Added Inventory
This commit is contained in:
parent
9c24606c56
commit
2423e3a721
232 changed files with 36771 additions and 3672 deletions
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@ -208,16 +208,32 @@ bAllowIncompatibleSkeletonSelection=False
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bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[WidgetTemplatesExpanded]
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Audio=False
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AudioMaterial=False
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Editor=False
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Input=False
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Lists=False
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Misc=False
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Optimization=False
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Panel=False
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Primitive=False
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Special Effects=False
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Synth=False
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Uncategorized=False
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User Created=False
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Advanced=False
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[DetailCustomWidgetExpansion]
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AnimGraphNode_BlendSpaceGraph=AnimGraphNode_BlendSpaceGraph.Blend Space.None
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BlendSpace1D=AnimGraphNode_BlendSpaceGraph.Blend Space.None
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BlendSpaceGraph=AnimGraphNode_BlendSpaceGraph.Blend Space.None
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AnimGraphNode_Base=AnimGraphNode_BlendSpaceGraph.Blend Space.None
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SkeletalMeshComponent=
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SkeletalMeshComponent=SkeletalMeshComponent.Physics.ConstraintsGroup
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BP_ThirdPersonCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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K2Node_VariableGet=SkeletalMeshComponent.Physics.ConstraintsGroup
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K2Node_EnhancedInputAction=SkeletalMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Crouch.IA_Crouch
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Crouch.IA_Crouch,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputAction=
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ABP_ZombieHordCharacter_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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PropertyWrapper=SkeletalMeshComponent.Physics.ConstraintsGroup
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@ -225,11 +241,34 @@ K2Node=SkeletalMeshComponent.Physics.ConstraintsGroup
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BP_ItemController_Geneic_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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SphereComponent=SphereComponent.Physics.ConstraintsGroup
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BP_ItemPickUp_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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StaticMeshComponent=SkeletalMeshComponent.Physics.ConstraintsGroup
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StaticMeshComponent=
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K2Node_FunctionResult=SkeletalMeshComponent.Physics.ConstraintsGroup
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BP_ItemPickUp_Weapon_Pistol_C=
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BPC_EquipmentSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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K2Node_VariableSet=SkeletalMeshComponent.Physics.ConstraintsGroup
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BPC_AttackSystem_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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BP_Item_C=
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UserDefinedStruct=
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BP_Item_Weapons_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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Pawn=SkeletalMeshComponent.Physics.ConstraintsGroup
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BPC_PlayerStats_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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EdGraphNode_Comment=SkeletalMeshComponent.Physics.ConstraintsGroup
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BP_Dummy_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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EdGraphNode=SkeletalMeshComponent.Physics.ConstraintsGroup
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BP_AI_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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WB_DummyHealth_C=SkeletalMeshComponent.Physics.ConstraintsGroup
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K2Node_BreakStruct=SkeletalMeshComponent.Physics.ConstraintsGroup
