Generating report for minidump

Application version 5.5.4.0
 ... built from changelist 0

OS version Linux 6.8.0-124-generic (network name: kevin-ai)
Running 8 x86_64 processors (16 logical cores)
Exception was "Ensure condition failed: Graph  [File:./Runtime/Engine/Private/EdGraph/EdGraph.cpp] [Line: 327] "

<SOURCE START>
<SOURCE END>

<CALLSTACK START>
libUnrealEditor-Engine.so!UEdGraph::GetAllChildrenGraphs(TArray<UEdGraph*, TSizedDefaultAllocator<32> >&) const::$_0::operator()() const [/opt/unrealengine/Engine/Source/./Runtime/Engine/Private/EdGraph/EdGraph.cpp:327]
libUnrealEditor-Engine.so!UEdGraph::GetAllChildrenGraphs(TArray<UEdGraph*, TSizedDefaultAllocator<32> >&) const [/opt/unrealengine/Engine/Source/./Runtime/Engine/Private/EdGraph/EdGraph.cpp:327]
libUnrealEditor-Engine.so!UBlueprint::GetAllGraphs(TArray<UEdGraph*, TSizedDefaultAllocator<32> >&) const [/opt/unrealengine/Engine/Source/./Runtime/Engine/Private/Blueprint.cpp:1864]
libUnrealEditor-UnrealEd.so!FRegenerationHelper::LinkExternalDependencies(UBlueprint*) [/opt/unrealengine/Engine/Source/./Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp:1221]
libUnrealEditor-Engine.so!UBlueprint::RegenerateClass(UClass*, UObject*) [/opt/unrealengine/Engine/Source/./Runtime/Engine/Private/Blueprint.cpp:671]
libUnrealEditor-CoreUObject.so!FLinkerLoad::RegenerateBlueprintClass(UClass*, UObject*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp:771]
libUnrealEditor-CoreUObject.so!FLinkerLoad::FinalizeBlueprint(UClass*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp:2078]
libUnrealEditor-CoreUObject.so!FLinkerLoad::Preload(UObject*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:4824]
libUnrealEditor-CoreUObject.so!FLinkerLoad::CreateExport(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:5615]
libUnrealEditor-CoreUObject.so!FLinkerLoad::CreateImport(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:5799]
libUnrealEditor-CoreUObject.so!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*, UClass*, FName) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp:1769]
libUnrealEditor-CoreUObject.so!FLinkerLoad::ResolveDeferredDependencies(UStruct*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp:1594]
libUnrealEditor-CoreUObject.so!FLinkerLoad::Preload(UObject*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:4823]
libUnrealEditor-CoreUObject.so!FLinkerLoad::CreateExport(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:5615]
libUnrealEditor-CoreUObject.so!FLinkerLoad::CreateImport(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:5799]
libUnrealEditor-CoreUObject.so!FLinkerLoad::IndexToObject(FPackageIndex) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:5941]
libUnrealEditor-CoreUObject.so!FLinkerLoad::GetExportLoadClass(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:4074]
libUnrealEditor-CoreUObject.so!FLinkerLoad::CreateExport(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:5040]
libUnrealEditor-CoreUObject.so!FAsyncPackage2::CreateLinkerLoadExports(FAsyncLoadingThreadState2&) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:6152]
libUnrealEditor-CoreUObject.so!FAsyncPackage2::Event_CreateLinkerLoadExports(FAsyncLoadingThreadState2&, FAsyncPackage2*, int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:6336]
libUnrealEditor-CoreUObject.so!FEventLoadNode2::Execute(FAsyncLoadingThreadState2&) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:4960]
libUnrealEditor-CoreUObject.so!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents(FAsyncLoadingThreadState2&) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:5166]
libUnrealEditor-CoreUObject.so!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread(FAsyncLoadingThreadState2&, bool&) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:8091]
libUnrealEditor-CoreUObject.so!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread(FAsyncLoadingThreadState2&, bool, bool, double, TArrayView<int const, int>, bool&) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:8768]
libUnrealEditor-CoreUObject.so!FAsyncLoadingThread2::FlushLoading(TArrayView<int const, int>) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp:9922]
libUnrealEditor-CoreUObject.so!FlushAsyncLoading(TArrayView<int const, int>) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp:327]
libUnrealEditor-CoreUObject.so!FlushAsyncLoading(int) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp:294]
libUnrealEditor-CoreUObject.so!LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:1757]
libUnrealEditor-CoreUObject.so!LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:2121]
libUnrealEditor-CoreUObject.so!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) [/opt/unrealengine/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:2097]
libUnrealEditor-ContentBrowserAssetDataSource.so!FAssetData::FastGetAsset(bool, TSet<FName, DefaultKeyFuncs<FName, false>, FDefaultSetAllocator>) const [/opt/unrealengine/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h:533]
libUnrealEditor-ContentBrowserAssetDataSource.so!ContentBrowserAssetData::EditOrPreviewAssetFileItems(TArrayView<TSharedRef<FContentBrowserAssetFileItemDataPayload const, (ESPMode)1> const, int>, EAssetTypeActivationMethod::Type, EAssetTypeActivationOpenedMethod) [/opt/unrealengine/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h:566]
libUnrealEditor-ContentBrowserAssetDataSource.so!ContentBrowserAssetData::EditOrPreviewItems(IAssetTools*, UContentBrowserDataSource const*, TArrayView<FContentBrowserItemData const, int>, EAssetTypeActivationMethod::Type, EAssetTypeActivationOpenedMethod) [/opt/unrealengine/Engine/Source/./../Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataCore.cpp:456]
libUnrealEditor-ContentBrowser.so!SContentBrowser::OnItemsActivated(TArrayView<FContentBrowserItem const, int>, EAssetTypeActivationMethod::Type) [/opt/unrealengine/Engine/Source/./Editor/ContentBrowser/Private/SContentBrowser.cpp:3572]
libUnrealEditor-ContentBrowser.so!TBaseSPMethodDelegateInstance<false, SContentBrowser, (ESPMode)1, void (TArrayView<FContentBrowserItem const, int>, EAssetTypeActivationMethod::Type), FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const, int>, EAssetTypeActivationMethod::Type) const [/opt/unrealengine/Engine/Source/Runtime/Core/Public/Templates/Invoke.h:66]
libUnrealEditor-ContentBrowser.so!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem, (ESPMode)1>) [/opt/unrealengine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:613]
libUnrealEditor-ContentBrowser.so!TBaseSPMethodDelegateInstance<false, SAssetView, (ESPMode)1, void (TSharedPtr<FAssetViewItem, (ESPMode)1>), FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem, (ESPMode)1>) const [/opt/unrealengine/Engine/Source/Runtime/Core/Public/Templates/Invoke.h:66]
libUnrealEditor-ContentBrowser.so!SListView<TSharedPtr<FAssetViewItem, (ESPMode)1> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem, (ESPMode)1>) [/opt/unrealengine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:634]
libUnrealEditor-ContentBrowser.so!STableRow<TSharedPtr<FAssetViewItem, (ESPMode)1> >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) [/opt/unrealengine/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h:437]
libUnrealEditor-ContentBrowser.so!non-virtual thunk to STableRow<TSharedPtr<FAssetViewItem, (ESPMode)1> >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) [/opt/unrealengine/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h:0]
libUnrealEditor-Slate.so!FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath const&, FPointerEvent const&) [/opt/unrealengine/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5835]
libUnrealEditor-Slate.so!FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr<FGenericWindow, (ESPMode)1> const&, FPointerEvent const&) [/opt/unrealengine/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5816]
libUnrealEditor-Slate.so!FSlateApplication::OnMouseDoubleClick(TSharedPtr<FGenericWindow, (ESPMode)1> const&, EMouseButtons::Type, UE::Math::TVector2<double>) [/opt/unrealengine/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5781]
libUnrealEditor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/opt/unrealengine/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:450]
libUnrealEditor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/opt/unrealengine/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:237]
UnrealEditor!FEngineLoop::Tick() [/opt/unrealengine/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5800]
UnrealEditor!GuardedMain(char16_t const*) [/opt/unrealengine/Engine/Source/./Runtime/Launch/Private/Launch.cpp:69]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/opt/unrealengine/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323]
libc.so.6!UnknownFunction(0x2a1c9)
libc.so.6!__libc_start_main(+0x8a)
UnrealEditor!_start(+0x29)

<CALLSTACK END>

0 loaded modules

Report end!
