Added Inventory

This commit is contained in:
Kevin Lundell 2024-11-29 03:19:13 +01:00
parent 9c24606c56
commit 2423e3a721
232 changed files with 36771 additions and 3672 deletions

View file

@ -208,16 +208,32 @@ bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[WidgetTemplatesExpanded]
Audio=False
AudioMaterial=False
Editor=False
Input=False
Lists=False
Misc=False
Optimization=False
Panel=False
Primitive=False
Special Effects=False
Synth=False
Uncategorized=False
User Created=False
Advanced=False
[DetailCustomWidgetExpansion]
AnimGraphNode_BlendSpaceGraph=AnimGraphNode_BlendSpaceGraph.Blend Space.None
BlendSpace1D=AnimGraphNode_BlendSpaceGraph.Blend Space.None
BlendSpaceGraph=AnimGraphNode_BlendSpaceGraph.Blend Space.None
AnimGraphNode_Base=AnimGraphNode_BlendSpaceGraph.Blend Space.None
SkeletalMeshComponent=
SkeletalMeshComponent=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_ThirdPersonCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup
K2Node_VariableGet=SkeletalMeshComponent.Physics.ConstraintsGroup
K2Node_EnhancedInputAction=SkeletalMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Crouch.IA_Crouch
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Crouch.IA_Crouch,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
ABP_ZombieHordCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup
PropertyWrapper=SkeletalMeshComponent.Physics.ConstraintsGroup
@ -225,11 +241,34 @@ K2Node=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_ItemController_Geneic_C=SkeletalMeshComponent.Physics.ConstraintsGroup
SphereComponent=SphereComponent.Physics.ConstraintsGroup
BP_ItemPickUp_C=SkeletalMeshComponent.Physics.ConstraintsGroup
StaticMeshComponent=SkeletalMeshComponent.Physics.ConstraintsGroup
StaticMeshComponent=
K2Node_FunctionResult=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_ItemPickUp_Weapon_Pistol_C=
BPC_EquipmentSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup
K2Node_VariableSet=SkeletalMeshComponent.Physics.ConstraintsGroup
BPC_AttackSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_Item_C=
UserDefinedStruct=
BP_Item_Weapons_C=SkeletalMeshComponent.Physics.ConstraintsGroup
Pawn=SkeletalMeshComponent.Physics.ConstraintsGroup
BPC_PlayerStats_C=SkeletalMeshComponent.Physics.ConstraintsGroup
EdGraphNode_Comment=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_Dummy_C=SkeletalMeshComponent.Physics.ConstraintsGroup
EdGraphNode=SkeletalMeshComponent.Physics.ConstraintsGroup
BP_AI_C=SkeletalMeshComponent.Physics.ConstraintsGroup
WB_DummyHealth_C=SkeletalMeshComponent.Physics.ConstraintsGroup
K2Node_BreakStruct=SkeletalMeshComponent.Physics.ConstraintsGroup
[/Script/AssetManagerEditor.ReferenceViewerSettings]
bIsShowSearchableNames=True
bEnableCollectionFilter=False
bEnablePluginFilter=False
EditorOnlyReferenceFilterType=Game
bIsShowExternalReferencers=False
bFindPathEnabled=False
[ContentBrowser]
ContentBrowserDrawer.SelectedPaths=/Game/Items
ContentBrowserDrawer.SelectedPaths=/Game/Blueprints
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -251,27 +290,36 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/Items/Pickup
ContentBrowserDrawer.JumpMRU=/All/Game/Items
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Locomotion
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/BookHeadMonster
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character
ContentBrowserDrawer.JumpMRU=/All/Game/UI
ContentBrowserDrawer.JumpMRU=/All/Game/UI/Icons
ContentBrowserDrawer.JumpMRU=/All/Game/AI
ContentBrowserDrawer.JumpMRU=/All/Game/Audio
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/Items
ContentBrowserDrawer.JumpMRU=/All/Game/Items/Pickup
ContentBrowserDrawer.JumpMRU=/All/Game/Items/UI
ContentBrowserDrawer.JumpMRU=/Game
ContentBrowserDrawer.JumpMRU=/All/Game/Equipment_System
ContentBrowserDrawer.JumpMRU=/All/Game/Equipment_System/UI
ContentBrowserDrawer.JumpMRU=/All/Game/FXs
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
ContentBrowserDrawer.JumpMRU=/All/Game/BookHeadMonster
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Crouched
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Locomotion
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Lean
ContentBrowserDrawer.JumpMRU=/Game
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/RPG_Character
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/RPG_Character/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
@ -307,26 +355,38 @@ SequenceBrowser.HiddenColumns=Class
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
DebuggerAttached=False
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol
OpenAssetsAtExit=/Game/Items/BP_Item_Geneic.BP_Item_Geneic
OpenAssetsAtExit=/Game/Items/BP_ItemController_Geneic.BP_ItemController_Geneic
OpenAssetsAtExit=/Game/Items/Pickup/BP_ItemPickUp.BP_ItemPickUp
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=UserDefinedStructureEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=UserDefinedStructureEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=DataTableEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=PhysicsAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1655,19 +1715,34 @@ LastDirectory=
RecentsFiles=C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[AssetEditorSubsystemRecents]
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem1=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem2=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol
MRUItem3=/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset
MRUItem4=/Game/Items/Pickup/BP_ItemPickUp
MRUItem5=/Game/Items/BP_ItemController_Geneic
MRUItem6=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem7=/Game/Items/BP_Item_Geneic
MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem9=/Game/Items/Enum_ItemType
MRUItem10=/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter
MRUItem11=/Game/ThirdPerson/Input/IMC_Default
MRUItem12=/Game/ThirdPerson/Input/Actions/IA_Crouch
MRUItem0=/Game/Blueprints/BPC_EquipmentSystem
MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem2=/Game/UI/WP_HUD
MRUItem3=/Game/Characters/Mannequins/Animations/Quinn/MF_Idle
MRUItem4=/Game/AI/ABP_AI
MRUItem5=/Game/AI/BP_AI
MRUItem6=/Game/Blueprints/E_CharacterTypes
MRUItem7=/Game/Blueprints/BP_Dummy
MRUItem8=/Game/Blueprints/BPC_PlayerStats
MRUItem9=/Game/Items/S_Weapon
MRUItem10=/Game/Items/BP_Item_Weapons
MRUItem11=/Game/Items/S_Items
MRUItem12=/Game/Items/BP_Item
MRUItem13=/Game/Items/DB_Items
MRUItem14=/Game/Items/S_Slots
MRUItem15=/Game/Items/UI/WB_Equipment
MRUItem16=/Game/Items/E_Weapon_Types
MRUItem17=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem18=/Game/Characters/Mannequins/Meshes/SKM_Manny
MRUItem19=/Game/Blueprints/BPC_AttackSystem
MRUItem20=/Game/ThirdPerson/Input/IMC_Default
MRUItem21=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem23=/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset
MRUItem24=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem25=/Game/Items/Enum_ItemType
MRUItem26=/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter
MRUItem27=/Game/ThirdPerson/Input/Actions/IA_Crouch
[DetailCategories]
BP_ThirdPersonCharacter_C.TransformCommon=True
@ -1993,6 +2068,301 @@ StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.RayTracing=True
StaticMesh.Navigation=True
BP_ItemPickUp_Weapon_Pistol_C.TransformCommon=True
BP_ItemPickUp_Weapon_Pistol_C.Networking=True
S_Items.None=True
BPC_EquipmentSystem_C.ComponentTick=True
BPC_EquipmentSystem_C.Default=True
BPC_EquipmentSystem_C.Tags=True
BPC_EquipmentSystem_C.ComponentReplication=True
BPC_EquipmentSystem_C.Activation=True
BPC_EquipmentSystem_C.Variable=True
BPC_EquipmentSystem_C.Cooking=True
BPC_EquipmentSystem_C.Sockets=True
BPC_EquipmentSystem_C.Events=True
CharacterMovementComponent.Variable=True
CharacterMovementComponent.Sockets=True
CharacterMovementComponent.Character Movement (General Settings)=True
CharacterMovementComponent.Character Movement: Walking=True
CharacterMovementComponent.Character Movement: Jumping / Falling=True
CharacterMovementComponent.ComponentTick=True
CharacterMovementComponent.Character Movement: Gravity=True
CharacterMovementComponent.Character Movement (Networking)=True
CharacterMovementComponent.Character Movement: Swimming=True
CharacterMovementComponent.Character Movement: Flying=True
CharacterMovementComponent.Character Movement: Custom Movement=True
CharacterMovementComponent.Character Movement (Rotation Settings)=True
CharacterMovementComponent.Character Movement: Physics Interaction=True
CharacterMovementComponent.Character Movement=True
CharacterMovementComponent.Character Movement: Avoidance=True
CharacterMovementComponent.RootMotion=True
CharacterMovementComponent.Character Movement: NavMesh Movement=True
CharacterMovementComponent.NavMovement=True
CharacterMovementComponent.Velocity=True
CharacterMovementComponent.PlanarMovement=True
CharacterMovementComponent.MovementComponent=True
CharacterMovementComponent.Tags=True
CharacterMovementComponent.ComponentReplication=True
CharacterMovementComponent.Activation=True
CharacterMovementComponent.Cooking=True
CharacterMovementComponent.Events=True
BPC_AttackSystem_C.ComponentTick=True
BPC_AttackSystem_C.Default=True
BPC_AttackSystem_C.Tags=True
BPC_AttackSystem_C.ComponentReplication=True
BPC_AttackSystem_C.Activation=True
BPC_AttackSystem_C.Variable=True
BPC_AttackSystem_C.Cooking=True
BPC_AttackSystem_C.Sockets=True
BPC_AttackSystem_C.Events=True
BPC_PlayerStats_C.Variable=True
BPC_PlayerStats_C.Sockets=True
BPC_PlayerStats_C.Health=True
BPC_PlayerStats_C.Stamina=True
BPC_PlayerStats_C.XP=True
BPC_PlayerStats_C.ComponentTick=True
BPC_PlayerStats_C.Tags=True
BPC_PlayerStats_C.ComponentReplication=True
BPC_PlayerStats_C.Activation=True
BPC_PlayerStats_C.Cooking=True
BPC_PlayerStats_C.Events=True
ABP_RPGCharacter_C.Default=True
ABP_RPGCharacter_C.RootMotion=True
ABP_RPGCharacter_C.Notifies=True
ABP_RPGCharacter_C.Montage=True
DataTable.DataTable=True
DataTable.ImportOptions=True
DataTable.File Path=True
UserDefinedStruct.Structure=True
UserDefinedStruct.DefaultValues=True
BP_ItemPickUp_Weapon_C.Default=True
BP_ItemPickUp_Weapon_C.Tick=True
BP_ItemPickUp_Weapon_C.Replication=True
BP_ItemPickUp_Weapon_C.Rendering=True
BP_ItemPickUp_Weapon_C.Collision=True
BP_ItemPickUp_Weapon_C.Actor=True
BP_ItemPickUp_Weapon_C.Input=True
BP_ItemPickUp_Weapon_C.HLOD=True
BP_ItemPickUp_Weapon_C.Physics=True
BP_ItemPickUp_Weapon_C.Events=True
BP_Item_C.Default=True
BP_Item_C.Tick=True
BP_Item_C.Replication=True
BP_Item_C.Rendering=True
BP_Item_C.Collision=True
BP_Item_C.Actor=True
BP_Item_C.Input=True
BP_Item_C.HLOD=True
BP_Item_C.Physics=True
BP_Item_C.Events=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.Mesh Painting=True
StaticMeshActor.HLOD=True
StaticMeshActor.Navigation=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Networking=True
StaticMeshActor.Actor=True
BPC_PlayerStats_C.Default=True
BPC_PlayerStats_C.REFs=True
WB_Equipment_C.Default=True
WB_Equipment_C.Appearance=True
WB_Equipment_C.Input=True
WB_Equipment_C.Interaction=True
WB_Equipment_C.Designer=True
WB_Equipment_C.Performance=True
WB_Equipment_C.Layout=True
WB_Equipment_C.Behavior=True
WB_Equipment_C.Render Transform=True
WB_Equipment_C.Localization=True
WB_Equipment_C.Accessibility=True
WB_Equipment_C.Rendering=True
WB_Equipment_C.Navigation=True
K2Node_BreakStruct.PinOptions=True
BP_Item_C.TransformCommon=True
BP_Item_C.Networking=True
BP_Item_Weapons_C.Default=True
BP_Item_Weapons_C.Tick=True
BP_Item_Weapons_C.Replication=True
BP_Item_Weapons_C.Rendering=True
BP_Item_Weapons_C.Collision=True
BP_Item_Weapons_C.Actor=True
BP_Item_Weapons_C.Input=True
BP_Item_Weapons_C.HLOD=True
BP_Item_Weapons_C.Physics=True
BP_Item_Weapons_C.Events=True
K2Node_VariableSet.Events=True
BP_Dummy_C.TransformCommon=True
BP_Dummy_C.Animation=True
BP_Dummy_C.Mesh=True
BP_Dummy_C.Tick=True
BP_Dummy_C.Default=True
BP_Dummy_C.ComponentTick=True
BP_Dummy_C.Clothing=True
BP_Dummy_C.Physics=True
BP_Dummy_C.Collision=True
BP_Dummy_C.LeaderPoseComponent=True
BP_Dummy_C.Lighting=True
BP_Dummy_C.AnimationRig=True
BP_Dummy_C.Deformer=True
BP_Dummy_C.SkinWeights=True
BP_Dummy_C.Rendering=True
BP_Dummy_C.HLOD=True
BP_Dummy_C.Mobile=True
BP_Dummy_C.Navigation=True
BP_Dummy_C.RayTracing=True
BP_Dummy_C.VirtualTexture=True
BP_Dummy_C.Tags=True
BP_Dummy_C.AssetUserData=True
BP_Dummy_C.Replication=True
BP_Dummy_C.ComponentReplication=True
BP_Dummy_C.Activation=True
BP_Dummy_C.Variable=True
BP_Dummy_C.Cooking=True
BP_Dummy_C.Character Movement (General Settings)=True
BP_Dummy_C.Character Movement: Walking=True
BP_Dummy_C.Character Movement: Jumping / Falling=True
BP_Dummy_C.Character Movement: Gravity=True
BP_Dummy_C.Character Movement (Networking)=True
BP_Dummy_C.Character Movement: Swimming=True
BP_Dummy_C.Character Movement: Flying=True
BP_Dummy_C.Character Movement: Custom Movement=True
BP_Dummy_C.Character Movement (Rotation Settings)=True
BP_Dummy_C.Character Movement: Physics Interaction=True
BP_Dummy_C.Character Movement=True
BP_Dummy_C.Character Movement: Avoidance=True
BP_Dummy_C.RootMotion=True
BP_Dummy_C.Character Movement: NavMesh Movement=True
BP_Dummy_C.NavMovement=True
BP_Dummy_C.Velocity=True
BP_Dummy_C.PlanarMovement=True
BP_Dummy_C.MovementComponent=True
BP_Dummy_C.Shape=True
BP_Dummy_C.Character=True
BP_Dummy_C.Camera=True
BP_Dummy_C.Pawn=True
BP_Dummy_C.Actor=True
BP_Dummy_C.Input=True
BP_Dummy_C.Events=True
BP_Dummy_C.Materials=True
WidgetComponent.Variable=True
WidgetComponent.TransformCommon=True
WidgetComponent.Sockets=True
WidgetComponent.UserInterface=True
WidgetComponent.Interaction=True
WidgetComponent.ComponentTick=True
WidgetComponent.Animation=True
WidgetComponent.Layers=True
WidgetComponent.HLOD=True
WidgetComponent.Physics=True
WidgetComponent.Collision=True
WidgetComponent.Rendering=True
WidgetComponent.Navigation=True
WidgetComponent.VirtualTexture=True
WidgetComponent.Tags=True
WidgetComponent.ComponentReplication=True
WidgetComponent.Cooking=True
WidgetComponent.Events=True
WidgetComponent.Materials=True
BP_AI_C.TransformCommon=True
BP_AI_C.Animation=True
BP_AI_C.Mesh=True
BP_AI_C.Tick=True
BP_AI_C.Default=True
BP_AI_C.ComponentTick=True
BP_AI_C.Clothing=True
BP_AI_C.Physics=True
BP_AI_C.Collision=True
BP_AI_C.LeaderPoseComponent=True
BP_AI_C.Lighting=True
BP_AI_C.AnimationRig=True
BP_AI_C.Deformer=True
BP_AI_C.SkinWeights=True
BP_AI_C.Rendering=True
BP_AI_C.HLOD=True
BP_AI_C.Mobile=True
BP_AI_C.Navigation=True
BP_AI_C.RayTracing=True
BP_AI_C.VirtualTexture=True
BP_AI_C.Tags=True
BP_AI_C.AssetUserData=True
BP_AI_C.Replication=True
BP_AI_C.ComponentReplication=True
BP_AI_C.Activation=True
BP_AI_C.Variable=True
BP_AI_C.Cooking=True
BP_AI_C.Character Movement (General Settings)=True
BP_AI_C.Character Movement: Walking=True
BP_AI_C.Character Movement: Jumping / Falling=True
BP_AI_C.Character Movement: Gravity=True
BP_AI_C.Character Movement (Networking)=True
BP_AI_C.Character Movement: Swimming=True
BP_AI_C.Character Movement: Flying=True
BP_AI_C.Character Movement: Custom Movement=True
BP_AI_C.Character Movement (Rotation Settings)=True
BP_AI_C.Character Movement: Physics Interaction=True
BP_AI_C.Character Movement=True
BP_AI_C.Character Movement: Avoidance=True
BP_AI_C.RootMotion=True
BP_AI_C.Character Movement: NavMesh Movement=True
BP_AI_C.NavMovement=True
BP_AI_C.Velocity=True
BP_AI_C.PlanarMovement=True
BP_AI_C.MovementComponent=True
BP_AI_C.Shape=True
BP_AI_C.Character=True
BP_AI_C.Camera=True
BP_AI_C.Pawn=True
BP_AI_C.Actor=True
BP_AI_C.Input=True
BP_AI_C.Events=True
BP_AI_C.Materials=True
ABP_AI_C.Default=True
ABP_AI_C.RootMotion=True
ABP_AI_C.Notifies=True
ABP_AI_C.Montage=True
AnimGraphNode_ApplyMeshSpaceAdditive.Functions=True
AnimGraphNode_ApplyMeshSpaceAdditive.Settings=True
AnimGraphNode_ApplyMeshSpaceAdditive.Performance=True
AnimGraphNode_ApplyMeshSpaceAdditive.Tag=True
AnimGraphNode_ApplyMeshSpaceAdditive.Bindings=True
CanvasPanel.Behavior=True
CanvasPanel.Accessibility=True
CanvasPanel.Render Transform=True
CanvasPanel.Performance=True
CanvasPanel.Rendering=True
CanvasPanel.Navigation=True
CanvasPanel.Localization=True
TextBlock.Layout=True
TextBlock.Content=True
TextBlock.Appearance=True
TextBlock.Accessibility=True
TextBlock.Performance=True
TextBlock.Wrapping=True
TextBlock.Behavior=True
TextBlock.Render Transform=True
TextBlock.Rendering=True
TextBlock.Navigation=True
TextBlock.Localization=True
Widget.Behavior=True
Widget.Accessibility=True
Widget.Render Transform=True
Widget.Performance=True
Widget.Rendering=True
Widget.Navigation=True
Widget.Localization=True
Widget.Layout=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
[/Script/AudioEditor.AudioEditorSettings]
bUseAudioAttenuation=True
@ -2004,7 +2374,7 @@ bPinSoundConcurrencyInAssetMenu=True
[DetailPropertyExpansion]
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
DataAsset="\"Object\" \"Object.SkeletalMeshes\" "
Object="\"Object\" \"Object.Collision.BodyInstance\" "
Object="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
BlendSpace1D="\"Object\" "
BlendSpace="\"Object\" "
AnimationAsset="\"Object\" "
@ -2029,14 +2399,14 @@ AnimGraphNode_StateMachine="\"Object\" "
AnimGraphNode_StateMachineBase="\"Object\" "
AnimStateAliasNode="\"Object\" "
SpringArmComponent="\"Object\" "
SceneComponent="\"Object\" \"Object.Collision.BodyInstance\" "
ActorComponent="\"Object\" \"Object.Collision.BodyInstance\" "
SkeletalMeshComponent="\"Object\" "
SkinnedMeshComponent="\"Object\" "
SceneComponent="\"Object\" "
ActorComponent="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
SkeletalMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
SkinnedMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
MeshComponent="\"Object\" "
PrimitiveComponent="\"Object\" \"Object.Collision.BodyInstance\" "
PrimitiveComponent="\"Object\" "
InputAction="\"Object\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[14]\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" "
PersonaPreviewSceneDescription="\"Object\" "
AssetViewerSettings="\"Object\" "
EdGraphNode_Comment="\"Object\" "
@ -2067,10 +2437,46 @@ AnimSequence="\"Object\" "
AnimSequenceBase="\"Object\" "
EditorNotifyObject="\"Object\" "
EditorAnimBaseObj="\"Object\" "
BP_ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
Character="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
Pawn="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
BP_ThirdPersonCharacter_C=
Character=
Pawn=
StaticMesh="\"Object\" "
DataTable="\"Object\" "
BPC_EquipmentSystem_C="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
CharacterMovementComponent="\"Object\" "
PawnMovementComponent="\"Object\" "
NavMovementComponent="\"Object\" "
MovementComponent="\"Object\" "
BPC_AttackSystem_C="\"Object\" "
BPC_PlayerStats_C="\"Object\" "
ABP_RPGCharacter_C="\"Object\" "
BP_ItemPickUp_Weapon_Pistol_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
BP_ItemPickUp_Weapon_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
BP_ItemPickUp_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
WB_Equipment_C="\"Object\" "
UserWidget="\"Object\" "
Widget="\"Object\" "
Visual="\"Object\" "
K2Node_BreakStruct="\"Object\" "
K2Node_StructMemberGet="\"Object\" "
K2Node_StructOperation="\"Object\" "
K2Node_Variable="\"Object\" "
BP_Item_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
S_Items="\"Struct.Weapon_28_30F75B6D4CD46E7CD6B8AD8AFE2E0496\" "
BillboardComponent="\"Object\" "
BP_Item_Weapons_C=
BP_Dummy_C=
WidgetComponent="\"Object\" "
WB_DummyHealth_C="\"Object\" "
BP_AI_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
ABP_AI_C="\"Object\" "
AnimGraphNode_ApplyMeshSpaceAdditive="\"Object\" "
AnimGraphNode_SaveCachedPose="\"Object\" "
CanvasPanel="\"Object\" "
PanelWidget="\"Object\" "
TextBlock="\"Object\" "
TextLayoutWidget="\"Object\" "
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@ -2094,8 +2500,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
@ -2119,7 +2525,7 @@ bShowParentClassInOverrides=True
bShowEmptySections=True
bShowAccessSpecifier=False
Bookmarks=()
PerBlueprintSettings=()
PerBlueprintSettings=(("/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem", (Breakpoints=((bEnabled=True,Node="/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem:Add Weapon.K2Node_VariableGet_5")))))
bIncludeCommentNodesInBookmarksTab=True
bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
@ -2137,6 +2543,26 @@ GraphEditorQuickJumps=()
/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset.Pistols_A_PhysicsAsset=0
/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol=0
/Game/Equipment_System/BPC_EquipmentSystem.BPC_EquipmentSystem=0
/Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter=0
/Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem=0
/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny=0
/Game/Items/Pickup/BP_ItemPickUp_Weapon.BP_ItemPickUp_Weapon=0
/Game/Items/BP_Item.BP_Item=0
/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats=0
/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem=0
/Game/Items/UI/WB_Equipment.WB_Equipment=0
/Game/Items/S_Slots.S_Slots=1
/Game/Items/S_Items.S_Items=0
/Game/Items/S_Weapon.S_Weapon=0
/Game/Items/DB_Items.DB_Items=1
/Game/Blueprints/E_CharacterTypes.E_CharacterTypes=0
/Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle=0
/Game/Blueprints/BP_Dummy.BP_Dummy=0
/Game/AI/BP_AI.BP_AI=0
/Game/AI/ABP_AI.ABP_AI=0
/Game/Items/BP_Item_Weapons.BP_Item_Weapons=0
/Game/UI/WP_HUD.WP_HUD=0
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
@ -2161,3 +2587,120 @@ InstalledPlugins=WMFCodecs
[DetailCategoriesAdvanced]
BP_Item_Geneic_C.Tick=False
[PlacementMode]
RecentlyPlaced=/Game/Items/BP_Item.BP_Item;
RecentlyPlaced=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol;
[SuppressableDialogs]
DeleteConfirmationVariable_Warning=False
ChangeVariableType_Warning=False
[MessageLog]
LastLogListing=PIE
[UMGEditor.Designer]
bCommonResolutionSelected=False
PreviewWidth=1280
PreviewHeight=720
PreviewAspectRatio=16:9
bIsInPortraitMode=False
ProfileName=
ScaleFactor=1
bCanPreviewSwapAspectRatio=False
[UMGSequencerSettings SequencerSettings]
AutoChangeMode=None
AllowEditsMode=AllEdits
KeyGroupMode=KeyChanged
KeyInterpolation=Auto
bAutoSetTrackDefaults=False
SpawnPosition=SSP_Origin
bCreateSpawnableCameras=True
bShowRangeSlider=False
bIsSnapEnabled=True
bSnapKeyTimesToInterval=True
bSnapKeyTimesToKeys=True
bSnapSectionTimesToInterval=True
bSnapSectionTimesToSections=True
bSnapKeysAndSectionsToPlayRange=False
bSnapPlayTimeToKeys=False
bSnapPlayTimeToSections=False
bSnapPlayTimeToMarkers=False
bSnapPlayTimeToInterval=True
bSnapPlayTimeToPressedKey=True
bSnapPlayTimeToDraggedKey=True
bSnapCurveValueToInterval=False
bShowSelectedNodesOnly=False
bRewindOnRecord=False
bLeftMouseDragDoesMarquee=False
ZoomPosition=SZP_CurrentTime
bAutoScrollEnabled=False
bLinkCurveEditorTimeRange=False
bSynchronizeCurveEditorSelection=True
bIsolateCurveEditorToSelection=True
bCurveEditorVisible=False
LoopMode=SLM_NoLoop
bResetPlayheadWhenNavigating=False
bKeepCursorInPlayRangeWhileScrubbing=False
bKeepPlayRangeInSectionBounds=True
ZeroPadFrames=0
JumpFrameIncrement=(Value=5)
TimeWarpDisplay=Both
bShowLayerBars=True
bShowKeyBars=True
bInfiniteKeyAreas=False
bShowChannelColors=False
bShowInfoButton=True
bShowTickLines=True
bShowSequencerToolbar=True
bShowMarkedFrames=True
KeyAreaCurveExtents=
KeyAreaHeightWithCurves=15.000000
ReduceKeysTolerance=0.000100
bDeleteKeysWhenTrimming=True
bDisableSectionsAfterBaking=True
MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000)
SectionColorTints=(B=142,G=102,R=88,A=255)
SectionColorTints=(B=132,G=137,R=99,A=255)
SectionColorTints=(B=92,G=127,R=110,A=255)
SectionColorTints=(B=102,G=142,R=151,A=255)
SectionColorTints=(B=101,G=119,R=147,A=255)
SectionColorTints=(B=108,G=95,R=139,A=255)
SectionColorTints=(B=121,G=74,R=109,A=255)
bCleanPlaybackMode=True
bActivateRealtimeViewports=True
bEvaluateSubSequencesInIsolation=False
bRerunConstructionScripts=True
bShowDebugVisualization=False
bVisualizePreAndPostRoll=True
bCompileDirectorOnEvaluate=False
TrajectoryPathCap=250
FrameNumberDisplayFormat=Seconds
MovieRendererName=
bAutoExpandNodesOnSelection=True
bRestoreOriginalViewportOnCameraCutUnlock=True
TreeViewWidth=0.300000
ViewDensity=Relaxed
AssetBrowserWidth=500.000000
AssetBrowserHeight=300.000000
ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
SidebarState=(("UMGSequencerSettings", (DrawerStates=((DrawerId="SelectionDetails")))))
TrackFilterBars=(("UMGSequencerSettings", ()))
bIncludePinnedInFilter=False
bAutoExpandNodesOnFilterPass=False
bUseFilterSubmenusForCategories=False
bFilterBarVisible=False
LastFilterBarLayout=Horizontal
LastFilterBarSizeCoefficient=0.000000
ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)