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[/Script/AssetManagerEditor.ReferenceViewerSettings]
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bIsShowSearchableNames=True
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bEnableCollectionFilter=False
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bEnablePluginFilter=False
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EditorOnlyReferenceFilterType=Game
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bIsShowExternalReferencers=False
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bFindPathEnabled=False
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[ContentBrowser]
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ContentBrowserDrawer.SelectedPaths=/Game/Items
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ContentBrowserDrawer.SelectedPaths=/Game/Blueprints
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -251,27 +290,36 @@ ContentBrowserDrawer.ExpandedCollections=
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ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/Items/Pickup
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ContentBrowserDrawer.JumpMRU=/All/Game/Items
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Locomotion
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/BookHeadMonster
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character
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ContentBrowserDrawer.JumpMRU=/All/Game/UI
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ContentBrowserDrawer.JumpMRU=/All/Game/UI/Icons
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ContentBrowserDrawer.JumpMRU=/All/Game/AI
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ContentBrowserDrawer.JumpMRU=/All/Game/Audio
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/Items
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ContentBrowserDrawer.JumpMRU=/All/Game/Items/Pickup
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ContentBrowserDrawer.JumpMRU=/All/Game/Items/UI
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ContentBrowserDrawer.JumpMRU=/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/Equipment_System
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ContentBrowserDrawer.JumpMRU=/All/Game/Equipment_System/UI
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ContentBrowserDrawer.JumpMRU=/All/Game/FXs
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
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ContentBrowserDrawer.JumpMRU=/All/Game/BookHeadMonster
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Crouched
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Locomotion
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/ZombieHord_Character/Animations/Lean
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ContentBrowserDrawer.JumpMRU=/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/RPG_Character
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/RPG_Character/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
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AssetPropertyPicker.ThumbnailSize=2
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AssetPropertyPicker.CurrentViewType=0
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AssetPropertyPicker.ZoomScale=0
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@ -307,26 +355,38 @@ SequenceBrowser.HiddenColumns=Class
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LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=True
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CleanShutdown=False
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DebuggerAttached=False
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol
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OpenAssetsAtExit=/Game/Items/BP_Item_Geneic.BP_Item_Geneic
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OpenAssetsAtExit=/Game/Items/BP_ItemController_Geneic.BP_ItemController_Geneic
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OpenAssetsAtExit=/Game/Items/Pickup/BP_ItemPickUp.BP_ItemPickUp
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=UserDefinedStructureEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=UserDefinedStructureEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=DataTableEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=PhysicsAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1655,19 +1715,34 @@ LastDirectory=
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RecentsFiles=C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem1=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem2=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol
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MRUItem3=/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset
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MRUItem4=/Game/Items/Pickup/BP_ItemPickUp
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MRUItem5=/Game/Items/BP_ItemController_Geneic
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MRUItem6=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem7=/Game/Items/BP_Item_Geneic
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MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem9=/Game/Items/Enum_ItemType
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MRUItem10=/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter
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MRUItem11=/Game/ThirdPerson/Input/IMC_Default
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MRUItem12=/Game/ThirdPerson/Input/Actions/IA_Crouch
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MRUItem0=/Game/Blueprints/BPC_EquipmentSystem
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MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem2=/Game/UI/WP_HUD
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MRUItem3=/Game/Characters/Mannequins/Animations/Quinn/MF_Idle
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MRUItem4=/Game/AI/ABP_AI
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MRUItem5=/Game/AI/BP_AI
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MRUItem6=/Game/Blueprints/E_CharacterTypes
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MRUItem7=/Game/Blueprints/BP_Dummy
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MRUItem8=/Game/Blueprints/BPC_PlayerStats
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MRUItem9=/Game/Items/S_Weapon
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MRUItem10=/Game/Items/BP_Item_Weapons
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MRUItem11=/Game/Items/S_Items
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MRUItem12=/Game/Items/BP_Item
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MRUItem13=/Game/Items/DB_Items
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MRUItem14=/Game/Items/S_Slots
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MRUItem15=/Game/Items/UI/WB_Equipment
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MRUItem16=/Game/Items/E_Weapon_Types
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MRUItem17=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem18=/Game/Characters/Mannequins/Meshes/SKM_Manny
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MRUItem19=/Game/Blueprints/BPC_AttackSystem
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MRUItem20=/Game/ThirdPerson/Input/IMC_Default
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MRUItem21=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem23=/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset
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MRUItem24=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem25=/Game/Items/Enum_ItemType
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MRUItem26=/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter
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MRUItem27=/Game/ThirdPerson/Input/Actions/IA_Crouch
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[DetailCategories]
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BP_ThirdPersonCharacter_C.TransformCommon=True
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@ -1993,6 +2068,301 @@ StaticMesh.Collision=True
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StaticMesh.ImportSettings=True
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StaticMesh.RayTracing=True
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StaticMesh.Navigation=True
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BP_ItemPickUp_Weapon_Pistol_C.TransformCommon=True
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BP_ItemPickUp_Weapon_Pistol_C.Networking=True
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S_Items.None=True
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BPC_EquipmentSystem_C.ComponentTick=True
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BPC_EquipmentSystem_C.Default=True
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BPC_EquipmentSystem_C.Tags=True
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BPC_EquipmentSystem_C.ComponentReplication=True
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BPC_EquipmentSystem_C.Activation=True
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BPC_EquipmentSystem_C.Variable=True
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BPC_EquipmentSystem_C.Cooking=True
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BPC_EquipmentSystem_C.Sockets=True
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BPC_EquipmentSystem_C.Events=True
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CharacterMovementComponent.Variable=True
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CharacterMovementComponent.Sockets=True
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CharacterMovementComponent.Character Movement (General Settings)=True
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CharacterMovementComponent.Character Movement: Walking=True
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CharacterMovementComponent.Character Movement: Jumping / Falling=True
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CharacterMovementComponent.ComponentTick=True
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CharacterMovementComponent.Character Movement: Gravity=True
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CharacterMovementComponent.Character Movement (Networking)=True
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CharacterMovementComponent.Character Movement: Swimming=True
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CharacterMovementComponent.Character Movement: Flying=True
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CharacterMovementComponent.Character Movement: Custom Movement=True
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CharacterMovementComponent.Character Movement (Rotation Settings)=True
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CharacterMovementComponent.Character Movement: Physics Interaction=True
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CharacterMovementComponent.Character Movement=True
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CharacterMovementComponent.Character Movement: Avoidance=True
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CharacterMovementComponent.RootMotion=True
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CharacterMovementComponent.Character Movement: NavMesh Movement=True
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CharacterMovementComponent.NavMovement=True
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CharacterMovementComponent.Velocity=True
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CharacterMovementComponent.PlanarMovement=True
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CharacterMovementComponent.MovementComponent=True
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CharacterMovementComponent.Tags=True
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CharacterMovementComponent.ComponentReplication=True
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CharacterMovementComponent.Activation=True
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CharacterMovementComponent.Cooking=True
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CharacterMovementComponent.Events=True
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BPC_AttackSystem_C.ComponentTick=True
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BPC_AttackSystem_C.Default=True
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BPC_AttackSystem_C.Tags=True
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BPC_AttackSystem_C.ComponentReplication=True
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BPC_AttackSystem_C.Activation=True
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BPC_AttackSystem_C.Variable=True
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BPC_AttackSystem_C.Cooking=True
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BPC_AttackSystem_C.Sockets=True
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BPC_AttackSystem_C.Events=True
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BPC_PlayerStats_C.Variable=True
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BPC_PlayerStats_C.Sockets=True
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BPC_PlayerStats_C.Health=True
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BPC_PlayerStats_C.Stamina=True
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BPC_PlayerStats_C.XP=True
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BPC_PlayerStats_C.ComponentTick=True
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BPC_PlayerStats_C.Tags=True
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BPC_PlayerStats_C.ComponentReplication=True
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BPC_PlayerStats_C.Activation=True
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BPC_PlayerStats_C.Cooking=True
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BPC_PlayerStats_C.Events=True
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ABP_RPGCharacter_C.Default=True
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ABP_RPGCharacter_C.RootMotion=True
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ABP_RPGCharacter_C.Notifies=True
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ABP_RPGCharacter_C.Montage=True
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DataTable.DataTable=True
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DataTable.ImportOptions=True
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DataTable.File Path=True
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UserDefinedStruct.Structure=True
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UserDefinedStruct.DefaultValues=True
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BP_ItemPickUp_Weapon_C.Default=True
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BP_ItemPickUp_Weapon_C.Tick=True
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BP_ItemPickUp_Weapon_C.Replication=True
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BP_ItemPickUp_Weapon_C.Rendering=True
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BP_ItemPickUp_Weapon_C.Collision=True
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BP_ItemPickUp_Weapon_C.Actor=True
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BP_ItemPickUp_Weapon_C.Input=True
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BP_ItemPickUp_Weapon_C.HLOD=True
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BP_ItemPickUp_Weapon_C.Physics=True
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BP_ItemPickUp_Weapon_C.Events=True
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BP_Item_C.Default=True
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BP_Item_C.Tick=True
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BP_Item_C.Replication=True
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BP_Item_C.Rendering=True
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BP_Item_C.Collision=True
