCheck: /Game/Items/BP_Item_Weapons Validating asset
+[2024.11.29-04.01.18:657][110]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.18:657][110]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.18:718][110]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
+[2024.11.29-04.01.20:397][303]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
+[2024.11.29-04.01.20:455][303]LogStall: Shutdown...
+[2024.11.29-04.01.20:455][303]LogStall: Shutdown complete.
+[2024.11.29-04.01.20:486][303]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:486][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:528][303]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-04.01.20:528][303]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:528][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:590][303]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:590][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:639][303]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:640][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:684][303]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.29-04.01.20:684][303]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:684][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:748][303]LogSlate: Window 'Message Log' being destroyed
+[2024.11.29-04.01.20:751][303]LogSlate: Window 'ZombieHord - Unreal Editor' being destroyed
+[2024.11.29-04.01.20:841][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.29-04.01.20:867][303]Cmd: QUIT_EDITOR
+[2024.11.29-04.01.20:867][304]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2024.11.29-04.01.20:871][304]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2024.11.29-04.01.20:872][304]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2024.11.29-04.01.20:872][304]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2024.11.29-04.01.20:872][304]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:872][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:872][304]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
+[2024.11.29-04.01.20:885][304]LogStylusInput: Shutting down StylusInput subsystem.
+[2024.11.29-04.01.20:885][304]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2024.11.29-04.01.20:889][304]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:890][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:894][304]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:894][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:897][304]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:897][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:900][304]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.11.29-04.01.20:900][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.29-04.01.20:903][304]LogStudioTelemetry: Ended StudioTelemetry Session
+[2024.11.29-04.01.20:906][304]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
+[2024.11.29-04.01.20:906][304]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
+[2024.11.29-04.01.20:906][304]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
+[2024.11.29-04.01.21:215][304]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2024.11.29-04.01.21:215][304]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2024.11.29-04.01.21:215][304]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
+[2024.11.29-04.01.21:215][304]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
+[2024.11.29-04.01.21:215][304]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2024.11.29-04.01.21:217][304]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2024.11.29-04.01.21:224][304]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
+[2024.11.29-04.01.21:224][304]LogAudio: Display: Audio Device Manager Shutdown
+[2024.11.29-04.01.21:226][304]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.29-04.01.21:231][304]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
+[2024.11.29-04.01.21:231][304]LogExit: Preparing to exit.
+[2024.11.29-04.01.21:274][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.21:277][304]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.11.29-04.01.22:049][304]LogEditorDataStorage: Deinitializing
+[2024.11.29-04.01.22:233][304]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2024.11.29-04.01.22:247][304]LogExit: Editor shut down
+[2024.11.29-04.01.22:248][304]LogExit: Transaction tracking system shut down
+[2024.11.29-04.01.22:385][304]LogExit: Object subsystem successfully closed.
+[2024.11.29-04.01.22:417][304]LogShaderCompilers: Display: Shaders left to compile 0
+[2024.11.29-04.01.22:867][304]LogMemoryProfiler: Shutdown
+[2024.11.29-04.01.22:867][304]LogNetworkingProfiler: Shutdown
+[2024.11.29-04.01.22:867][304]LoadingProfiler: Shutdown
+[2024.11.29-04.01.22:867][304]LogTimingProfiler: Shutdown
+[2024.11.29-04.01.23:201][304]LogChaosDD: Chaos Debug Draw Shutdown
+[2024.11.29-04.01.23:201][304]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
+[2024.11.29-04.01.23:202][304]LogNFORDenoise: NFORDenoise function shutting down
+[2024.11.29-04.01.23:223][304]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
+[2024.11.29-04.01.23:223][304]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B5AE7F46B-4BFE-C527-33A9-8786F66CB05C%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.0-37670630%2B%2B%2BUE5%2BRelease-5.5&UserID=8f1c2b9b40e84fa4ba0840a6d7efb492%7Cebf097b77f0f47d291e2c7af5ba5e3af%7C84dc548d-e475-493d-bef3-23d0e3539cf8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
+[2024.11.29-04.01.23:790][304]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
+[2024.11.29-04.01.23:794][304]RenderDocPlugin: plugin has been unloaded.
+[2024.11.29-04.01.23:798][304]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
+[2024.11.29-04.01.23:798][304]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
+[2024.11.29-04.01.23:798][304]LogPakFile: Destroying PakPlatformFile
+[2024.11.29-04.01.24:306][304]LogD3D12RHI: ~FD3D12DynamicRHI
+[2024.11.29-04.01.24:364][304]LogExit: Exiting.
+[2024.11.29-04.01.24:390][304]Log file closed, 11/29/24 05:01:24
diff --git a/Saved/SourceControl/UncontrolledChangelists.json b/Saved/SourceControl/UncontrolledChangelists.json
index 2d0110b..2178cbd 100644
--- a/Saved/SourceControl/UncontrolledChangelists.json
+++ b/Saved/SourceControl/UncontrolledChangelists.json
@@ -47,6 +47,7 @@
"F:/UnrealProjects/ZombieHord/Content/AI/BP_AI.uasset",
"F:/UnrealProjects/ZombieHord/Content/AI/ABP_AI.uasset",
"F:/UnrealProjects/ZombieHord/Content/UI/WB_AssasinatePrompt.uasset",
+ "F:/UnrealProjects/ZombieHord/Content/Items/BPC_WeaponSystem.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset",