From db47487dbf17b55f1b654b4830504a8b8420f226 Mon Sep 17 00:00:00 2001 From: Kevin Lundell Date: Mon, 25 Nov 2024 04:17:40 +0100 Subject: [PATCH] Turotial E10 Done --- Content/Audio/Sword_Hits/Hit.uasset | 3 +++ Content/Audio/Sword_Hits/MS_SwordHit.uasset | 3 +++ Content/Audio/Sword_Hits/Sword_Hit_2.uasset | 3 +++ Content/Audio/Sword_Hits/Sword_hit.uasset | 3 +++ Content/Blueprints/BPC_AttackSystem.uasset | 4 ++-- Content/Blueprints/BP_Dummy.uasset | 4 ++-- Content/Blueprints/BP_Notify_SphereTrace.uasset | 3 +++ Content/Blueprints/BP_Notify_SwordTraceLoop.uasset | 3 +++ Content/Blueprints/BP_SwordHitCameraShake.uasset | 3 +++ Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset | 4 ++-- Content/Characters/RPG_Character/ABP_RPGCharacter.uasset | 4 ++-- .../Paired_Knife_Stealth_KidneyAndNeck_Att.uasset | 3 +++ .../Paired_Knife_Stealth_KidneyAndNeck_Att_Montage1.uasset | 3 +++ .../Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset | 3 +++ .../Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset | 3 +++ .../UE4/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset | 3 +++ .../UE4/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset | 3 +++ .../RPG_Character/Animations/Crouched/Crouch_Idle.uasset | 3 +++ .../Animations/Crouched/CrouchedBlendSpace1D.uasset | 3 +++ .../RPG_Character/Animations/Crouched/Crouh_Walk.uasset | 3 +++ .../RPG_Character/Animations/Hit_Reacts/HitReact_Left.uasset | 3 +++ .../Animations/Hit_Reacts/HitReact_Left_Montage.uasset | 3 +++ .../RPG_Character/Animations/Hit_Reacts/HitReact_Right.uasset | 3 +++ .../Animations/Hit_Reacts/HitReact_Right_Montage.uasset | 3 +++ .../RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset | 3 +++ .../Characters/RPG_Character/Animations/Lean/Lean_Left.uasset | 3 +++ .../RPG_Character/Animations/Lean/Lean_Rigth.uasset | 3 +++ .../RPG_Character/Animations/Locomotion/Idle_Break.uasset | 3 +++ .../Animations/Locomotion/LocomotionBlendSpace1D.uasset | 3 +++ .../RPG_Character/Animations/Locomotion/Walk_Stop.uasset | 3 +++ .../Animations/SwordAttacks/AnimNotify_SwordComboEnd.uasset | 3 +++ .../Animations/SwordAttacks/AnimNotify_SwordComboNext.uasset | 3 +++ .../RPG_Character/Animations/SwordAttacks/Attack1.uasset | 3 +++ .../Animations/SwordAttacks/Attack1_Montage.uasset | 3 +++ .../RPG_Character/Animations/SwordAttacks/Attack2.uasset | 3 +++ .../Animations/SwordAttacks/Attack2_Montage.uasset | 3 +++ .../RPG_Character/Animations/SwordAttacks/Attack3.uasset | 3 +++ .../Animations/SwordAttacks/Attack3_Montage.uasset | 3 +++ .../RPG_Character/Animations/SwordAttacks/Kick.uasset | 3 +++ .../RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset | 3 +++ .../RPG_Character/Animations/Vaulting/VaultOver.uasset | 3 +++ .../Animations/Vaulting/VaultOver_Montage.uasset | 3 +++ .../Paired_Knife_Stealth_KidneyAndNeck_Att.uasset | 3 --- .../Paired_Knife_Stealth_KidneyAndNeck_Att_Montage.uasset | 3 --- .../Paired_Knife_Stealth_KidneyAndNeck_Att_Montage1.uasset | 3 --- .../Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset | 3 --- .../Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage.uasset | 3 --- .../Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset | 3 --- .../UE4/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset | 3 --- .../UE4/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset | 3 --- Content/Characters/RPG_Character/Crouched/Crouch_Idle.uasset | 3 --- .../RPG_Character/Crouched/CrouchedBlendSpace1D.uasset | 3 --- Content/Characters/RPG_Character/Crouched/Crouh_Walk.uasset | 3 --- Content/Characters/RPG_Character/Lean/LeanBlendSpace1D.uasset | 3 --- Content/Characters/RPG_Character/Lean/Lean_Left.uasset | 3 --- Content/Characters/RPG_Character/Lean/Lean_Rigth.uasset | 3 --- Content/Characters/RPG_Character/Locomotion/Idle_Break.uasset | 3 --- .../RPG_Character/Locomotion/LocomotionBlendSpace1D.uasset | 3 --- Content/Characters/RPG_Character/Locomotion/Walk_Stop.uasset | 3 --- .../SwordAttacks/AnimNotify_SwordComboEnd.uasset | 4 ++-- .../SwordAttacks/AnimNotify_SwordComboNext.uasset | 4 ++-- Content/Characters/RPG_Character/SwordAttacks/Attack1.uasset | 3 --- .../RPG_Character/SwordAttacks/Attack1_Montage.uasset | 3 --- Content/Characters/RPG_Character/SwordAttacks/Attack2.uasset | 3 --- .../RPG_Character/SwordAttacks/Attack2_Montage.uasset | 3 --- Content/Characters/RPG_Character/SwordAttacks/Attack3.uasset | 3 --- .../RPG_Character/SwordAttacks/Attack3_Montage.uasset | 3 --- Content/Characters/RPG_Character/SwordAttacks/Kick.uasset | 3 --- .../Characters/RPG_Character/SwordAttacks/Kick_Montage.uasset | 3 --- Content/Characters/RPG_Character/Vaulting/VaultOver.uasset | 3 --- .../RPG_Character/Vaulting/VaultOver_Montage.uasset | 3 --- Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset | 4 ++-- Content/ThirdPerson/Input/IMC_Default.uasset | 4 ++-- Content/UI/WB_AssasinatePrompt.uasset | 2 +- .../Maps/ThirdPersonMap/3/OZ/4TI4PPDLXIWV0K0HM6BSW9.uasset | 4 ++-- 75 files changed, 133 insertions(+), 100 deletions(-) create mode 100644 Content/Audio/Sword_Hits/Hit.uasset create mode 100644 Content/Audio/Sword_Hits/MS_SwordHit.uasset create mode 100644 Content/Audio/Sword_Hits/Sword_Hit_2.uasset create mode 100644 Content/Audio/Sword_Hits/Sword_hit.uasset create mode 100644 Content/Blueprints/BP_Notify_SphereTrace.uasset create mode 100644 Content/Blueprints/BP_Notify_SwordTraceLoop.uasset create mode 100644 Content/Blueprints/BP_SwordHitCameraShake.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att_Montage1.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Assasinations/UE4/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Assasinations/UE4/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Crouched/Crouch_Idle.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Crouched/CrouchedBlendSpace1D.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Crouched/Crouh_Walk.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Lean/Lean_Left.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Lean/Lean_Rigth.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboEnd.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/AnimNotify_SwordComboNext.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Kick.uasset create mode 100644 Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Vaulting/VaultOver.uasset create mode 100644 Content/Characters/RPG_Character/Animations/Vaulting/VaultOver_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att_Montage1.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/UE4/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset delete mode 100644 Content/Characters/RPG_Character/Assasinations/UE4/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset delete mode 100644 Content/Characters/RPG_Character/Crouched/Crouch_Idle.uasset delete mode 100644 Content/Characters/RPG_Character/Crouched/CrouchedBlendSpace1D.uasset delete mode 100644 Content/Characters/RPG_Character/Crouched/Crouh_Walk.uasset delete mode 100644 Content/Characters/RPG_Character/Lean/LeanBlendSpace1D.uasset delete mode 100644 Content/Characters/RPG_Character/Lean/Lean_Left.uasset delete mode 100644 Content/Characters/RPG_Character/Lean/Lean_Rigth.uasset delete mode 100644 Content/Characters/RPG_Character/Locomotion/Idle_Break.uasset delete mode 100644 Content/Characters/RPG_Character/Locomotion/LocomotionBlendSpace1D.uasset delete mode 100644 Content/Characters/RPG_Character/Locomotion/Walk_Stop.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Attack1.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Attack1_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Attack2.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Attack2_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Attack3.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Attack3_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Kick.uasset delete mode 100644 Content/Characters/RPG_Character/SwordAttacks/Kick_Montage.uasset delete mode 100644 Content/Characters/RPG_Character/Vaulting/VaultOver.uasset delete mode 100644 Content/Characters/RPG_Character/Vaulting/VaultOver_Montage.uasset diff --git a/Content/Audio/Sword_Hits/Hit.uasset b/Content/Audio/Sword_Hits/Hit.uasset new file mode 100644 index 0000000..c500cd6 --- /dev/null +++ b/Content/Audio/Sword_Hits/Hit.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:faf0b30fe5e609448b7ffc89705c96333d4fa341fc30a94c103103cf0165d937 +size 159518 diff --git a/Content/Audio/Sword_Hits/MS_SwordHit.uasset b/Content/Audio/Sword_Hits/MS_SwordHit.uasset new file mode 100644 index 0000000..877dea4 --- /dev/null +++ b/Content/Audio/Sword_Hits/MS_SwordHit.uasset @@ -0,0 +1,3 @@ +version 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