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BP_Item_C.Actor=True
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BP_Item_C.Input=True
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BP_Item_C.HLOD=True
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BP_Item_C.Physics=True
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BP_Item_C.Events=True
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StaticMeshActor.TransformCommon=True
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StaticMeshActor.StaticMesh=True
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StaticMeshActor.Materials=True
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StaticMeshActor.Physics=True
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StaticMeshActor.Collision=True
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StaticMeshActor.Lighting=True
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StaticMeshActor.Rendering=True
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StaticMeshActor.Mesh Painting=True
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||||
StaticMeshActor.HLOD=True
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StaticMeshActor.Navigation=True
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StaticMeshActor.VirtualTexture=True
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StaticMeshActor.Tags=True
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StaticMeshActor.Cooking=True
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StaticMeshActor.Replication=True
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||||
StaticMeshActor.Networking=True
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StaticMeshActor.Actor=True
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||||
BPC_PlayerStats_C.Default=True
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||||
BPC_PlayerStats_C.REFs=True
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WB_Equipment_C.Default=True
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||||
WB_Equipment_C.Appearance=True
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||||
WB_Equipment_C.Input=True
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WB_Equipment_C.Interaction=True
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WB_Equipment_C.Designer=True
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WB_Equipment_C.Performance=True
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WB_Equipment_C.Layout=True
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WB_Equipment_C.Behavior=True
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WB_Equipment_C.Render Transform=True
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WB_Equipment_C.Localization=True
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WB_Equipment_C.Accessibility=True
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WB_Equipment_C.Rendering=True
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WB_Equipment_C.Navigation=True
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K2Node_BreakStruct.PinOptions=True
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BP_Item_C.TransformCommon=True
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BP_Item_C.Networking=True
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BP_Item_Weapons_C.Default=True
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BP_Item_Weapons_C.Tick=True
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BP_Item_Weapons_C.Replication=True
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BP_Item_Weapons_C.Rendering=True
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BP_Item_Weapons_C.Collision=True
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BP_Item_Weapons_C.Actor=True
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BP_Item_Weapons_C.Input=True
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BP_Item_Weapons_C.HLOD=True
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BP_Item_Weapons_C.Physics=True
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BP_Item_Weapons_C.Events=True
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K2Node_VariableSet.Events=True
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BP_Dummy_C.TransformCommon=True
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BP_Dummy_C.Animation=True
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BP_Dummy_C.Mesh=True
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BP_Dummy_C.Tick=True
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BP_Dummy_C.Default=True
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BP_Dummy_C.ComponentTick=True
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BP_Dummy_C.Clothing=True
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BP_Dummy_C.Physics=True
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BP_Dummy_C.Collision=True
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BP_Dummy_C.LeaderPoseComponent=True
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BP_Dummy_C.Lighting=True
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BP_Dummy_C.AnimationRig=True
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BP_Dummy_C.Deformer=True
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BP_Dummy_C.SkinWeights=True
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BP_Dummy_C.Rendering=True
|
||||
BP_Dummy_C.HLOD=True
|
||||
BP_Dummy_C.Mobile=True
|
||||
BP_Dummy_C.Navigation=True
|
||||
BP_Dummy_C.RayTracing=True
|
||||
BP_Dummy_C.VirtualTexture=True
|
||||
BP_Dummy_C.Tags=True
|
||||
BP_Dummy_C.AssetUserData=True
|
||||
BP_Dummy_C.Replication=True
|
||||
BP_Dummy_C.ComponentReplication=True
|
||||
BP_Dummy_C.Activation=True
|
||||
BP_Dummy_C.Variable=True
|
||||
BP_Dummy_C.Cooking=True
|
||||
BP_Dummy_C.Character Movement (General Settings)=True
|
||||
BP_Dummy_C.Character Movement: Walking=True
|
||||
BP_Dummy_C.Character Movement: Jumping / Falling=True
|
||||
BP_Dummy_C.Character Movement: Gravity=True
|
||||
BP_Dummy_C.Character Movement (Networking)=True
|
||||
BP_Dummy_C.Character Movement: Swimming=True
|
||||
BP_Dummy_C.Character Movement: Flying=True
|
||||
BP_Dummy_C.Character Movement: Custom Movement=True
|
||||
BP_Dummy_C.Character Movement (Rotation Settings)=True
|
||||
BP_Dummy_C.Character Movement: Physics Interaction=True
|
||||
BP_Dummy_C.Character Movement=True
|
||||
BP_Dummy_C.Character Movement: Avoidance=True
|
||||
BP_Dummy_C.RootMotion=True
|
||||
BP_Dummy_C.Character Movement: NavMesh Movement=True
|
||||
BP_Dummy_C.NavMovement=True
|
||||
BP_Dummy_C.Velocity=True
|
||||
BP_Dummy_C.PlanarMovement=True
|
||||
BP_Dummy_C.MovementComponent=True
|
||||
BP_Dummy_C.Shape=True
|
||||
BP_Dummy_C.Character=True
|
||||
BP_Dummy_C.Camera=True
|
||||
BP_Dummy_C.Pawn=True
|
||||
BP_Dummy_C.Actor=True
|
||||
BP_Dummy_C.Input=True
|
||||
BP_Dummy_C.Events=True
|
||||
BP_Dummy_C.Materials=True
|
||||
WidgetComponent.Variable=True
|
||||
WidgetComponent.TransformCommon=True
|
||||
WidgetComponent.Sockets=True
|
||||
WidgetComponent.UserInterface=True
|
||||
WidgetComponent.Interaction=True
|
||||
WidgetComponent.ComponentTick=True
|
||||
WidgetComponent.Animation=True
|
||||
WidgetComponent.Layers=True
|
||||
WidgetComponent.HLOD=True
|
||||
WidgetComponent.Physics=True
|
||||
WidgetComponent.Collision=True
|
||||
WidgetComponent.Rendering=True
|
||||
WidgetComponent.Navigation=True
|
||||
WidgetComponent.VirtualTexture=True
|
||||
WidgetComponent.Tags=True
|
||||
WidgetComponent.ComponentReplication=True
|
||||
WidgetComponent.Cooking=True
|
||||
WidgetComponent.Events=True
|
||||
WidgetComponent.Materials=True
|
||||
BP_AI_C.TransformCommon=True
|
||||
BP_AI_C.Animation=True
|
||||
BP_AI_C.Mesh=True
|
||||
BP_AI_C.Tick=True
|
||||
BP_AI_C.Default=True
|
||||
BP_AI_C.ComponentTick=True
|
||||
BP_AI_C.Clothing=True
|
||||
BP_AI_C.Physics=True
|
||||
BP_AI_C.Collision=True
|
||||
BP_AI_C.LeaderPoseComponent=True
|
||||
BP_AI_C.Lighting=True
|
||||
BP_AI_C.AnimationRig=True
|
||||
BP_AI_C.Deformer=True
|
||||
BP_AI_C.SkinWeights=True
|
||||
BP_AI_C.Rendering=True
|
||||
BP_AI_C.HLOD=True
|
||||
BP_AI_C.Mobile=True
|
||||
BP_AI_C.Navigation=True
|
||||
BP_AI_C.RayTracing=True
|
||||
BP_AI_C.VirtualTexture=True
|
||||
BP_AI_C.Tags=True
|
||||
BP_AI_C.AssetUserData=True
|
||||
BP_AI_C.Replication=True
|
||||
BP_AI_C.ComponentReplication=True
|
||||
BP_AI_C.Activation=True
|
||||
BP_AI_C.Variable=True
|
||||
BP_AI_C.Cooking=True
|
||||
BP_AI_C.Character Movement (General Settings)=True
|
||||
BP_AI_C.Character Movement: Walking=True
|
||||
BP_AI_C.Character Movement: Jumping / Falling=True
|
||||
BP_AI_C.Character Movement: Gravity=True
|
||||
BP_AI_C.Character Movement (Networking)=True
|
||||
BP_AI_C.Character Movement: Swimming=True
|
||||
BP_AI_C.Character Movement: Flying=True
|
||||
BP_AI_C.Character Movement: Custom Movement=True
|
||||
BP_AI_C.Character Movement (Rotation Settings)=True
|
||||
BP_AI_C.Character Movement: Physics Interaction=True
|
||||
BP_AI_C.Character Movement=True
|
||||
BP_AI_C.Character Movement: Avoidance=True
|
||||
BP_AI_C.RootMotion=True
|
||||
BP_AI_C.Character Movement: NavMesh Movement=True
|
||||
BP_AI_C.NavMovement=True
|
||||
BP_AI_C.Velocity=True
|
||||
BP_AI_C.PlanarMovement=True
|
||||
BP_AI_C.MovementComponent=True
|
||||
BP_AI_C.Shape=True
|
||||
BP_AI_C.Character=True
|
||||
BP_AI_C.Camera=True
|
||||
BP_AI_C.Pawn=True
|
||||
BP_AI_C.Actor=True
|
||||
BP_AI_C.Input=True
|
||||
BP_AI_C.Events=True
|
||||
BP_AI_C.Materials=True
|
||||
ABP_AI_C.Default=True
|
||||
ABP_AI_C.RootMotion=True
|
||||
ABP_AI_C.Notifies=True
|
||||
ABP_AI_C.Montage=True
|
||||
AnimGraphNode_ApplyMeshSpaceAdditive.Functions=True
|
||||
AnimGraphNode_ApplyMeshSpaceAdditive.Settings=True
|
||||
AnimGraphNode_ApplyMeshSpaceAdditive.Performance=True
|
||||
AnimGraphNode_ApplyMeshSpaceAdditive.Tag=True
|
||||
AnimGraphNode_ApplyMeshSpaceAdditive.Bindings=True
|
||||
CanvasPanel.Behavior=True
|
||||
CanvasPanel.Accessibility=True
|
||||
CanvasPanel.Render Transform=True
|
||||
CanvasPanel.Performance=True
|
||||
CanvasPanel.Rendering=True
|
||||
CanvasPanel.Navigation=True
|
||||
CanvasPanel.Localization=True
|
||||
TextBlock.Layout=True
|
||||
TextBlock.Content=True
|
||||
TextBlock.Appearance=True
|
||||
TextBlock.Accessibility=True
|
||||
TextBlock.Performance=True
|
||||
TextBlock.Wrapping=True
|
||||
TextBlock.Behavior=True
|
||||
TextBlock.Render Transform=True
|
||||
TextBlock.Rendering=True
|
||||
TextBlock.Navigation=True
|
||||
TextBlock.Localization=True
|
||||
Widget.Behavior=True
|
||||
Widget.Accessibility=True
|
||||
Widget.Render Transform=True
|
||||
Widget.Performance=True
|
||||
Widget.Rendering=True
|
||||
Widget.Navigation=True
|
||||
Widget.Localization=True
|
||||
Widget.Layout=True
|
||||
K2Node_CallFunction.Graph=True
|
||||
K2Node_CallFunction.Inputs=True
|
||||
K2Node_CallFunction.Outputs=True
|
||||
|
||||
[/Script/AudioEditor.AudioEditorSettings]
|
||||
bUseAudioAttenuation=True
|
||||
|
|
@ -2004,7 +2374,7 @@ bPinSoundConcurrencyInAssetMenu=True
|
|||
[DetailPropertyExpansion]
|
||||
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
|
||||
DataAsset="\"Object\" \"Object.SkeletalMeshes\" "
|
||||
Object="\"Object\" \"Object.Collision.BodyInstance\" "
|
||||
Object="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
BlendSpace1D="\"Object\" "
|
||||
BlendSpace="\"Object\" "
|
||||
AnimationAsset="\"Object\" "
|
||||
|
|
@ -2029,14 +2399,14 @@ AnimGraphNode_StateMachine="\"Object\" "
|
|||
AnimGraphNode_StateMachineBase="\"Object\" "
|
||||
AnimStateAliasNode="\"Object\" "
|
||||
SpringArmComponent="\"Object\" "
|
||||
SceneComponent="\"Object\" \"Object.Collision.BodyInstance\" "
|
||||
ActorComponent="\"Object\" \"Object.Collision.BodyInstance\" "
|
||||
SkeletalMeshComponent="\"Object\" "
|
||||
SkinnedMeshComponent="\"Object\" "
|
||||
SceneComponent="\"Object\" "
|
||||
ActorComponent="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
SkeletalMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
|
||||
SkinnedMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
|
||||
MeshComponent="\"Object\" "
|
||||
PrimitiveComponent="\"Object\" \"Object.Collision.BodyInstance\" "
|
||||
PrimitiveComponent="\"Object\" "
|
||||
InputAction="\"Object\" "
|
||||
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[14]\" "
|
||||
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" "
|
||||
PersonaPreviewSceneDescription="\"Object\" "
|
||||
AssetViewerSettings="\"Object\" "
|
||||
EdGraphNode_Comment="\"Object\" "
|
||||
|
|
@ -2067,10 +2437,46 @@ AnimSequence="\"Object\" "
|
|||
AnimSequenceBase="\"Object\" "
|
||||
EditorNotifyObject="\"Object\" "
|
||||
EditorAnimBaseObj="\"Object\" "
|
||||
BP_ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
|
||||
Character="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
|
||||
Pawn="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
|
||||
BP_ThirdPersonCharacter_C=
|
||||
Character=
|
||||
Pawn=
|
||||
StaticMesh="\"Object\" "
|
||||
DataTable="\"Object\" "
|
||||
BPC_EquipmentSystem_C="\"Object\" \"Object.Default.Inventory\" \"Object.Default.Inventory.Inventory[0]\" \"Object.Default.Inventory.Inventory[0].Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
CharacterMovementComponent="\"Object\" "
|
||||
PawnMovementComponent="\"Object\" "
|
||||
NavMovementComponent="\"Object\" "
|
||||
MovementComponent="\"Object\" "
|
||||
BPC_AttackSystem_C="\"Object\" "
|
||||
BPC_PlayerStats_C="\"Object\" "
|
||||
ABP_RPGCharacter_C="\"Object\" "
|
||||
BP_ItemPickUp_Weapon_Pistol_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
BP_ItemPickUp_Weapon_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
BP_ItemPickUp_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
|
||||
WB_Equipment_C="\"Object\" "
|
||||
UserWidget="\"Object\" "
|
||||
Widget="\"Object\" "
|
||||
Visual="\"Object\" "
|
||||
K2Node_BreakStruct="\"Object\" "
|
||||
K2Node_StructMemberGet="\"Object\" "
|
||||
K2Node_StructOperation="\"Object\" "
|
||||
K2Node_Variable="\"Object\" "
|
||||
BP_Item_C="\"Object.Default.itemData\" \"Object.Default.itemData.Item_2_A2FE980841FB143893036C859CFEF7FD\" "
|
||||
S_Items="\"Struct.Weapon_28_30F75B6D4CD46E7CD6B8AD8AFE2E0496\" "
|
||||
BillboardComponent="\"Object\" "
|
||||
BP_Item_Weapons_C=
|
||||
BP_Dummy_C=
|
||||
WidgetComponent="\"Object\" "
|
||||
WB_DummyHealth_C="\"Object\" "
|
||||
BP_AI_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" "
|
||||
ABP_AI_C="\"Object\" "
|
||||
AnimGraphNode_ApplyMeshSpaceAdditive="\"Object\" "
|
||||
AnimGraphNode_SaveCachedPose="\"Object\" "
|
||||
CanvasPanel="\"Object\" "
|
||||
PanelWidget="\"Object\" "
|
||||
TextBlock="\"Object\" "
|
||||
TextLayoutWidget="\"Object\" "
|
||||
|
||||
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
||||
bDrawMidpointArrowsInBlueprints=False
|
||||
|
|
@ -2094,8 +2500,8 @@ bHostFindInBlueprintsInGlobalTab=True
|
|||
bNavigateToNativeFunctionsFromCallNodes=True
|
||||
bDoubleClickNavigatesToParent=True
|
||||
bEnableTypePromotion=True
|
||||
TypePromotionPinDenyList=text
|
||||
TypePromotionPinDenyList=string
|
||||
TypePromotionPinDenyList=text
|
||||
BreakpointReloadMethod=RestoreAll
|
||||
bEnablePinValueInspectionTooltips=True
|
||||
bEnableNamespaceEditorFeatures=True
|
||||
|
|
@ -2119,7 +2525,7 @@ bShowParentClassInOverrides=True
|
|||
bShowEmptySections=True
|
||||
bShowAccessSpecifier=False
|
||||
Bookmarks=()
|
||||
PerBlueprintSettings=()
|
||||
PerBlueprintSettings=(("/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem", (Breakpoints=((bEnabled=True,Node="/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem:Add Weapon.K2Node_VariableGet_5")))))
|
||||
bIncludeCommentNodesInBookmarksTab=True
|
||||
bShowBookmarksForCurrentDocumentOnlyInTab=False
|
||||
GraphEditorQuickJumps=()
|
||||
|
|
@ -2137,6 +2543,26 @@ GraphEditorQuickJumps=()
|
|||
/Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset.Pistols_A_PhysicsAsset=0
|
||||
/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
|
||||
/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol=0
|
||||
/Game/Equipment_System/BPC_EquipmentSystem.BPC_EquipmentSystem=0
|
||||
/Game/Characters/RPG_Character/ABP_RPGCharacter.ABP_RPGCharacter=0
|
||||
/Game/Blueprints/BPC_AttackSystem.BPC_AttackSystem=0
|
||||
/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny=0
|
||||
/Game/Items/Pickup/BP_ItemPickUp_Weapon.BP_ItemPickUp_Weapon=0
|
||||
/Game/Items/BP_Item.BP_Item=0
|
||||
/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats=0
|
||||
/Game/Blueprints/BPC_EquipmentSystem.BPC_EquipmentSystem=0
|
||||
/Game/Items/UI/WB_Equipment.WB_Equipment=0
|
||||
/Game/Items/S_Slots.S_Slots=1
|
||||
/Game/Items/S_Items.S_Items=0
|
||||
/Game/Items/S_Weapon.S_Weapon=0
|
||||
/Game/Items/DB_Items.DB_Items=1
|
||||
/Game/Blueprints/E_CharacterTypes.E_CharacterTypes=0
|
||||
/Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle=0
|
||||
/Game/Blueprints/BP_Dummy.BP_Dummy=0
|
||||
/Game/AI/BP_AI.BP_AI=0
|
||||
/Game/AI/ABP_AI.ABP_AI=0
|
||||
/Game/Items/BP_Item_Weapons.BP_Item_Weapons=0
|
||||
/Game/UI/WP_HUD.WP_HUD=0
|
||||
|
||||
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
|
||||
bHideUnrelatedNodes=False
|
||||
|
|
@ -2161,3 +2587,120 @@ InstalledPlugins=WMFCodecs
|
|||
[DetailCategoriesAdvanced]
|
||||
BP_Item_Geneic_C.Tick=False
|
||||
|
||||
[PlacementMode]
|
||||
RecentlyPlaced=/Game/Items/BP_Item.BP_Item;
|
||||
RecentlyPlaced=/Game/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.BP_ItemPickUp_Weapon_Pistol;
|
||||
|
||||
[SuppressableDialogs]
|
||||
DeleteConfirmationVariable_Warning=False
|
||||
ChangeVariableType_Warning=False
|
||||
|
||||
[MessageLog]
|
||||
LastLogListing=PIE
|
||||
|
||||
[UMGEditor.Designer]
|
||||
bCommonResolutionSelected=False
|
||||
PreviewWidth=1280
|
||||
PreviewHeight=720
|
||||
PreviewAspectRatio=16:9
|
||||
bIsInPortraitMode=False
|
||||
ProfileName=
|
||||
ScaleFactor=1
|
||||
bCanPreviewSwapAspectRatio=False
|
||||
|
||||
[UMGSequencerSettings SequencerSettings]
|
||||
AutoChangeMode=None
|
||||
AllowEditsMode=AllEdits
|
||||
KeyGroupMode=KeyChanged
|
||||
KeyInterpolation=Auto
|
||||
bAutoSetTrackDefaults=False
|
||||
SpawnPosition=SSP_Origin
|
||||
bCreateSpawnableCameras=True
|
||||
bShowRangeSlider=False
|
||||
bIsSnapEnabled=True
|
||||
bSnapKeyTimesToInterval=True
|
||||
bSnapKeyTimesToKeys=True
|
||||
bSnapSectionTimesToInterval=True
|
||||
bSnapSectionTimesToSections=True
|
||||
bSnapKeysAndSectionsToPlayRange=False
|
||||
bSnapPlayTimeToKeys=False
|
||||
bSnapPlayTimeToSections=False
|
||||
bSnapPlayTimeToMarkers=False
|
||||
bSnapPlayTimeToInterval=True
|
||||
bSnapPlayTimeToPressedKey=True
|
||||
bSnapPlayTimeToDraggedKey=True
|
||||
bSnapCurveValueToInterval=False
|
||||
bShowSelectedNodesOnly=False
|
||||
bRewindOnRecord=False
|
||||
bLeftMouseDragDoesMarquee=False
|
||||
ZoomPosition=SZP_CurrentTime
|
||||
bAutoScrollEnabled=False
|
||||
bLinkCurveEditorTimeRange=False
|
||||
bSynchronizeCurveEditorSelection=True
|
||||
bIsolateCurveEditorToSelection=True
|
||||
bCurveEditorVisible=False
|
||||
LoopMode=SLM_NoLoop
|
||||
bResetPlayheadWhenNavigating=False
|
||||
bKeepCursorInPlayRangeWhileScrubbing=False
|
||||
bKeepPlayRangeInSectionBounds=True
|
||||
ZeroPadFrames=0
|
||||
JumpFrameIncrement=(Value=5)
|
||||
TimeWarpDisplay=Both
|
||||
bShowLayerBars=True
|
||||
bShowKeyBars=True
|
||||
bInfiniteKeyAreas=False
|
||||
bShowChannelColors=False
|
||||
bShowInfoButton=True
|
||||
bShowTickLines=True
|
||||
bShowSequencerToolbar=True
|
||||
bShowMarkedFrames=True
|
||||
KeyAreaCurveExtents=
|
||||
KeyAreaHeightWithCurves=15.000000
|
||||
ReduceKeysTolerance=0.000100
|
||||
bDeleteKeysWhenTrimming=True
|
||||
bDisableSectionsAfterBaking=True
|
||||
MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000)
|
||||
SectionColorTints=(B=142,G=102,R=88,A=255)
|
||||
SectionColorTints=(B=132,G=137,R=99,A=255)
|
||||
SectionColorTints=(B=92,G=127,R=110,A=255)
|
||||
SectionColorTints=(B=102,G=142,R=151,A=255)
|
||||
SectionColorTints=(B=101,G=119,R=147,A=255)
|
||||
SectionColorTints=(B=108,G=95,R=139,A=255)
|
||||
SectionColorTints=(B=121,G=74,R=109,A=255)
|
||||
bCleanPlaybackMode=True
|
||||
bActivateRealtimeViewports=True
|
||||
bEvaluateSubSequencesInIsolation=False
|
||||
bRerunConstructionScripts=True
|
||||
bShowDebugVisualization=False
|
||||
bVisualizePreAndPostRoll=True
|
||||
bCompileDirectorOnEvaluate=False
|
||||
TrajectoryPathCap=250
|
||||
FrameNumberDisplayFormat=Seconds
|
||||
MovieRendererName=
|
||||
bAutoExpandNodesOnSelection=True
|
||||
bRestoreOriginalViewportOnCameraCutUnlock=True
|
||||
TreeViewWidth=0.300000
|
||||
ViewDensity=Relaxed
|
||||
AssetBrowserWidth=500.000000
|
||||
AssetBrowserHeight=300.000000
|
||||
ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
|
||||
ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
|
||||
SidebarState=(("UMGSequencerSettings", (DrawerStates=((DrawerId="SelectionDetails")))))
|
||||
TrackFilterBars=(("UMGSequencerSettings", ()))
|
||||
bIncludePinnedInFilter=False
|
||||
bAutoExpandNodesOnFilterPass=False
|
||||
bUseFilterSubmenusForCategories=False
|
||||
bFilterBarVisible=False
|
||||
LastFilterBarLayout=Horizontal
|
||||
LastFilterBarSizeCoefficient=0.000000
|
||||
ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue